W4RMAGE Posted July 16, 2016 Share Posted July 16, 2016 Yes, please fix this bug Link to comment Share on other sites More sharing options...
CurlyFries Posted July 16, 2016 Share Posted July 16, 2016 Yep, I'm having the same issue. 'Magic Scorches' as it were. Link to comment Share on other sites More sharing options...
JohnNelson Posted July 17, 2016 Share Posted July 17, 2016 I have encountered this bug after the Specters of the Rail update so many times in every missions in derelict while farming kavat genetic codes. Is very very annoying and most of the times ended up with my squad's death. Link to comment Share on other sites More sharing options...
TheEternalPlebeian Posted July 17, 2016 Share Posted July 17, 2016 I've Learned to tolerate the abysmally low drop chance of Kavat Genes, but that combined with these busted ignis... My tenno may have to take a bug related hiatus. Link to comment Share on other sites More sharing options...
Ventose Posted July 17, 2016 Share Posted July 17, 2016 During my hunt for Kavat dna in derelict exterminate missions I noticed something odd. Scorch type enemies were killing me from a tile away, through walls and closed doors. Now I bring this up, because I destictly remember that with the release of the Hyekka Masters and the redesigned Ignis, enemy Ignis damage was an issue which was shortly after addressed by nerfing the enemy Ignis, specifically it's range, punch through propertie and damage. So I'm a bit puzzled, because on the one hand Hyekka Masters' Ignis function in these missions by the rules of that fix, while Ignis used by Scorches seam to work just like the ones available for the player. Furthermore I only encountered these über-Scorches in the derelict, on other (grineer) mission nodes Scorches do damage as they're supposed to. I'm not sure wether this is a bug or not, but I reread the update notes from SotR to SotR-hotfix:10 and found no mention of this change so I assume it isn't intentional. Link to comment Share on other sites More sharing options...
TheFallenLeaf Posted July 20, 2016 Share Posted July 20, 2016 I just went on my first orokin derelict mission, an exterminate, and this happens... I thought it was because I had misunderstood the concept of orokin derelict missions, since it was the first time I did one. I failed it halfway through since I was constantly on fire... Link to comment Share on other sites More sharing options...
Asa7 Posted July 20, 2016 Share Posted July 20, 2016 Glad to know why this was happening. Link to comment Share on other sites More sharing options...
Golmihr Posted July 20, 2016 Share Posted July 20, 2016 If you really want to go on Derelict missions then until they fix it you can run with a frame that can be more or less permanent status immune like Rhino with his Iron Skin or Nezha with his warding Halo. Link to comment Share on other sites More sharing options...
Evhel Posted July 20, 2016 Share Posted July 20, 2016 Yeah. I went on this quest for Kavats, with Vauban P. Beside Bastille letting enemies running and attacking in even with augment (hope someday this will be fixed) i got fire damages while i had no enemy near me and napalms fighting infested in the next room. This makes the Kavat research impossible, will have to wait for a fix to search for them. Link to comment Share on other sites More sharing options...
Teitaka Posted July 20, 2016 Share Posted July 20, 2016 Having the same problem Link to comment Share on other sites More sharing options...
Wubong Posted July 21, 2016 Share Posted July 21, 2016 i had no problem farming 60 kavat dna, although scorches were the only ones doing high damage. napalms and hyekka masters damage seemed to be inline with what it used to be. nova p = gg. lower attack speed = slower proc rate = lower chance of DoT proc'ing and dealing damage Link to comment Share on other sites More sharing options...
DeusDraco Posted July 21, 2016 Share Posted July 21, 2016 (edited) Getting killed by scorches in rooms that I'm not even in. Their ignis are going through walls and have ridiculous range, possibly even having an absurd cone of fire. I can't tell since I'm hardly ever in the same room as them when I get insta-gibbed in the derelict by them. Edited July 21, 2016 by Deus Draco Link to comment Share on other sites More sharing options...
MartinVole Posted July 21, 2016 Share Posted July 21, 2016 Scorches seem to have a massive AOE that doesn't require you to even be near them to affect you. Or even be the target of their attack, even. Link to comment Share on other sites More sharing options...
