Deidaku Posted December 11, 2014 Share Posted December 11, 2014 (edited) Am I the only one who's really really dissapointed n how it is? Excalibur: Slash Dash: Surging Dash: Each enemy hit has a chance to increase the melee counter by 1/2/3/4. I'll explain my point of view > It's random > It doens't take in count the number of enemies hit by slash dash >It's random Why random? that just makes it an extremely unreliable mod , and not worth power slot . Maybe if it was a guaranteeed +1/2/3/4 hit if slash dash hits an enemy , so you can maintain the combo meter going fine. But making it random was a rally bad idea imo Thoughts? Okay so the description was wrong....... It's still dissapointing , that should have been in slash dash frm the beginning.!!!!!!!!!!! Edited December 12, 2014 by Deidaku Link to comment Share on other sites More sharing options...
xlraistlx Posted December 11, 2014 Share Posted December 11, 2014 Agreed, should be guaranteed. Link to comment Share on other sites More sharing options...
Eyeless Posted December 11, 2014 Share Posted December 11, 2014 (edited) This should have been 100% chance to add a counter and already something Slash Dash did to give it something over its superior ability clones. This is a bandaid mod when it should have been a flat buff to the frame itself. Same with Ember. As of now it's just something mediocre that eats up a mod slot that'd be best used with another mod. Edited December 11, 2014 by Hastur609 Link to comment Share on other sites More sharing options...
[DE]Pablo Posted December 11, 2014 Share Posted December 11, 2014 The description is actually wrong, each target hit will give you 4 melee combo at max rank Link to comment Share on other sites More sharing options...
(PSN)BlackGuyver82 Posted December 11, 2014 Share Posted December 11, 2014 I agree with you Link to comment Share on other sites More sharing options...
Deidaku Posted December 11, 2014 Author Share Posted December 11, 2014 This should have been 100% chance to add a counter and already something Slash Dash did to give it something over its superior ability clones. This is a bandaid mod when it should have been a flat buff to the frame itself. Same with Ember. As of now it's just something mediocre that eats up a mod slot that'd be best used with another mod. Ikr ? the augment as it is now should be in slash dash and augment would just make the ability take in count the number of enemies hit and make it guaranteed Link to comment Share on other sites More sharing options...
Void_Vis_Vires Posted December 11, 2014 Share Posted December 11, 2014 (edited) Ok, I am officially actually mad at a design choice, the way they have been handling Excalibur lately has pushed me over the edge, this is such a blatant bad aid mod, and like you said when its all said and done its random. Really trying to remain objective here but its almost like they are afraid of making Excalibur a legitimately viable frame. Such simply and obvious solutions to these problems , many of which have been long suggested by the community and instead of implementing those they do this, gg DE lol Scratch the random thing but this should still have been worked into the regular slash dash. Edited December 11, 2014 by Ebohcalyps3 Link to comment Share on other sites More sharing options...
misoru2012 Posted December 11, 2014 Share Posted December 11, 2014 The description is actually wrong, each target hit will give you 4 melee combo at max rank Kind of lame. Unmodded slash dash should already give combo points. Link to comment Share on other sites More sharing options...
Deidaku Posted December 11, 2014 Author Share Posted December 11, 2014 (edited) The description is actually wrong, each target hit will give you 4 melee combo at max rank Oh sh*t That's actually awesome But still why isn't that in slash dash ? x) Edited December 11, 2014 by Deidaku Link to comment Share on other sites More sharing options...
shut Posted December 11, 2014 Share Posted December 11, 2014 (edited) The description is actually wrong, each target hit will give you 4 melee combo at max rank This is nice to hear, but stock Slash Dash is still really lackluster. I think it should add at least 1 to the combo counter, per hit, without the mod. Edited December 11, 2014 by SortaRandom Link to comment Share on other sites More sharing options...
Hayzemet Posted December 11, 2014 Share Posted December 11, 2014 Yes this was a needed buff not the augment we wanted , this unacceptable Link to comment Share on other sites More sharing options...
Vargras Posted December 11, 2014 Share Posted December 11, 2014 This is honestly something that should be baseline for the skill, not an augment. Link to comment Share on other sites More sharing options...
unknow99 Posted December 11, 2014 Share Posted December 11, 2014 This is honestly something that should be baseline for the skill, not an augment. I feel the same for most of the other augments... :p Link to comment Share on other sites More sharing options...
