Djangofett Posted June 18, 2015 Share Posted June 18, 2015 (edited) Also, its just my opinion and no ability should let you be in such a state for that long. Edited June 18, 2015 by -OP-Skretax Link to comment Share on other sites More sharing options...
Gelkor Posted June 18, 2015 Share Posted June 18, 2015 What? Also, its more about time consuming. You are immune to damage when performing stagger/stun/blind/stealth finishers. Those finishers don't scale with speed, while ground finishers do scale with speed, but you are vulnerable during ground finishers, but invulnerable during stagger/stun/blind/stealth finishers. Link to comment Share on other sites More sharing options...
Racter Posted June 18, 2015 Share Posted June 18, 2015 (edited) I don't understand everyone's issue with radial blind opening up finishers. I have literally not had an issue with being able to just melee them directly all night and I've done nothing but play Excal since the patch dropped lol Also, re: efficiency. First off, the fact that it's usable for so long on a frame you are most likely playing to use that ability is awesome. You already can't get energy from plates while it's active, and energy siphon is disabled while active. It's also a melee only ability (not counting the waves, they don't do enough damage to complain about them imo) which means you are 5-10x as likely to get drained by something as a Mesa sitting on a pillar/box/pod/excavator out of drain range blasting things from 50m away. Edited June 18, 2015 by Racter0325 Link to comment Share on other sites More sharing options...
CTanGod Posted June 18, 2015 Share Posted June 18, 2015 I don't understand everyone's issue with radial blind opening up finishers. I have literally not had an issue with being able to just melee them directly all night and I've done nothing but play Excal since the patch dropped lol Also, re: efficiency. First off, the fact that it's usable for so long on a frame you are most likely playing to use that ability is awesome. You already can't get energy from plates while it's active, and energy siphon is disabled while active. It's also a melee only ability (not counting the waves, they don't do enough damage to complain about them imo) which means you are 5-10x as likely to get drained by something as a Mesa sitting on a pillar/box/pod/excavator out of drain range blasting things from 50m away. We hate the finishers because they are slow as hell and ruin all the DPS and because for 99.99% of the time you don't need them. ALso Exalted Blade is Bugged, Clients don't gain the benefits of having melee mods. Link to comment Share on other sites More sharing options...
Doom_Bunny Posted June 18, 2015 Share Posted June 18, 2015 (edited) Simulacrum testing: Exalted blade + scindo p Behemoth:level 20 killed level 30 killed level 40 killed level 50 provided challenge. Swithched out jagged edge for life strike. killed level 60 Had to retreat once to build up energy, put down a pad. killed Found a place to take a picture. level 70 in progress level 95 The combo can deal 102 damage each strike. Charger spawned by behemoth: level 485 killed. This was with no tactics other then charging in there and spaming e. If I'm not mistaken this seems a little op. However this test was done using the highest weapon with complete crit, damage, and range mods. Excal had armour; health, flow prime (375), complete effiency (160), and 3 strength (229) mods. So whether it's the mods, weapon, or ability is debatable. However I don't think it's the ability as using it with other weapons doesn't cause enough damage. The weapon and frame are nothing without the mods. So that only leaves one option as to what cause this ability to be op. Edited June 18, 2015 by Postal_pat Link to comment Share on other sites More sharing options...
GuyOnCrack Posted June 18, 2015 Share Posted June 18, 2015 Um not feedback but sometimes when I cast radial blind, Excal does the animation like 3 or 4 times before finally he stops party rocking. Link to comment Share on other sites More sharing options...
Takatashi Posted June 18, 2015 Share Posted June 18, 2015 Yeah you can thank the people who say: " Shouldn't that be in the ability already? Not an augment?". Weren't most people saying "Shouldn't that be in the ability already?" about the Slash Dash augment. You know the one that is about as valuable as an empty slot on your frame. Link to comment Share on other sites More sharing options...
Deidaku Posted June 18, 2015 Share Posted June 18, 2015 @DERebecca Is it normal that slide attacks auto cast radial blind? Or at least starts the radial blind animation? Link to comment Share on other sites More sharing options...
