(PSN)Akuma_Asura_ Posted April 23, 2016 Share Posted April 23, 2016 (edited) Mods that are exilus; http://warframe.wikia.com/wiki/Category:Exilus_Mods lol did you really think I'd do all that work Akuma: Rapid resilience natural talent provoked undying will Equilibrium JFresh215: health conversion energy conversion keep the list going ! I'll add them in Edited April 23, 2016 by (PS4)Akuma_Asura_ Link to comment Share on other sites More sharing options...
(PSN)jFresh215 Posted April 23, 2016 Share Posted April 23, 2016 I think the new simarus mods should have been exilus mods. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted April 23, 2016 Author Share Posted April 23, 2016 2 minutes ago, (PS4)jFresh215 said: I think the new simarus mods should have been exilus mods. Same && I honestly would use rapid resilience if it was a exilus Link to comment Share on other sites More sharing options...
(PSN)jFresh215 Posted April 23, 2016 Share Posted April 23, 2016 Just now, (PS4)Akuma_Asura_ said: Same && I honestly would use rapid resilience if it was a exilus I think many others would too. Especially in those awful radiation sorties. Link to comment Share on other sites More sharing options...
Insizer Posted April 23, 2016 Share Posted April 23, 2016 1 minute ago, (PS4)Akuma_Asura_ said: Same && I honestly would use rapid resilience if it was a exilus Its a whole lot better than you'd think. Hell, it is a god send for Mesa and great for anytime you expect to be dealt a whole lot of procs. Link to comment Share on other sites More sharing options...
(PSN)Akuma_Asura_ Posted April 23, 2016 Author Share Posted April 23, 2016 4 minutes ago, Insizer said: Its a whole lot better than you'd think. Hell, it is a god send for Mesa and great for anytime you expect to be dealt a whole lot of procs. I'll run some test thanks for the hint Link to comment Share on other sites More sharing options...
Dabus87 Posted April 23, 2016 Share Posted April 23, 2016 Please make augment mods exlius. Link to comment Share on other sites More sharing options...
MokutoBunshi Posted April 23, 2016 Share Posted April 23, 2016 To make this simple please add the mods that already ARE exilus on another list shown above...I dont remember which are and aren't off top my head. ]\'[ Link to comment Share on other sites More sharing options...
Stratego89 Posted April 23, 2016 Share Posted April 23, 2016 15 minutes ago, (PS4)jFresh215 said: I think the new simarus mods should have been exilus mods. This. Also natural talent. Yes I know it directly affects the output of abilities- but so do some of the newer Exilus mods. They clearly changed their mind on that so natural talent should be made one. I'm in the camp that says augments should NOT be exilus mods. Also as much as I'd like an augment mod slot, I'm still against it being added. Link to comment Share on other sites More sharing options...
Insizer Posted April 23, 2016 Share Posted April 23, 2016 6 minutes ago, (PS4)Akuma_Asura_ said: I'll run some test thanks for the hint The first time I used it on Mesa, I asked myself, why have I not been using this before? Same goes for the Power Drift mod. At max rank it gives you 115% strength, which gives Shatter Shield 92% resistance. Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted April 23, 2016 Share Posted April 23, 2016 The elemental frames the have the augs for "Give teammates 100% (status effect) for 40secs" should be Exulis mods. I would use them then if they were. Link to comment Share on other sites More sharing options...
Allenaattori Posted April 23, 2016 Share Posted April 23, 2016 If Natural Talent would be an exilus mod I would use it on all frames Link to comment Share on other sites More sharing options...
LordOfScrugging Posted April 23, 2016 Share Posted April 23, 2016 13 minutes ago, CookingFood said: If Natural Talent would be an exilus mod I would use it on all frames Not all frames need natural talent though, only some that have long winded animations. Link to comment Share on other sites More sharing options...
taiiat Posted April 24, 2016 Share Posted April 24, 2016 Rapid Resilience and maybe Undying Will could be reasonable ideas, but the rest are unnecessary across the board increases. Players have to give up something to use those because their effect is quite useful. Link to comment Share on other sites More sharing options...
Satinpuppies Posted April 24, 2016 Share Posted April 24, 2016 All of these would be fine Link to comment Share on other sites More sharing options...
MadHatHacker Posted April 24, 2016 Share Posted April 24, 2016 Any QoL mod that doesnt cause a green or red number in the stats page when equipped should be an Exilus mod. Link to comment Share on other sites More sharing options...
LordOfScrugging Posted April 24, 2016 Share Posted April 24, 2016 3 minutes ago, MadHatHacker said: Any QoL mod that doesnt cause a green or red number in the stats page when equipped should be an Exilus mod. we have exilus mods that do affect stats however. Link to comment Share on other sites More sharing options...
MadHatHacker Posted April 24, 2016 Share Posted April 24, 2016 20 minutes ago, LordOfScrugging said: we have exilus mods that do affect stats however. That's contraposition, neither here nor there. That said, I think it just goes to show how arbitrary the logic behind the Exilus designation truly is. Link to comment Share on other sites More sharing options...
Radjehuty Posted April 24, 2016 Share Posted April 24, 2016 If we are to assume that Exilus mods are for altering some mechanic of the warframe somehow, I think your list is pretty complete. But like MadHatHacker stated, there's plenty of examples that show that Exilus mods are pretty arbitrary in purpose. Link to comment Share on other sites More sharing options...
ShortCat Posted April 24, 2016 Share Posted April 24, 2016 7 hours ago, MadHatHacker said: That's contraposition, neither here nor there. That said, I think it just goes to show how arbitrary the logic behind the Exilus designation truly is. This, there is no reasoning behind Exilus mods, some are tagged as such even if they are clearly power up mods (like Power Drift), other mods, which are clearly Utility or QoL are not. However I would say Health/Energy Conversion are certainly not Exilus mods. Link to comment Share on other sites More sharing options...
(XBOX)PompousNinja156 Posted April 24, 2016 Share Posted April 24, 2016 There's the one mod that give Auto-Parry, but is not an exilus mod. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted April 24, 2016 Share Posted April 24, 2016 I'd say alimental resistance mods like Diamond Skin and Flame repellent should be Exilus mods, but they could also use a buff, since they hardly do anything. and why not give us mods with physical resistance? those would be more worthwhile. I can see one that reduces Slash proc duration going a very long way when using a squishier frame against the Grineer. Link to comment Share on other sites More sharing options...
Xgomme Posted April 24, 2016 Share Posted April 24, 2016 (edited) Augment mods, elemental resistance mods and so many more. I'm thinking that we almost need more exilus slots (Or the operator could wear some mods too, and arcanes to free our poor cosmetics) Edited April 24, 2016 by Xgomme Link to comment Share on other sites More sharing options...
HellDevil Posted April 25, 2016 Share Posted April 25, 2016 I want vigor as a auxis. Link to comment Share on other sites More sharing options...
HellDevil Posted April 25, 2016 Share Posted April 25, 2016 I mean the nightmare mod that increases health and shield. Link to comment Share on other sites More sharing options...
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