TatsuZZmage Posted May 19, 2015 Share Posted May 19, 2015 (edited) i know ya cant copy text from warframe but if ya hit crtl+c it locks the windows clipboard could ya take a look at that? Also the ogris hologram in the chem lab could stand to be updated to the new look. Edited May 19, 2015 by TatsuZZmage Link to comment Share on other sites More sharing options...
Ryuhouji Posted May 19, 2015 Share Posted May 19, 2015 same thought Just ignore it. My guess is you guys are mad that you weren't first, anyways. Link to comment Share on other sites More sharing options...
Rennegan Posted May 19, 2015 Share Posted May 19, 2015 well I had this problem, but so far this update seems to have fixed it for me. Granted I've only walked around in my liset and haven't done a mission yet. I'm logged in and it looks fine. it's sitting all nice and folded up. But if I go to my arsenal and change primaries it does that strange horizontal holstering again and it won't go away... I love the weapon but this is killing me. Link to comment Share on other sites More sharing options...
Nep_Blanc Posted May 19, 2015 Share Posted May 19, 2015 Just ignore it. My guess is you guys are mad that you weren't first, anyways. no thats not the point its just the fact that he is doing it on a so unrespectful way Chao, The Roaring Lion Warlord of Shadow Lords Link to comment Share on other sites More sharing options...
ThePrimarchSystem Posted May 19, 2015 Share Posted May 19, 2015 Daikyu's ammo downed to 30 instead of 72 (like all other bow) since hotfix 16.5.6 No. Stop using a secondary weapon that uses Sniper Ammo. Jesus. Link to comment Share on other sites More sharing options...
Monsterwithin Posted May 19, 2015 Share Posted May 19, 2015 thats so childish Pls ban. same thought Gesh calm down. Link to comment Share on other sites More sharing options...
Knightmare047 Posted May 19, 2015 Share Posted May 19, 2015 Yes! Does that also mean enemies dying from nikana finishers from the front don't drop dead instantly now? As well as us finally using our melee weapons for finishers rather than our primaries/secondaries? :D Link to comment Share on other sites More sharing options...
UnkWeilL Posted May 19, 2015 Share Posted May 19, 2015 No. Stop using a secondary weapon that uses Sniper Ammo. Jesus. Oh, i didn't know. Well i equipped my Castanas when i saw my Daikyu's ammo. Thx and sorry for that. Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted May 19, 2015 Share Posted May 19, 2015 Yes! Yayfications! \(^-^)/ Daikyu's ammo downed to 30 instead of 72 (like all other bow) since hotfix 16.5.6 Make sure you don't have weapons like the angstrum or Castanas equipped, because that kind of secondary makes the ammo of bows, snipers (I think) and "launcher" type of weapon (Ogris, Penta, etc) be reduced to 30 (and it's 30 for both primary and secondary). Link to comment Share on other sites More sharing options...
StealthDragoon Posted May 19, 2015 Share Posted May 19, 2015 Thank you for fixing animations. Now I can be a Space Belmont again, whipping infested left and right while I look for Space Dracula. Link to comment Share on other sites More sharing options...
Xenophil Posted May 19, 2015 Share Posted May 19, 2015 (edited) Need a fix for: Daikyu shots its arrow if you release shot button while charging and pressing it again (it should keep the arrow)___________Sorry for my english Edited May 19, 2015 by Xenophil Link to comment Share on other sites More sharing options...
UnkWeilL Posted May 19, 2015 Share Posted May 19, 2015 Make sure you don't have weapons like the angstrum or Castanas equipped, because that kind of secondary makes the ammo of bows, snipers (I think) and "launcher" type of weapon (Ogris, Penta, etc) be reduced to 30 (and it's 30 for both primary and secondary). Yup, ThePrimarchSystem noticed this to me, thx Link to comment Share on other sites More sharing options...
--MZez-- Posted May 19, 2015 Share Posted May 19, 2015 Fixes Fixed issues with Energy Orbs falling through the floor in PvP. Fixed issues with host migration interfering with Energy pickups and generation in PvP. Fixed missing firing animations for a number of weapons. Fixed issues with many missing animations for weapons in a number of scenarios. Fixed missing localization across a number of languages. sweet Link to comment Share on other sites More sharing options...
Nep_Blanc Posted May 19, 2015 Share Posted May 19, 2015 (edited) Gesh calm down.I rather think you need to calm down but sure man I am as calm as a japanese pond.Chao, The Roaring Lion Warlord of Shadowlords Edited May 20, 2015 by TheRoaringLion Link to comment Share on other sites More sharing options...