Infinitez_ Posted June 18, 2015 Share Posted June 18, 2015 (edited) Wow, I didn't even realize that Radial Javelin also got nerfed for the 4th ability's arrival. 12 javelin limit now. How am I supposed to escape swarm situations with a slow slash dash and a semi-useless 12-javelin limit? I understand that they want to keep it balanced, but for what is offered in the new Exalted Blade ability, the nerfs are not necessary. Excalibur has long since been my main frame - since the day I started playing the game (roughly 2 years ago - I stopped for a year and just got back in). It's a little disappointing to see my beloved frame take a step in this direction. No Excal main expects lots of damage; we just want something useful and balanced. The old slash dash - was useful for escaping since it made you invincible as the ability is active, not to mention you could slash through enemies as there was no collision. Radial javelin was great for stunning enemies when being swarmed and overwhelmed with no support nearby. In higher levels, neither of these abilities can kill so much a mosquito, so damage clearly wasn't the problem. It was just how we could save ourselves while using the frame. Now, with all of the limitations in the abilities, I feel like Excalibur users (myself included) don't have the freedom to use their warframe like we did before before. Just my two cents on it. I don't mean to be negative as I really do love the new Exalted Blade ability. It's just that the rework on the other abilities wasn't necessary at all. If anything, it didn't buff the Excalibur, and instead went the opposite way. Might have to start looking into another frame now.... Edited June 18, 2015 by Infinitez72 Link to comment Share on other sites More sharing options...
Mathemagics Posted June 18, 2015 Share Posted June 18, 2015 (edited) its starts getting good at 30-40 minute mark in t4 surv , i kinda like it i can unequip radial finish now :D !!! YAY it was overkill anyway EDIT u stab heaveies and gunners others u just shoot :) Edited June 18, 2015 by Mathemagics Link to comment Share on other sites More sharing options...
Phyrak Posted June 18, 2015 Share Posted June 18, 2015 The energy waves which come from the blade itself should gain stats as the weapon does This would improve their uses tremendously Eg. Point strike, organ shatter etc Energy waves should also give melee multipler per strike - making Excal a real beast in melee Additionally - a general note 2 more mod slots for every warframe would work wonders - especially with the 'must put on' mods This would give a bit more growth and chance to explore builds with lesser mods My two cents -Phyrak Link to comment Share on other sites More sharing options...
Acos Posted June 18, 2015 Share Posted June 18, 2015 I think the idea is that Exalted Blade has a low energy drain because you are supposed to be using you other powers in conjunction with it. Link to comment Share on other sites More sharing options...
goggles2 Posted June 18, 2015 Share Posted June 18, 2015 10/10 best excal gj DE Link to comment Share on other sites More sharing options...
Me.KayOh Posted June 18, 2015 Share Posted June 18, 2015 Mesa only a matter of time before she was mentioned. people can never be happy. Link to comment Share on other sites More sharing options...
Casval_Rouge Posted June 18, 2015 Share Posted June 18, 2015 (edited) One thing I noticed is that Melee Channel (the mod) doesn't work on Exalt. This I think is a huge missed opportunity. The mod itself is already rarely used, but it also synergize with this rework really well. It is clear that all of Excalibur's powers are design to work together with Exalt equipped. That means Excalibur will be using a lot of energy in between melee hits. Isn't that what Melee Channel is designed for? A caster that wants to make use of melee weapons? What's the point if the energy goes into the melee weapon, and not Exalt? Edited June 18, 2015 by Casval_Rouge Link to comment Share on other sites More sharing options...
