LifeNine Posted September 30, 2015 Share Posted September 30, 2015 Similarly to how jumping and holding forward and crouch lets you knock down enemies, I thought being able to slide into enemies to knock them down would be a nice addition. Basically, the warframe slides into an enemy and kicks their legs. The enemy falls and that opens them up for a ground finisher. I think it will work better that having to jump first because sometimes there's not enough room for the jump or I end up too high or hit the ground before I reach the enemy. There's no extra animation or anything required. Just make it do a little damage, like the air kick, and knock them over. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted September 30, 2015 Share Posted September 30, 2015 I think there's something like this already, but it's basically 99% unreliable and never works. +1 to power slide destruction Link to comment Share on other sites More sharing options...
TARINunit9 Posted September 30, 2015 Share Posted September 30, 2015 This would kind of be really really, incredibly OP, because it would give every single frame amazing crowd control. Just picture it in your mind, how easy it is to slide into three or four enemies without dieing, and now imagine knocking them all over with utter impunity Link to comment Share on other sites More sharing options...
YourMoms Posted September 30, 2015 Share Posted September 30, 2015 Yeah, like this. Link to comment Share on other sites More sharing options...
fi5h Posted September 30, 2015 Share Posted September 30, 2015 This is actually a pretty reasonable request. Make it so it would always knock down light infantry (if it doesn't outright kill them) and stagger heavies and Eximus units. Link to comment Share on other sites More sharing options...
Odadda Posted September 30, 2015 Share Posted September 30, 2015 *Bowling Intensifies* I don't know if it's worth it, but it would sure make Maglev a more useful mod. Link to comment Share on other sites More sharing options...
VoidNomade Posted September 30, 2015 Share Posted September 30, 2015 Give me exilus mods that make the flying kick and the slide.. THINGS OF MASS DESTRUCTION. :D Wish there would be more general movement combat skill. c: +1 OP Link to comment Share on other sites More sharing options...
CarrotSalad Posted September 30, 2015 Share Posted September 30, 2015 excellent idea.. it might just be what this new movement system needs Link to comment Share on other sites More sharing options...
4MostlyHarmless2 Posted September 30, 2015 Share Posted September 30, 2015 This would kind of be really really, incredibly OP, because it would give every single frame amazing crowd control. Just picture it in your mind, how easy it is to slide into three or four enemies without dieing, and now imagine knocking them all over with utter impunity Actually it's not as OP as you would think. Firstly, the flying kick already allows us to do this (it's just that people don't really seem to use it). Secondly, it'll rely heavily on one's skill in aiming, both for the initial slide and for any follow-up shots and attacks. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted September 30, 2015 Share Posted September 30, 2015 Moved to General Feedback. Link to comment Share on other sites More sharing options...
(PSN)Kaishinoske Posted September 30, 2015 Share Posted September 30, 2015 Like Sub Zero slide followed up with an Uppercut or Roundhouse kick across the face. Link to comment Share on other sites More sharing options...
Marthrym Posted September 30, 2015 Share Posted September 30, 2015 (edited) Oh, that's a neat idea! The ability to slide-kick enemies in the shin to make them fall flat on their faces would be nice.^^ Edited September 30, 2015 by Marthrym Link to comment Share on other sites More sharing options...
(XBOX)ChantingSheep Posted September 30, 2015 Share Posted September 30, 2015 It's a good idea, but I would prefer to slide BETWEEN their legs, and have them be stunned and confused in a comical fashion. Perhaps a timed melee press could add a groin punch on the way by. In all seriousness, though, I do think it would be a cool addition. I don't know why people don't use the jump kick more often, it's awesome. Link to comment Share on other sites More sharing options...
Ve1indian Posted September 30, 2015 Share Posted September 30, 2015 (edited) it should ragdoll small enemies (like crawlers and drahks), knockdown medium enemies (like lancers and crewmen), and stagger heavy units (like bombards, techs, and any eximus units [maybe fully knockdown small units if they are eximus]). Sometimes jumping goes too high or leads to vision obscuring positionins (in certain rooms/tilesets), so divekicking/bullet jumping is annoying to do for enemy knockdowns sometimes. Actually it's not as OP as you would think. Firstly, the flying kick already allows us to do this (it's just that people don't really seem to use it). Secondly, it'll rely heavily on one's skill in aiming, both for the initial slide and for any follow-up shots and attacks. Plus, enemies from far away are still able to shoot at you =P it would make the risk reward a bit more dynamic for close range encounters. Edited September 30, 2015 by Vougue Link to comment Share on other sites More sharing options...
