Landernight Posted December 3, 2016 Share Posted December 3, 2016 Is anyone else experiencing frame rate drops after the hotfix? Link to comment Share on other sites More sharing options...
Puck.Swiftpaw Posted December 3, 2016 Share Posted December 3, 2016 While I've long appreciated the now-separate roll controls in Archwing, it still sucks that they don't work when sprinting or boosting. When'll this be fixed? Link to comment Share on other sites More sharing options...
ChaellExE Posted December 3, 2016 Share Posted December 3, 2016 2 hours ago, Rostiel said: Is anyone else experiencing frame rate drops after the hotfix? Not only framerate drops, also strange fluctuation of ram usage and somestrange visual effects sometimes Link to comment Share on other sites More sharing options...
ChaellExE Posted December 3, 2016 Share Posted December 3, 2016 12 hours ago, [DE]Drew said: Fixes: Fixed numerous unlocalized text. Fixed incorrect/no reward if a fissure expires before the player rejoins from a crash or disconnect Fixed Void Relic still displaying in inventory after cancelling a Fissure Mission Fixed issue when trading Platinum and sculptures together Fixed a bug with Martial Fury that made Power Rate a negative value Fixed codex entries where it would assume an enemy could spawn in a region too high level for it. Fixed Mirage’s Sleight of Hand traps going away when she dies in Conclave. Fixed players sometimes getting Prime they rolled instead of Prime they chose when cracking Relics in endless Defense. Spoiler Fixes : Reveal hidden contents Changes: Changed the Kuva Siphon progress elements in hud (Progress circle is now for number of braids destroyed, and “harvested” is moved to a list underneath the circle) Fixes: Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time. Fixed potential script error in Teshin mission when players join/leave. Fixed FoV resetting after Transference Pls introduce a way for players to invidually exit relic missions after Prime rolles. Link to comment Share on other sites More sharing options...
R3demptionz Posted December 3, 2016 Share Posted December 3, 2016 13 hours ago, [DE]Drew said: Fixes: Fixed numerous unlocalized text. Fixed incorrect/no reward if a fissure expires before the player rejoins from a crash or disconnect Fixed Void Relic still displaying in inventory after cancelling a Fissure Mission Fixed issue when trading Platinum and sculptures together Fixed a bug with Martial Fury that made Power Rate a negative value Fixed codex entries where it would assume an enemy could spawn in a region too high level for it. Fixed Mirage’s Sleight of Hand traps going away when she dies in Conclave. Fixed players sometimes getting Prime they rolled instead of Prime they chose when cracking Relics in endless Defense. Spoiler Fixes : Reveal hidden contents Changes: Changed the Kuva Siphon progress elements in hud (Progress circle is now for number of braids destroyed, and “harvested” is moved to a list underneath the circle) Fixes: Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time. Fixed potential script error in Teshin mission when players join/leave. Fixed FoV resetting after Transference There is a BUG with the [Riven Mod], speciafically the one that you need to (OPEN TWO CACHES with an active companion around). I have completed the requirements of open 2 caches twice and gotten the same soma mod, but each time after i click [OK] after receiving the mod, it goes back to being a veiled riven mod. PLS fix the bug, ty Link to comment Share on other sites More sharing options...
Slonk Posted December 3, 2016 Share Posted December 3, 2016 can please someone help me, i can't download this hotfix, it say's update failed, corrupted files. please help fast :/ Link to comment Share on other sites More sharing options...
kim135 Posted December 3, 2016 Share Posted December 3, 2016 13 hours ago, [DE]Drew said: Fixes: Fixed numerous unlocalized text. Fixed incorrect/no reward if a fissure expires before the player rejoins from a crash or disconnect Fixed Void Relic still displaying in inventory after cancelling a Fissure Mission Fixed issue when trading Platinum and sculptures together Fixed a bug with Martial Fury that made Power Rate a negative value Fixed codex entries where it would assume an enemy could spawn in a region too high level for it. Fixed Mirage’s Sleight of Hand traps going away when she dies in Conclave. Fixed players sometimes getting Prime they rolled instead of Prime they chose when cracking Relics in endless Defense. Spoiler Fixes : Hide contents Changes: Changed the Kuva Siphon progress elements in hud (Progress circle is now for number of braids destroyed, and “harvested” is moved to a list underneath the circle) Fixes: Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time. Fixed potential script error in Teshin mission when players join/leave. Fixed FoV resetting after Transference That sounds great! Link to comment Share on other sites More sharing options...
