DE_Adam Posted November 14, 2014 Share Posted November 14, 2014 (edited) Syndicate Changes Added standing multiplier to Sigils - the higher the tier of Sigil, the higher the multiplier. Added sigil multiplier to Syndicate mission bonus if sigil matches the Syndicate hosting the mission. Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank Number).For example, I am a Mastery Rank 15 player. My personal Syndicate Reputation Cap is 2000 + (2000 x 15) Using BEDMAS: 2000 + 30000 32000 is my Daily Syndicate Standing cap as a Mastery Rank 15 player. (Coming in next build, missed build cutoff!) Base Syndicate standing gain is now ten times faster than before Warframe Changes Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change). Archwing Changes Reduced AI ‘sprint’ acceleration and max ‘sprint’ speed to make enemies easier to target. Updated Velocitus firing sounds. Reduced lens flare effect on Velocitus. Bigger hit effect on the Velocitus’ projectile. Small buff to Velocitus’ damage, included ability to sweep a sphere giving some ‘slack’ on the shot. Enemy spawns will be staggered so enemies are not as bunched together. Small optimization made to AI pathing in Archwing. Changes Adjusted holster position for staff weapons on Hydroid. Relocated capture and spawn points on Viver, Interception missions. Improved the weapon trail on the Fragor/Brokk attack animations. Viver, Eris is now a Infested Hive mission to return Eris to a purely Infested region. Fixes Fixed Flappy Zephyr missing from leaderboards. Fixed Rathbone requiring two handles to craft, now reduced to one handle. Fixed Sigils not showing their proper selected color. Fixed Rathbone having 9 Mod slots, reduced to 8. Made improvements to Archwing enemy navigation, should no longer get stuck in asteroids when being fired at. Fixed Gilded Truth Mod giving higher fire rate than intended, now gives up to 80% when fully maxed. Fixed issue that caused Zephyr suddenly stopping mid air due to physics bug. Fixed VIP not spawning in quest defense missions. Fixed World State Window not accessing a Syndicate Mission on a planet you haven’t unlocked. Fixed script error that would stop progress on Capture missions. Fixed portions of Ice Planet tileset near crashed ship where players could fall out of map. Various localization fixes and updates. Fixed Interception point D on Corpus Ship, no longer floating off the ground. Fixed issue regarding host-migration, items will no longer be lost during host-migration mid Defense or Interception missions. Joining an Archwing mission that’s already in progress will no longer mute Archwing sounds. Fixed inaccurate collision on crashed ship on Ice Planet tileset. Fixed players not receiving Archwing during space extraction cinematic on Archwing quest mission. 15.2.2 Changes Base standing gain now ten times faster than before (for real this time!)Fixes Fixed instance when Molt’s decoy would not properly die at the end of the ability. Fixed unintentional cap on Syndicate bonus standing gain. (This fix will manifest after login resets at 7PM EST). Edited November 14, 2014 by [DE]Megan added clarity to 15.2.2 fix Link to comment Share on other sites More sharing options...
scavenge Posted November 14, 2014 Share Posted November 14, 2014 (edited) Thx. Syndicate Changes Added standing multiplier to Sigils - the higher the tier of Sigil, the higher the multiplier. Added sigil multiplier to Syndicate mission bonus if sigil matches the Syndicate hosting the mission. Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank Number).For example, I am a Mastery Rank 15 player. My personal Syndicate Reputation Cap is 2000 + (2000 x 15) Using BEDMAS: 2000 + 30000 32000 is my Daily Syndicate Standing cap as a Mastery Rank 15 player. (Coming in next build, missed build cutoff!) Base Syndicate standing gain is now ten times faster than before Warframe Changes Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change). YAY! Edited November 14, 2014 by scavenge Link to comment Share on other sites More sharing options...
Virt Posted November 14, 2014 Share Posted November 14, 2014 Wicked! Link to comment Share on other sites More sharing options...
Kitsumiya Posted November 14, 2014 Share Posted November 14, 2014 Thanks DE! You Rock! Link to comment Share on other sites More sharing options...
