Sunfaiz Posted May 17, 2016 Share Posted May 17, 2016 For those that don't Know/Remember ● Ember - Energy Regeneration and damage dealt are increased when Ember suffers a Fire Proc. I don't Know who thought this was a good Idea but I'm guessing it was the same guy that thought up frost's Passive. I've played warframe for a while now and alot of that time has been in Ember/Prime. So much so That i know what i'm talking about. Ember is a Squishy frame, She isn't chroma of valkyr that getting hit would be shrugged off. She can't have a passive that allows her to get hurt. DE I implore you to get her another passive, she by no means OP and could use something that fits her theme and be useful. My suggestion: After Using an Ability she gains 5%-7% energy efficiency for the next ability. Effect last 5-6 secs. This would not stay the way energy conversion does with WoF and would ware off after those 5 secs. The timer is there so that she doesn't permanently get a boost in efficiency after using one ability .This helps her as a fire spreader. You don't have to main or hell even play ember to know she has energy problems. Even if you don't like my suggestion PLEASE GIVE HER SOMETHING ELSE Link to comment Share on other sites More sharing options...
Arcira Posted May 17, 2016 Share Posted May 17, 2016 (edited) Ember absorb the heat around her and convert it into increased power strength and efficiency. +1% for each heatsource in a 20m radius (burning enemy, hazards burning ground) +5% while inside the Flame blast ring(outside +1%) Edited May 17, 2016 by Arcira Link to comment Share on other sites More sharing options...
SquidTheSid Posted May 17, 2016 Share Posted May 17, 2016 Honestly, you just need to flip the condition around (whenever Ember deals a Fire proc to an enemy) and the passive is no longer completely useless. Link to comment Share on other sites More sharing options...
AM-Bunny Posted May 17, 2016 Share Posted May 17, 2016 Just now, SquidTheSid said: Honestly, you just need to flip the condition around (whenever Ember deals a Fire proc to an enemy) and the passive is no longer completely useless. No, then it's completely ridiculous instead. She recovers energy every time she uses a power? Yeah right. Anyway, Scott said this in response to accusations that the passives are wildly out of scale with each other: Link to comment Share on other sites More sharing options...
SquidTheSid Posted May 17, 2016 Share Posted May 17, 2016 Just now, AM-Bunny said: No, then it's completely ridiculous instead. She recovers energy every time she uses a power? Yeah right. Anyway, Scott said this in response to accusations that the passives are wildly out of scale with each other: Final values can be tweaked so it's not horribly imbalanced, but given how we have 4 energy/s with Zenurik, I don't think a small energy regen effect (like 1/2 energy per second for 8 seconds or so) on inflicting a fire proc would break Ember. Link to comment Share on other sites More sharing options...
AM-Bunny Posted May 17, 2016 Share Posted May 17, 2016 Just now, SquidTheSid said: Final values can be tweaked so it's not horribly imbalanced, but given how we have 4 energy/s with Zenurik, I don't think a small energy regen effect (like 1/2 energy per second for 8 seconds or so) on inflicting a fire proc would break Ember. I wouldn't advise using Energy Overflow as a reference point for balance. Link to comment Share on other sites More sharing options...
SquidTheSid Posted May 17, 2016 Share Posted May 17, 2016 Well yes, but the point is, a small amount of energy regen on casting an ability (perhaps it won't stack as a point of balance) and a small increase to damage of abilities would not completely break the balance of Ember. Link to comment Share on other sites More sharing options...
taiiat Posted May 17, 2016 Share Posted May 17, 2016 1 hour ago, Arcira said: Ember absorb the heat around her and convert it into increased power strength and efficiency. +1% for each heatsource in a 20m radius (burning enemy, hazards burning ground) +5% while inside the Flame blast ring(outside +1%) SHIP IT. WTB gimme. genius. that's enough adjectives for now. Link to comment Share on other sites More sharing options...
Djego27 Posted May 17, 2016 Share Posted May 17, 2016 Just give Ember 10% of the fire dot damage around her to weapon fire damage. This would help new players a lot, while changing nothing for older players with specific weapon builds(because the fire dot will be A fairly weak with status weapons or B lethal anyway with crit based one hit weapons). Link to comment Share on other sites More sharing options...