Ronyn Posted December 11, 2014 Share Posted December 11, 2014 (edited) Unmodded slash dash should already give combo points. Yes this was a needed buff not the augment we wanted , This is honestly something that should be baseline for the skill, not an augment. But still why isn't that in slash dash ? x) Exactly. You're hitting enemies with your melee weapon. Unmodded slash dash should already give combo points. Why is that not already something increases the combo points? Edited December 11, 2014 by Ronyn Link to comment Share on other sites More sharing options...
AlphaHorseman Posted December 11, 2014 Share Posted December 11, 2014 Shouldn't this have been innately put into the ability? I mean, he's hitting them with melee, why wouldn't it count outright into the counter as it's a melee hit counter? Link to comment Share on other sites More sharing options...
SgtFlex Posted December 12, 2014 Share Posted December 12, 2014 I feel as though DE is looking at using augments instead of buffing bad abilities anymore to make them okay. This simply isn't the route to go, and will just make the playerbase more angry. The melee combo should already be worked into slash dash itself, while this augment will drive the counter higher more efficiently and at a faster rate. Link to comment Share on other sites More sharing options...
-Aza-Gorod- Posted December 12, 2014 Share Posted December 12, 2014 I feel as though DE is looking at using augments instead of buffing bad abilities anymore to make them okay. This simply isn't the route to go, and will just make the playerbase more angry. The melee combo should already be worked into slash dash itself, while this augment will drive the counter higher more efficiently and at a faster rate. i agree and as a rhino user iron skin is pritty much pointless against later enemies. 1200 can be taken off easy and the resent augment for it is well pointless? it only causes it to explode off, tho could be useful if you can keep energy up and time it right. Link to comment Share on other sites More sharing options...
Senketsu_ Posted December 12, 2014 Share Posted December 12, 2014 I'm not to happy with it myself Link to comment Share on other sites More sharing options...
Deidaku Posted December 12, 2014 Author Share Posted December 12, 2014 I feel as though DE is looking at using augments instead of buffing bad abilities anymore to make them okay. This simply isn't the route to go, and will just make the playerbase more angry. The melee combo should already be worked into slash dash itself, while this augment will drive the counter higher more efficiently and at a faster rate. So do I ,this is very dissapointting :/ Link to comment Share on other sites More sharing options...
taiiat Posted December 12, 2014 Share Posted December 12, 2014 The description is actually wrong, each target hit will give you 4 melee combo at max rank unfortunately, without also increasing the timeout on Melee multihit bonuses, it still isn't really that useful. it's very, very common that you'll go 5 seconds between hitting enemies, due to how far apart they are, and Spawn rates, Et Cetera. the Augment should probably increase the timeout for Melee multihit bonuses to like... 10 seconds as well. same goes for any other Augment that deals with the Melee multihit bonuses. Link to comment Share on other sites More sharing options...
MailliWaH Posted December 12, 2014 Share Posted December 12, 2014 All in all, a terrible design choice by DE. Instead of listening to us about making Slash Dash have innate combo mark generator, they make it an augment mod. Very, VERY disappointed in DE right now. Link to comment Share on other sites More sharing options...
AlphaHorseman Posted December 12, 2014 Share Posted December 12, 2014 So do I ,this is very dissapointting :/ It seems it is coming to pass. Many of the augments added in the most recent patch have stats that should've already been within warframe abilities, or retroactively inserted once these buffs were made. Not tacked onto powers in a mod that costs so much to offer so little. Link to comment Share on other sites More sharing options...
tris1 Posted December 12, 2014 Share Posted December 12, 2014 So another band aid augment instead of a proper fix for skills Link to comment Share on other sites More sharing options...
Deidaku Posted December 12, 2014 Author Share Posted December 12, 2014 All in all, a terrible design choice by DE. Instead of listening to us about making Slash Dash have innate combo mark generator, they make it an augment mod. Very, VERY disappointed in DE right now. I'm getting angrier by the minute...WHY??? This better be in the next hot topics >:( Link to comment Share on other sites More sharing options...
AlphaHorseman Posted December 12, 2014 Share Posted December 12, 2014 I'm getting angrier by the minute...WHY??? This better be in the next hot topics >:( This better be on top of the to-do list as well. This isn't how reworking frames should be done, this is pretty much trying to patch up the leaks and giving us a half baked result. Augments should do just that, augment, they should not make an ability viable. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now