(PSN)greeneye_o Posted September 21, 2016 Share Posted September 21, 2016 did they nerf ember in the silver of the grove update cause whenever i use world on fire i burn through my energy mad fast . so just wanted to know Link to comment Share on other sites More sharing options...
0 (PSN)NewAgeDoom Posted September 21, 2016 Share Posted September 21, 2016 What's your power efficiency like? I know it generally drains energy super quick unless you have a good amount of efficiency mods installed. Link to comment Share on other sites More sharing options...
0 Cash4Cookies Posted September 21, 2016 Share Posted September 21, 2016 5 minutes ago, (PS4)NewAgeDoom said: What's your power efficiency like? I know it generally drains energy super quick unless you have a good amount of efficiency mods installed. like 2? all you need is maxed fleeting expertise and maxed streamline to minimize the energy drain Link to comment Share on other sites More sharing options...
0 Skaleek Posted September 21, 2016 Share Posted September 21, 2016 I think they recently changed it so that you are no longer immune to parastic effects while under a toggle, could that be what was stealing your energy? Link to comment Share on other sites More sharing options...
0 (XBOX)EternalDrk Mako Posted September 21, 2016 Share Posted September 21, 2016 no difference for me energy wise ..except fire quake dosnt work 50% of time now on higher end enemies....the heck? but there is a bug with energy drain currently , noticed it happens RNG but it will rapidly drain energy for no reason or on a single cast drains 10-20 x the energy it costs , i haven't isolated the cause , but it happens on all frames currently Link to comment Share on other sites More sharing options...
0 Harloq Posted September 21, 2016 Share Posted September 21, 2016 1 minute ago, Skaleek said: I think they recently changed it so that you are no longer immune to parastic effects while under a toggle, could that be what was stealing your energy? She was never immune to them. And to answer the topic: So far I noticed no "nerf" my energy drain was still the same (yesterday, today I'm still not able to login due the servers problem). Check your mods, and remember DEvs add energy leechers to EVERY faction in the game. Link to comment Share on other sites More sharing options...
0 (PSN)lhbuch Posted September 21, 2016 Share Posted September 21, 2016 (edited) Where are you in this table? http://vignette2.wikia.nocookie.net/warframe/images/4/4d/BNos4zK.png/revision/latest?cb=20151022163549 Edited September 21, 2016 by (PS4)lhbuch Link to comment Share on other sites More sharing options...
0 Kuestenjung Posted September 21, 2016 Share Posted September 21, 2016 11 minutes ago, Cash4Cookies said: like 2? all you need is maxed fleeting expertise and maxed streamline to minimize the energy drain Fleeting Expertise on abilities like WoF won´t give you a good efficiency due to the fact that duration affects it too. Link to comment Share on other sites More sharing options...
0 Cash4Cookies Posted September 21, 2016 Share Posted September 21, 2016 2 minutes ago, Kuestenjung said: Fleeting Expertise on abilities like WoF won´t give you a good efficiency due to the fact that duration affects it too. you know, you could actually test it out or read up on it max fleeting+streamline will give you minimum drain on all channeled abilities. this is a fact. see http://warframe.wikia.com/wiki/User_blog:Fegazeus/17.5_Duration_mods_and_drain Link to comment Share on other sites More sharing options...
0 Wolfdoggie Posted September 21, 2016 Share Posted September 21, 2016 (edited) Here's mine at the moment. It drains ultra slow compared to other Frames, like Chroma who get capped :< Edited September 21, 2016 by Wolfdoggie Link to comment Share on other sites More sharing options...
0 Deshiel Posted September 21, 2016 Share Posted September 21, 2016 I have efficiency on +165% and I loselike 1-2 eng points per sec. Link to comment Share on other sites More sharing options...
0 xXx_mtv_xXx Posted September 21, 2016 Share Posted September 21, 2016 Just now, Cash4Cookies said: like 2? all you need is maxed fleeting expertise and maxed streamline to minimize the energy drain Better to use continuity (pref primed) instead of fleeting expertise actually. My WOF usage is like 1.6 per second. Link to comment Share on other sites More sharing options...
