Chroia Posted March 7, 2016 Share Posted March 7, 2016 (edited) 42 minutes ago, DERebecca said: At a conversational level, the perspective of a few of us is that the over-rewarding nodes like Draco do seem to have become even more of an 'obvious choice' in a couple of ways, but endless massacre of non-scaling enemies did pose a problem in principle. We are working toward the vast issue of equalizing rewards. First of all: thank you for looking into it. Second, thank you for addressing this, even/particularly at a conversational level. I'd like to address a few points in your reply: 'Endless' spawning - Correct me if I'm mistaken, but that was - and is - working as intended, or respawns would have been capped or disabled, at least now; if not ages ago. While I appreciate not having enemies spawn behind my back anymore (because some people like playing Stealth as opposed to Invisibility), how is this better than just playing an Exterminate? (Assuming you don't get a null-spawn for minutes at a time.) 'Massacre' - The issue is power disparity between players and enemies. This has nothing to do with stealth sprees (beyond the mandated-but-not-automatic (for anyone not using one specific mod on one specific weapon type) OHKO to keep it going), and is far from being news. 'Non-scaling' - Again, correct me if I'm mistaken, but this is working as intended. Enemies scale in endless missions, and not particularly in 'normal' missions. All this being the case, could you clarify or elaborate on what the 'problem in principle' is? I could, at this point, append 'and how is it worse than what Draco represents - and the fact that this change is ever more incentive to do that?', but - as you say - you (plural)'re aware of this and working towards a solution. Fingers crossed for Star Chart 3.0, and and hopefully incentives for things that aren't 'efficient assembly-line slaughter'. ----- 22 minutes ago, Kinjeto said: Well if you just made the focus affinity shared like all the level affinity, This is actually how it works, as of U18.4.10 (ctrl+f, Focus changes), unless I'm misunderstanding you.. Edited March 7, 2016 by Chroia BBCode. :< Link to comment Share on other sites More sharing options...
Derpyou Posted March 7, 2016 Share Posted March 7, 2016 Thanks DE keep it up! Link to comment Share on other sites More sharing options...
-NTB-Cris0407 Posted March 7, 2016 Share Posted March 7, 2016 Yay :< Inaros still sucks :< Link to comment Share on other sites More sharing options...
BETAOPTICS Posted March 7, 2016 Share Posted March 7, 2016 Nice. Link to comment Share on other sites More sharing options...
Space_object Posted March 7, 2016 Share Posted March 7, 2016 You'd think that the initial issues with syndicates were a learning experience. But what do you know - now we have a grind system that repeats them in even more fabulous fashion... Link to comment Share on other sites More sharing options...
Lycaris Posted March 7, 2016 Share Posted March 7, 2016 (edited) No fix for operator's face changing after the first transmission as per : Edited March 7, 2016 by Lycaris Link to comment Share on other sites More sharing options...
MisterBgd Posted March 7, 2016 Share Posted March 7, 2016 (edited) What about the synoid simulor bug with his orbs not connecting and delay explosion ? Lets spam their twitter or something so they can see it and fix it alrdy, its annoying as hell. Edited March 7, 2016 by MisterBgd Link to comment Share on other sites More sharing options...
Rebellis Posted March 7, 2016 Share Posted March 7, 2016 Quote Fixed an issue causing players to be automatically logged out during the End of Mission screen, causing them to lose their Mission’s inventory. I love you. Link to comment Share on other sites More sharing options...
freeformline Posted March 7, 2016 Share Posted March 7, 2016 44 minutes ago, DERebecca said: Enemy Spawning Adjustments (Missed 18.5 Note) Update 18.5 contained a change made to ensure that enemies will no longer spawn in areas that have been cleared, as long as the level is not on alert. This change was made to help prevent an exploit that caused enemies to rapidly spawn in the same room only to be instantly killed by stealthed players, and these enemies never scaled. This was limited mostly to Deception Missions, but was present in Sabotage, Mobile Defense or Spy Missions as well. Enemies will now spawn in areas not yet seen by players. This will allow players to clear rooms stealthily, while avoiding enemies spawning behind players and potentially ruining any stealth runs. ‘Alerted’ enemies will spawn nearby and out of sight, but can also spawn in rooms already seen by players All of my thanks for this! I've been hoping for this change since I started this game! Link to comment Share on other sites More sharing options...