Blazer-X Posted June 18, 2015 Share Posted June 18, 2015 Already posted earlier on new ability, but here goes for the oldies: Slash Dash: Mixed feeling about it. The changes aren't horrible and actually makes its augment mod somewhat more usable. There is some mobility loss, which is unfortunate given the concurrent loss of Super Jump. Of course, there is the new Radial Blind for that. Still needs to actually use the combo multiplier itself, though. Because that's the only thing keeping it (and its augment) from being mediocre to actually good. Radial Blind: Excalibur stretches back too much. The finisher thing I am split on. Personally, I want it off by default. Instead, leave its augment mod as the thing that turns on the Finisher. In other words, leave it the way it used to be. Having the augment mod make the finisher/regular stealth damage change would be more fair and plays more into this idea of choice. Radial Javelin: I'll be honest. The limit is kinda disgusting. I'm going to hope that it at least scales with Power Strength. Not going to cry wolf yet, but given the slow cast speed and the low number of target, I feel like this ability is going to be left behind in favor of the more reliable RB. Link to comment Share on other sites More sharing options...
CTanGod Posted June 18, 2015 Share Posted June 18, 2015 (edited) Already posted earlier on new ability, but here goes for the oldies: Slash Dash: Mixed feeling about it. The changes aren't horrible and actually makes its augment mod somewhat more usable. There is some mobility loss, which is unfortunate given the concurrent loss of Super Jump. Of course, there is the new Radial Blind for that. Still needs to actually use the combo multiplier itself, though. Because that's the only thing keeping it (and its augment) from being mediocre to actually good. Slash Dash does benefit from Combo Metter however I have only tested this with Surging Dash, but as far as I am concerned it does benefit from Surging Dash quite greatly. Also Slash Dash is bugged for Clients, it doesn't seem to be able to target more than 2 enemies at a time, also untargeted Slash Dash does no damage (this could be intended). Edited June 18, 2015 by CTanGod Link to comment Share on other sites More sharing options...
AkerTheSpjot Posted June 18, 2015 Share Posted June 18, 2015 It's like falling in love all over again. I love the synergy between Slash Dash, Radial Blind and Exalted Blade, moreover they all complement melee. Not to mention instant-casting and moving-while-casting makes Excal a very flexible caster. That said, I'm quite disappointed you guys kept RJ as it is and only moved it down to his 3rd. RJ just seems so, different, from the rest. Though it's a sword-theme ability, it just doesn't complement melee or synegize with other abilities unless used with the augment. Furthermore, the targetting system is quite unreliable. Let's just see if Charged Jump changes that. Link to comment Share on other sites More sharing options...
Kilobotto Posted June 18, 2015 Share Posted June 18, 2015 Got an even higher number :] Link to comment Share on other sites More sharing options...
UndeadGhostWarrior Posted June 18, 2015 Share Posted June 18, 2015 I would've thought all prisma items would come from the trader Just for 1 skin and 2 helmets? AT LEAST it should have included the new Excaliber helmet aswel Link to comment Share on other sites More sharing options...
Skultimos Posted June 18, 2015 Share Posted June 18, 2015 Whoa, what? I've been able to cast while running around just fine. Hmm... Perhaps it was just me then. I'll have to do a bit more playing with him to feel it out a little better I suppose. Link to comment Share on other sites More sharing options...
CTanGod Posted June 18, 2015 Share Posted June 18, 2015 Nobody is forcing you to buy it... Link to comment Share on other sites More sharing options...
DarkLordX2 Posted June 18, 2015 Share Posted June 18, 2015 Well, sure, I'd like another Helmet, I already bought it tho. Link to comment Share on other sites More sharing options...
FR3NZ4 Posted June 18, 2015 Share Posted June 18, 2015 True. I bought it only because i'm huge excalibur fan, but prisma skin looks S#&$ty because it has 1 color on the biggest part of the body so i'm not going to wear it. I like mordred though. Wish it was prisma too. Overall too expensive. Link to comment Share on other sites More sharing options...
Doom_Bunny Posted June 18, 2015 Share Posted June 18, 2015 I don't think it's just a skin but a mesh put on the helmet. In other words you are buying the whole helmet again and a body mesh. Whole helmets cost 75 and a body mesh cost 150 so the bundle is actualy discounted from 300plat. However at the moment I think there may be a bug with the skin hence why it doesn't put on a show like other prisma items. Link to comment Share on other sites More sharing options...
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