BlazenFury Posted July 25, 2015 Share Posted July 25, 2015 I'll be honest, i expected a wee bit more complaints about this, like how Auras were for like 3 days on first release. What's the difference? Link to comment Share on other sites More sharing options...
egregiousRac Posted July 25, 2015 Share Posted July 25, 2015 (edited) This is a slot for standard mods though. It is just giving us an extra slot that is limited to mods that are not directly power/survivability related. We also have a much larger surplus of points than we did when we got auras, as we now don't have to pay for abilities and have auras to add more points. Edited July 25, 2015 by egregiousRac Link to comment Share on other sites More sharing options...
Shifted Posted July 25, 2015 Share Posted July 25, 2015 We have forma. LOTS of forma. Link to comment Share on other sites More sharing options...
Brahkest Posted July 25, 2015 Share Posted July 25, 2015 With all the forma drops from the void, we all have enough mod points to overcompensate everything forever. I think people are just happy we're getting utility slots since it's been asked for by a lot of people for awhile. Complaints will come but maybe not yet. I'm happy because maybe I can use handspring all the time now :) Link to comment Share on other sites More sharing options...
BlazenFury Posted July 25, 2015 Author Share Posted July 25, 2015 We have forma. LOTS of forma. That's true! We have lots more forma now than back then. Good point. This is a slot for standard mods though. It is just giving us an extra slot that is limited to mods that are not directly power/survivability related. Good point as well. Ugh, too bad i wont be using it yet on Trinity, i'd rather not Forma her because Trinity Prime. Fair game on most of my other frames though. Maglev, anyone?! Link to comment Share on other sites More sharing options...
Flanyr Posted July 25, 2015 Share Posted July 25, 2015 Hmm... Most builds end up having a fair amount of mod space anyway, and even if the build doesn't, a few forma fixes that up. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted July 25, 2015 Share Posted July 25, 2015 What on earth is exilis? Link to comment Share on other sites More sharing options...
BlazenFury Posted July 25, 2015 Author Share Posted July 25, 2015 What on earth is exilis? New mod slot to the right of Auras for utility mods, aka run speed, knockdown recovery, radar, etc. Link to comment Share on other sites More sharing options...
shut Posted July 25, 2015 Share Posted July 25, 2015 What on earth is exilis? An extra slot for "utility" mods (some confirmed ones being Rush, Handspring, and Enemy Radar, I believe). It basically functions as a ninth mod slot, but only these specific "utility" mods can fit on them-- so, like our usual 8 slots, you can polarize the slot and the mod will cost energy as normal. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted July 25, 2015 Share Posted July 25, 2015 An extra slot for "utility" mods (some confirmed ones being Rush, Handspring, and Enemy Radar, I believe). It basically functions as a ninth mod slot, but only these specific "utility" mods can fit on them-- so, like our usual 8 slots, you can polarize the slot and the mod will cost energy as normal. Well that sounds great. Makes bandaid mods less bad. I think it should still cost points though. Having them work like auras would be a bit much. Link to comment Share on other sites More sharing options...
Letter13 Posted July 25, 2015 Share Posted July 25, 2015 I remember when we used to have 10 slots which all took up mod points and no aura slot to add points. And people complained when we switched to the current system. They complained a lot. No sarcasm. Link to comment Share on other sites More sharing options...
Hatzeputt Posted July 25, 2015 Share Posted July 25, 2015 I remember when we used to have 10 slots which all took up mod points and no aura slot to add points. And people complained when we switched to the current system. They complained a lot. No sarcasm. People always complain, DE could hand out 10.000 plat to each player and people would still complain that it wasn´t 100.000 or that they just had bought plat and now want their money back. Pettiness is strong in people these days. Link to comment Share on other sites More sharing options...
Zereleth Posted July 25, 2015 Share Posted July 25, 2015 I remember when we used to have 10 slots which all took up mod points and no aura slot to add points. And people complained when we switched to the current system. They complained a lot. No sarcasm. And they should also remember that Warframe abilities could only be used when you equipped their respective mods. Let's just say I wasn't a fan of it. Link to comment Share on other sites More sharing options...