0 Kuestenjung Posted September 21, 2016 Share Posted September 21, 2016 12 minutes ago, Cash4Cookies said: you know, you could actually test it out or read up on it max fleeting+streamline will give you minimum drain on all channeled abilities. this is a fact. see http://warframe.wikia.com/wiki/User_blog:Fegazeus/17.5_Duration_mods_and_drain Maybe you should test it by yourself. WoF cost 3 energy/sec without mods and 3 energy/sec with fleeting expertise. It will only give you an advantage when you are using duration mods to counter the negative duration. Link to comment Share on other sites More sharing options...
0 Inarticulate Posted September 21, 2016 Share Posted September 21, 2016 28 minutes ago, Harloq said: She was never immune to them. There was a bug a few updates back where having an ability with a continuous energy drain active would make you immune to continuous energy drain from enemies. Link to comment Share on other sites More sharing options...
0 (PSN)IIIDevoidIII Posted September 21, 2016 Share Posted September 21, 2016 Moved to Players Helping Players subforum. Link to comment Share on other sites More sharing options...
0 Cash4Cookies Posted September 21, 2016 Share Posted September 21, 2016 (edited) 31 minutes ago, Kuestenjung said: Maybe you should test it by yourself. WoF cost 3 energy/sec without mods and 3 energy/sec with fleeting expertise. It will only give you an advantage when you are using duration mods to counter the negative duration. i said maxed fleeting + maxed streamline or in other terms: +90% eff and -60% duration i already linked a more in-depth explanation but in short: if your duration is below 100%, then the excess efficiency above 75% (which is normally the cap) will kick in and efficiency is more efficient to minimize drain than duration Edited September 21, 2016 by Cash4Cookies Link to comment Share on other sites More sharing options...
0 (PSN)mmcareen Posted September 21, 2016 Share Posted September 21, 2016 1 hour ago, Harloq said: She was never immune to them. And to answer the topic: So far I noticed no "nerf" my energy drain was still the same (yesterday, today I'm still not able to login due the servers problem). Check your mods, and remember DEvs add energy leechers to EVERY faction in the game. Actually when the first switched over to the energy per second, they were immune to energy drainers, they sense fixed that, was only like it for a couple of weeks if I remember correctly. 1 hour ago, (PS4)greeneye_o said: did they nerf ember in the silver of the grove update cause whenever i use world on fire i burn through my energy mad fast . so just wanted to know The energy drain a second is based off efficiency and duration, a max fleeting, streamline and ANY duration mod will give you 0.75 energy per second. You probably was just playing around with your build and forgot to put back on your duration mod. Without it, its 2.4 energy a second Link to comment Share on other sites More sharing options...
0 Cash4Cookies Posted September 21, 2016 Share Posted September 21, 2016 1 hour ago, (PS4)mmcareen said: Actually when the first switched over to the energy per second, they were immune to energy drainers, they sense fixed that, was only like it for a couple of weeks if I remember correctly. The energy drain a second is based off efficiency and duration, a max fleeting, streamline and ANY duration mod will give you 0.75 energy per second. You probably was just playing around with your build and forgot to put back on your duration mod. Without it, its 2.4 energy a second are you using transient fortitude? otherwise a duration mod is not needed Link to comment Share on other sites More sharing options...
0 (PSN)mmcareen Posted September 21, 2016 Share Posted September 21, 2016 4 minutes ago, Cash4Cookies said: are you using transient fortitude? otherwise a duration mod is not needed you are correct, there is a duration build too that gives the same result but I like my power too much so I'm rocking Transient Fortitude. Link to comment Share on other sites More sharing options...
