Neah Posted October 8, 2015 Share Posted October 8, 2015 I do believe if you increase the spawn chance, it wouldn't be called "RARE" anymore... XD Yeah, very funny. 1% spawn chance per map (and that's only Rare, not Reinforced which is 10x more rare) and add another RNG of the crate actually dropping the part you need, you're much better off buying it from the damn market at this point. Link to comment Share on other sites More sharing options...
_Rue_ Posted October 8, 2015 Share Posted October 8, 2015 Wow that's amazing for atlas. Link to comment Share on other sites More sharing options...
ELDoGo Posted October 8, 2015 Share Posted October 8, 2015 Atlas Atlas Atlas....What else may we buff for you. How about a concrete shower..... Link to comment Share on other sites More sharing options...
xRufus7x Posted October 8, 2015 Share Posted October 8, 2015 Since its already leaked, For those that already own DOTD Skin pack, will the Imperator skin be automatically given to them or are they going to have to buy it again? Previously it has been a new bundle every year. I don't see why this year would be any different. Link to comment Share on other sites More sharing options...
Hortonman Posted October 8, 2015 Share Posted October 8, 2015 (edited) Yeah, very funny. 1% spawn chance per map (and that's only Rare, not Reinforced which is 10x more rare) and add another RNG of the crate actually dropping the part you need, you're much better off buying it from the damn market at this point. At a minimum, we should have some sort of indication that a rare container is somewhere in the mission. Have Lotus call us up and be like "hey bro, I'm detecting some phat loot somewhere" Edited October 8, 2015 by Hortonman Link to comment Share on other sites More sharing options...
TrinityPrime Posted October 8, 2015 Share Posted October 8, 2015 Still no fix for Ancient Healers being damage immune to Trinity Link. Link to comment Share on other sites More sharing options...
clemza Posted October 8, 2015 Share Posted October 8, 2015 (edited) At a minimum, we should have some sort of indication that a rare container is somewhere in the mission. Have Lotis call us up and be like "hey bro, I'm detecting some phat loot somewhere" yeah so you start a mission and insta leave if you don't have the lotus message until you get it ... Why did you made Atlas Rumblers insta die when they enter a nulifier bubble :l This is really annoying in t3 - t4, you cast the skill and they die 3sec after because they run into his bubble, there is no point of having a duration build anymore for high level void/corpus maps :( Can you at least change the IA like they will avoid the nulifier bubble, or make it like they are pushed away from the bubble, or anything else because since you can't control them this is really annoying to see them rushing into a dead end ;( Thanks :) Edited October 8, 2015 by clemza Link to comment Share on other sites More sharing options...
BrazilianJoe Posted October 8, 2015 Share Posted October 8, 2015 Atlas improvements, Great! Rumblers now survive, but still need more combat prowess. To which I leave my improvements: https://forums.warframe.com/index.php?/topic/540798-atlas-feedback-much-improved-on-1762-still-needs-tweaks-on-3-and-4/?p=6074269 TL;DR: Petrify: would do well to petrify incoming projectiles, blocking or at least mitigating frontal damage. RUMBLERS: - Immune to procs+crits+headshots - Give them Ground Slam like the enemy heavies. - Remove duration More Moves: Boulder Dash - create a boulder a la tectonics and send it towards a VIP/Heavy, and run after it. Rage Quit - Rumblers explode twice, at 50% and 0% (at 50% they recompose themselves) More advanced move ideas at the linked page. Link to comment Share on other sites More sharing options...
SilentCircle Posted October 8, 2015 Share Posted October 8, 2015 Nice update but please fix the rank 20 as well we have problem from the start and cant finish it. Use Blink twice - welcome to MR 20. Link to comment Share on other sites More sharing options...
Black1996 Posted October 8, 2015 Share Posted October 8, 2015 I have Max Constitution and Continuity on Atllas and now Rumblers duration is 71 seconds. Duration Buff????? All hail the mighty DE!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Hortonman Posted October 8, 2015 Share Posted October 8, 2015 Hotfix 17.6.2 Atlas’ Landslide now has improved damage scaling based on the Mods of your Melee weapons. Wait, does this mean I can mod elemental damage onto landslide now? Link to comment Share on other sites More sharing options...
OvAeons Posted October 8, 2015 Share Posted October 8, 2015 would be nice to know what DOES effect landslide :P Link to comment Share on other sites More sharing options...
CheetoDave Posted October 8, 2015 Share Posted October 8, 2015 Please look at this thread about Vectis Prime:https://forums.warframe.com/index.php?/topic/486042-vectis-prime-you-took-away-the-one-unique-thing-about-it/ Link to comment Share on other sites More sharing options...
Laerus Posted October 8, 2015 Share Posted October 8, 2015 what about the old new NAT, port or w/e bugs.. like the one that friends are online but they don't seem so neither can be added to squad. Link to comment Share on other sites More sharing options...
