(PSN)xPaizenx Posted April 21, 2015 Share Posted April 21, 2015 title assuming that i didn't load in first to start the mission with other randoms joining later. Link to comment Share on other sites More sharing options...
LogaMC1995 Posted April 21, 2015 Share Posted April 21, 2015 I simply ask who it is. There are mostly 2 cutscenes in the beginning of a mission. The first one (with the ships flying in) can be skipped by everyone. The second scene (where you drop out your ship, or from a grate in the ceiling etc.) can normally only be skipped by the host. Or rather, button mashing my space-bar doesn't work on the second scene. Then I simply ask: who skipped it? Someone replies: me! You're the host then. It's that simple (^_^) Learned something today. The host can rotate his head while the others can't /bug Rly? Link to comment Share on other sites More sharing options...
Aoden Posted April 21, 2015 Share Posted April 21, 2015 The idea would be for the host to give you the reply you want. The problem with that is, it is not uncommon for 2 squads of two players to be merged. It has happened to my friends and myself many times and can be somewhat confusing. Especially frustrating when the new host causes tremendous lag spikes. Link to comment Share on other sites More sharing options...
MDRLOz Posted April 21, 2015 Share Posted April 21, 2015 Only way I know of telling if someone is host is to get everyone to equip a scanner. When you equip a scanner you appear to put all weapons away. However to other people you still hold have a weapon out. Only the host can be seen to other players with no weapon in hands. So stand in a circle and equip scanners, if you can see someone not holding a weapon they are the host. Link to comment Share on other sites More sharing options...
dadaddadada Posted April 21, 2015 Share Posted April 21, 2015 (edited) It has more to do with latency -- host will have near-zero latency between his position and enemies, while clients will experience a noticeable delay between their actions and enemy reactions, and will often will be able to avoid enemy fire by simply moving. Primarch hit the nail on the head. the Host has a 0ms delay to Enemies shooting and hitting you, while Clients have a tiny bit even in 'perfect' Matches. as a Client, it's much easier to 'dodge' Gunfire and Et Cetera. and frankly, the game feels more balanced when you're a Client. That issue about client-host discrepancy was supposed to be fixed already. While not perfect, right now the difference is alot smaller because enemy gunfire has been made local for clients and overall enemy accuracy reduced. Changes should be coming next week to resolve the host/client accuracy issue. The resolutions will bring everything up to equal 'host' level enemy accuracy. Immense thanks for those who provided image support and other details for this topic. Re: ACCURACY TOO OP PLZ NERF: DERebecca, on 30 Jan 2015 - 3:09 PM, said: This will be part of the equation in the change but more info is required in order to properly discuss secondary changes (accuracy overall) as a result of the original bugfix between host/client. I am anticipating and hoping for a potential post/devworkshop early next week from the devs involved but if that's not possible the release notes will certainly include the details. https://forums.warframe.com/index.php?/topic/381733-hosting-causes-drastic-increase-of-enemy-accuracy-please-read-de/page-8 Edited April 21, 2015 by dadaddadada Link to comment Share on other sites More sharing options...
CelticMoss Posted April 21, 2015 Share Posted April 21, 2015 Easiest way to find out is to get out your swords and if you have physx on the one with particles has host. Link to comment Share on other sites More sharing options...
dadaddadada Posted April 21, 2015 Share Posted April 21, 2015 This will be coming soon TM - sooner on PC than on Console (to address OP's ask), but it is in progress nonetheless! I remember when U14 came out, there was a "(host)" tag attached to the nickname of the host while matchmaking, but it was removed. Link to comment Share on other sites More sharing options...
Phoenix86 Posted April 21, 2015 Share Posted April 21, 2015 This will be coming soon TM - sooner on PC than on Console (to address OP's ask), but it is in progress nonetheless! good to know, ty Rebecca, hope before u17! Link to comment Share on other sites More sharing options...
(PSN)xPaizenx Posted April 21, 2015 Author Share Posted April 21, 2015 I simply ask who it is. There are mostly 2 cutscenes in the beginning of a mission. The first one (with the ships flying in) can be skipped by everyone. The second scene (where you drop out your ship, or from a grate in the ceiling etc.) can normally only be skipped by the host. Or rather, button mashing my space-bar doesn't work on the second scene. Then I simply ask: who skipped it? Someone replies: me! You're the host then. It's that simple (^_^) Check your Chat after entering a Mission the dude with 3 ".... joined" lines in a 4 men Squad is host. When you equip a scanner you appear to put all weapons away. However to other people you still hold have a weapon out. Only the host can be seen to other players with no weapon in hands. So stand in a circle and equip scanners, if you can see someone not holding a weapon they are the host. Made me laugh Easiest way to find out is to get out your swords and if you have physx on the one with particles has host. All of these suggestions are news to me. Thx guys. Link to comment Share on other sites More sharing options...
Alex9-3-9 Posted April 21, 2015 Share Posted April 21, 2015 when you are loading the name at the top is the host. Link to comment Share on other sites More sharing options...
Horonelius Posted April 21, 2015 Share Posted April 21, 2015 (edited) everytime i get invited to a game.. i end up being host for some reason. maybe who ever has better internet Seems like it is mainly connection speed and quality. My connection is excellent, but my framerate often devolves into slideshow mode when playing missions with others, yet I am frequently the host. Edited April 21, 2015 by Horonelius Link to comment Share on other sites More sharing options...