Roboplus Posted May 17, 2016 Share Posted May 17, 2016 1 hour ago, AM-Bunny said: Anyway, Scott said this in response to accusations that the passives are wildly out of scale with each other: If DE had a track record of doing that properly it wouldn't be an issue. But more often than not they release something and leave it for a year or two. Link to comment Share on other sites More sharing options...
ReshyShira Posted May 17, 2016 Share Posted May 17, 2016 Could give her fire resistance, since that's one of the most common elemental attacks. Maybe ignite enemies that stand close to her or hit her? Like a built-in retribution? Link to comment Share on other sites More sharing options...
FalconStarblaze Posted May 18, 2016 Share Posted May 18, 2016 What if her fire procs (abilities and weapons) lasted forever? Anyone she procs fire status on just stands there panicking until they die. It's just crowd control, which is evidently a playstyle DE wants to be valid for Ember. I don't think it would be too powerful, but it would certainly be useful. Just that passive and World on Fire would just reduce the number of enemies shooting at you. You still take full damage, just from less sources. I don't think the answer is damage output; How many frames can output end-game damage and don't need weapons? I think a passive like having her fire procs refresh every second would be simple, but useful in all situations without leaving much room for people to call it over-powered. Maaaybe if you just ran around the room proccing until every mob was panicking, but that wouldn't be very practical in endless missions. Really, it's more like Ember's version of Equinox's Peaceful Provocation augment, without needing to charge up. If nothing else, it would be rewarding to see a room full of party people with their hands in the air, screaming for Ember's hot, hot style. I'd take that over the present proposed passive, personally. Link to comment Share on other sites More sharing options...
R34LM Posted May 18, 2016 Share Posted May 18, 2016 (edited) As it stands, you'd be stupid to even allow yourself to be fire proc'd to set off that passive. That either means you are walking into fire pits, or going into high damage cat lady streams or napalm spreads. It's a passive that will receive no use because players are smart enough to not to be hit on a good day. Edited May 18, 2016 by R34LM Link to comment Share on other sites More sharing options...
--Q--Poeps Posted May 30, 2016 Share Posted May 30, 2016 (edited) Also long as there is no way of constantly applying a fire proc to oneself, this passive will almost never be in use. I hope there will soon be a way of doing that otherwise I don't understand why even putting effort into developing a passives which is so hard to trigger that 99% of all players won't use it. Edited May 30, 2016 by Poeps Link to comment Share on other sites More sharing options...
HAYABU5A Posted May 30, 2016 Share Posted May 30, 2016 All fire procs inflicted by Ember are upgraded to napalm procs burn all the things On 5/18/2016 at 4:41 AM, Arcira said: Ember absorb the heat around her and convert it into increased power strength and efficiency. +1% for each heatsource in a 20m radius (burning enemy, hazards burning ground) +5% while inside the Flame blast ring(outside +1%) but seriously this is pretty great, subtle effect but its there with synergy and theme Link to comment Share on other sites More sharing options...
onieyez Posted May 31, 2016 Share Posted May 31, 2016 the energy regen is kinda useless since we don't regen energy when WOF is on Link to comment Share on other sites More sharing options...
TwonkeyKong Posted May 31, 2016 Share Posted May 31, 2016 (edited) I wrote an indeph review/ rework idea thing you might want to take a look at, Since Ember is my favourite frame I had too ;D and at the end of the day I just want her to have a worthwhile passive, and even if mine isnt THE solution, it might inspire some people for own ideas etc. Edited May 31, 2016 by ChubbysCurryMcToastKing Link to comment Share on other sites More sharing options...
MasterControl Posted May 31, 2016 Share Posted May 31, 2016 I liked the old idea of "Make overheat a passive." The idea being, the more powers you cast, the more Ember heats up. Not casting would cause her to begin to cool down. This would give her some light (40-50%) damage resist, reminiscent of the old Overheat without being able to make it insane with mods. Link to comment Share on other sites More sharing options...
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