(PSN)Tiburon Posted July 7, 2016 Share Posted July 7, 2016 (edited) Ok so I see there are a thread or two about this, but I wanted to reissue this request. I just came back to Warframe after at least a good year or more. Previously I played religiously amassing just about every Warframe there was. Needless to say... holy fiddle sticks has this game changed! Much to my dismay however is the wall running (and flip) that had existed previously is no longer. What the heck happened? Who the hell thought a bunny jump was better?!?! Seriously though, I dunno why such a small thing tweaked me but it did. Game feels less flowing and parkour-ish, the wall bunny hop is just awful, like seriously awful. Even after playing for a few hours on the new version I can't stand it, I miss being able to slide down a wall and shoot enemies, or run around a bend and think...holy S#&$ that was awesome. Now it feels like some sorta cheap replacement... New UI is ok, seems a lot larger and more intrusive. I liked the previously minimalistic UI - it felt more like me being the Tenno and less i'm Robert Downy Jr. playing Iron Man. I also really miss the level up sound, was way cooler. Now it sounds like I tripped an alarm or something, I realize most of this stuff is minor little things. But honestly, i'd be willing to bet a lot of the little things that got people hooked are why they got hooked in the first place...remove those and enter Game01 land. Go-go generic game. Kudos on the content (amount), impressive! Edited July 7, 2016 by (PS4)Tiburon Link to comment Share on other sites More sharing options...
clemza Posted July 7, 2016 Share Posted July 7, 2016 (edited) forward = bunny jump run forward = wallrun DE please :3 Edited July 7, 2016 by clemza Link to comment Share on other sites More sharing options...
AXCrusnik Posted July 7, 2016 Share Posted July 7, 2016 (edited) Agreed as well... Also would like bullet jump removed so height is a bit more meaningful again.. but generally parkour doesn't feel nearly as fun as it did with Parkour 1.0 for me. I got into this game because it had wallrunning... you could wallrun and shoot at people at the same time or wallrun and launch yourself off the wall for a melee wall attack (still possible... but it's so god damn clunky no one in their right mind uses it regularly if ever). Now parkour is disconnected. If you want to be fast and fight the only use walls have to you is to reset your bullet jump, whereas before you could chain parkour moves together while fighting. Edited July 7, 2016 by AXCrusnik Link to comment Share on other sites More sharing options...
Tsoe Posted July 7, 2016 Share Posted July 7, 2016 (edited) it should be optional.. (if you dont press run while wall running it will wall hoping) like a speed boost that stop if the surface is not good and swap back to wall hoping Edited July 7, 2016 by Tsoe Link to comment Share on other sites More sharing options...
DrProfSirCarmen Posted July 7, 2016 Share Posted July 7, 2016 (edited) You played while parkour 1.0 was still in the game and don't remember how impractical, glitchy and awkward it was to try and utilize? You sure about that? You don't remember sticking to a wall you never meant too and when you tried jumping off you had momentum wackier then a loonietoons animation? You don't remember trying to wallrun upward only to stop dead after a few seconds? Don't even get me started on coptering vs bulletjumping. Edited July 7, 2016 by SirCarmen Link to comment Share on other sites More sharing options...
Magnulast Posted July 7, 2016 Share Posted July 7, 2016 (edited) I disagree, the change from a magnetic wallrun and to a wall hop was needed. The previous one lacked height and control making it useless. You can say as much as you like to say that we need to bring it back, but I could careless, the previous wall-running was too "locked in". I never used a lame wallrun because itself was clunky. And shooting while wallrunning is a joke. It was bugged, and very lackluster for most of the game's tileset layout. Edited July 7, 2016 by Magnulast Added more info. Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted July 7, 2016 Share Posted July 7, 2016 (edited) 32 minutes ago, clemza said: forward = bunny jump run forward = wallrun DE please :3 This^^. That way, all tenno can be happy. Besides DE, all the tile sets were made with Parkour 1.0 in mind, so in some places Parkour 2.0 either works very poorly (sometimes getting you killed or even worse, tripping an alarm in a sortie spy mission while in the vault) or it does't work at all. Bonus Reason: Spoiler Some of us want to do this again. <--- especially this one! Parkour games have a come a long way sence Prince of Persia, but true wall run melee atacks never get old. Edited July 7, 2016 by AlphaPHENIX Link to comment Share on other sites More sharing options...
AutoPhox Posted July 7, 2016 Share Posted July 7, 2016 There is a middle ground here. the wall run was fun, badass, and in some spots practical. Honestly, if its more than two hops, or if im going vertical,its difficult to steer. I still feel like a floppy fish and cant hit a landing when im wall hopping. That, and it basically turns every tileset into a flat plane with how easy it is to traverse. There has to be a middle ground where hopping and running can be interchangeable and used as needed. Link to comment Share on other sites More sharing options...