Ethedor Posted December 3, 2016 Share Posted December 3, 2016 (edited) 14 hours ago, [DE]Drew said: Fixes: Fixed numerous unlocalized text. Fixed incorrect/no reward if a fissure expires before the player rejoins from a crash or disconnect Fixed Void Relic still displaying in inventory after cancelling a Fissure Mission Fixed issue when trading Platinum and sculptures together Fixed a bug with Martial Fury that made Power Rate a negative value Fixed codex entries where it would assume an enemy could spawn in a region too high level for it. Fixed Mirage’s Sleight of Hand traps going away when she dies in Conclave. Fixed players sometimes getting Prime they rolled instead of Prime they chose when cracking Relics in endless Defense. Spoiler Fixes : Reveal hidden contents Changes: Changed the Kuva Siphon progress elements in hud (Progress circle is now for number of braids destroyed, and “harvested” is moved to a list underneath the circle) Fixes: Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time. Fixed potential script error in Teshin mission when players join/leave. Fixed FoV resetting after Transference -Fixed Void Relic still displaying in inventory after cancelling a Fissure Mission THIS FIX DOES NOT WORK i had 2 games by now where i check that all players have relics with them (because if not i quit all those games since those basterds lowering everyones chances to get some useful from intacts) then at the end mission window i only see 3 choices!!!!! (instead of usual 4 choices) PLS DE prohibit players entering fissure mission without any relic or at least fix this bug that people use to con people with relics edit: those people come to farm void traces, i think... Edited December 3, 2016 by Ethedor Link to comment Share on other sites More sharing options...
-Heizen Posted December 3, 2016 Share Posted December 3, 2016 When a reload animation for Flux Rifle :( Link to comment Share on other sites More sharing options...
IronRipcord Posted December 3, 2016 Share Posted December 3, 2016 Just now, Ethedor said: -Fixed Void Relic still displaying in inventory after cancelling a Fissure Mission THIS FIX DOES NOT WORK i had 2 games by now where i check that all players have relics with them (because if not i quit all those games since those basterds lowering everyones chances to get some useful from intacts) then at the end mission window i only see 3 choices!!!!! (instead of usual 4 choices) PLS DE prohibit players entering fissure mission without any relic or at least fix this bug that people use to con people with relics edit: those people come to farm void traces, i think... People without relics can't choose from the reward pool at all. They can only get void traces to my knowledge (which is one reason to farm those missions). Other than that the bug probably is annoying but not as annoying as the one I have w/ TWW (Cinematic of jumping through the queen will not play even after I've jumped through her multiple times) Link to comment Share on other sites More sharing options...
Ethedor Posted December 3, 2016 Share Posted December 3, 2016 Just now, IronRipcord said: People without relics can't choose from the reward pool at all. They can only get void traces to my knowledge (which is one reason to farm those missions). Other than that the bug probably is annoying but not as annoying as the one I have w/ TWW (Cinematic of jumping through the queen will not play even after I've jumped through her multiple times) yes but still a #$&(% move farming them without a relic since then those 3 people who came with relics can only choose from 2 other players rewards isntead of 3 if he/she doesnt like what he got from his relic Link to comment Share on other sites More sharing options...
Rambit23Z Posted December 3, 2016 Share Posted December 3, 2016 17 hours ago, [DE]Drew said: Fixed FoV resetting after Transference Thank you. That was a really annoying bug. Link to comment Share on other sites More sharing options...
Distructias Posted December 3, 2016 Share Posted December 3, 2016 I have a problem playing Warframe, and I can not get any help from a Developer. My controls, when I tried to change Crouch to T ( Makes using Bullet Jump easier and a better fight style for me. ) it instead made my Chat button not work, while my Crouch is still the same key. I have reset my controls and they are still broke, even though I have them set to defaults. Please help, reinstalling didn't work and I am afraid I might have to quit Warframe due to the inability to play with my controls, broken chat ( cant talk to my tenno friends! ) and with my abilities in combat majorly nerfed. It all happened from this and the last update. ~Tenno Distructias Link to comment Share on other sites More sharing options...
