sekushiiandee Posted January 15, 2015 Share Posted January 15, 2015 (edited) seems like more and more weapons are requiring other fully made weapons in order to build the newer weapon. (more and more meaning....the recent handful....yes its not that many but it is making me wonder) is it necessary? or is it a bit overboard? it feels that it is a grind wall + a time wall in order to build new weapons for veterans, this wont hurt us much...but for newer players...it feels a tad bit unfair imo what are we going to have next? do i have to build loki prime helm, mag prime helm, and nyx prime helm in order to create saryn prime helm? ^ it is far fetched but i would not be surprised if it occurred.... discuss away...just wanted to bring up the point...nothing too serious here Edited January 15, 2015 by sekushiiandee Link to comment Share on other sites More sharing options...
Halser Posted January 15, 2015 Share Posted January 15, 2015 it shouldn't come as a surprise to you that DE wants to increase grind. Link to comment Share on other sites More sharing options...
vaugahn Posted January 15, 2015 Share Posted January 15, 2015 I see no problem with the combo weapons. That's just me though. Link to comment Share on other sites More sharing options...
armedpoop Posted January 15, 2015 Share Posted January 15, 2015 (edited) Nah, I see this as geared towards new players more so than vets. F2P vets will have an issue with this. All my old gear I didnt like is in the garbage already, so I had to farm a new Miter (just BP luckily) and craft a new hikou. As a new player (if informed) can hold on to the old gear thats needed for new stuff and use it to upgrade when they get to it. Thats how I see it anyway. Personally I am getting sick of using weapons to build others, but I AM a MR18 player so yee. Edited January 15, 2015 by armedpoop Link to comment Share on other sites More sharing options...
VoidPunch Posted January 15, 2015 Share Posted January 15, 2015 I actually like the idea of making stronger weapons out of weaker ones. Link to comment Share on other sites More sharing options...
Venus-Venera Posted January 15, 2015 Share Posted January 15, 2015 whole game is boring (more or less) grindwall :) and most weapons are for mastery points anyway Link to comment Share on other sites More sharing options...
TisEric Posted January 15, 2015 Share Posted January 15, 2015 I see no problem with the combo weapons. That's just me though. 2 individually decent weapons , one which is a legendary grind to acquire combine into a worse version of the mitter. yay..... If you combine weapons it needs to be BETTER than the regular ones you just trashed for it. Otherwise the fks is the point. Link to comment Share on other sites More sharing options...
Coverop Posted January 15, 2015 Share Posted January 15, 2015 I actually like the idea of making stronger weapons out of weaker ones. This may be fine to special weapons that you can find in Void. Link to comment Share on other sites More sharing options...
BlazeBigBang Posted January 15, 2015 Share Posted January 15, 2015 I actually like it. It makes me craft weapons that otherwise wouldn't have built, give them a try before crafting them, and if I like them, I keep them and craft another one to craft the new weap. However, after getting 7 Miter handles in a row, and no barrel, it's making me hate this new weapon Link to comment Share on other sites More sharing options...
Paradoxbomb Posted January 15, 2015 Share Posted January 15, 2015 I like general idea, since it seems to be laying the framework for some sort of tiering/progression system amongst weapons, but it should be a logical upgrade (Latron -> Tiberon makes a lick of sense) and not just there for the sake of extending build times. Link to comment Share on other sites More sharing options...
es.iiden Posted January 15, 2015 Share Posted January 15, 2015 i thought this. This is DE "prolonging" the grind. craft a weapon, to craft another weapon, wait 24 hours to use said weapon; said weapon is trash :/ at this point im beginning to question who is coming up with these god-awful idea for weapons... at least it didnt come with a "D" polarity in its first slot, otherwise i would have been extremely pissed considering i cant even get a miter handle and the weapon is bad itself. Link to comment Share on other sites More sharing options...
VKhaun Posted January 15, 2015 Share Posted January 15, 2015 I don't think so. You will want to make and master the other stuff first anyway. There might be people stuck in the middle, or people who have made or sold them, but from the bottom up I think they make sense. Though they're specifics are a bit weird, like needing a Vasto which makes you craft three of them to make both Redeemer and AkVasto. Link to comment Share on other sites More sharing options...