SmashMeat Posted July 7, 2016 Share Posted July 7, 2016 38 minutes ago, (PS4)Tiburon said: -snip- People keep complaining about the bunny hop. Do you know why it was added? It was added because the wall running could not handle the complex terrain. It was shoddy, it's hit detection was less than decent, and it looked glitchy as hell. The bunny hop was added because when you're bunny hopping, if you encounter a small object like a pipe you're likely to hop around it. Wall running would attempt to run on said pipe. Also, you can't slide down the wall anymore but you can wall latch and bullet glide. Link to comment Share on other sites More sharing options...
--F--NerevarCM Posted July 7, 2016 Share Posted July 7, 2016 (edited) 8 minutes ago, AlphaPHENIX said: This^^. That way, all tenno can be happy. Besides DE, all the tile sets were made with Parkour 1.0 in mind. Then why Parkour 1.0 was sh*t and didn't worked in 90% of the tilesets? That thing only worked in long and perfect flat walls. What tilesets have this type of wall? Void and Grineer Galleon only? In the Grineer Galleon tileset, how many tiles have flat walls? 3? Edited July 7, 2016 by -SDM-NerevarCM Link to comment Share on other sites More sharing options...
DrProfSirCarmen Posted July 7, 2016 Share Posted July 7, 2016 (edited) 10 minutes ago, AlphaPHENIX said: This^^. That way, all tenno can be happy. Besides DE, all the tile sets were made with Parkour 1.0 in mind, so in some places Parkour 2.0 either works very poorly (sometimes getting you killed or even worse, tripping an alarm in a sortie spy mission while in the vault) or it does't work at all. Bonus Reason: Reveal hidden contents Some of us want to do this again. <--- especially this one! Parkour games have a come a long way sence Prince of Persia, but true wall run melee atacks never get old. Are you REALLY sure you actually played parkour 1.0? Are you REALLY sure you don't have rose tinted glasses considering its been gone a year and you've forgotten what it was actually like? Because it neither worked well with the older tilesets, was FAR more likely to get you killed or detected in spy vaults through the lack of control and glitchy nature of it and most certainly of all looked nothing like Prince of Persia. I'm seriously convinced you've never played parkour 1.0 if your comparing it too Prince of Persia because even the god awful DS game had more control then parkour 1.0. Edited July 7, 2016 by SirCarmen Link to comment Share on other sites More sharing options...
CrazyCatLad Posted July 7, 2016 Share Posted July 7, 2016 That is my biggest beef about Parkour 2.0 - the bunny hopping across/up the walls. Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted July 7, 2016 Share Posted July 7, 2016 1 minute ago, -SDM-NerevarCM said: Then why Parkour 1.0 was sh*t and didn't worked in 90% of the tilesets? It may have not been as refined as the Wall Hopping we have now, but that is probably because DE made it back in the begining, when they may have not had as much time and resources (dare I say also experiance, no offence), 1 minute ago, SirCarmen said: Are you REALLY sure you actually played parkour 1.0? Are you REALLY sure you don't have rose tinted glasses considering its been gone a year and you've forgotten what it was actually like? Because it neither worked well with the older tilesets, was FAR more likely to get you killed or detected in spy vaults through the lack of control and glitchy nature of it and most certainly of all looked nothing like Prince of Persia. I'm seriously convinced you've never played parkour 1.0 if your comparing it too Prince of Persia because even the god awful DS game had more control then parkour 1.0. Yes, I am 100% sure that I did play back when stamina was still a thing. Maybe not as long you have, but I did. PS: No I am not saying that I want stamina back, I miss it and it is one of the changes I eventually got used to, but I don't want it back. Link to comment Share on other sites More sharing options...
Genitive Posted July 7, 2016 Share Posted July 7, 2016 I'd rather have no parkour at all than return to 1.0. It was difficult to control and had no uses beyond very few spots. Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted July 7, 2016 Share Posted July 7, 2016 Clearly some people want it back and some don't, so why not both I ask. Link to comment Share on other sites More sharing options...
DrProfSirCarmen Posted July 7, 2016 Share Posted July 7, 2016 4 minutes ago, AlphaPHENIX said: Yes, I am 100% sure that I did play back when stamina was still a thing. Maybe not as long you have, but I did. PS: No I am not saying that I want stamina back, I miss it and it is one of the changes I eventually got used to, but I don't want it back. Oh really now? Is that why your account was created 3 days after u17 came out? Even if you have an older account that you don't use anymore or some excuse like that, parkour 1.0 was impractical, dated and poorly made in the first place; thats why they changed it. The fact you are actually vouching for stamina just proves you don't remember how limiting and contrived a system it was. Link to comment Share on other sites More sharing options...
