.Talia. Posted July 8, 2015 Share Posted July 8, 2015 (edited) Rejoice Tenno, Parkour 2.0 just got more interesting.https://vine.co/v/enFVbw3e5nx https://vine.co/v/enQr6mw5b1K Steve said on twitter this maneuver will be the new Foward + Slide + Jump and it is independent of the equipped Melee weapon.Check out these new clips posted by DERebecca on Twitter showcasing some Parkour 2.0 manuevers:http://gfycat.com/TemptingAmusedBarnswallowhttp://gfycat.com/LavishAnxiousHorsechestnutleafminer -> This one you can see Directinal Melee still a thing. Although it does not fling you in high velocities anymore, it can still be used to combo with the new manuevers.http://gfycat.com/LazySplendidGoshawk -> Same with Spin Attack, still a thing, not as fast, but still being used in combination with the Parkour 2.0 stuff.http://gfycat.com/SnoopyWarmBrownbutterflyhttp://gfycat.com/SpiffyThirstyHarvestmenAnother one from DE_Steve:http://gfycat.com/LoneClutteredCranefly Edited July 15, 2015 by RexSol Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted July 8, 2015 Share Posted July 8, 2015 I can't exactly see what is going on in the vine, due to the quality. What exactly is happening? Link to comment Share on other sites More sharing options...
Hybridon Posted July 8, 2015 Share Posted July 8, 2015 Speed runners rejoice. :P Link to comment Share on other sites More sharing options...
--Sokol Posted July 8, 2015 Share Posted July 8, 2015 That actually looks nice. Link to comment Share on other sites More sharing options...
Celestial_Guard Posted July 8, 2015 Share Posted July 8, 2015 it looks very similar to the silva and aegis jump attack. basically you jump and dash forward, but you don't need the melee weapon out. Link to comment Share on other sites More sharing options...
Gelkor Posted July 8, 2015 Share Posted July 8, 2015 (edited) Hummm, it doesn't seem to have much more horizontal distance than current forward->slide->jump, but it has a lower vertical profile and seems faster with less air time. The question is how does it interact with momentum, if momentum chains together to increase speed. Edited July 8, 2015 by Gelkor Link to comment Share on other sites More sharing options...
Jaysus41 Posted July 8, 2015 Share Posted July 8, 2015 I wonder when will the nerf coptering crowd will start whining that its too fast. Link to comment Share on other sites More sharing options...
.Talia. Posted July 8, 2015 Author Share Posted July 8, 2015 (edited) I can't exactly see what is going on in the vine, due to the quality. What exactly is happening? Resembles very much the Glaive directional attack. Edited July 8, 2015 by RexSol Link to comment Share on other sites More sharing options...
Dark5eiD Posted July 8, 2015 Share Posted July 8, 2015 this is no comparison to coptering whatsoever. this is about the same distance as a jump kick. Link to comment Share on other sites More sharing options...
xlraistlx Posted July 8, 2015 Share Posted July 8, 2015 The question is how does it interact with momentum, if momentum chains together to increase speed. This ^ is what I'm waiting for. Link to comment Share on other sites More sharing options...
hawker_mech Posted July 8, 2015 Share Posted July 8, 2015 yay ! Link to comment Share on other sites More sharing options...
TheErebus. Posted July 8, 2015 Share Posted July 8, 2015 Looks 10x better than coptering, but how it works in tandem with the other animations is what I'm curious about. Link to comment Share on other sites More sharing options...
Cynaris Posted July 8, 2015 Share Posted July 8, 2015 I wonder when will the nerf coptering crowd will start whining that its too fast. The problem with coptering was never that it was too fast. The problem was that a select few weapons made you insanely fast, while if you chose anything that coptered like arse, you were always left behind. It is a stupid feature. Link to comment Share on other sites More sharing options...
Shehriazad Posted July 8, 2015 Share Posted July 8, 2015 If this can be used while wall running/hopping I feel like it could be a very nice addition. Link to comment Share on other sites More sharing options...
