ValkyrTheSoviet Posted July 12, 2016 Share Posted July 12, 2016 You ain't seen nothin' son. Link to comment Share on other sites More sharing options...
DiosGX Posted July 12, 2016 Share Posted July 12, 2016 48 minutes ago, KJRenz said: No, they don't. Currently, they can kill you instantly no matter where they are facing. When I say AoE, I mean radial, not cone area which is how it was before, but now it's bugged. Go to any derelict and you'll see a Scorcher penetrating the walls and not facing you, effectively killing you instantly. oh yeah, been seeing this. Was doing ODE with a bud yesterday and he kept going down. He's a really good player so I couldn't understand what was going on. This is ludicrous. Link to comment Share on other sites More sharing options...
ENIAK_Prime Posted July 12, 2016 Share Posted July 12, 2016 Honestly the only problem I've ever experienced with scorches is they do to much goddamn damage. Even my highest health frames die in the blink of a merciless, fiery eye. Link to comment Share on other sites More sharing options...
allibound Posted July 12, 2016 Share Posted July 12, 2016 Failed a nightmare mobile defense alert a few times simply because a scorch from across the room was able to wreck the defense target through my frost bubble while keeping its 4 sec invulnerability timer up. Don't want to hear its not bugged all to hell. Link to comment Share on other sites More sharing options...
Helleborr Posted July 12, 2016 Share Posted July 12, 2016 Also, Ignis' flame looks like sh***. :( Link to comment Share on other sites More sharing options...
Vohim Posted July 12, 2016 Share Posted July 12, 2016 must be a bug like the old bombard glitch that caused each explosion after the other to grow in radius to the point their rockets became 80m nukes Link to comment Share on other sites More sharing options...
AwsmWfl Posted July 12, 2016 Share Posted July 12, 2016 The same issue happened to me. It's so aggravating that I have to flee and wait until the scorch has stopped firing; sometimes I can't do anything and end up dying. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted July 12, 2016 Share Posted July 12, 2016 2 hours ago, ngrazer said: Sorry, what? I can't remember I was able to kill even one enemy with my Ignis by shooting in a completely different direction. 2 hours ago, KJRenz said: No, they don't. Currently, they can kill you instantly no matter where they are facing. When I say AoE, I mean radial, not cone area which is how it was before, but now it's bugged. Go to any derelict and you'll see a Scorcher penetrating the walls and not facing you, effectively killing you instantly. So did you really think there is an enemy that misses on purpose or something? EVERY single enemy in this game targets you perfectly, as in they are always shooting in your direction, no matter what. In this case, it's obviously a minor animation bug. The weapon targets us perfectly as always. Link to comment Share on other sites More sharing options...
MobyTheDuck Posted July 12, 2016 Share Posted July 12, 2016 2 minutes ago, -BM-Leonhart said: So did you really think there is an enemy that misses on purpose or something? EVERY single enemy in this game targets you perfectly, as in they are always shooting in your direction, no matter what. In this case, it's obviously a minor animation bug. The weapon targets us perfectly as always. Did you even bother looking at the videos or screenshots? Link to comment Share on other sites More sharing options...
DeMonkey Posted July 12, 2016 Share Posted July 12, 2016 1 hour ago, MobyTheDuck said: Did you even bother looking at the videos or screenshots? Of course they didn't. That requires effort. Same with the rest of the thread, why would anyone bother reading the entire thing when you can quote someone out of context, bluntly tell them why they're wrong and get all the upvotes in less than 5 seconds. Common thing on the forums nowadays sadly. 3 hours ago, Retepzednem said: ~snippity~ I don't know whether I'm so grumpy that I've come round on the other side of happiness, but that genuinely made me laugh. I don't recall the patch notes mentioning any changes to Scorchs, how did they manage to evolve into satanic fire breathing demons? Link to comment Share on other sites More sharing options...
LuckyCharm Posted July 13, 2016 Share Posted July 13, 2016 I like how its all got screenshots as proof too. Well played sir Link to comment Share on other sites More sharing options...
Maxpayne67 Posted July 13, 2016 Share Posted July 13, 2016 Confirmed, Scorch can burn us through wall at very long distance! Especially in Derelict extermination when Grineer fight against infested they manage to burn us from a room to another, without noticing us. Sad =( Link to comment Share on other sites More sharing options...
Nesodos Posted July 13, 2016 Share Posted July 13, 2016 15 hours ago, Clem2-TheClemening said: Trust me, it got worse. Just try and do and ODE. Take damage from nowhere. no it didnt change, i did derelicts then and i do them now that damage from nowhere is the bug thats lurking around in derelicts for half a year now the only thing that changed were the implementation of hyekka masters (even more ignis flames contributing to the unholy damage) and the spawnrate was slightly raised Link to comment Share on other sites More sharing options...
