-0.0-Adolescent Posted November 14, 2014 Share Posted November 14, 2014 Nice thank you DE. Always loves this game whatever will be. Nice to hear that all warframe no LOS now. Hope you guys healthy and be happy :) Link to comment Share on other sites More sharing options...
Edgedemon Posted November 14, 2014 Share Posted November 14, 2014 I'm $&*&*#(%&,used the affinity numbers instead of syndicate ones. That is still 8 days of grinding viver to max a syndicate only 8 days to max? i've been her for over 8 months, so 8 days to reach max stats sounds pretty low actually Link to comment Share on other sites More sharing options...
Chorba Posted November 14, 2014 Share Posted November 14, 2014 After a history of complaints, I have to say, for once, thanks for reverting LoS changes. And for making high tier sigils do something. Although the daily cap is a so-so solution, it is among the better ones out there. Link to comment Share on other sites More sharing options...
Dr_Mariotatos Posted November 14, 2014 Share Posted November 14, 2014 The International Valkyr Organization I.V.O. is waiting for the new update and will carefully examine the changes. Link to comment Share on other sites More sharing options...
Brimir Posted November 14, 2014 Share Posted November 14, 2014 throw a hair elastic on my Xbox controller Lotus Scrunchie confirmed. Link to comment Share on other sites More sharing options...
StellaPotato Posted November 14, 2014 Share Posted November 14, 2014 So instead of fixing the syndicates as everyone has been asking to,you cap syndicate gain per day while you still get the same amount per mission. Not only that but you still need mastery rank 0-~16 worth of affinity to max 1 single syndicate Now people will just do viver till they're caped and continue to do so daily except i never go to viver and i rank up syn quite easily without even knowing what viver was. so yeah, im afraid your wrong, not everyone spams viver. Link to comment Share on other sites More sharing options...
Temmron Posted November 14, 2014 Share Posted November 14, 2014 Though I am pleased they are addressing the mistakes they made regarding the Warframes, capping rep gain still does not address the problem of rep gain tied to xp/affinity. I personally was hoping they would change rep gain. Here is once again a suggestion made by another Tenno which I feel is very relevant and well thought out. https://forums.warframe.com/index.php?/topic/345056-syndicate-points-are-the-issue-this-is-how-i-would-fix-it/ his method isnt balanced the numbers need to be different so the gain/min is the same for all mission types if you want to know what i mean look at my post in the vivergate thread p22 Anyway his solution is basically the same way one should approach the rep issue So i agree with his mechanic but not with the values Link to comment Share on other sites More sharing options...
LukeAura Posted November 14, 2014 Share Posted November 14, 2014 It is any one player's prerogative to make decisions based on opening a calculator before Warframe. The changes overall will benefit players who want to be more rewarded game-wide instead of being forced into the 'most effective' node. There may always be a 'most effective' way, to reflect on a recent video. The value battle between efficiency and choice will be waging on for players, this happens in virtually every game. For some the decision is easy: do whatever it takes to get it fast. Now, players who value choice have more options that what the previous design allowed. Again, the value battle applies to gaming as a whole: throw a hair elastic on my Xbox controller to max my Sneak, or play around and rank it up while doing other things. One is purely efficiency driven. The other relies on choice. There are no right or wrong values in this context, we all have a way we like to play. I'm very glad to hear choice is going to become more balanced to efficiency. The gap was just too wide before, choice became not an option to so many people. Now that the loss for 'fun' is much smaller, 'fun' starts seeming like a real trade. Link to comment Share on other sites More sharing options...
Tacritan Posted November 14, 2014 Share Posted November 14, 2014 Good job, i'm proud of DE now.. They actually listen to their players! Link to comment Share on other sites More sharing options...
fractal_magnets Posted November 14, 2014 Share Posted November 14, 2014 dang I bet all the people who were cryng about the "nerfs" feel real bad now. They had every right and it had to be done. The "crying" is what got it reversed. They should feel happy. DE screwed up and they have admitted it. Punishing the entire player base to stop some kids with macros was not the answer. This is stage one. Link to comment Share on other sites More sharing options...
FREQ1989 Posted November 14, 2014 Share Posted November 14, 2014 Not sure about the daily cap, but everything else is better. Glad to know if we kick and scream enough the root of problems get solved XD Link to comment Share on other sites More sharing options...
Patzer Posted November 14, 2014 Share Posted November 14, 2014 Sounds good. I think this is definitely step to right direction. Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted November 14, 2014 Share Posted November 14, 2014 I am glad to see that mastery rank is being given more... well anything. It is a huge underused aspect of the game, and this I think will make rank mean more than just a number. This is a step in a good direction, and here's hoping that Focus will tie in well with mastery as well when we get it. Link to comment Share on other sites More sharing options...
NeloAngelicus Posted November 14, 2014 Share Posted November 14, 2014 This....THIS IS A GOOD WORK...im very happy with this :D my excalibur is shining again! Link to comment Share on other sites More sharing options...
Kayblis Posted November 14, 2014 Share Posted November 14, 2014 only 8 days to max? i've been her for over 8 months, so 8 days to reach max stats sounds pretty low actually That is only if viver even stays in the game in 15.2.1 Otherwise you're up for some serious grinding with a booster if you want to get to the cap via sechura and such Link to comment Share on other sites More sharing options...
