osheroth Posted April 1, 2015 Share Posted April 1, 2015 (edited) What does it take to do so? Crank up the graphics settings? Have a keen eye? I honestly do not see the difference.P.D: I always run him with the inmortal skin and pendragon helmet. Edited April 1, 2015 by osheroth Link to comment Share on other sites More sharing options...
AdunSaveMe Posted April 1, 2015 Share Posted April 1, 2015 Keen eye, I guess. The difference is slight and you won't notice it much unless you're looking, but it's there. Link to comment Share on other sites More sharing options...
SleepyPip Posted April 1, 2015 Share Posted April 1, 2015 Prime gold is now actually gold on his Prime's helmet Link to comment Share on other sites More sharing options...
ZoMbi656 Posted April 1, 2015 Share Posted April 1, 2015 Pendragon helmet looks even more weird than before. Link to comment Share on other sites More sharing options...
321agemo Posted April 1, 2015 Share Posted April 1, 2015 I run his immortal skin all the time, and i never noticed it. It was after switching back to his normal skin did i think he look leaner. Link to comment Share on other sites More sharing options...
shut Posted April 1, 2015 Share Posted April 1, 2015 (edited) The textures and the way the suit reacts to light are much more detailed now. So instead of looking like a "generic glossy object" like a simple model with a simple specular reflection that you'd see in an outdated game (e.g. the majority of shiny objects in games like TF2 or Vindictus, which often look like shiny bits plastic recoloured to look like metal), the glossiness of the suit has been updated to be nice and detailed so players can actually get a feeling for what the material is (Metal? Cloth? Plastic?), or what it would feel like if touched (Rough? Smooth? Slippery?). It's a bit hard to describe with words other than "it looks more realistic". The PBR changes are a lot more noticeable with metallic objects, namely things like Corpus boxheads and the freshly-polished Grineer pipes. They actually look like glossy metal now, rather than shiny bits of plastic with metallic colours. You don't need to crank up your settings at all to see the changes (not on DX10 or DX11, at least; haven't tried DX9 yet); just equip your Excal in his default skin and check out his details on your Liset. The updated appearance causes him to have a more crisp, realistic effect, and less like a typical 3D model with a simple specular map slapped on. Edited April 1, 2015 by SortaRandom Link to comment Share on other sites More sharing options...
PublikDomain Posted April 1, 2015 Share Posted April 1, 2015 There are different parts to his texture now. Some parts are shiny and reflective, others are more clothy. Link to comment Share on other sites More sharing options...
osheroth Posted April 1, 2015 Author Share Posted April 1, 2015 The textures and the way the suit reacts to light are much more detailed now. So instead of looking like a "generic glossy object" like a simple model with a simple specular reflection that you'd see in an outdated game (e.g. the majority of shiny objects in games like TF2 or Vindictus, which often look like shiny bits plastic recoloured to look like metal), the glossiness of the suit has been updated to be nice and detailed so players can actually get a feeling for what the material is (Metal? Cloth? Plastic?), or what it would feel like if touched (Rough? Smooth? Slippery?). It's a bit hard to describe with words other than "it looks more realistic". The PBR changes are a lot more noticeable with metallic objects, namely things like Corpus boxheads and the freshly-polished Grineer pipes. They actually look like glossy metal now, rather than shiny bits of plastic with metallic colours. You don't need to crank up your settings at all to see the changes (not on DX10 or DX11, at least; haven't tried DX9 yet); just equip your Excal in his default skin and check out his details on your Liset. The updated appearance causes him to have a more crisp, realistic effect, and less like a typical 3D model with a simple specular map slapped on. I did noticed the visual upgrade on the grineer pipes, now that I know all of that I will take a second look, thanks. Link to comment Share on other sites More sharing options...
Monolake Posted April 1, 2015 Share Posted April 1, 2015 It has different material texture and reflection properties on different parts. Used to look more like plastic overall Link to comment Share on other sites More sharing options...
