[DE]Drew Posted December 2, 2016 Share Posted December 2, 2016 Fixes: Fixed numerous unlocalized text. Fixed incorrect/no reward if a fissure expires before the player rejoins from a crash or disconnect Fixed Void Relic still displaying in inventory after cancelling a Fissure Mission Fixed issue when trading Platinum and sculptures together Fixed a bug with Martial Fury that made Power Rate a negative value Fixed codex entries where it would assume an enemy could spawn in a region too high level for it. Fixed Mirage’s Sleight of Hand traps going away when she dies in Conclave. Fixed players sometimes getting Prime they rolled instead of Prime they chose when cracking Relics in endless Defense. Spoiler Fixes : Spoiler Changes: Changed the Kuva Siphon progress elements in hud (Progress circle is now for number of braids destroyed, and “harvested” is moved to a list underneath the circle) Fixes: Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time. Fixed potential script error in Teshin mission when players join/leave. Fixed FoV resetting after Transference Link to comment Share on other sites More sharing options...
-NR-Dabears Posted December 2, 2016 Share Posted December 2, 2016 Yay, hotfix :) The celestia syandana still clips wrong on Ash Prime. The flames are kinda displaced. Spoiler Link to comment Share on other sites More sharing options...
Rurabomber Posted December 2, 2016 Share Posted December 2, 2016 (edited) Still no fix for the lack of custom Frozenballz glyph in game. DE please. ;) Edited December 2, 2016 by Rurabomber Link to comment Share on other sites More sharing options...
----Dante---- Posted December 2, 2016 Share Posted December 2, 2016 (edited) why volt still cant use discharge in the air?! this power has the most suited animation for that come on DE. Edited December 2, 2016 by ----Dante---- Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted December 2, 2016 Share Posted December 2, 2016 Amazing update! :3 Link to comment Share on other sites More sharing options...
Rociel Posted December 2, 2016 Share Posted December 2, 2016 (edited) I still think they drink looser tears Edited December 2, 2016 by Rociel Link to comment Share on other sites More sharing options...
Goruld Posted December 2, 2016 Share Posted December 2, 2016 . Link to comment Share on other sites More sharing options...
armedpoop Posted December 2, 2016 Share Posted December 2, 2016 I appreciate the fov fix! Link to comment Share on other sites More sharing options...
Sir.X Posted December 2, 2016 Share Posted December 2, 2016 Aaaaaaaaand, still no fix for when your selecting items through your arsenal, the game freezes for a second when you select the item. T-T Link to comment Share on other sites More sharing options...
Update Posted December 2, 2016 Share Posted December 2, 2016 Both Hot.... heh Link to comment Share on other sites More sharing options...
MaidGalaxy Posted December 2, 2016 Share Posted December 2, 2016 (edited) Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time. Will we see a Script roll out refunding lost Kuva / resetting rivens back down to their intended level? Edit: While at it: Your Kavat Alerts only reward 1 Genetic code, instead of the intended 10. Edited December 2, 2016 by MaidGalaxy stuff Link to comment Share on other sites More sharing options...
--Sokol Posted December 2, 2016 Share Posted December 2, 2016 Just now, MaidGalaxy said: Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time. Will we see a Script roll out refunding lost Kuva / resetting rivens back down to their intended level? Link to comment Share on other sites More sharing options...
djternan Posted December 2, 2016 Share Posted December 2, 2016 (edited) 42 minutes ago, [DE]Drew said: Spoiler Fixes : Hide contents Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time. Is the reroll count going to be retroactively reduced for mods that have this bug? I haven't noticed if it happened to me or not but I have a lot of mods that I've rerolled and kept the original stats on. Edit: Either none of my mods were bugged or this hotfix hasn't reduced the reroll count or kuva cost. Edited December 2, 2016 by djternan Link to comment Share on other sites More sharing options...
Cat_Jam Posted December 2, 2016 Share Posted December 2, 2016 (edited) 10 minutes ago, MaidGalaxy said: Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time. Will we see a Script roll out refunding lost Kuva / resetting rivens back down to their intended level? This. On a side note, when are we going to get Glyphs for Clans/Alliances? Edited December 2, 2016 by Cat_Jam Losers. Link to comment Share on other sites More sharing options...
Galatea Posted December 2, 2016 Share Posted December 2, 2016 Thank you for the fixes! ♥ Link to comment Share on other sites More sharing options...
nms. Posted December 2, 2016 Share Posted December 2, 2016 1 minute ago, MaidGalaxy said: Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time. Will we see a Script roll out refunding lost Kuva / resetting rivens back down to their intended level? The most important question... Link to comment Share on other sites More sharing options...
Mobilizer Posted December 2, 2016 Share Posted December 2, 2016 (edited) 5 minutes ago, [DE]Drew said: Hide contents Fixes: Fixed FoV resetting after Transference ABOUT TIME! :D Edited December 2, 2016 by Mobilizer Link to comment Share on other sites More sharing options...
Viindice Posted December 2, 2016 Share Posted December 2, 2016 What about the 10 Kavat Genetic Code Alerts? It gave us only 1 code last alert Link to comment Share on other sites More sharing options...
zzuit Posted December 2, 2016 Share Posted December 2, 2016 6 minutes ago, [DE]Drew said: Fixed FoV resetting after Transference PRAISE BE! Link to comment Share on other sites More sharing options...
Warsovran Posted December 2, 2016 Share Posted December 2, 2016 " Fixed players sometimes getting Prime they rolled instead of Prime they chose when cracking Relics in endless Defense." What about excavation? Link to comment Share on other sites More sharing options...
Pestnacht Posted December 2, 2016 Share Posted December 2, 2016 "remain in ur mission until is complete" but I love when I do that and lose all affinity and itens <3 Link to comment Share on other sites More sharing options...
Bladereap3r Posted December 2, 2016 Share Posted December 2, 2016 ...yup..tankx Link to comment Share on other sites More sharing options...
Fari Posted December 2, 2016 Share Posted December 2, 2016 (edited) "fixed Riven Cycle increasing reroll count by two when selecting the original Riven. " Any refunds for those that got messed up by this? I ended up rolling my Latron 3 times without noticing til after, kept original through all of those.. pretty harsh. *edit* found a new bug Semi spoiler don't read this. Or at least I've never experienced it before this mission. I'm a little hazey on what happened, but I think it was changing into Operator while reloading- certainly, it froze mid reload. http://images.akamai.steamusercontent.com/ugc/96095810326656033/D66590C608E019313D0A4D59366A01E310FD31D9/ the entirety of the UI froze over, I was able to make the big map open up, but the small map stayed on screen unmoving. Not only did all UI freeze over, including buffs and challenge, reload circle, etc. Also audio bugged out. Things like jumping were still audible, as well as enemy units, but not NPCs like the rescue target or the siphon spoiler npc. Not sure if gun shots made sound or not. Edited December 2, 2016 by NearoC Link to comment Share on other sites More sharing options...
Dragon3d01 Posted December 2, 2016 Share Posted December 2, 2016 Yo, [DE]Drew, I cant log in anymore after the hotfix. Friend of mine has the same issue. We were doing a kuva syphon mission, ended it. Relogged, Cant log in. Link to comment Share on other sites More sharing options...
Dimachiirus Posted December 2, 2016 Share Posted December 2, 2016 8 minutes ago, [DE]Drew said: Fixed players sometimes getting Prime they rolled instead of Prime they chose when cracking Relics in endless Defense. THANK YOU DE! Just to be sure, does this also apply to other endless mission types? Link to comment Share on other sites More sharing options...
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