0 (XBOX)freakytiki3 Posted September 22, 2016 Share Posted September 22, 2016 (edited) Many of you guys are a giving slightly wrong advice. Channeled abilities take their efficiency from both duration and regular efficiency. For a channeled ability to reach max efficiency a rank four Fleeting Expertise and rank four Streamline would be optimal, giving maximum efficiency while reducing the negative impact on duration. For the best efficiency on channeled abilities you would also want to have positive duration so if you are using both Fleeting Expertise and Transient Fortitude, it would be best to also run a Primed Continuity and Constitution. http://warframe-builder.com/Warframes/Builder/Ember/t_30_3000322430_2-7-10-4-3-5-5-2-4-6-1-5-13-4-3-34-8-5-55-0-4-411-5-10-479-6-10-615-9-5_55-5-6-11-5-8-4-9-13-7-411-8-479-7-2-6-34-14-615-9_0/en/1-0-3/0 Edited September 22, 2016 by (XB1)freakytiki3 added link Link to comment Share on other sites More sharing options...
0 NinjaZeku Posted September 22, 2016 Share Posted September 22, 2016 (edited) 58 minutes ago, (XB1)freakytiki3 said: For a channeled ability to reach max efficiency a rank four Fleeting Expertise and rank four Streamline would be optimal, giving maximum efficiency while reducing the negative impact on duration. Reduce, yes, but NOT negate. At R4 for both (and no other Efficiency / Duration-affecting Mods), you get the maximum reduction (75%, at 175% or more Efficiency) in activation cost but "drain efficiency" is at only 62.5% reduction (if I head-math'd correctly lol). Like Cash4Cookies illustrated, you need a full R5 Fleeting & Streamline to cancel out the Duration penalty (again, assuming no other Mods). Basically, each +/- 4% Duration give +/- 1% Efficiency for drain costs. With a 190% Efficiency stat (shown in-Arsenal as 175% because of the 75% cost reduction cap), Fleeting's -60% Duration translates into -15% drain Efficiency, giving you the max of 175% Efficiency / 75% reduction for both activation and drain costs. ... I hope that made sense :P Edited September 22, 2016 by NinjaZeku Link to comment Share on other sites More sharing options...
0 (XBOX)freakytiki3 Posted September 22, 2016 Share Posted September 22, 2016 2 hours ago, NinjaZeku said: Reduce, yes, but NOT negate. At R4 for both (and no other Efficiency / Duration-affecting Mods), you get the maximum reduction (75%, at 175% or more Efficiency) in activation cost but "drain efficiency" is at only 62.5% reduction (if I head-math'd correctly lol). Like Cash4Cookies illustrated, you need a full R5 Fleeting & Streamline to cancel out the Duration penalty (again, assuming no other Mods). Basically, each +/- 4% Duration give +/- 1% Efficiency for drain costs. With a 190% Efficiency stat (shown in-Arsenal as 175% because of the 75% cost reduction cap), Fleeting's -60% Duration translates into -15% drain Efficiency, giving you the max of 175% Efficiency / 75% reduction for both activation and drain costs. ... I hope that made sense :P trying to understand still, I currently run maxed Prime Continuity, Constitution, Transient, rank four Streamline and rank four Fleeting My activation cost should be 12.5 (shows 13 in arsenal) and my drain per second is 0.75. So you are saying it is possible to get greater efficiency than that by running maxed ranked Fleeting and Streamline. even if it incurs negative duration? Link to comment Share on other sites More sharing options...
0 NinjaZeku Posted September 22, 2016 Share Posted September 22, 2016 2 hours ago, (XB1)freakytiki3 said: So you are saying it is possible to get greater efficiency than that Nah, 75% reduction is the max, it's just that the Efficiency stat can (invisibly) go beyond 175%, thus making it possible to balance out negative Duration. In your build, you could e.g. swap out Constitution and up Streamline to R5, that'd give you "only" 74% or so drain cost reduction (and e.g. decent Accelerant duration) which is still working just fine for me, FWIW. Link to comment Share on other sites More sharing options...
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(PSN)greeneye_o
did they nerf ember in the silver of the grove update cause whenever i use world on fire i burn through my energy mad fast . so just wanted to know
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