Hitomo Posted April 1, 2015 Share Posted April 1, 2015 PBR is mostly for architectual visualisation, it still has to proof its usefuelness in game graphics lighting effects on the surface of objects are calculated in realtime from values rather then being achieved from premade texture effects ... in any case, as an artist u lose control with this method, as an designer u can save a lot of time creating assests that way ... but its an generic general approach that cant lead to excellencie, its only good for mass production in warframe it leads to redicules overbright highlights and unpredictable coloring the creative part of PBR is pure code based, so in the end, it will make crearting unique, sophisticated graphics in games more difficult ( as u Need an Artist and a programmer) and thus will lead to more mediocredity in games ... regards Link to comment Share on other sites More sharing options...
Hitomo Posted April 1, 2015 Share Posted April 1, 2015 let me direct ur attention to this Video, if u are interested in seeing the most advanced game graphics possible todate: the game was released in late 2013 on Xone but was seven years in the making, it even surpasses most of the pre.rendered cinematics when it comes to global Illumination and face animations .. this video shows the maxed out PC version crytek was able to use deffered lightening even in the Xbox Version of the game, they use PBR for difficult materials like hair and skin ... thats when the best programmers and artist in the world are brought together by someone who is willing to put all money and effort into achievments and breaking new ground (for all of us) keep it up ^^ regards Link to comment Share on other sites More sharing options...
Cpt_Atroxium Posted April 1, 2015 Share Posted April 1, 2015 Here is a little showcase of PBR in a good "lightroom" within the relays: Link to comment Share on other sites More sharing options...
Orcot Posted April 1, 2015 Share Posted April 1, 2015 Just a heads up, the Immortal skin doesn't PBR have applied, take it off to see the difference. Link to comment Share on other sites More sharing options...
OniDax Posted April 1, 2015 Share Posted April 1, 2015 (edited) What does it take to do so? Crank up the graphics settings? Have a keen eye? I honestly do not see the difference. P.D: I always run him with the inmortal skin and pendragon helmet. Immortal Skin's PBR isn't like default Excalibur skin's PBR. Immortal skin's PBR is like Mesa's material. And the reason I know is because it's much less glossy/shiny than it used to be. Unless they just removed the gloss/shine. Edited April 1, 2015 by AntoineFlemming Link to comment Share on other sites More sharing options...
OniDax Posted April 1, 2015 Share Posted April 1, 2015 Prime gold is now actually gold on his Prime's helmet They, uh, changed that a long time ago... Link to comment Share on other sites More sharing options...
--Q--WaffleZ Posted April 1, 2015 Share Posted April 1, 2015 PBR added a finer detail. You will notice his armor has a skin-like bumpy reflection now. It has different material texture and reflection properties on different parts. Used to look more like plastic overall ^Good example. Left : Cicero event and before color update. Right : Now. This is after PBR update screenshot. Link to comment Share on other sites More sharing options...
--.B.--HARDCOREDAVE- Posted April 1, 2015 Share Posted April 1, 2015 Have to say PBR on frames and guns are nice. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted April 3, 2015 Share Posted April 3, 2015 Absolutely delicious Link to comment Share on other sites More sharing options...
Jahadaya Posted April 4, 2015 Share Posted April 4, 2015 Pendragon helmet looks even more weird than before. Prime gold is now actually gold on his Prime's helmet What does it take to do so? Crank up the graphics settings? Have a keen eye? I honestly do not see the difference. P.D: I always run him with the inmortal skin and pendragon helmet. You guys realize PBR isn't on his immortal skin, prime excal, or alt helmets right? It's only on his default skin and helmet. Link to comment Share on other sites More sharing options...
Gilmaesh Posted April 4, 2015 Share Posted April 4, 2015 i love the pbr update on excalibur, i always wait a few second before i hit enter when login just so i can look at him. (that's why i'm quite unhappy that we have more login background now..) Link to comment Share on other sites More sharing options...
vaugahn Posted April 4, 2015 Share Posted April 4, 2015 He looks much much better now. I don't think you can see it on the immortal skin though for some reason. Link to comment Share on other sites More sharing options...
Kuestenjung Posted April 4, 2015 Share Posted April 4, 2015 I always run him with the inmortal skin That´s the problem, immortal skin isn´t affected by PBR, neither is protoskin. Link to comment Share on other sites More sharing options...
hammerheathen Posted April 4, 2015 Share Posted April 4, 2015 Honestly with my color scheme. It made him look a rather lot like batman. I am ok with this. Link to comment Share on other sites More sharing options...
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