Cubewano Posted January 15, 2015 Share Posted January 15, 2015 I like general idea, since it seems to be laying the framework for some sort of tiering/progression system amongst weapons, but it should be a logical upgrade (Latron -> Tiberon makes a lick of sense) and not just there for the sake of extending build times. Basically my feels as well. I was perfectly down with how you sacrifice a nikana and some resources to make a dragon nikana, makes sense using the weaker version of the weapon to craft a more improved version of it. But as it is de is just using it as another wall for players obtaining weapons. It's a mindset I really don't appreciate to be perfectly honest, I don't know why DE thinks they need to continue adding more and more walls to the game when the community always protests against it. It's happening with frames (with the last four the walls for obtaining them have escalated one after another) and now its arrived for weapons as well, and if I'm being entirely honest I don't think this is going to be the end of it either. Just as we are seeing with newer frames and them being locked behind bigger and bigger grind walls, so will weapons. And not because they are stronger or superior to predecessors but merely because de likes it that way. Link to comment Share on other sites More sharing options...
Dr.Cody Posted January 15, 2015 Share Posted January 15, 2015 Not enough slots for making things that require other things :< Link to comment Share on other sites More sharing options...
Scabbard Posted January 15, 2015 Share Posted January 15, 2015 I don't mind it too much, though I would prefer that the "weapons to be fused" used are the ones that don't require actual part farming be used first. Link to comment Share on other sites More sharing options...
Venus-Venera Posted January 15, 2015 Share Posted January 15, 2015 Not enough slots for making things that require other things :< rich master says that :P cant believe my eyes Link to comment Share on other sites More sharing options...
Noxonion Posted January 15, 2015 Share Posted January 15, 2015 Well, DE have increased the grindyness of WF by a lot. New Primes require more and more grind. As do new Warframes. "Oh, you thought farming Hydroid was hard! Farm Mesa, you 'aint seen nothing yet!" Link to comment Share on other sites More sharing options...
Wiegraf Posted January 15, 2015 Share Posted January 15, 2015 (edited) I don't mind weapons being components of another weapon build. It just happens that in this case, the weapon requires one which needs to be dropped by a boss. Edited January 15, 2015 by Wiegraf Link to comment Share on other sites More sharing options...
Samoth95 Posted January 15, 2015 Share Posted January 15, 2015 Nah, I see this as geared towards new players more so than vets. F2P vets will have an issue with this. All my old gear I didnt like is in the garbage already, so I had to farm a new Miter (just BP luckily) and craft a new hikou. As a new player (if informed) can hold on to the old gear thats needed for new stuff and use it to upgrade when they get to it. Thats how I see it anyway. I agree with this theory. It's the reason my one finished Bronco Prime sat in my Foundry for ages - I wanted to hold it there until I could make the second one, level one to max, then immediately form the AkBronco rather than letting it take up room. Same for every dual pistol weapon that was just "take 2 and pop a Cell between 'em." Honestly, I like this concept. Makes older weapons have a bit more use besides just being mastery fodder (now they're mastery fodder for 2 separate things). Also, until they start using the stuff that was already obscene, it can be less of a grinding wall than the constant parade of weapons that needed Oxium and Argon (and for the cynical - future non-Archwing weapons that will need Tellurium). Link to comment Share on other sites More sharing options...
Hatzeputt Posted January 15, 2015 Share Posted January 15, 2015 I actually like the idea of making stronger weapons out of weaker ones. If only the Panthera was an improvement over the Miter........ Link to comment Share on other sites More sharing options...
Venus-Venera Posted January 15, 2015 Share Posted January 15, 2015 If only the Panthera was an improvement over the Miter........ i like the look more Link to comment Share on other sites More sharing options...
--Q--WaffleZ Posted January 15, 2015 Share Posted January 15, 2015 If only the Panthera was an improvement over the Miter........ Someone said it just Miter with vertical blade that cannot aim but melee instead ...and melee with Panthera consume ammo too. Link to comment Share on other sites More sharing options...
Makinar Posted January 15, 2015 Share Posted January 15, 2015 (edited) Hikou was a fine weapon but we have the prime version for a while now . And the miter always felt underpowered so i wouldn`t worry too much about it. Max it and build afterwards if you hadn`t yet done so. Edited January 15, 2015 by Makinar Link to comment Share on other sites More sharing options...
Clone154769 Posted January 15, 2015 Share Posted January 15, 2015 for veterans, this wont hurt us much...but for newer players...it feels a tad bit unfair imo There are 3 dozen other weapons for them to pick from, not even counting clan tech. Redeemer should have cost a Tigris not a Vasto imo. Link to comment Share on other sites More sharing options...
WhisperByte Posted January 15, 2015 Share Posted January 15, 2015 Well pictures like these exist for a reason To be fair I kinda like the idea of using weaker weapons as crafting materials for stronger ones. Except DE suck at balancing and these "upgrades" sometimes are downgrades instead... Link to comment Share on other sites More sharing options...
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