Hunter0x Posted November 5, 2014 Share Posted November 5, 2014 This is a simple opinion on the matter, but any constructive feedback is always welcome. When it comes to melee or any other close range combat, the Corpus / Grineer just love to run from a fight. This is especially problematic when warframes do not have the speed to approach them nor the melee animations to strike at them from a farther distance. In the end, your basically just chasing someone around and mashing the melee key until they stop. Enemies need to be revamped to stand their ground more often, giving the player a chance to strike at them. To offset the bloodbath that would ensue from this change, they also need to gain various defensive measure that can either mitigate close range damage or gain a melee weapon of their own (not the prova....). This kind of change could impact melee combat as a whole, but it would both add to the enemies ferocity, and give the player more opportunity to use melee. Link to comment Share on other sites More sharing options...
(PSN)Strifedecer Posted November 5, 2014 Share Posted November 5, 2014 The corpus actually do this quite a lot... Link to comment Share on other sites More sharing options...
(XBOX)Rushed by Blade Posted November 5, 2014 Share Posted November 5, 2014 What are you going to do when you have a person swinging a giant sword at you? Link to comment Share on other sites More sharing options...
Letter13 Posted November 5, 2014 Share Posted November 5, 2014 I actually think this is a good AI mechanic. What are you going to do when you have a person swinging a giant sword at you? This. Link to comment Share on other sites More sharing options...
Imaru Posted November 5, 2014 Share Posted November 5, 2014 What are you going to do when you have a person swinging a giant sword at you? YOU SHALL NOT PASS! Link to comment Share on other sites More sharing options...
MegpoidBeetle Posted November 5, 2014 Share Posted November 5, 2014 What are you going to do when you have a person swinging a giant sword at you? And what gave them the idea in the first place to go up against space ninja warrior Gods that can temper with their molecular structure or stop time with a stomp? Hek if I was a Grineer/Corpus I'd be the first to run like hell when a Tenno shows up. Link to comment Share on other sites More sharing options...
Deidaku Posted November 5, 2014 Share Posted November 5, 2014 Agreed op it's really a pain to chase after them it's like hitting an invisible wall Link to comment Share on other sites More sharing options...
xethier Posted November 5, 2014 Share Posted November 5, 2014 this is why loki is god. radial disarm, and they all come-a-runnin' to let you murder them with melee. >:) Link to comment Share on other sites More sharing options...
DeltaKai Posted November 5, 2014 Share Posted November 5, 2014 It IS annoying, but....... What are you going to do when you have a person swinging a giant sword at you? ^this Link to comment Share on other sites More sharing options...
HunterHog Posted November 5, 2014 Share Posted November 5, 2014 They should be able to put up shields like Volt (Corpus) and stuff. Link to comment Share on other sites More sharing options...
Hunter0x Posted November 5, 2014 Author Share Posted November 5, 2014 I actually think this is a good AI mechanic. I completely agree that it is, my point is that its over used, taking away from melee gameplay. Of course there is always the easy solution of only having giant hammers and swords :D Link to comment Share on other sites More sharing options...
Kestral9999 Posted November 5, 2014 Share Posted November 5, 2014 (edited) "Quit running so I can kill you faster! Why must you exemplify good AI mechanics?! No fair!" ^That's what I read. If an enemy is running from you, you have several options. a) Use a power to debilitate or kill them. b) Use your pew pew gun. c) Slide attacks. d) Send in the hounds/floating murder bots Edited November 5, 2014 by Kestral9999 Link to comment Share on other sites More sharing options...
R34LM Posted November 5, 2014 Share Posted November 5, 2014 The issue I have is when I am chasing someone with melee, and they just so happen to run back to a larger group of baddies with their sights on my face. This, in terms of combat, is a smart move, but it is sure is annoying as hell :P. While I don't like that, it should remian this way, since it makes sense. Link to comment Share on other sites More sharing options...
noveltyhero Posted November 5, 2014 Share Posted November 5, 2014 Or just keep AI being smart and make melee not limit your movement. I hate chasing after them as well but its logical that they run away Link to comment Share on other sites More sharing options...
