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Update 15.14.0


[DE]Rebecca
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I just logged in after today's patch, and my framerates are now dipping wildly. Less evident with a single player squad, but with four people on a survival mission, the framerate dips and lag spikes (along with what seemed like a generally incredibly laggy experience with a full squad) were untenable. This has happened on every mission I've played tonight (about three) and I did check in with other players during the missions and they reported the same. Is this happening for anybody else? I can't play when it's this bad. My graphics card is running severely hot at all times now, as well.

 

Anybody else experiencing this

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WHY Ceres - Draco Rotation B still drop UNCOMMON x3 core

 

seriously wth

 

did u just said in the 15.13.7 

 

Mission Reward Changes

 

The following Missions / Rotations have been updated to include a pack of 5 Rare Fusion Cores as a reward:

 

"5 Rare fusion core"

Included does not mean guaranteed.

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Pretty disappointing, no new content.  I understand DE is working hard on U16, but considering its been just shy of 4 months since U15 we really need some decent content.  DE really needs to get back to the roughly 2 months between major updates that they used to stick to.
 
It has indeed been 3.6 months since update 15 [size=3](it feels even longer, lol)[/size]. Anyway, the statement made me wonder what the numbers were, and it's an excuse to math, so here we go:
 
For humans that like words:
The math depends if you consider the Mesa (15.5) and Oberon (11.5) to be major updates. If so, then the following is true:
It has been 440 days between Update 10 and 15.5. There have been 8 major updates during that time. This means the average number of days between updates is 55 days, If we consider a month to be an averaged 30.46 days, then we receive, on average, one major update per 1.8 months.
 
If you consider the last major update to be the Limbo/Archwing update (15), and discount Mesa / Oberon, then the following is true:
It has been 406 days between Update 10 and 15. There have been 6 major updates during that time. This means the average number of days between updates is 67.7 days, If we consider a month to be an averaged 30.46 days, then we receive, on average, one major update per 2.2 months.
 
For humans that like numbers:
[size=3]Note: this data discounts Mesa (15.5) & Oberon (11.5); i.e. it only counts whole-number updates.[/size]
Count: 6 updates
Newest: 10/24/2014 - update 15
Oldest: 9/13/2013 - update 10
Time Span: 406 days or 13.3 months
Average: 67.7 days or 2.2 months
Day Count
Wednesday: 3 = 50%
Friday: 3 = 50%
 
Data: CSV

Update # Date Day
10, 9/13/2013,  Friday
11, 11/20/2013,  Wednesday
12, 2/5/2014,  Wednesday
13, 4/9/2014,  Wednesday
14, 7/18/2014,  Friday
15, 10/24/2014,  Friday

 
Conclusion: it seems this question may depend highly on whether players believe Mesa / Oberon were 'major updates'. If so, then DE actually has been releasing major updates every 1.8 months [size=3](11% faster than target of 2 months)[/size]. If, however, the player does not count Mesa or Oberon as full 'major' updates, then DE's average release becomes 2.2 months between major updates [size=3](10% slower than target goal of 2 months)[/size].
 
Anyway... I'm bored/tired. Math is fun. Hopefully I didn't mess it up. It's late. Goodnight =P
Edited by Talaiar
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Still no fix for Ceramic and Dark Dagger sugatras not touching the handle. Pictures:


 


https://i.imgur.com/SH0EdnK.jpg


https://i.imgur.com/qWsVwuv.png


https://i.imgur.com/YOoiFwa.jpg


https://i.imgur.com/z8gBXjG.jpg


 


Still no fix for the Tower Defense Laser Countdown Hologram UI being bugged. Pictures:


 


https://i.imgur.com/Yt8giC8.jpg


https://i.imgur.com/vE9mFWY.jpg


 


Still no fix for Foundry device looking like this right after log-in (the two arms should be separated when idle). Pictures:


 


https://i.imgur.com/u1i0JSC.jpg


 


Still no fix for badge "hologram lens" piece (idk how to call it) being unattached to models. Pictures (Eos Prime Shoulders on Valkyr, and Helios Sentinel):


 


http://i.imgur.com/Phu45Uq.jpg


http://i.imgur.com/rWtCSQp.jpg


Edited by LordPreda
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I agree with the On / Off on these guys, they are cool  and all but the lack of understanding what i want to do makes them annoying, they even shoot at things beyond their range and things i never knew exsisted, plus messing up my sneeky vibe.

 

 

 

 

That aside theres a problem after the update, My Ui randomly gets stuck after some missions, forceing me to restart -syndicate missions so far. 

Heres a pic of what it looks like:

TjGwmRY.jpg

 

 

I'm getting the same thing.  This was supposedly fixed in 15.13.1, but I've only begun seeing it in 15.13.5 and later.  The issue was "fexed" in the following posting: https://forums.warframe.com/index.php?/topic/396596-hotfix-15131/

 

When might we have a response to this, as forced restarts leave me wanting to just stop playing.

 

 

Edit:

 

This is entirely screwed up.  I'm running the invasion on Pluto, and it has this failure each time.  I'm getting tired of the Baro' trading screen on load.

Edited by masterofdetiny
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If this has been posted already my apologies, but Still no fix for: Ogris missiles lack an explosion graphic.  Has been like this since 15.13 dropped.  Repeatable steps: Fire a rocket from an Ogris.  The smoke trails just keep going until it his a wall, and the explosion goes off, the area gets brighter like the explosion goes off, but no actual "poof" to indicate it triggered.  This is similar to what happens when a laggy host is far away from the client, but these rockets actually do damage, just a visual bug.  Thank-you.

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