Prof_Blocks_007 Posted July 8, 2015 Share Posted July 8, 2015 The black Excalibur and the cape make me think of Batman. Inb4 Batman thread returns. Link to comment Share on other sites More sharing options...
Gale47 Posted July 8, 2015 Share Posted July 8, 2015 Wow, okay, I can get behind this version of "coptering" :D Link to comment Share on other sites More sharing options...
Epicagemo Posted July 8, 2015 Share Posted July 8, 2015 The one we have now still seems faster xD Link to comment Share on other sites More sharing options...
Dante Posted July 8, 2015 Share Posted July 8, 2015 Looks cool. Looks smooth. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted July 8, 2015 Share Posted July 8, 2015 (edited) We've been able to do the bullet jump for a few months now using the Glaive with forward directional melee. (Well I've been doing it anyways with Glaive Prime and Astral Twilight equipped. Not sure if it's an Astral Twilight only thing though.) There are many better players than me. I just recorded this for fun and you can see me doing the bullet jump many times in this video. Edited July 9, 2015 by sushidubya Link to comment Share on other sites More sharing options...
Shehriazad Posted July 8, 2015 Share Posted July 8, 2015 (edited) The one we have now still seems faster xD It's already been established that some speed WILL be lost....can we finally accept this? In trade for some of the speed we get a lot more of actual mobility/agility....which I don't mind...because sometimes coptering will simply smash you into a wall just because of it's ridiculous speed...not sure how that's any helpful. Not to mention some weapons can't copter at all...which is a HUGE downside for these weapons....now if coptering was unnecessary to keep up with everyone "easily"....then everyone wins...that is the ultimate goal here...not to make us even faster, ffs. Plus wall hopping and bullet jumping are a hella lot more "ninja" compared to spinning around through the air like a drugged bird. Edited July 8, 2015 by Shehriazad Link to comment Share on other sites More sharing options...
Gelkor Posted July 8, 2015 Share Posted July 8, 2015 (edited) The problem with coptering was never that it was too fast. The problem was that a select few weapons made you insanely fast, while if you chose anything that coptered like arse, you were always left behind. It is a stupid feature. This. I don't have a problem with copter, I have a problem with only certain weapon/stances being able to copter, removing player choice when it comes to movement. And you can't just "make all weapons copterable" because it's reliant on weapon speed and swing style, which would make 2 handers either merely cosmetic or completely overpowered. Edited July 8, 2015 by Gelkor Link to comment Share on other sites More sharing options...
weezedog Posted July 8, 2015 Share Posted July 8, 2015 Still think sprinting should be the fastest movement. This is still going to result in people spamming it over and over and over again constantly, doesn't really reduce carpal tunnel. Link to comment Share on other sites More sharing options...
Fraggoth Posted July 8, 2015 Share Posted July 8, 2015 Very nice! My guess based on the description and looking at it for a bit is that it might be performed by doing something simple like tapping the sprint-key in mid-air. That'd dramatically reduce the carpal tunnel factor while still allowing us to do a distance covering airdash maneuver. As mentioned above, however, the real value won't be easy to determine until we see how it interacts with other animations. That said, pretty optimistic for this dramatic overhaul, personally. Link to comment Share on other sites More sharing options...
xNegikunx Posted July 8, 2015 Share Posted July 8, 2015 Okay, this is nice to see after the slower looking parkour 2.0 showcase on the devstream. So glad it's independent of melee, I am really looking forward to the time I can take out my Scindo Prime or other heavy weapon and not feel slow as balls. Link to comment Share on other sites More sharing options...
S7ORM Posted July 8, 2015 Share Posted July 8, 2015 Rejoice Tenno, Parkour 2.0 just got more interesting. https://vine.co/v/enFVbw3e5nx Steve said on twitter this maneuver will be the new Foward + Slide + Jump and it is independent of the equipped Melee weapon. Someone want to make a gif of this for those of us whose networks block vine.co? Link to comment Share on other sites More sharing options...
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