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Zahnny

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Everything posted by Zahnny

  1. I liked when DE went through the phase of making Prime Weapons behave different to their original, or have a new addition rather than just being purely stat based. Though...given the existance of Incarnons that's also a downside if it adds an Alt Fire mode.
  2. Out of curiosity, would I get in trouble if every batch, I asked for a Ika Musume themed skin for Yareli hoping an artist will see it? If that's allowed I might start doing that.
  3. It's another source of Platinum for me to do Daily if I feel like it. Veiled Rivens and Anasa's sell for a decent penny, more so in bulk. And anything that nets me a Resource Booster I'm thankful for, since I refuse to crack Relics without one for the double Void Trace gain.
  4. Sorry I was making the point that with that sort of rhetoric. We should ignore the problem with CC nullification because "Why CC if you can just kill them?" which isn't very productive. Reason I was mentioning you should still do it in low level missions is because that's where you'll find low level players, and I like to prioritise supporting newer players than those who sit shoulder to shoulder with me at the top.
  5. Originally I thought it was cool to make Iron Skin display as Overguard, but now that we have Warframes that can apply Overguard to other frames, I feel like it might have been a mistake now. I haven't personally tested or etc, but I feel like Iron Skin and Overguard both being classified as Overguard might cause problems. Though I can't say I'm against making Iron Skin invulnerable to Nullifiers though. Always wished that Nullifier bubbles would do a "slow burn" effect on your abilities rather than just an instant dispel. e.g. Iron Skin, Warding Halo or similar would quickly lose health at a rapid pace, duration abilities would also lose duration at a rapid pace instead of instantly. It wouldn't fix Limbo, but at least he'd still have some effectiveness in Corpus/Corrupted missions
  6. I can relate to this with Xaku. Get a perfect cast of Grasp of Lohk with temporary strength buffs, then I forget about maintaining their Vast Untime and before I realise it, Grasp of Lohk is on low duration or expires. Also fun fact: Casting Speed works well on Xaku, the faster casting speed of Vast Untime means less duration is lost every time you refresh Vast Untime.
  7. Entire missions where I never once saw Dante give himself Overguard which is surprising.
  8. I can't stop thinking of different forms of energy regen in Warframe now. Feel like I could make a full "Nations of the World" Animaniac's parody just listing every form of energy generation method in Warframe.
  9. I imagine that would still somehow end up being less reliable than the other hundred methods of energy generation. Not to defend it, but I imagine people would rather use more reliable methods of energy regeneration, such as Mods, Arcanes, Shards, Pizzas, Auras, Grimoires, Operators... Come to think of it, even if we applied it to Dante, he also has an exalted book to grant him energy too. Or he could even run Exalted and Grimoire and gain tons of energy that way. I could see it as being a problem if you used Rage on every Warframe with a Dante specter but at that point I feel like most players would just use the Energy pizzas anyway.
  10. This isn't to shame anyone, but I've encountered several missions where a Dante just straight up never applies Overguard to his team. With the recent changes to make "Rage" based mods apply to Overguard I feel like there's not much purpose not to give it to your Allies at any given chance if they currently lack them. Even if it's an extremely low level mission like the recent Gift of the Lotus missions, shouldn't you at least give them a single tap of Light Verse just to negate knockdown for example?
  11. You'll have to ask the original artist. To my knowledge, all the Diva stuff has been made by one individual.
  12. Apparently Mag's passive has been broken for months, maybe years and hasn't been fixed.
  13. When I say this I don't mean something huge like "Give X the same armor strip as Y" but something smaller, like a Quality of Life tweak or etc. For example, with the Inaros rework, Inaros now uses the same Armor icon for Scarab Shell that Wukong uses for Defy. Smaller changes that for one reason or another, may have been added to a newer frame, but an older frame, or a frame in general that could benefit from it lacks. I'm not a big fan of Saryn but I played her a few times thanks to Duviri, and found out that her Infection shows up on the map by turning the Red enemy icons Green to show they are effected. Obviously this won't be gameplay changing, but I'd like if this sort of thing was added to Banshee for her Sonar. I mean, Sonar is often used as a sort of vision by submarines and even certain animals. So I don't think it'd be too strange for Banshee to see the locations of all enemies she has tagged with Sonar. Though...I don't think Green would be a good appearance for them on the map.