FreakingDuck Posted May 19, 2015 Share Posted May 19, 2015 Marelok is unusable again :/ Link to comment Share on other sites More sharing options...
dragonkingdx Posted May 19, 2015 Share Posted May 19, 2015 Fixes Fixed issues with Energy Orbs falling through the floor in PvP. Fixed issues with host migration interfering with Energy pickups and generation in PvP. Fixed missing firing animations for a number of weapons. Fixed issues with many missing animations for weapons in a number of scenarios. Fixed missing localization across a number of languages. With this new hotfix there is an issue of synthesis targets being in the event maps. (like the first synthesis target) And prevents the actual synthesis target from being in the correct map Link to comment Share on other sites More sharing options...
ShawnV2 Posted May 19, 2015 Share Posted May 19, 2015 Thanks guys, stuff has been pretty buggy lately. like really buggy. Link to comment Share on other sites More sharing options...
Krak_Nihilus Posted May 19, 2015 Share Posted May 19, 2015 Do we still do this "still no fix for...' thing? Regardless, I'd like to remind two things: -launcher not remembering that it was set to window (not full screen) https://forums.warframe.com/index.php?/topic/457868-launcher-setting-back-to-full-screen-on-every-restart/#entry5096513 -kogake lacking some of it's utility on basic combo of brutal tide, might be stance specific and not weapon specific https://forums.warframe.com/index.php?/topic/456393-updated-with-video-kogake-buggednerfed/#entry5082019 Link to comment Share on other sites More sharing options...
TESTAMENTEXE Posted May 19, 2015 Share Posted May 19, 2015 Thank you All mighty lord DE for giving us our twirl and whirl, Our swag spinners, Our Flipp'n foh dayz and our meat s... I'm not going to touch that last one but now I don't have to cry myself to sleep about the marelok not being able to spin Link to comment Share on other sites More sharing options...
-KingDain- Posted May 19, 2015 Share Posted May 19, 2015 Please fix the carrier bug. Link to comment Share on other sites More sharing options...
luardir3 Posted May 19, 2015 Share Posted May 19, 2015 Still no fix for not being able to copy DEFAULT main colors of your warframe to attachments. Same thing with the weaposns. Link to comment Share on other sites More sharing options...
Coatduck Posted May 19, 2015 Share Posted May 19, 2015 (edited) Yes! Just tested this, it does spin, however the spin isn't affected by fire rate. If you shoot slowly then it spins, but as soon as you start shooting quicker it will cut through the spin animation and sort of derp back into your hand mid way through the spin, and if you shoot fast enough it just won't spin at all. Not sure if this is intended, but thought I'd just report my findings anyway. But still, my reaction when I saw this Edited May 19, 2015 by Coatduck Link to comment Share on other sites More sharing options...
Kotsender_Quasimir Posted May 19, 2015 Share Posted May 19, 2015 Still no fix for electrical shields not properly protecting excavators in excavation missions (hurtboxes are off?): https://forums.warframe.com/index.php?/topic/460357-volt-shields-randomly-not-blocking-enemy-gunfire-in-excavation-missions/ Link to comment Share on other sites More sharing options...
Oranji Posted May 19, 2015 Share Posted May 19, 2015 (edited) Just ignore it. My guess is you guys are mad that you weren't first, anyways. This is post #55. PS: I'm not sure if you will get it. Edited May 19, 2015 by Oranji Link to comment Share on other sites More sharing options...
spectrefps Posted May 19, 2015 Share Posted May 19, 2015 Still no fix for Punch-Through not functioning properly (in most cases, NOT AT ALL) for many of the projectile weapons. This includes: Dera, Supra, Drakgoon, Lanka, Tetra, Seer, and Detron (inlcuding Mara variant). Bows and hitscan weapons seem to be largely unaffected by this bug. Topics: https://forums.warframe.com/index.php?/topic/460942-projectile-weapons-not-having-punch-through/ https://forums.warframe.com/index.php?/topic/457957-dera-lanka-and-cestra-projectile-issues/?hl=punch-through#entry5121683 https://forums.warframe.com/index.php?/topic/459992-mara-detron-and-seeker/?hl=punch-through https://forums.warframe.com/index.php?/topic/459578-mara-detrons-punch-trought-broken/?hl=punch-through https://forums.warframe.com/index.php?/topic/459132-acrid-seeker-dont-work-for-mebug-or-wanted/?hl=punchthrough https://forums.warframe.com/index.php?/topic/456747-darkgoon-fragmentspellets-invisible/?hl=punchthrough#entry5086277 https://forums.warframe.com/index.php?/topic/459092-punch-through-not-working-on-detron/?hl=punch-through#entry5132656 https://forums.warframe.com/index.php?/topic/460942-projectile-weapons-not-having-punch-through/?hl=punch-through https://forums.warframe.com/index.php?/topic/456824-punch-through-not-working-on-projectile-based-weapons-seer/?hl=punch-through#entry5122167 https://forums.warframe.com/index.php?/topic/460835-lanka-bugged-or-nerfed/?hl=punch-through https://forums.warframe.com/index.php?/topic/459578-mara-detrons-punch-trought-broken/?hl=punch-through Link to comment Share on other sites More sharing options...
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