PsychoticMarik Posted October 8, 2015 Share Posted October 8, 2015 Petrify: would do well to petrify incoming projectiles, blocking or at least mitigating frontal damage. RUMBLERS: - Immune to procs+crits+headshots - Give them Ground Slam like the enemy heavies. - Remove duration More Moves: Boulder Dash - create a boulder a la tectonics and send it towards a VIP/Heavy, and run after it. Rage Quit - Rumblers explode twice, at 50% and 0% (at 50% they recompose themselves) I would adore these changes. Link to comment Share on other sites More sharing options...
weezedog Posted October 8, 2015 Share Posted October 8, 2015 Can't keep this shut anymore. Atlas's. Not Atlas'. Atlas is not plural, it's a singular proper noun. Both Atlas' and Atlas's is correct because there is disagreement on whether proper nouns ending in s get just ' or 's. Both are considered correct. The key is to consistently use one or the other. Link to comment Share on other sites More sharing options...
Kanabo Posted October 8, 2015 Share Posted October 8, 2015 And yet still no fix for Nova P messed up default energy color, really guys, it can't be that hard :( https://forums.warframe.com/index.php?/topic/498032-nova-prime-default-energy-color-discrepancy/ Link to comment Share on other sites More sharing options...
Gouf_Custom Posted October 8, 2015 Share Posted October 8, 2015 Still some Void Sabotage bugs. Always Corpus, and it still lists "Grineer Caches" when they're Corpus caches in mission. Link to comment Share on other sites More sharing options...
Demonfr34k Posted October 8, 2015 Share Posted October 8, 2015 Fixed the Day of the Dead Imperator Skin not showing an appropriate description in the Market. WOOOOOOO SPOOKY GHOST LEAK WOOOOOOOOOOOOOOOOOOOO SPOOKY XD Link to comment Share on other sites More sharing options...
White_Matter Posted October 8, 2015 Share Posted October 8, 2015 Fixed Deadalus at last. After 4 months. Link to comment Share on other sites More sharing options...
Void_Smasher Posted October 8, 2015 Share Posted October 8, 2015 KARAK DESERT CAMO PLEASE !!! Link to comment Share on other sites More sharing options...
Yuri_Doujinshi Posted October 8, 2015 Share Posted October 8, 2015 Fixed the Prisma Daelalus Shoulder Armor sitting incorrectly on Ash Prime. FINALLY!!!! Link to comment Share on other sites More sharing options...
Juent Posted October 8, 2015 Share Posted October 8, 2015 Yeah!!!!!!!!! I love you DEVs!! :D Link to comment Share on other sites More sharing options...
Richtor2415 Posted October 8, 2015 Share Posted October 8, 2015 Day of the deaaad?~ I like. Link to comment Share on other sites More sharing options...
PhoeniixFiire Posted October 8, 2015 Share Posted October 8, 2015 (edited) Nice hotfix! The changes to Atlas look great and I can't wait to try it out! Couple things to report though: -Atlas' Tectonics is intangible to warframes, but if you stand in front of it (looking away from it) and cast again, the boulder then pushes you along with it. This makes no sense. It should either be tangible at all times or none of the time. MAKE UP YOUR MIND, LOL -Atlas' Rumblers have this strange habit of running DIRECTLY INTO NULLIFIER BUBBLES! This is incredibly annoying as we have no control over them and they got themselves killed numerous times immediately after spawning because the nullifier was the closest enemy at the time. What if the nullifier bubbles did damage over time to them instead of killing them outright, that way we have time to save them? Or, just make it so the nullifier bubbles don't do anything to them. -Colors in the void have seem really washed out since I think 17.5. For instance, simulor vortexes are not nearly as bright as they should be, but just everything seems really washed out and muted. This is not the case in other tilesets so far as I can tell. And finally, I will keep saying this until something gets changed. Void Exterminate, Capture, and Mobile Defense really need to be changed to drop more prime rewards. Void keys are hard enough to farm, but when we literally only get a single drop per key, this causes these keys to run out REALLY fast when farming for prime drops, and with the absurdly low drop chance of most good prime items, this means many of us are basically out of luck getting these items. Sabatage missions are stupidly easy and yet they drop 3 items per mission. That makes these the easiest void mission to farm. Survival, Defense, and Interception aren't nearly as easy, but at least there is a possibility of multiple drops per mission if you can hold out long enough. Basically what I'm saying is...the void is ridiculously unbalanced and needs to change. I know you are working on something new to replace the void, but until then, can you please at least give us multiple drops per mission? I still haven't gotten the Ash Prime blueprint because the thing WILL NOT DROP! Okay, rant over. Please think about this as it's a real problem and it's the reason why I basically stopped playing warframe for a few weeks. I don't want to stop playing as I like the game, but I also get really frustrated wasting so many hours for one item in the game. It's why I don't play MMOs. I played warframe because I thought it was different...please don't disappoint me DE! Edited October 8, 2015 by PhoeniixFiire Link to comment Share on other sites More sharing options...
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