-NTB-Cris0407 Posted March 7, 2016 Share Posted March 7, 2016 (edited) Someone can explain me what is RANGE on Sandstorm doing? 21.75M on mine build but IT IS NOT Oh now i see range cannot affect but in Skills in arsenal it is. Edited March 7, 2016 by Cris0407 Link to comment Share on other sites More sharing options...
Solairris Posted March 7, 2016 Share Posted March 7, 2016 Thanks, everyone, keep up the hotfixin'. While you're at it, take a look at the Sniper Rifle Rework U18 Megathread, there's 9 pages of "You're Doing It Wrong" and "Ya Done Goofed" responses, because, well, ya done goofed, DE. Link to comment Share on other sites More sharing options...
CDelacroix Posted March 7, 2016 Share Posted March 7, 2016 38 minutes ago, DERebecca said: At a conversational level, the perspective of a few of us is that the over-rewarding nodes like Draco do seem to have become even more of an 'obvious choice' in a couple of ways, but endless massacre of non-scaling enemies did pose a problem in principle. We are working toward the vast issue of equalizing rewards. Thank you, Rebecca. Please equalize up rather than down, though. Focus farming in general has only become slightly bearable with 18.5, and I'd hate to see it take steps backwards again. Link to comment Share on other sites More sharing options...
Kinjeto Posted March 7, 2016 Share Posted March 7, 2016 (edited) 49 minutes ago, Chroia said: Thank you for addressing this, even/particularly at a conversational level. I'd like to address a few points in your reply: 'Endless' spawning - Correct me if I'm mistaken, but that was - and is - working as intended, or respawns would have been capped or disabled, at least now; if not ages ago. While I appreciate not having enemies spawn behind my back anymore, how is this better than just playing an Exterminate? (Assuming you don't get a null-spawn for minutes at a time.) 'Massacre' - The issue is power disparity between players and enemies. This has nothing to do with stealth sprees (beyond the mandated-but-not-automatic (for anyone not using one specific mod on one specific weapon type) OHKO to keep it going), and is far from being news. 'Non-scaling' - Again, correct me if I'm mistaken, but this is working as intended. Enemies scale in endless missions, and not particularly in 'normal' missions. All this being the case, could you clarify or elaborate on what the 'problem in principle' is? I could, at this point, append 'and how is it worse than what Draco represents - and the fact that this change is ever more incentive to do that?', but - as you say - you (plural)'re aware of this and working towards a solution. Fingers crossed for Star Chart 3.0, and and hopefully incentives for things that aren't 'efficient assembly-line slaughter'. ----- This is actually how it works, as of U18.4.10 (ctrl+f, Focus changes), unless I'm misunderstanding you.. Focus can now be earned through radial and shared Affinity gains rather than just personal kill Affinity Gains. -- Why the need for a fancy system? Why not just share the affinity and or make it so that the Convergence bonus is seen by everyone who has a lens on? More importantly AFFINITY as a legacy system, why hasn't this been addressed or looked into, since post Viver Gate. That's what was learnt as a community. That Affinity distribution seems generally to be [an] problem. If the game is going to rely on Affinity system for other systems like Syndicates and now the Focus System, why hasn't this been addressed. I could say 2 years ago? Edited March 8, 2016 by Kinjeto Link to comment Share on other sites More sharing options...
-NTB-Cris0407 Posted March 7, 2016 Share Posted March 7, 2016 How about Sandstorm range on Inaros guys? Link to comment Share on other sites More sharing options...
Zahnny Posted March 7, 2016 Share Posted March 7, 2016 Calling it now, background skybox appearing in foreground and obscuring all view won't be fixed in hotfix .5 #LowSpecProblems Link to comment Share on other sites More sharing options...