Drufo Posted July 13, 2016 Share Posted July 13, 2016 While farming Kavats genetic codes in ODE I've been killed several times by the flamethrower of a Scorch which was fighting Infested 30 meters far from me (a range way longer than the range suggested by the flame itself) and sometimes there was a wall between us. Hiekka Master's flamethrower didn't seem to have the same problem. While am it: flame patches from Napalms have punch trought too. I saw a napalm on the first floor shooting below the second floor, and the fire patches went through the floor. Space magic? Link to comment Share on other sites More sharing options...
Dan1lo Posted July 13, 2016 Share Posted July 13, 2016 I saw my hp going down with probably no one hitting me and I thought it was environmental stuff. When I walked further into the source, the damage didn't change or mitigate, but increased. It was a scorch hitting from the other side of a wall and totally shredding me with his sniper ignis that traverses walls. Link to comment Share on other sites More sharing options...
Plushy Posted July 13, 2016 Share Posted July 13, 2016 I love how scorches can get you from the other side of the room when you're behind a wall and when it isn't even pointing away from you. Scorch logic. Worse than shotgun crewmen before they got nerfed. Link to comment Share on other sites More sharing options...
Drufo Posted July 13, 2016 Share Posted July 13, 2016 18 minutes ago, Plushy said: when it isn't even pointing away from you. Yeah, I forgot to add this Link to comment Share on other sites More sharing options...
UnderFiend Posted July 13, 2016 Share Posted July 13, 2016 Considering the Ignis has innate punch-through and a reach of 40m, I don't know if this is an actual bug. http://warframe.wikia.com/wiki/Ignis I haven't had much issue dealing with the Hyekka Masters but maybe it's a level/armor problem more than bug? I'd test in the simulation room on the relay with different levels if you have access and the ability; if not, try running a high-midlevel Grineer map with them to test. It could be the map or the enemy itself. Link to comment Share on other sites More sharing options...
Plushy Posted July 13, 2016 Share Posted July 13, 2016 But why is it scorches need to have the same weapon as us? Shouldn't it be balanced? Link to comment Share on other sites More sharing options...
Drufo Posted July 13, 2016 Share Posted July 13, 2016 2 hours ago, UnderFiend said: Considering the Ignis has innate punch-through and a reach of 40m, I don't know if this is an actual bug. http://warframe.wikia.com/wiki/Ignis I haven't had much issue dealing with the Hyekka Masters but maybe it's a level/armor problem more than bug? I'd test in the simulation room on the relay with different levels if you have access and the ability; if not, try running a high-midlevel Grineer map with them to test. It could be the map or the enemy itself. Maybe it's using the Tenno-version stats, but the fact is that the flames (visually speaking) are way shorter than the effective range, and the enemy can hit you even when facing another direction. Hyekka Master's Ignis doesn't have this problem. If I have time I'll do some tests, but till now everything screams "bug" Link to comment Share on other sites More sharing options...
Pookam Posted July 13, 2016 Share Posted July 13, 2016 Regardless if it's a bug or not, it's incredibly cheap to take over 100 damage per tick from an enemy that you cannot counter because of an insane damage cone and punch through. I'm getting damaged by Scorches aiming at enemies 2 stories above me. Honestly, if this means Ignis needs to be nerfed (mainly its punch-through) then that's fine by me at this point. I love Ignis, but as it is right now it is ridiculous. Link to comment Share on other sites More sharing options...
AreeSoothsayer Posted July 13, 2016 Share Posted July 13, 2016 Not to mention if there is a group of 3+ of them firing at the Kavats. They don't seem to cone but AoE in all directions. I was 2 stories up in that room with the massive vines watching 2 Kavats and multiple infested being burned in all directions while all 3 of the scorches were pointing at an ancient healer that was off by itself. The Kavats didn't have the healer protection and went down in a couple seconds while the rest took a while to die because of it which let me observe the effect of the flames spreading out beyond the cones. Link to comment Share on other sites More sharing options...
DJDoctorWhooves Posted July 13, 2016 Share Posted July 13, 2016 Confirmed, Scorch kept instantly killing me and my friend across the map. On a side note: Must be the "RED VEILS" fault for encouraging the scorchers to get range mods for their weapons. ;P Link to comment Share on other sites More sharing options...
Centias Posted July 14, 2016 Share Posted July 14, 2016 (edited) Going to have to bring more attention to this issue. Hunting for Kavats in ODE is pretty much a nightmare right now. Scorches can be shooting the complete wrong direction and still do full damage through walls and over extreme distances. They also frequently do up to 900 damage or so in two seconds, not to mention leaving you burning out. I've gotten to the point of preemptively tossing Bastille into the room ahead of me hoping to not die before I can even find the bastard. Edited July 14, 2016 by Centias Link to comment Share on other sites More sharing options...
SicSlaver Posted July 15, 2016 Share Posted July 15, 2016 Yes, their range and punch-through is currently bugged/ridiculous. Link to comment Share on other sites More sharing options...
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