TARINunit9 Posted September 30, 2015 Share Posted September 30, 2015 Actually it's not as OP as you would think. Firstly, the flying kick already allows us to do this (it's just that people don't really seem to use it). Secondly, it'll rely heavily on one's skill in aiming, both for the initial slide and for any follow-up shots and attacks.The flying kick requires much tighter spacing than the theoretical each-and-every-slide. And no, aiming the slide really isn't hard at all Link to comment Share on other sites More sharing options...
viamont Posted September 30, 2015 Share Posted September 30, 2015 it doesnt need to be OP. Al frames could have a % chance to slide and trip down enemys, DE could add a MOD to increase that chance. It could also make some convinations for more exilus mods. Slide boost: X% to make enemys trip while sliding Fast slide: Slide + speed boost Acrobatic slide: parkour + slide And soo on, sounds right for me take a +1 Link to comment Share on other sites More sharing options...
Epicagemo Posted September 30, 2015 Share Posted September 30, 2015 This would kind of be really really, incredibly OP, because it would give every single frame amazing crowd control. Just picture it in your mind, how easy it is to slide into three or four enemies without dieing, and now imagine knocking them all over with utter impunity You mean like melee? :P Link to comment Share on other sites More sharing options...
Aizeol Posted September 30, 2015 Share Posted September 30, 2015 I see a really cool mod: "Rocket Slide" basically an activateable power for all warframes. Your slide gets a decent boost (based on mod level of 3) and for that duration you can knock down enemies and gain momentum. thoughts? Link to comment Share on other sites More sharing options...
Othergrunty Posted September 30, 2015 Share Posted September 30, 2015 While we can allready knock them back with a dash jump, i think this would be quite nice. Always good giving those guys a taste of their own medicine. Link to comment Share on other sites More sharing options...
TARINunit9 Posted September 30, 2015 Share Posted September 30, 2015 You mean like melee? :P Melee doesn't have a 100% knockdown proc like the OrigPoster is suggesting Link to comment Share on other sites More sharing options...
taiiat Posted September 30, 2015 Share Posted September 30, 2015 (edited) would be all for it, provided the action would be tripping their legs and then tossing them over your head / they sail over your head. an interesting alternate option to Sliding into Enemies while in the Air, where they fall away from you. Edit: This would kind of be really really, incredibly OP, because it would give every single frame amazing crowd control. Just picture it in your mind, how easy it is to slide into three or four enemies without dieing, and now imagine knocking them all over with utter impunity so.... like how you can Slide into Enemies while in the air, and knock down infinite Enemies? and repeat it over and over? right... Edited September 30, 2015 by taiiat Link to comment Share on other sites More sharing options...
TARINunit9 Posted September 30, 2015 Share Posted September 30, 2015 (edited) so.... like how you can Slide into Enemies while in the air, and knock down infinite Enemies? and repeat it over and over? right... In the air it requires tighter spacing, can be preformed less often, can't be started from a standstill, hits fewer enemies, and requires more technical skill on the part of the player. On the ground you could just scoot around the battlefield forever Edited September 30, 2015 by TARINunit9 Link to comment Share on other sites More sharing options...
taiiat Posted October 1, 2015 Share Posted October 1, 2015 In the air it requires tighter spacing, can be preformed less often, can't be started from a standstill, hits fewer enemies, and requires more technical skill on the part of the player. On the ground you could just scoot around the battlefield forever use of Air Sliding: from a standstill, press forwards, Jump, and Slide at the same time. tap them all if you wish, only holding Slide afterwards to keep it from cancelling. do it until the end of time if you want. - - - - - use of Sliding: while Sprinting forwards, Slide. basically the same usage here. Link to comment Share on other sites More sharing options...
TARINunit9 Posted October 1, 2015 Share Posted October 1, 2015 (edited) use of Air Sliding: While sprinting on the ground, Jump while between 4 and 7 meters from the target (because the hitbox does not appear until the apex of your jump) and press crouch. This will hit about three targets, after which it takes nearly 2.5 seconds to begin another aerial kick - - - - - use of Sliding: while Sprinting forwards, press crouch over and over again, hitting everything in your path, with a hitbox that comes out in less than a tenth of a second, from any distance between zero and six meters, with less than half a second of cooldown FIFY Edited October 1, 2015 by TARINunit9 Link to comment Share on other sites More sharing options...
RealPandemonium Posted October 1, 2015 Share Posted October 1, 2015 (edited) It's not hard to do a jump kick or bullet jump. We don't need to dumb the game down any more. Edited October 1, 2015 by RealPandemonium Link to comment Share on other sites More sharing options...
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