YepShesDead Posted May 1, 2015 Share Posted May 1, 2015 (edited) Title says it all: How would you all take to an alternative to the survivals we have now? The good old classic kind. How long can you withstand these masses of hoardes; no life support worries, no time limits, just surviving until you are so overwhelmed you question why you and whoever you're with were foolish enough to stay. Edit: Maybe to counter possible exploits, have it that you have to kill a certain amount of enemies within a set amount of time to avoid hiding from mobs (although what the point of this would even be, I have no idea). And while I'm perfectly fine with a mode like this not giving rewards, perhaps after ten minutes, rather than five, you get a prime piece or a bundle of cores. Edited May 1, 2015 by YepShesDead Link to comment Share on other sites More sharing options...
Iceheart125 Posted May 1, 2015 Share Posted May 1, 2015 id love a void one, tons of area to explore and just flattening masses of enemies... itd be fun! Link to comment Share on other sites More sharing options...
2pro4u.com Posted May 1, 2015 Share Posted May 1, 2015 I. Would. LOVE. THIS. +1 Link to comment Share on other sites More sharing options...
WetAedeagus Posted May 1, 2015 Share Posted May 1, 2015 I believe that the reason DE implemented the draining life support bar is to prevent cheap chokepoint camping by forcing players to constantly move. A regular survival mission would encourage camping behaviors. Take, for example, the sewers in the Void. Link to comment Share on other sites More sharing options...
BluelitHalo Posted May 1, 2015 Share Posted May 1, 2015 (edited) The current Survivals have the objective of distracting enemy forces while an ally raids the area for loot. The Tenno don't just kill for no reason. Thus, it would make more sense to, say, integrate this into the Simulacrum or some other "training" area in the Relay or Dojo. That way it's as if the Tenno are voluntarily testing their limits against virtualized enemies, without doing unnecesary harm. No loot rewarded for this, but just bragging rights. Edited May 1, 2015 by Sonitorum Link to comment Share on other sites More sharing options...
Hexaloon Posted May 1, 2015 Share Posted May 1, 2015 But it would be too easy because you can only be in the Rift with Limbo or camp with Vauban without the life support crap. Link to comment Share on other sites More sharing options...
Jakcal Posted May 1, 2015 Share Posted May 1, 2015 You would have to remove rewards (instead maybe a leader board) because if you just find one spot where enemies can't reach you, you just win. Link to comment Share on other sites More sharing options...
rechot Posted May 1, 2015 Share Posted May 1, 2015 ID LOVE ONE NO REWARD IS NEEDED FOR ME TO PLAY THIS, but a incentive would be nice. sooooo a reward for surviving every 30 minutes. Stops exploits by being every 30 min. Nothing special just some forma and a random key pack like syndicates. Link to comment Share on other sites More sharing options...
taiiat Posted May 1, 2015 Share Posted May 1, 2015 Survival currently has Life Support, 'wave' like Spawns and a Timer because the sort of Survival you're talking about is extremely exploitable. therefore this was chosen instead. Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted May 1, 2015 Share Posted May 1, 2015 (edited) ...why not create an arena survival, without any chokepoint crutches? A damn Colosseum or something. Edited May 1, 2015 by Mofixil Link to comment Share on other sites More sharing options...
RoboDoge Posted May 1, 2015 Share Posted May 1, 2015 Sit at one point and spam one power with minmaxed build. I see botter doing 3-4 hours easily. Link to comment Share on other sites More sharing options...
ranks21 Posted May 1, 2015 Share Posted May 1, 2015 v- dub much would make it entertaining<< like the voice over from old favorites like wolfenstien UT etc.. killing spree, ludicrous kill, monster kill, mega kill, invincible>>> GODLIKE!! Link to comment Share on other sites More sharing options...
-Vane- Posted May 1, 2015 Share Posted May 1, 2015 ...why not create an arena survival, without any chokepoint crutches? A damn Colosseum or something.Yes please. An arena. Link to comment Share on other sites More sharing options...
Sorez Posted May 1, 2015 Share Posted May 1, 2015 I expected this thread to be about the old defence maps being used for survival maps, which Id gladly want back. I do love this idea though, maybe it would use a defence map for it. Link to comment Share on other sites More sharing options...
ROSING Posted May 1, 2015 Share Posted May 1, 2015 ...why not create an arena survival, without any chokepoint crutches? A damn Colosseum or something. Just make sure to have some cover. The open areas if the corpus outpost are killzones at even moderate levels. But i would really love this, and I think having mediocre rewards would discourage camping, I would even say no xp gain from it. A mode you play for fun! Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted May 1, 2015 Share Posted May 1, 2015 Sure why not. =) Link to comment Share on other sites More sharing options...
(PSN)Lord_Gremlin Posted May 2, 2015 Share Posted May 2, 2015 I'd love a wave based arena with every wave spawning a boss. No objectives other than not die. Actually, I'd even prefer capped say 33 wave arena with rewards based on your performance. Actually scratch that, make number of waves depend on combined mastery rank of all players. Link to comment Share on other sites More sharing options...
thewikdone Posted May 2, 2015 Share Posted May 2, 2015 (edited) My survival would be enemy spawn starts slow and builds up until you are swarmed like crazy. Another way to decrease camp farming is have limited amount of ammo drops where you are forced into using ALL your weapons including melee. And by limited ammo i mean as in making every shot count. Then like when rewards are granted Lotus also drops ammo crates in random locations that you then have to wade to enemies to retrieve. Edited May 2, 2015 by thewikdone Link to comment Share on other sites More sharing options...
Sixty5 Posted May 2, 2015 Share Posted May 2, 2015 (edited) I'd like to see a game mode similar to what is in killing floor 2, abd nass effect 3 MP, where you have to fight through waves of ever more difficult enemies, with a couple of sub objectives thrown in. Edited May 2, 2015 by Sixty5 Link to comment Share on other sites More sharing options...
(PSN)Mazda_07_ Posted May 2, 2015 Share Posted May 2, 2015 I would love it if they added some really huge boss like in gears. But I'm not sure if its doable Link to comment Share on other sites More sharing options...
TotallyLagging Posted May 2, 2015 Share Posted May 2, 2015 YES. Excavation used to be like that, you activate extractors until the enemy level is high enough, and then you ignore the scanner and start killing stuff. Buuut of course that's exploit-able and they fixed it. Link to comment Share on other sites More sharing options...
Aaira Posted May 2, 2015 Share Posted May 2, 2015 I would love it if survival wasn't "time mode". Link to comment Share on other sites More sharing options...
Arcanolath Posted May 2, 2015 Share Posted May 2, 2015 as an alternative to your idea, to prevent "camping" what if instead of a large tileset it was in a singular huge room? Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted May 2, 2015 Share Posted May 2, 2015 The current Survivals have the objective of distracting enemy forces while an ally raids the area for loot. The Tenno don't just kill for no reason. Thus, it would make more sense to, say, integrate this into the Simulacrum or some other "training" area in the Relay or Dojo. That way it's as if the Tenno are voluntarily testing their limits against virtualized enemies, without doing unnecesary harm. No loot rewarded for this, but just bragging rights. Simulacrum Survival: Spawns enemies from all factions in progressively more difficult waves. Players maybe bring up to 3 fellow Tenno along (Simulacrum Key Share, basically). Host decides what tileset to play, and the Simularum generates a particularly large version of that tileset as the map for play. Link to comment Share on other sites More sharing options...
EversorMetus Posted May 2, 2015 Share Posted May 2, 2015 My dream survival for the longest time. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now