Gigatron-Prime Posted November 14, 2014 Share Posted November 14, 2014 What does LOS mean? Link to comment Share on other sites More sharing options...
holdenagincourt Posted November 14, 2014 Share Posted November 14, 2014 Rebecca, Steve expressed a concern in the last devstream that the reasoning for not including scaling rep gain on sigils was that it was mixing up the cosmetic value of the sigils with the rep gain effect. Something along the lines of "we were worried people would feel compelled to wear sigils they didn't like for the higher rep gain." I think this is still a valid concern now that we have scaling rep. One possible solution is to make the apex sigil of each faction "lock" a player's rep gain to the maximum possible with a faction when purchased, so that after purchasing it they can feel free to purchase and wear any of the other sigils without fear of penalty to their rep gain. I do think the cosmetic choice should be as free as possible to the players under the rubric of scaling rep. Link to comment Share on other sites More sharing options...
Sizer Posted November 14, 2014 Share Posted November 14, 2014 This is how you handle a problem. Link to comment Share on other sites More sharing options...
(XBOX)BLK THORN Posted November 14, 2014 Share Posted November 14, 2014 This is what a game developer should be doing for their loyal audience. You guys are going in the right direction and I will be looking forward to the Syndicates update on Xbox One! Link to comment Share on other sites More sharing options...
Gigatron-Prime Posted November 14, 2014 Share Posted November 14, 2014 It is any one player's prerogative to make decisions based on opening a calculator before Warframe. The changes overall will benefit players who want to be more rewarded game-wide instead of being forced into the 'most effective' node. There may always be a 'most effective' way, to reflect on a recent video. The value battle between efficiency and choice will be waging on for players, this happens in virtually every game. For some the decision is easy: do whatever it takes to get it fast. Now, players who value choice have more options that what the previous design allowed. Again, the value battle applies to gaming as a whole: throw a hair elastic on my Xbox controller to max my Sneak, or play around and rank it up while doing other things. One is purely efficiency driven. The other relies on choice. There are no right or wrong values in this context, we all have a way we like to play. I just hope your design decisions reflect this and you don't make changes to punish either way of playing. Link to comment Share on other sites More sharing options...
N7-Justicar Posted November 14, 2014 Share Posted November 14, 2014 Syndicate Changes: - Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank) for any non-Syndicate missions. Thank you! Finally it's worth to reach higher mastery rank and not just to increase the daily trade limit. Link to comment Share on other sites More sharing options...
Pendragon1951 Posted November 14, 2014 Share Posted November 14, 2014 Did anyone else notice they said nothing about, unless it is in later notes, Limbo's ability to stack energy was not reversed like the other Warframes? Link to comment Share on other sites More sharing options...
Anubias Posted November 14, 2014 Share Posted November 14, 2014 Yay for DE XD Link to comment Share on other sites More sharing options...
Damuranashi Posted November 14, 2014 Share Posted November 14, 2014 Well, this is good to... read... I guess. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted November 14, 2014 Share Posted November 14, 2014 A great first step. Now can you give us 10% bonus rep per Mastery Rank? Let veterans get to it faster. The XP wall is still too high. Link to comment Share on other sites More sharing options...
Spechtre Posted November 14, 2014 Share Posted November 14, 2014 Fantastic. I love it. Link to comment Share on other sites More sharing options...
Yurilica Posted November 14, 2014 Share Posted November 14, 2014 I don't see any mention of a revert to Interception round start mechanics. This still means that Archwing Interception on Uranus and various other high level interception maps are needlessly frustrating and stressful. Link to comment Share on other sites More sharing options...
BrazilianJoe Posted November 14, 2014 Share Posted November 14, 2014 Did anyone else notice they said nothing about, unless it is in later notes, Limbo's ability to stack energy was not reversed like the other Warframes? Rift energy bonus shouldn't stack. It was a bug, now is fixed, and will stay fixed. Link to comment Share on other sites More sharing options...
Censium Posted November 14, 2014 Share Posted November 14, 2014 "critical hit" Link to comment Share on other sites More sharing options...
Archistopheles Posted November 14, 2014 Share Posted November 14, 2014 I don't like a daily cap of any kind, but it is the far less evil of all options at hand. I support the change. Link to comment Share on other sites More sharing options...