Second_Measure Posted April 21, 2015 Share Posted April 21, 2015 It needs a designated icon which is showing the host of the mission along with everyone else having a ping icon next to their status window, displaying their connection to the host, showing either green, yellow, or red. Link to comment Share on other sites More sharing options...
egregiousRac Posted April 21, 2015 Share Posted April 21, 2015 There is another easy way of telling: Headshot crits deal four times the damage of a bodyshot crit if you are host. If it is eight times, you are client. Get everyone to call out headshot crit numbers and it will become clear pretty quick. This only works if people have crit weapons though. That issue about client-host discrepancy was supposed to be fixed already. While not perfect, right now the difference is alot smaller because enemy gunfire has been made local for clients and overall enemy accuracy reduced. https://forums.warframe.com/index.php?/topic/381733-hosting-causes-drastic-increase-of-enemy-accuracy-please-read-de/page-8 It wasn't fixed at all. Link to comment Share on other sites More sharing options...
Kantazo Posted April 21, 2015 Share Posted April 21, 2015 The host is the one who always disconnect. Link to comment Share on other sites More sharing options...
(PSN)xPaizenx Posted April 21, 2015 Author Share Posted April 21, 2015 There is another easy way of telling: Headshot crits deal four times the damage of a bodyshot crit if you are host. If it is eight times, you are client. Get everyone to call out headshot crit numbers and it will become clear pretty quick. o.O Link to comment Share on other sites More sharing options...
egregiousRac Posted April 21, 2015 Share Posted April 21, 2015 o.O It's an old bug. I originally noticed it while training Twin Wraith Vipers with my sister. We both had them unmodded and, while bodyshots were identical, her headshot crits were twice as strong. It only took a little bit of experimenting to figure out what what going on. Link to comment Share on other sites More sharing options...
dadaddadada Posted April 21, 2015 Share Posted April 21, 2015 (edited) It wasn't fixed at all. Yes it was actually fixed and appeared in the patch notes. The result was that the discrepancy between host and client has been drastically reduced. Enemies now actually CAN miss the host, and clients are way less godmode. There is still a slight difference if you go and test, but it is a huge step forward than before nonetheless. Enemies also now have accuracy dependent on distance. At short range, ballistas and all enemy snipers almost always miss you. Edited April 21, 2015 by dadaddadada Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted April 22, 2015 Share Posted April 22, 2015 To definitely answer O.P, there are a lot of 'roundabout' ways to find out who is host. But, an official and easy way is coming soon, and it will look like this: Host = 1, so on others in-game squad list, it'd say DERebecca 1, just as I see their squad numbers beside their names. Your Waypoints will also feature your Squad number, too. more importantly though, what about when you're in a Match? having to open the Menu to see 'the other Squad List' to identify the Host seems unnecessary... As you can see, the above example caters directly to 'while-in-match' accessibility.As far as 'methods to tell' that are really pretty serious bugs such as: There is another easy way of telling: Headshot crits deal four times the damage of a bodyshot crit if you are host. If it is eight times, you are client. Get everyone to call out headshot crit numbers and it will become clear pretty quick. This only works if people have crit weapons though. Can you please link me to a thread with more details, and perhaps even visual examples? PM is fine. Link to comment Share on other sites More sharing options...
ntyd1s Posted April 22, 2015 Share Posted April 22, 2015 Great. So number 2 will be the next host after migration? xD Link to comment Share on other sites More sharing options...
steamrick Posted April 22, 2015 Share Posted April 22, 2015 Rebecca, will there also be a way for the host to switch hosting to another player, such as when all other players are complaining about lag issues? Link to comment Share on other sites More sharing options...
-Grizzlye- Posted April 22, 2015 Share Posted April 22, 2015 Keep on telling people to leave squad till it shows host migration YES I FOUND THE ANSWER!! mwahahahahaha ...no host migration? then your the dam host!! Link to comment Share on other sites More sharing options...
calmchaos Posted April 22, 2015 Share Posted April 22, 2015 ^^@steamrick I support that being added as a feature. Although, it'd have to be a vote rather than just an immediate switch. Trolling can already get bad enough without having people host migrate spam, and it's not like you can leave a squad on purpose during a host migration unless you exit out of Warframe. Link to comment Share on other sites More sharing options...
Second_Measure Posted April 22, 2015 Share Posted April 22, 2015 Wouldn't it be better just to add a small Computer Screen/Icon instead of a number So, for example : Link to comment Share on other sites More sharing options...
calmchaos Posted April 22, 2015 Share Posted April 22, 2015 @Second_Measure Having the number also allows you to know whose waypoint is whose. It isn't just for determining the host, but they've decided to have it serve that function as well. Link to comment Share on other sites More sharing options...
MechaGent Posted April 22, 2015 Share Posted April 22, 2015 @Second_Measure Having the number also allows you to know whose waypoint is whose. It isn't just for determining the host, but they've decided to have it serve that function as well. Ero Elegant! Link to comment Share on other sites More sharing options...
Deus_X_Machina Posted April 22, 2015 Share Posted April 22, 2015 Your Waypoints will also feature your Squad number, too. Oh great! I was wishing for something like that, but since there are so many things more to do. And it comes just on its own. Wonderful. And really useful in some missions. Link to comment Share on other sites More sharing options...
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assuming that i didn't load in first to start the mission with other randoms joining later.
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