  14. This isn't what you're asking for, but it might be worth considering. Amalgam Ripkas True Steel mod for...well the Ripkas, it causes 100% Gore chance. What this actually means is enemies that are capable of dismemberment or other more violent deaths will always suffer a more grotesque ending. This doesn't just apply to the Ripkas themselves either, but rather to all enemy deaths your loadout causes. I found this out with a Nuke frame like Volt, so long as your Rhino Charge is killing enemies, you might be getting something similar to what you wanted.
  15. I'm still waiting for Pluto to be changed to reflect the New Horizons findings
  16. I had a friend send me an image of themselves finding one during the day. So while I can't confirm it personally, I am aware of it.
  17. I want to report this as a bug but it might just be me having bad luck. Every time I've tried to do a Public Sortie on the Plains of Eidolon, I never seem to match up with a squad, so I play it as a Host and nobody joins. I'm suspecting that the Matchmaking for Plains of Eidolon Sorties might be broken but I'd rather ask if others have been experiencing this too, or if others have been able to find Squads for this.
  18. Even with Mind Sprint fully upgraded and waybounded, it still feels awful. I get you're supposed to charge it, but it's faster to just spam shorter slings. Also, the name is literally SLING yet when I transfer to my Warframe I lose all momentum? Void Sling could be useful if you were able to use it to throw yourself with your Warframe but with the interia dampener on transference it makes void sling feel worse.
  19. Huh, I never really thought of it. But yeah TF2 has the option for weapons to fire for as long as you hold the trigger. In most instances it's disadvantageous but yeah, you can hold down LMB and continue to fire your shotgun at the expected intervals. I'm getting off-topic, but the reason I say it's disadvantageous is because Hitscan weapons in tf2 have this funny quirk where after not firing for a set amount of time, the next shot will have 100% accuracy. Due to damage falloff this isn't massively gameplay changing, but you can use this to "snipe" across the entire map with a Minigun if you tap your shots. And I feel the downsides are most obvious with Spy, since with Gunspy there's a lot more noticable recoil between shots if you don't pace them by a second or so. Allowing you to constantly use that perfect shot effect.
  20. My only wish would be to make Tennokai an innate part of Melee weapons then just have mods that give it additional effects. I'm not a huge lover of Melee weapons in Warframe, but Tennokai finally made Melee satisfying to use.
  21. So, I'm going to give context so you understand my thought process behind this. I was in the Sortie Defense mission, I was a Caliban, and my squad was a Nova, Banshee and Octavia. Someone in my Squad deployed a Dante specter and I thought it was cool that another player had found out about them too, so I deployed my own Dante specters because "why not? double Dante power." Mission went normally, but I noticed an oddity. Dante Specters Overguard caps out at 15k. But I noticed in this mission that the Overguard was instead capping at 19.5k. It confused and interested me that I assumed either it must be some feature DE added for when multiple Dantes are present in a squad, or it was some weird Scaling quirk. Finished the mission and mentioned it in my Clan chat. Since I hadn't started a new mission I could see the Mission results and was able to verify to my other clan members that there wasn't any other frame in our Squad that could generate Overguard. Until someone mentioned "Was anyone running Power Donation" and after a quick check, I saw that the Nova had in fact been using Power Donation. So, Specters can benefit from Power Donation, huh? That's neat. But I began thinking of "How can I use that?" Well, Nidus Specters apply Parasitic Link to their summoner as frequently as possible, providing a 28% Power Strength Buff, and unlike other methods. This is Multiplicative, rather than Additive. You might be starting to understand why this is notable. In theory, assuming Power Donation works in Solo play, you might be able to negate the negative effects of Power Donation on yourself, and gain equal, or even higher Power Strength through using a Nidus Specter. If Coaction Drift also works, this would further amplify that power. Of course, this requires you to have a high amount of Power Strength to really benefit from, but I'm curious if with enough Power Strength, you could overcome the Power Strength gained from running Growing Power + with Coaction Drift. Since Tenno Specters take 8 hours to craft I can't test this instantly, but I thought it could be an interesting idea to test out and see how it plays in-game.
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