Xardis Posted July 7, 2016 Share Posted July 7, 2016 2.0 works - 1.0 didnt. 2.0 looks awkward - 1.0 didnt. Choose one, I chose one that works. Yes, they could tweak animation to be less pronounced but then again, they had a lot of work to create it in teh first place so tweaking would still take some time. I personaly dont care about this animation. Link to comment Share on other sites More sharing options...
(PSN)RedChili69 Posted July 7, 2016 Share Posted July 7, 2016 Its much better this way, you have far more control. Link to comment Share on other sites More sharing options...
Gelkor Posted July 7, 2016 Share Posted July 7, 2016 59 minutes ago, AXCrusnik said: Agreed as well... Also would like bullet jump removed so height is a bit more meaningful again.. but generally parkour doesn't feel nearly as fun as it did with Parkour 1.0 for me. I got into this game because it had wallrunning... you could wallrun and shoot at people at the same time or wallrun and launch yourself off the wall for a melee wall attack (still possible... but it's so god damn clunky no one in their right mind uses it regularly if ever). Now parkour is disconnected. If you want to be fast and fight the only use walls have to you is to reset your bullet jump, whereas before you could chain parkour moves together while fighting. But height wasn't meaningful before, directional melee saw to that. Old Directional Melee vs Bullet Jump height. They are pretty much the same. The only difference is you aren't locked into having to use polearms. Link to comment Share on other sites More sharing options...
Gelkor Posted July 7, 2016 Share Posted July 7, 2016 12 minutes ago, SirCarmen said: Oh really now? Is that why your account was created 3 days after u17 came out? Even if you have an older account that you don't use anymore or some excuse like that, parkour 1.0 was impractical, dated and poorly made in the first place; thats why they changed it. The fact you are actually vouching for stamina just proves you don't remember how limiting and contrived a system it was. Account creation date on the forums =/= account creation date for the game. That's just the first time they ever posted on the forums, some people go years without using official game forums, especially since subreddits are a thing. Link to comment Share on other sites More sharing options...
AXCrusnik Posted July 7, 2016 Share Posted July 7, 2016 Just now, Gelkor said: But height wasn't meaningful before, directional melee saw to that. Old Directional Melee vs Bullet Jump height. They are pretty much the same. The only difference is you aren't locked into having to use polearms. There was a time when directional melee didn't exist as well. Link to comment Share on other sites More sharing options...
Gelkor Posted July 7, 2016 Share Posted July 7, 2016 Just now, AXCrusnik said: There was a time when directional melee didn't exist as well. True, but you didn't specify. Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted July 7, 2016 Share Posted July 7, 2016 (edited) 17 minutes ago, SirCarmen said: Oh really now? Is that why your account was created 3 days after u17 came out? Even if you have an older account that you don't use anymore or some excuse like that, parkour 1.0 was impractical, dated and poorly made in the first place; thats why they changed it. The fact you are actually vouching for stamina just proves you don't remember how limiting and contrived a system it was. Here is my explanation for the account. I didn't make the forums one at the same time as the game one. That is mainly because I didn't use to look at the forums of online games at all before starting to play Warframe. I have only one account to play the game with and only one to chat on the forums with. Understand? Wait wut? I dont renember the problems with the stamina system? Well true, guess I didn't play melee only much, but what part of that means I don't renember? Also why did we start talking about the stamina system? I was the first to mention it yes, but that doesn't mean you had to continue it. Edited July 7, 2016 by AlphaPHENIX Link to comment Share on other sites More sharing options...
VisionAndVoice Posted July 7, 2016 Share Posted July 7, 2016 4 minutes ago, Xardis said: 2.0 works - 1.0 didnt. 2.0 looks awkward - 1.0 didnt. Choose one, I chose one that works. You didn't choose, you just took what was given to you. It's not a choice when there's only one option present at the moment. As for the topic - I want wallrun. Not as it was, because hopping is more comfortable, and actually looks good as long as you don't need to do more than one hops on one surface before jumping away. However if you're going long distance it looks awkward and is as clunky to steer as wallrun was. Tune it up and add it, along with hopping, and everyone will be happy. If you manage to bring wallflip and object vaulting I'll be even happier. Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted July 7, 2016 Share Posted July 7, 2016 3 minutes ago, Gelkor said: Account creation date on the forums =/= account creation date for the game. That's just the first time they ever posted on the forums, some people go years without using official game forums, especially since subreddits are a thing. Thank you. Link to comment Share on other sites More sharing options...
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