Sloan441 Posted November 5, 2014 Share Posted November 5, 2014 It's a good AI mechanic. Seriously, would YOU stand your ground after you saw a violence-amped Valkyr heading your way? I think not. I think you'd run for all you're worth. After all, you don't really have to outrun Valky, you just have to outrun the guys next to you. Hey, it could work! Maybe. Sometimes. If she gets distracted by something shiny. Link to comment Share on other sites More sharing options...
Sasquatchias Posted November 5, 2014 Share Posted November 5, 2014 Personally I think it'd be neat for them to have some kind of "super jump" backwards or a dodge roll away from you rather than casually running backwards. The "super jump" thing is because I assume they have something that lets them do that considering how they can get on top of those crates and ledges with just one hop. Link to comment Share on other sites More sharing options...
Modryn Posted November 5, 2014 Share Posted November 5, 2014 It's not good AI mechanics and it's not the AI being smart, it's a result of them trying to find cover, which usually involves them picking a random location 5 tiles away from the current room you're in for whatever reason. I've chased AI into totally different rooms, only to have them take cover in a corner somewhere and sit there doing nothing afterwards. They also clearly look at you and aim their weapon at you while running away, yet they don't seem interested in shooting back. AI behavior in this game is overall pretty random at times, so experiences may differ. I'd rather them stand their ground then run away though, it's just not in the spirit of gameplay, least in my opinion. Link to comment Share on other sites More sharing options...
Iceski13 Posted November 5, 2014 Share Posted November 5, 2014 "Quit running so I can kill you faster! Why must you exemplify good AI mechanics?! No fair!" ^That's what I read. If an enemy is running from you, you have several options. a) Use a power to debilitate or kill them. b) Use your pew pew gun. c) Slide attacks. I choose option D. Send the dogs (or sentinels for kubrow haters) after them. Link to comment Share on other sites More sharing options...
Kestral9999 Posted November 5, 2014 Share Posted November 5, 2014 I choose option D. Send the dogs (or sentinels for kubrow haters) after them. I'll edit that in since I was thinking strictly of things that the player can do. Fair point though. Link to comment Share on other sites More sharing options...
VKhaun Posted November 5, 2014 Share Posted November 5, 2014 This is the kind of stuff that always comes to mind for me when people do those dumb DPS threads saying there's only one good X type weapon because it does the most DPS on paper... I saw a bunch of threads when Melee 2.0 was new about how Crimson Dervish was the only stance and everything else was trash. What if something runs from your Crimson Dervish and you're left standing there spinning in circles like a fruit cake? I still say that stance is one of the worst because it's so hard to apply. If I actually have something standing still and I'm not dying standing still myself, what difference did DPS make? Link to comment Share on other sites More sharing options...
[DE]Momaw Posted November 5, 2014 Share Posted November 5, 2014 Enemy running away? Flying dragon kick, ground finisher. Link to comment Share on other sites More sharing options...
Davoodoo Posted November 5, 2014 Share Posted November 5, 2014 (edited) What are you going to do when you have a person swinging a giant sword at you? At first sight of guy with big sword i would actually run to escape pod or surrender since chances are he is tenno and in this universe they are known for single handedly wiping out whole capital ship crews(over 2000 guys) But looking that way enemies other than corrupted and infested shouldnt even try to stop us. Edited November 5, 2014 by Davoodoo Link to comment Share on other sites More sharing options...
OverlordMcGeek Posted November 5, 2014 Share Posted November 5, 2014 What are you going to do when you have a person swinging a giant sword at you? shoot em in the face. the corpus and grineer need aimbots now cuz where is all this ultra militiristic training and corporate security funding going to? making more blinged out clothing for their foot soldiers?! how is it that they cannot aim??? Link to comment Share on other sites More sharing options...
Malikon Posted November 5, 2014 Share Posted November 5, 2014 A smart enemy would take note of the ships alarms that there is a Tenno cell onboard, evacuate the forces from areas of the ship that havent been breached yet, and call for artillery on their own ship/force self destruct. Thank the Tenno deities for stupid enemies :> Link to comment Share on other sites More sharing options...
Iceski13 Posted November 5, 2014 Share Posted November 5, 2014 A smart enemy would take note of the ships alarms that there is a Tenno cell onboard, evacuate the forces from areas of the ship that havent been breached yet, and call for artillery on their own ship/force self destruct. Thank the Tenno deities for stupid enemies :> But we have archwings now so we just follow them and annihilate their escape pods and other ships. Link to comment Share on other sites More sharing options...
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