Uottaframe Posted July 25, 2015 Share Posted July 25, 2015 (edited) I think that probably i'll not use that slot. The existence of that slot means that i should polarize my warframes more, so i need to grind exp again to install a mod which won't really change much in terms of performance. Still, i'm not against it. Edited July 25, 2015 by OzoneAle Link to comment Share on other sites More sharing options...
(PSN)NewYorkGameflow Posted July 25, 2015 Share Posted July 25, 2015 I actually thought it granted capacity, like the aura slot it sits next to.... Link to comment Share on other sites More sharing options...
fatpig84 Posted July 25, 2015 Share Posted July 25, 2015 (edited) I am fine really. I wish this slot exist for weapons too. So people can add on zoom mods, reload mods, magazine mods etc. Edited July 25, 2015 by fatpig84 Link to comment Share on other sites More sharing options...
BlazenFury Posted July 25, 2015 Author Share Posted July 25, 2015 I am fine really. I wish this slot exist for weapons too. So people can add on zoom mods, reload mods, magazine mods etc. those better be aura/stance type slots.... Link to comment Share on other sites More sharing options...
PookieNumnums Posted July 25, 2015 Share Posted July 25, 2015 We wanted augment slots and got utility slots. Wait what? Link to comment Share on other sites More sharing options...
PookieNumnums Posted July 25, 2015 Share Posted July 25, 2015 I think that probably i'll not use that slot. The existence of that slot means that i should polarize my warframes more, so i need to grind exp again to install a mod which won't really change much in terms of performance. Still, i'm not against it. Great observation Link to comment Share on other sites More sharing options...
Dreadwire Posted July 25, 2015 Share Posted July 25, 2015 Tbh it's more like a bonus. Probably not gonna use it. maybe on prime only Link to comment Share on other sites More sharing options...
(PSN)ToastyFairy01 Posted July 25, 2015 Share Posted July 25, 2015 We have so, so, so many Formas floating in the Void now that it seriously doesn't matter if it costs points or not. That slot is going to be used by people, like myself, that have way too many points left over after putting four (or more) Formas on things. I could always use some more sprint speed... Link to comment Share on other sites More sharing options...
tutzdes Posted July 25, 2015 Share Posted July 25, 2015 I believe it's overall good thing. So far for my builds I only had to polarise only two of all my warframes (and I miss only Ash P). Another ~5 of warframes are running with somewhat lower rank of Redirection/Vitality and fare well enough, so I am too lazy to forma them up. Now I just have more incentive to use up some of my ~100 built forma hoard, while making my warframes more comfortable to play. Unlike guns, warframes and melee weapons rarely benefit from extra polarities and I like that DE are changing this. With Parkour 2.0 I believe there will be some borderline essential utility mods and the slot will be even more handy. Link to comment Share on other sites More sharing options...
Vesiga Posted July 25, 2015 Share Posted July 25, 2015 My saryn is gonna be happy to be able to use Rush now. Link to comment Share on other sites More sharing options...
Alpha56 Posted July 25, 2015 Share Posted July 25, 2015 Hope they will add an augment mod slot in the futur with no cost, but wait a minute. With this additional utility mod it cost minimum 2 polarized slots. I'm fine with this, but it cut the possibility to have an additional augment slots in the futur, except if it come with no cost. But with 9 slots + primed mods i think it's not very user friendly for 3 configurations of warframe. And what if an utility mod is primed ? You need 3 more polarized slots for sure. I think the best way can be to have 12 slots by warframe. 1 aura mod slot who give you points 1 utility mod slot who cost you points (with polarity of utility installed) 2 augments mods slots who cost no points In this way you can have versatile builds. Link to comment Share on other sites More sharing options...
BlazenFury Posted July 25, 2015 Author Share Posted July 25, 2015 Augment slots should never happen tbh. The point of augs is to sacrifice a basic mod for additional utility. Having aug slots kinda beats that purpose. If it ever happens, 1 augment slot tops, and have them act like exilis/utility slots. Link to comment Share on other sites More sharing options...
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