Somniavi Posted December 5, 2016 Share Posted December 5, 2016 Just now, kasalaba said: Infested frame will be here in this month, the bard frame is supposed to be after that but before the end of the year? This could mean a very close call. OR we get infested frame and quests and early next month the bard frame? To be fair, the more we go into the game the less easy it is to find new ideas for frames, and make them work with all the game systems in place, and the less time they have with all the projects they have going. Still I am not making excuses for them, I am explaining. Theres ton's of concepts floating around, loads shown on devstreams, all the ideas and hell even some designs are there, all they have to do is create and "balance" it. Link to comment Share on other sites More sharing options...
danewgui2 Posted December 5, 2016 Share Posted December 5, 2016 1 hour ago, Sziklamester said: Soon 'tm' When it's done. Around in the corner. Sooner than you think. May be soon. Sry mate but the heavens know only when the devs wish to release it. "I suppose before Christmass" In Valve terms, Coming in two months. Link to comment Share on other sites More sharing options...
danewgui2 Posted December 5, 2016 Share Posted December 5, 2016 27 minutes ago, IElitePredatorI said: Last year we had 5 frames, this year 2 so far and it's almost the end of the year lol. They've been working on U19 for the majority of the year, so that is why. Link to comment Share on other sites More sharing options...
dstrawberrygirl Posted December 5, 2016 Share Posted December 5, 2016 18 minutes ago, IElitePredatorI said: Theres ton's of concepts floating around, loads shown on devstreams, all the ideas and hell even some designs are there, all they have to do is create and "balance" it. ...and make sure all Syndanas fit without clipping, armor can be positioned correctly, make sure all the animations can play on the new frame correctly, make sure all weapons can be held, fired and holstered... Game development is never as simple as "all they have to do". If all the edge cases are covered, tested and work correctly, we never notice the other stuff they had to do to make it work (true ninjas). Link to comment Share on other sites More sharing options...
Somniavi Posted December 5, 2016 Share Posted December 5, 2016 Just now, danewgui2 said: They've been working on U19 for the majority of the year, so that is why. Well they wasted majority of it changing War Within script, Steve even said so in a stream so a lot of wasted hours lol. Link to comment Share on other sites More sharing options...
Somniavi Posted December 5, 2016 Share Posted December 5, 2016 1 minute ago, dstrawberrygirl said: ...and make sure all Syndanas fit without clipping, armor can be positioned correctly, make sure all the animations can play on the new frame correctly, make sure all weapons can be held, fired and holstered... Game development is never as simple as "all they have to do". If all the edge cases are covered, tested and work correctly, we never notice the other stuff they had to do to make it work (true ninjas). Some frames and deluxes still have clipping and even then why did we go from 5 to 2 in a rather dry year of content, sure they put some hard work in here and there but most of this year was wasted on "revamps" and changing scripts. Link to comment Share on other sites More sharing options...
danewgui2 Posted December 5, 2016 Share Posted December 5, 2016 7 minutes ago, IElitePredatorI said: Some frames and deluxes still have clipping and even then why did we go from 5 to 2 in a rather dry year of content, sure they put some hard work in here and there but most of this year was wasted on "revamps" and changing scripts. And now that they know what they did wrong, they can do it right the next year. Link to comment Share on other sites More sharing options...
Sziklamester Posted December 5, 2016 Share Posted December 5, 2016 Making a model not so hard, texturing, rigging still not so hard, animating is a bit hard here, because they need to use the baseline movesets (copy paste) and add the unique frame movesets and idles. This takes time and that too when they try to fixing the position with each weapon because mostly that is what they need to test each weapon is correctly handed by the frame and clipping issues. They could make more frames with ease too because there is a tons of ideas to make and a theme not mean only one frame can be there so whom saying we have already this or that those peoples a bit narrowminded and cannot imagine the possiblities. The pre and after work which is hard to make a frame but when they have time they can add a lot more. Personally I would like this same mentality in balancing and buffing old content instead of bandaid solutions because I never liked if a job half done or partly good done when could be fine. Link to comment Share on other sites More sharing options...
