Merzhin Posted April 24, 2013 Share Posted April 24, 2013 "Mod UI has received significant improvements: Added category tabs to the Mod pages Enabled fusion for installed mods Inventory Checkpoint for Endless Defense added. Reaching every fifth wave (5, 10, 15…) locks in rewards earned to that point." That's a very good update, nice work guys Link to comment Share on other sites More sharing options...
[DE]Steve Posted April 24, 2013 Share Posted April 24, 2013 With address you mean put it on the banlist or come up with ingame solutions like a Auto-Fire option or keybind? I use(d) Autoclicker now and then but i won't risk a ban for trying to utilize the full fire rate the game mechanics offer but are impossible to do so when trying manually. Some of this is exploitable. We aren't going to ban macros and this sort of thing - some people with disabilities need to use these and that is fine. We will be making sure that even with these on the firerate is 'sane' is all. 1 Link to comment Share on other sites More sharing options...
[DE]Steve Posted April 24, 2013 Share Posted April 24, 2013 I guess it's back to running endless defense missions for the most efficient gains in mods and XP. I kind of liked it when there was that bit of risk involved. Now there's no point in not going until the mission is failed, as the one mod you get as a reward is peanuts compared to the mods you can potentially get in one wave. Any thought given to adjusting the drop rates in defense missions so other mission types are worth playing? Also, if it was me, I would have waited before warning people of automatic bans for cheating. It would have weeded out some of the riffraff. You Canadians are just too damn nice, I guess. There is risk, its just softened (Canadian style)... if you're at stage 9 and fail you'll only have the stage 5 locked-in stuff. Link to comment Share on other sites More sharing options...
Fenrisulfr Posted April 24, 2013 Share Posted April 24, 2013 Yay for Mod UI! Thanks DE, I love you guys! Link to comment Share on other sites More sharing options...
Paramecium Posted April 24, 2013 Share Posted April 24, 2013 Nice mods improvement. Please make mods scaleable (ie. once you unlock a level of a mod you can choose any level up to that level to use in your build) Link to comment Share on other sites More sharing options...
pandasake Posted April 24, 2013 Share Posted April 24, 2013 There is risk, its just softened (Canadian style)... if you're at stage 9 and fail you'll only have the stage 5 locked-in stuff. O mah gawd. Link to comment Share on other sites More sharing options...
Dankknight Posted April 24, 2013 Share Posted April 24, 2013 (edited) I was just talking to my buddy yesterday about how the UI for mods needed some tweaks, you guys are mind readers. Also had to stop playing last night after watching some d-bag jump from one side of a VERY large room to another.... hate Hacks. Skill > Hacks folks, learn to play without a crutch, it's much more interesting and satisfying. Keep up the outstanding work!!!! *Note... I noticed that Shotgun mods only display in the 'All' section and not in the 2-Handed section as they probably should... or maybe in their own section for shotgun mods. *Note 2... The above was fixed already in the HOT-HOT-FIX @1:35. You guys are epic!!! Edited April 24, 2013 by Dankknight Link to comment Share on other sites More sharing options...
BeerDone Posted April 24, 2013 Share Posted April 24, 2013 (edited) Update 7.8.1: Additions: - All Cheaters will now be Banned. No Exceptions! Hacking/Cheating bans are now automatic. Our existing cheat/hack detection code that has been tracking hacks and is now configured to take action automatically now. Do not run hacking programs while playing Warframe. You will be banned. MSI Afterburner compatibility? The On-Screen Display, to be precise. Edited April 24, 2013 by BeerDone Link to comment Share on other sites More sharing options...
FrozenVoid Posted April 24, 2013 Share Posted April 24, 2013 Bright'n'Breezy Link to comment Share on other sites More sharing options...
Tsukinoki Posted April 24, 2013 Share Posted April 24, 2013 Yup, quoted myself as I'm not sure if this got missed 3 pages back and I'm really hoping for some clarification on how the reward lock-in works or is supposed to work. From what I understand every 5 waves it saves the pickups you gathered. It does NOT save the prize you would have gotten for quitting, only what you have picked up to this point. Link to comment Share on other sites More sharing options...
Sollet Posted April 24, 2013 Share Posted April 24, 2013 On it. Not sure if this was brought up but... Melee weapon tab also includes fusion cores. Link to comment Share on other sites More sharing options...
Furion76 Posted April 24, 2013 Share Posted April 24, 2013 Great update! Thanks! Link to comment Share on other sites More sharing options...
