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Hotfix 18.5.6


DE_Adam
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10 minutes ago, Rydian said:

Just a note, I started putting the more recent bugs at the top of each section here, for things like Sweeper modding being messed up and AMD's strange multiplier that have cropped up recently.

plz
The automatic formatting on the forums is horrible.

Progress-Stopping Bugs
Key-based defense missions have serious logic errors with leaving. [Report 2] [Report 3]
Old anti-leech systems that deny mission rewards are still triggering. [Report 2]
New anti-leech systems can be worked around by AFKers but hurt normal users who died.
Sabotage missions can be rendered uncompletable by AoEs (like syndicate procs). [Report 2] [Report 3] [Report 4] [Report 5]
Entities without a proper respawn point respawn in the start tile of the map, breaks void sabotage. [Report 2]

Other Bugs
Antimatter Drop has inconsistent tooltips and strange damage calculations.
Sentinel weapon modding is inconsistent and drops stats. [Report 2]
Damaged enemies psychically know the player's location.
Artemis Bow instantly reloads your primary weapon.
Damage-over-time status effects cause damage infinitely while paused.
Random colors only choose from one palette.
Hushed Invisibility doesn't work for some weapons.
The Phased Asa Syandana is misplaced on Ivara.
Despair holsters stick out of the frame model.
Kubrows phase through the floor while attempting to open some lockers.
Weapons can stop working under specific situations [Report 2]
Radiation damage causes the mobile defense objective to become hostile.
Bullet Attractor doesn't pull in thrown weapons.
Prompt-based finisher attacks hit shields first.
Enemy charge/combo damage values are backwards.
A Remote Observer timing out during the hacking minigame changes the camera style.
Missions can accidentally be force-accepted, the system will think everybody voted yes when they didn't.
Mutalist Moas retain the Equinox Maim visual effect from the cabinet attached.
Being revived (or exiting sharkwing) changes to your primary weapon regardless of what was selected before.
Infested ignore Decoy in multiple situations.
The UI does not scale properly for resolutions with an x component less than 1280.
Vignette effect too strong when HDR and adaptive exposure are on in outside tiles.
Loki's Switch Teleport often doesn't move the target.
Extractors are gathering unlisted materials.
Basic Gene Masking Kit in the market lies about how many unique colors you get.
Void Mobile Defense terminals have incorrect activation text (using the lockdown string).

Feedback / Changes
Gear slots should be visibly numbered.
Maroo's Bazaar needs to be a lot clearer in function.
Sortie reward changes cause more problems than they solve.
High Dynamic Range & Adaptive Exposure Cause Inconsistencies
Learning Weapon Stances (Details & Example Images)
Weapon restrictions should automatically disable other weapons.

you forgot techs and fusion moas spawn hostile units when mind controlled, for one. 

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1 hour ago, DE_Adam said:
  • Fixed the Shadow Stalkers blueprint drop rate not having been properly increased to match the normal Stalker’s drop rate increase - this was indeed an oversight.

  •  

HAHAHAH, it took you like.... 13 weeks?!
Also do not post in this text format please, it is not amusing
NMVT5ZZ.png
Seriously.
I am sorry DE, I can't be hyped about the last couple of patches. MOAR conclave fixes, less game breakers and balancing issues. I get it that many players do Conclave, but not all of them.

PS: I want to thank to [De]Selina, for the recent help with the steam issue. I was able to understand what is the problem, we resolved the issue, and other players I know will be able to do it with relative ease. Thank you.

Edited by phoenix1992
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1 hour ago, DE_Adam said:
  • Changed Shock Eximus auras to proc with Electric Damage instead of Magnetic. Now all 4 raw elements are represented in Eximus Units

So...this is what was completely draining my energy randomly in that corpus hijack mission. We nearly lost that mission because of this bug. I was playing EV Trinity too. I couldn't do anything because as soon as I would get everyone some energy, all our energy would then be drained and I'd be running around frantically trying to find some energy orbs just so I could do my job. Thank you for fixing this! That bastard had the potential to be the most OP enemy in the game, and there are a few... *cough* Juggernaut *cough*.

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Quote

Fixed the Shadow Stalkers blueprint drop rate not having been properly increased to match the normal Stalker’s drop rate increase - this was indeed an oversight.

About time, what a joke of an apparent buff

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15 minutes ago, rechot said:

please fix synoid simular in solo it works fine but in public matches the balls dont form the vortex properly please look into this

yep.. still borked, they'll fix it at some point, unless it's a secret  nerf...shhhhh... <_<

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