Drex83 Posted July 23, 2016 Share Posted July 23, 2016 On 7/12/2016 at 2:54 PM, Clem2-TheClemening said: Trust me, it got worse. Just try and do and ODE. Take damage from nowhere. Yeah, it got a LOT worse, getting really fed up with this crap when I'm soloing and have to use revives from being hit by these guys for 1 second that's ridiculous they're not even eximus tier units Link to comment Share on other sites More sharing options...
Exilleon Posted July 29, 2016 Share Posted July 29, 2016 I agree, need a hotfix. When i went to Derelict Extermination, the Scorches killed me very easy, the range of the Ignis is very extensive, in: up, down, both sides, front and back. The flame didn't even reach me!.... Before the last patch or hotfix, this wasn't happening before. Link to comment Share on other sites More sharing options...
tangosucka123 Posted July 30, 2016 Share Posted July 30, 2016 I cannot tell you how many times I've died that way literally walking by a scorch into another room and getting toasted out of nowhere it's mainly on the derelict Link to comment Share on other sites More sharing options...
XRAY0128 Posted August 2, 2016 Share Posted August 2, 2016 Same experience here. I've been ignited and killed before I can even leave the spawn room sometimes. Link to comment Share on other sites More sharing options...
Endorphinz Posted August 2, 2016 Share Posted August 2, 2016 With certain enemies, like the corpus tech, and the grineer heavy units, it makes sense for them to be quite powerful, and able to chew through your health like nothing. However, I've noticed that the grineer scorch (the enemies with the ignis flamethrower) are particularly deadly because of the flamerthrower's odd mechanics. The weapon has a deceptively wide reach that does not seem to be impeded by any walls or barriers (which, it seems, is exactly how the player version works). You can notice this especially easily in the Orokin Derelict missions, where the grineer are in conflict with the infested throughout the map. A large number of players I'd run with are baffled that they seemed to just drop dead with nothing attacking them, because a scorch was in the next room shooting his weapon wildly. The ignis has a massive aoe attack that can only be avoided by pretty much being behind him. This defies the logic of all other enemy weapons, which dictates that as long as you keep moving and dodging, enemy shots will rarely land on you. The ignis will hit you no matter if you're dodging, and the damage is pretty heavy compared to other weapons. That being said, I believe the grineer scorches need a bit of a tweak to be less unfair. Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted August 2, 2016 Share Posted August 2, 2016 Agreed. Not to mention that they have a 1-second delay of the damage-dealing, meaning by the time you notice your health is going down, you're already dead. It should be much more gradual. Link to comment Share on other sites More sharing options...
Konga Posted August 2, 2016 Share Posted August 2, 2016 Make it % HP/shields per second with much smaller % HP/shields per second burn effect I guess Link to comment Share on other sites More sharing options...
Curry_in_a_Hurry Posted August 2, 2016 Share Posted August 2, 2016 It's actually a bug. Instead of dealing damage in a cone, damage is dealt radially,and basically hits anything within range in all directions with pretty much infinite punchthrough. Link to comment Share on other sites More sharing options...
Shirotsuki Posted August 2, 2016 Share Posted August 2, 2016 Grineer Scorches are the single most powerful grineer unit when it comes to damage. However, they are bugged currently to more or less hit the entire room they are in with their damage. Why this hasn't been hotfixed within 12 hotfixes is beyond me, as it is a massive issue. Link to comment Share on other sites More sharing options...
GinKenshin Posted August 2, 2016 Share Posted August 2, 2016 If you look at the Hyekka masters, their Ignis is much more balanced, you get damaged when they're actually aiming at you but the scorches are still bugged as hell, their range seems to be doubled and even if they don't aim at you get killed Link to comment Share on other sites More sharing options...
CompanionCombine Posted August 3, 2016 Share Posted August 3, 2016 They do damage when facing away from me, they do damage through walls, they do damage when stunned by some abilities like Bastille. Their Ignis seems to have infinite punch through and a pretty huge range that doesn't match the particles at all. Link to comment Share on other sites More sharing options...
Endorphinz Posted August 3, 2016 Share Posted August 3, 2016 Yes it is annoying getting killed from the next room over by something you can't see, especially with everyone farming the heck out of kavats. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now