DemiGoth Posted April 24, 2013 Share Posted April 24, 2013 Update 7.8.1: Additions: - All Cheaters will now be Banned. No Exceptions! Hacking/Cheating bans are now automatic. Our existing cheat/hack detection code that has been tracking hacks and is now configured to take action automatically now. Do not run hacking programs while playing Warframe. You will be banned. - Mod UI has received significant improvements: Added category tabs to the Mod pages Enabled fusion for installed mods No longer resets to page one after selling mods Misc. bug fixes. Changes: - Inventory Checkpoint for Endless Defense added. Reaching every fifth wave (5, 10, 15…) locks in rewards earned to that point. Way to go on the cheater ban! Haven't seen any, but hat's the fun of it anyway? It's a PvE game, and you're mostly cheating yourself... The defense change is MORE THAN WELCOME! I've lost already some loot because of a failure of a 2nd set of waves. One thing though, if you've been through the 1st 5 waves, will the location be unlocked as well and marked as 'done'..? Link to comment Share on other sites More sharing options...
SnuSnu. Posted April 24, 2013 Share Posted April 24, 2013 This stuff isn't on the list currently. We intend to address these at a lower level. What about using the mouse wheel to shoot the AKBOLTO? Link to comment Share on other sites More sharing options...
Zyfe3rX Posted April 24, 2013 Share Posted April 24, 2013 With address you mean put it on the banlist or come up with ingame solutions like a Auto-Fire option or keybind? I use(d) Autoclicker now and then but i won't risk a ban for trying to utilize the full fire rate the game mechanics offer but are impossible to do so when trying manually. You are allowed to do it manually, not with the help of AHK or any macro. Just because you got the freedom doesnt mean you have the right to abuse it :) Link to comment Share on other sites More sharing options...
Sealgaire Posted April 24, 2013 Share Posted April 24, 2013 There is risk, its just softened (Canadian style)... if you're at stage 9 and fail you'll only have the stage 5 locked-in stuff. I get that, but there doesn't seem to be any reason (aside from the possibility of wasting a few minutes I guess) to not always push for another wave, because if you fail it, you'll only lose stuff you wouldn't have received anyway if you hadn't tried. I noticed you only mentioned an inventory checkpoint every five levels, do you still lose all gained XP for the mission if you fail? I guess that would be an extra risk if you're leveling stuff, but I get the impression most people farm with level 30 gear anyway. Link to comment Share on other sites More sharing options...
Verjarlim Posted April 24, 2013 Share Posted April 24, 2013 - All Cheaters will now be Banned. No Exceptions! Hacking/Cheating bans are now automatic. Our existing cheat/hack detection code that has been tracking hacks and is now configured to take action automatically now. Do not run hacking programs while playing Warframe. You will be banned. Well, never knew people hacked/cheated here. How sensitive is this? I've played games with "Punkbuster" where I kept getting booted because of the Steam in-game overlay and everytime my Anti-virus updated. Will it be like that, or actually ban the people hacking? Link to comment Share on other sites More sharing options...
Exroath Posted April 24, 2013 Share Posted April 24, 2013 :D Link to comment Share on other sites More sharing options...
chimp77 Posted April 24, 2013 Share Posted April 24, 2013 Nice little suprise hotfix. Lovin' it! Link to comment Share on other sites More sharing options...
Kacc Posted April 24, 2013 Share Posted April 24, 2013 - Fix Trinity’s Link ability destroying equipped Sentinel. LOL Link to comment Share on other sites More sharing options...
Scharfohr Posted April 24, 2013 Share Posted April 24, 2013 Update 7.8.1: - Mod UI has received significant improvements: Added category tabs to the Mod pages Enabled fusion for installed mods No longer resets to page one after selling mods Misc. bug fixes. Very Nice, and now make it that you dont need to always unequip and equip the mods when you change a weapon and i think many people will be very happy. Link to comment Share on other sites More sharing options...
Toddwjp Posted April 24, 2013 Share Posted April 24, 2013 good work Link to comment Share on other sites More sharing options...
Zarozian Posted April 24, 2013 Share Posted April 24, 2013 So I was looking at this player's profile and it was kind of suspicious but....is this normal? Link to comment Share on other sites More sharing options...
Preabo Posted April 24, 2013 Share Posted April 24, 2013 Very nice Thats how you sort mods, was a real pain to find the items you wanna fuse or sell. Good speed addition. Thanks for the update. Link to comment Share on other sites More sharing options...
JackNankim Posted April 24, 2013 Share Posted April 24, 2013 Yay the selling reset was annoying glad you guys fixed it.keep up the good work Link to comment Share on other sites More sharing options...
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