Anubias Posted March 7, 2016 Share Posted March 7, 2016 (edited) And yet shock eximus still deals magnetic dmg no way to prevent/see/counter it yup its fun... .I like challenge but this is just frustrating with mechanics like this... edit: But all things considered the amount of hotfixes since U18.5... i dunno if thats a good or bad thing hope it will be good... Edited March 7, 2016 by Anubias Link to comment Share on other sites More sharing options...
Benjaminsandro Posted March 7, 2016 Share Posted March 7, 2016 Simulor still not fixed ? Or it's just nerfed ? Link to comment Share on other sites More sharing options...
blasron Posted March 7, 2016 Share Posted March 7, 2016 9 minutes ago, Kinjeto said: Focus can now be earned through radial and shared Affinity gains rather than just personal kill Affinity Gains. -- Why the need for a fancy system? Why not just share the affinity and or make it so that the Convergence bonus is seen by everyone who has a lens on? Well the ''Focus booster'' only appear nce in a while and is not share at all in many instance. The only place that is small enought to actually gain from such desing are the interception mission Link to comment Share on other sites More sharing options...
Chroia Posted March 7, 2016 Share Posted March 7, 2016 (edited) 15 minutes ago, Kinjeto said: Focus can now be earned through radial and shared Affinity gains rather than just personal kill Affinity Gains. -- 1) Why the need for a fancy system? 2) Why not just share the affinity and or 3) make it so that the Convergence bonus is seen by everyone who has a lens on? Yup, that's the line. 1) Not sure what, exactly, you're referring to when you say 'fancy system' - Gains, Convergence or Lenses. Focus Exp is gained the same as 'normal' Affinity Exp now, and Lenses are - I think - a more or less reasonable concept (though I dislike the current implementation). So I'm going to assume you're referring to the Convergence. Yes, they could just have left the Focus gains as they were before and not implemented the booster pickup. The idea is to reward 'active' play, as opposed to 'sit on a crate and spam #'. Good in theory, but the implementation still needs work. 2) If you mean the Focus exp, it's shared like 'normal' exp. If you mean 'sum up what everyone gets and give everyone that much'... idk. I assume it's either A) considered too rewarding, or B) rewards people who aren't contributing. 3) That's how it works. Edited March 7, 2016 by Chroia Premature Posting. It happens to everyone, right? ... Right? >_>' Link to comment Share on other sites More sharing options...
Klgede Posted March 7, 2016 Share Posted March 7, 2016 now syndicate weapon wont explode while in blade storm, is it just me? Link to comment Share on other sites More sharing options...
Sanremyrvl Posted March 7, 2016 Share Posted March 7, 2016 Thanks to fix the Maroo relay chat \o/ very much Link to comment Share on other sites More sharing options...
X-Ling-Rodrigo92X Posted March 7, 2016 Share Posted March 7, 2016 Thank DE for draco lift solution hope the other lifts are normal * - * Link to comment Share on other sites More sharing options...
IfritKajiTora Posted March 7, 2016 Share Posted March 7, 2016 It would be cool if you could fix mod HEALTH CONVERSION Link to comment Share on other sites More sharing options...
Mcjaco Posted March 7, 2016 Share Posted March 7, 2016 (edited) aswell doesnt fixed... that happend when host is leaving squad after mission... the rest team need to w8 about 2-5mins Edited March 7, 2016 by Mcjaco Link to comment Share on other sites More sharing options...
-JT-_-R3W1ND Posted March 7, 2016 Share Posted March 7, 2016 40 minutes ago, DERebecca said: At a conversational level, the perspective of a few of us is that the over-rewarding nodes like Draco do seem to have become even more of an 'obvious choice' in a couple of ways, but endless massacre of non-scaling enemies did pose a problem in principle. We are working toward the vast issue of equalizing rewards. Can you spell a problem you solve? "Player need to restart mission to have solo expirience"? There is no "exploit". There was a parity with Draco. "Players need to useless run if they wanna do soloing"? Really, i am not a cheater. I am kill every single mob i should to get my focus, why do you hate me? Draco Focus farm is stupid. LVLing is fun, but not MR30 frame just killing everything. Also, can we atleast get rid of Convergence now? There is no fun and even no sense now. Link to comment Share on other sites More sharing options...
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