(PSN)LeBlingKing Posted December 5, 2016 Share Posted December 5, 2016 What abilities would the bard have, apart from having us create our own music for it? I don't know what a bard is, and google is no help, so... Link to comment Share on other sites More sharing options...
valt123 Posted December 5, 2016 Share Posted December 5, 2016 I think it was supposed to be somekind of AoE support frame but other than that, no idea Link to comment Share on other sites More sharing options...
trunks013 Posted December 5, 2016 Share Posted December 5, 2016 (edited) let me search taht for you there is a drop ability too. brb ^. ^ Tuned Up Drop D Pied Piper Amplifier devstream 82 at 31:32 to be more precise Edited December 5, 2016 by trunks013 Link to comment Share on other sites More sharing options...
GrimAtrament Posted December 5, 2016 Share Posted December 5, 2016 we dont know yet Link to comment Share on other sites More sharing options...
polarity Posted December 5, 2016 Share Posted December 5, 2016 (edited) Hopefully something like the abilities from my bard from another game, where it was a very fun support class: (bonus points if you get the game the name references.) Edited December 5, 2016 by polarity Link to comment Share on other sites More sharing options...
KirukaChan Posted December 5, 2016 Share Posted December 5, 2016 If she's anything like the bard from South Park: The Stick of Truth, then I'm sold. Link to comment Share on other sites More sharing options...
(XBOX)Lmacncheese Posted December 5, 2016 Share Posted December 5, 2016 3 hours ago, IElitePredatorI said: Some frames and deluxes still have clipping and even then why did we go from 5 to 2 in a rather dry year of content, sure they put some hard work in here and there but most of this year was wasted on "revamps" and changing scripts. clipping lets not talk about clipping when the new holstered system positions are clip central Link to comment Share on other sites More sharing options...
(PSN)LeBlingKing Posted December 5, 2016 Share Posted December 5, 2016 2 minutes ago, polarity said: Hopefully something like the abilities from my bard from another game, where it was an very fun support class: (bonus points if you get the game the name references.) Hmm... Who knows, I might just make a fan concept based on those abilities. Link to comment Share on other sites More sharing options...
(PSN)LeBlingKing Posted December 5, 2016 Share Posted December 5, 2016 6 minutes ago, trunks013 said: let me search taht for you there is a drop ability too. brb ^. ^ Name Effect Pied Piper Causes all enemies follow you and lose aggro on party members. Bring them to the choke point if they're being uncooperative. Tuned Up A multi strike melee effect where you chain hits with your space lute. Amplifier Increases damage of your party, natch. Drop D You play the "brown" note, all enemies hearing it will poop their pants, causing confusion and movement slowdown. Ineffective against enemies without pants. Oh lawd dat ult Link to comment Share on other sites More sharing options...
trunks013 Posted December 5, 2016 Share Posted December 5, 2016 3 minutes ago, (PS4)LeBlingKing69 said: Oh lawd dat ult my bad wrong order ^.^ Link to comment Share on other sites More sharing options...
ReyGanso Posted December 5, 2016 Share Posted December 5, 2016 23 minutes ago, (PS4)LeBlingKing69 said: What abilities would the bard have, apart from having us create our own music for it? I don't know what a bard is, and google is no help, so... As long as i can make this Theme, im ok Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted December 5, 2016 Share Posted December 5, 2016 here ya go for the placeholder names, should give ya an idea Link to comment Share on other sites More sharing options...
(PSN)LeBlingKing Posted December 5, 2016 Share Posted December 5, 2016 2 minutes ago, (XB1)EternalDrk Mako said: here ya go for the placeholder names, should give ya an idea Thank ya Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted December 5, 2016 Share Posted December 5, 2016 Just now, (PS4)LeBlingKing69 said: Thank ya np Link to comment Share on other sites More sharing options...
Gentrash Posted December 6, 2016 Share Posted December 6, 2016 (edited) Looking Forward to this one. Hoping it has kinda high armor. Would be great if it was with Ember & Frost. Edited December 6, 2016 by Gentrash Link to comment Share on other sites More sharing options...
LunarShadow55 Posted December 25, 2016 Share Posted December 25, 2016 well there are many frames named after or close to legends or gods, and Terpsikhore (Terpsichore) is the goddess of choral song and dance. so how about Terpsi, which means, to look for change or want new challenges, something a bard always does is travel Link to comment Share on other sites More sharing options...
Domesticon Posted December 26, 2016 Share Posted December 26, 2016 I've heard Maestro floating around. Link to comment Share on other sites More sharing options...
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