Zeyphir Posted November 14, 2014 Share Posted November 14, 2014 (edited) Edited November 14, 2014 by Zeyphir Link to comment Share on other sites More sharing options...
Buldozers Posted November 14, 2014 Share Posted November 14, 2014 (edited) Thank you for reverting those awful LoS changes. Edited November 14, 2014 by Buldozers Link to comment Share on other sites More sharing options...
Tali Posted November 14, 2014 Share Posted November 14, 2014 (edited) Thanks! Edited November 14, 2014 by Aeon66 Link to comment Share on other sites More sharing options...
blasron Posted November 14, 2014 Share Posted November 14, 2014 welcom back excal my old friend of misery Link to comment Share on other sites More sharing options...
.Talia. Posted November 14, 2014 Share Posted November 14, 2014 Thanks DE! Link to comment Share on other sites More sharing options...
DellSalami Posted November 14, 2014 Share Posted November 14, 2014 Woohoo! Link to comment Share on other sites More sharing options...
KarlCastro Posted November 14, 2014 Share Posted November 14, 2014 (edited) Thank you, this is much better now.:) And thanks for finally giving us some bonus for having high mastery! Edited November 14, 2014 by KarlCastro Link to comment Share on other sites More sharing options...
DeltaKai Posted November 14, 2014 Share Posted November 14, 2014 Looknig forward to trying out the rep points now after class. Link to comment Share on other sites More sharing options...
Kaotyke Posted November 14, 2014 Share Posted November 14, 2014 Link to comment Share on other sites More sharing options...
--Q--Pradervonsky Posted November 14, 2014 Share Posted November 14, 2014 thanks DE! Link to comment Share on other sites More sharing options...
TwiceDead Posted November 14, 2014 Share Posted November 14, 2014 Everything looks pretty good...The LoS reverts though? Link to comment Share on other sites More sharing options...
Noxraconis Posted November 14, 2014 Share Posted November 14, 2014 Thanks, DE. :) Link to comment Share on other sites More sharing options...
0phiuchus Posted November 14, 2014 Share Posted November 14, 2014 Fixed players not receiving Archwing during space extraction cinematic on Archwing quest mission. Thanks Link to comment Share on other sites More sharing options...
fatpig84 Posted November 14, 2014 Share Posted November 14, 2014 Doing it right. Have a good day all :) Viver, Eris is now a Infested Hive mission to return Eris to a purely Infested region. Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change). Link to comment Share on other sites More sharing options...
Star_K1ller Posted November 14, 2014 Share Posted November 14, 2014 first page yay Link to comment Share on other sites More sharing options...
TheFapman69 Posted November 14, 2014 Share Posted November 14, 2014 DE-senpai has noticed us all Link to comment Share on other sites More sharing options...
Allenaattori Posted November 14, 2014 Share Posted November 14, 2014 No more Viver drama I suppose now. Link to comment Share on other sites More sharing options...
KirschRing Posted November 14, 2014 Share Posted November 14, 2014 well ty.. los was just panickbuttonpressing from de i guess geez and i was about to quit this game..meh Link to comment Share on other sites More sharing options...
Ashameron Posted November 14, 2014 Share Posted November 14, 2014 Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change). Worst Hotfix ever. Now it was just about playable... revert it back to the prior update. =D Also; Is the Syndicate Cap per Account ot per Syndicate? Link to comment Share on other sites More sharing options...
Kripnex Posted November 14, 2014 Share Posted November 14, 2014 (edited) "(Coming in next build, missed build cutoff!) Base Syndicate standing gain is now ten times faster than before" WHAT?! That's too high! I am a viver farmer, and even I say that's too high, and the syndicate sigils give too little rep boost, more sigil rep boost please! D: Edited November 14, 2014 by Hakitojin Link to comment Share on other sites More sharing options...
Telamoont Posted November 14, 2014 Share Posted November 14, 2014 Great! Now on the good way. Link to comment Share on other sites More sharing options...
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