Remyzk Posted December 3, 2016 Share Posted December 3, 2016 The sergeant is named nef anyo again Link to comment Share on other sites More sharing options...
Alanthier Posted December 3, 2016 Share Posted December 3, 2016 8 hours ago, Rostiel said: Is anyone else experiencing frame rate drops after the hotfix? yep, rather horrible ones at the worst times. Link to comment Share on other sites More sharing options...
danewgui2 Posted December 3, 2016 Share Posted December 3, 2016 (edited) 18 hours ago, Dragon3d01 said: Yo, [DE]Drew, I cant log in anymore after the hotfix. Friend of mine has the same issue. We were doing a kuva syphon mission, ended it. Relogged, Cant log in. I am seeing an increasing number of people become affected by a bug where they can't log in. Fun how I haven't seen them address it anywhere officially. Edited December 3, 2016 by danewgui2 How did I mispell that!? Link to comment Share on other sites More sharing options...
ferriefi Posted December 3, 2016 Share Posted December 3, 2016 Oh jeebus, 5th 2k endo in a row. Fix this already. Link to comment Share on other sites More sharing options...
Tyrhal Posted December 3, 2016 Share Posted December 3, 2016 19 hours ago, ----Dante---- said: why volt still cant use discharge in the air?! this power has the most suited animation for that come on DE. Because Volt needs earthing/ground, perhaps? It's electricity after all and it can't flow without proper earthing on his part. Link to comment Share on other sites More sharing options...
WhiteGemini Posted December 3, 2016 Share Posted December 3, 2016 FIX YOUR SORTIE REWARDS PLEASE DE ITS DROPING 2K ENDO WAY TO MUCH OR YOU KNOW GET RID OF IT, IM STARTING TO GET QUITE MAD >:( Link to comment Share on other sites More sharing options...
Tau. Posted December 3, 2016 Share Posted December 3, 2016 Transference-and-back still results in some inconsistent camera turns, so it's still often disorienting when trying to take kuva guards out. Siphon missions are still rather annoying with how choppy the transference system is. Also the kuva scorches have the same bs going on with them as scorches previously, k0ing entire squads from far away the moment they spawn in, hitting through walls and stuff. Also, what's with melee finishers sometimes teleporting you somewhere random on the map... like 3+ tiles away or completely out of the map? Link to comment Share on other sites More sharing options...
Arcanico Posted December 3, 2016 Share Posted December 3, 2016 Thanks De, good job Link to comment Share on other sites More sharing options...
Hazukichan Posted December 3, 2016 Share Posted December 3, 2016 Infested Broodmothers' maggots are still dealing damage long after being detached or dispatched. This is seriously annoying, hoping for a fix soon. Link to comment Share on other sites More sharing options...
LazyLexxie Posted December 3, 2016 Share Posted December 3, 2016 Still no fix for Valkyr prime's graxx skin. Link to comment Share on other sites More sharing options...
PhoeniixFiire Posted December 3, 2016 Share Posted December 3, 2016 21 hours ago, shadow18715 said: Aaaaaaaaand, still no fix for when your selecting items through your arsenal, the game freezes for a second when you select the item. T-T This has been annoying me for a while. I'd gotten use to double clicking on things to equip them, but with this infuriating lag, it completely ignores the second click and I'm forced to hit enter or click the "equip" button. I know it's minor, but it's still annoying. There's also just more lag in general in the arsenal, especially noticeable on the sigil selection screen when scrolling through. It constantly hitches, making changing sigils quite a bit more painful...especially if the currently equipped sigil is near the top and the one you want is near the bottom...ugh. Please DE, it didn't used to do this, and a lot of people are having this problem. Link to comment Share on other sites More sharing options...
Alanthier Posted December 3, 2016 Share Posted December 3, 2016 1 hour ago, Hazukichan said: Infested Broodmothers' maggots are still dealing damage long after being detached or dispatched. This is seriously annoying, hoping for a fix soon. Best not to hope for a fix...they don't even respond to us on any of the bugs as it is, so hoping is just a waste of time right now. Link to comment Share on other sites More sharing options...
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