Jugganatha Posted November 14, 2014 Share Posted November 14, 2014 Removed LOS checks for Radial Javelin Link to comment Share on other sites More sharing options...
Pendragon1951 Posted November 14, 2014 Share Posted November 14, 2014 @Seyenas I think in his own posts he said the values needed to be tweeked but as you said the mechanics were there. Link to comment Share on other sites More sharing options...
Fruchtpudding Posted November 14, 2014 Share Posted November 14, 2014 (edited) It is any one player's prerogative to make decisions based on opening a calculator before Warframe. The changes overall will benefit players who want to be more rewarded game-wide instead of being forced into the 'most effective' node. There may always be a 'most effective' way, to reflect on a recent video. The value battle between efficiency and choice will be waging on for players, this happens in virtually every game. For some the decision is easy: do whatever it takes to get it fast. Now, players who value choice have more options that what the previous design allowed. Again, the value battle applies to gaming as a whole: throw a hair elastic on my Xbox controller to max my Sneak, or play around and rank it up while doing other things. One is purely efficiency driven. The other relies on choice. There are no right or wrong values in this context, we all have a way we like to play. The simple solution to that would be to make the most effective way also the most fun one. Decouple affinity and rep, expand on Syndicate specific tasks, introduce proper challenges that are highly rewarded. Higher mastery rank unlocks more difficult challenges, etc. In short: Just flesh out Syndicates more for them to make sense to exist. Why are the Arbiters impressed that I do 10 waves of Grineer defense for them? What do they gain? Nothing, of course, it's just a randomly generated mission. I would be much happier if upon reaching mastery rank 15 they gave me the task to kill Lephantis with their favored melee weapon and a frame they like. I know how much more effort this task would take and that we are only talking about a hotfix that reverts some of the mistakes that were made, but in the long run the rep = affinity/450 system will always drive players that have the ability to go for more effective methods to go use these. There is not really a lot of choice behind it. If I want to get reward X and I have the choice to take a long time to do or to get it quickly, albeit with a boring and stupid method, the latter will always win. If you introduce a reward driven system it should be no suprise that players go for the rewards. Edited November 14, 2014 by Fruchtpudding Link to comment Share on other sites More sharing options...
NightBeats Posted November 14, 2014 Share Posted November 14, 2014 These sound like very good changes, Rebecca. Thank you for bringing them to us and thank the devs for their consideration of the matter. Link to comment Share on other sites More sharing options...
Lorche Posted November 14, 2014 Share Posted November 14, 2014 (edited) Well, while I see the whole package of this hotfix as something good, I really hope you guys don't stop here. As for now, the reputation-cap might work. But I see it as band-aid for the core problem. The cause of all this mess (the current rep-gain mechanic) is still unchanged, for now. Edited November 14, 2014 by Lorche Link to comment Share on other sites More sharing options...
fadeinlight Posted November 14, 2014 Share Posted November 14, 2014 (edited) Thanks--the sigil multipliers are a good step (makes them actually worth picking up), and the (much more) measured response to Vivergate is welcome. It also adds value to Mastery Rank, which is a nice touch. Regarding the Sigil multipliers: could you explain in the release notes whether it will affect affiliated Syndicate xp as well? Let's say I just do a Perrin Sequence mission for 800 status while wearing a Sigil that gives me a 1.5x bonus...will that give me 1200 for Perrin Sequence and 600 for New Loka, 1200 for PS and 400 for NL (doesn't give bonus to NL), or just 800/400 (no bonus for Syndicate missions)? Edited November 14, 2014 by fadeinlight Link to comment Share on other sites More sharing options...
inthephonebox Posted November 14, 2014 Share Posted November 14, 2014 I don't mean to further complain, though I actually I was one of the few that hadn't complained over the 15.2 changes, but these fixes for those changes are still going back on previous statements. Previously you, or one of the dev-couch, said they'd prefer not adding boosts or stats to sigils, as to not discourage prefered designs. Now players will be almost forced to wear the 'high rank' sigils in order to gain mastery at a decent speed. Secondly, I would have liked to see you stick your heels for LoS. I do hope the concept is not gone forever. It truly does make sense for some powers, though not all, and it would have added a nice new layer of tactics to the battlefield. As it is, the battlefield itself doesn't much play a role in the battles, what with all the x-ray powers and punch-through weapons. I do hope that you take this time to re-examine LoS and every frames list of powers and apply LoS to all frames at the same time. LoS would have bettered the gameplay and strategy of the game. I hope every addition that makes the game more challenging isn't veto'd because the forums are full of lazy, and loud, players. Link to comment Share on other sites More sharing options...
Monolake Posted November 14, 2014 Share Posted November 14, 2014 (edited) Good, except getting 20-30k per day is only possible the same boring way - spamming ult on a small map with high spawns. Im still hoping for alternatives Edited November 14, 2014 by Monolake Link to comment Share on other sites More sharing options...
DoomStick Posted November 14, 2014 Share Posted November 14, 2014 Now please fix 50 mod drop limit and accuracy buff. Link to comment Share on other sites More sharing options...
colin23567 Posted November 14, 2014 Share Posted November 14, 2014 This message is Excalibur-approved! Excalibur is very happy Link to comment Share on other sites More sharing options...
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