Dekallis Posted November 14, 2014 Share Posted November 14, 2014 (edited) Will the syndicate rep earned per day be total or per syndicate? Say I earn 10k perrin rep then go earn 12k loka rep, will i be at my cap for the day as a mastery 10 or will I be able to get another 12 and 10k rep for perrin and loka respectively before i can't earn anymore? and do points earned via alliance to other syndicates still count? So if I earn 10k Loka i get 5k perrin via their alliance does that mean ive earned 15k of my cap for the day? Edited November 14, 2014 by Dekallis Link to comment Share on other sites More sharing options...
Temperance000 Posted November 14, 2014 Share Posted November 14, 2014 Did anyone else notice they said nothing about, unless it is in later notes, Limbo's ability to stack energy was not reversed like the other Warframes? I think that was an unintentional exploit. Besides, it doesn't make much sense to be banished/walk to the Rift Plane when you're already in the Rift Plane. Link to comment Share on other sites More sharing options...
Llyssa Posted November 14, 2014 Share Posted November 14, 2014 So, the cap for me is 36,000? How much further than 36,000 were people getting in a single day? o.0 This doesn't seem like an actual change for most players. >.> Link to comment Share on other sites More sharing options...
BaconDragon42 Posted November 14, 2014 Share Posted November 14, 2014 Amazing change, you could have set the cap even lower, I personally dont go over 5K rep points per day even with intensive farming so this is awesome Also dont forget to bring back shield restore the the polarize ability, I got really badly sc@%ed over when I tried to solo Alad V to test the nerf yesterday :'( Link to comment Share on other sites More sharing options...
Llyssa Posted November 14, 2014 Share Posted November 14, 2014 Will the syndicate rep earned per day be total or per syndicate? Say I earn 10k perrin rep then go earn 12k loka rep, will i be at my cap for the day as a mastery 10 or will I be able to get another 12 and 10k rep for perrin and loka respectively before i can't earn anymore? Also would like to know this--excellent question. Link to comment Share on other sites More sharing options...
Aeteris Posted November 14, 2014 Share Posted November 14, 2014 So, the cap for me is 36,000? How much further than 36,000 were people getting in a single day? o.0 This doesn't seem like an actual change for most players. >.> A lot more with Viver Fever, if you ask me. BTW, what's the release date of 15.2.1? Today, tomorrow? Link to comment Share on other sites More sharing options...
ndantony Posted November 14, 2014 Share Posted November 14, 2014 It is any one player's prerogative to make decisions based on opening a calculator before Warframe. The changes overall will benefit players who want to be more rewarded game-wide instead of being forced into the 'most effective' node. There may always be a 'most effective' way, to reflect on a recent video. The value battle between efficiency and choice will be waging on for players, this happens in virtually every game. For some the decision is easy: do whatever it takes to get it fast. Now, players who value choice have more options that what the previous design allowed. Again, the value battle applies to gaming as a whole: throw a hair elastic on my Xbox controller to max my Sneak, or play around and rank it up while doing other things. One is purely efficiency driven. The other relies on choice. There are no right or wrong values in this context, we all have a way we like to play. I like this explanation or reasoning and clarification. I'm good with it. For now, I see that this is at least the best update, or a lot better than last. We'll play with it and will see how it goes from here... Thanks. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted November 14, 2014 Share Posted November 14, 2014 Can I has 1x daily syndicate bonus mission per syndicate rank? I'd like a daily to earn more rep just for signing up. Link to comment Share on other sites More sharing options...
Ravensaurus Posted November 14, 2014 Share Posted November 14, 2014 (edited) Warframe Changes Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change). Thanks and much love, Rebecca We made it! They changed it back! I really appreciate how you listen to your community, DE. Keep up the good work! :) Edited November 14, 2014 by Ravensaurus Link to comment Share on other sites More sharing options...
Krion112 Posted November 14, 2014 Share Posted November 14, 2014 Can we get 15.2.1 to revert the effect on Sigils? Right now, I can't change the color on my New Loka Sigils (ie, regardless of what color is chosen, it is always white) and my Perrin Sequence sigils are too bright for what color they're set at. Link to comment Share on other sites More sharing options...
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