RoboticApplesWithLasers Posted January 19, 2017 Share Posted January 19, 2017 It's incredibly annoying to go into a survival and either, deal with the default single player spawns, or have teammates running around killing their share of the enemies. Just let me play every mission with enough enemies for 8 players. Link to comment Share on other sites More sharing options...
Calwon5 Posted January 19, 2017 Share Posted January 19, 2017 I'm not sure, but it would be nice if enemies spawns were not dependent on a number of players in a squad. Link to comment Share on other sites More sharing options...
(PSN)BrutalReaper32 Posted January 19, 2017 Share Posted January 19, 2017 I agree here, I don't always have enough time to go into a pub survival (or I'll end up as a hostage when my time to play runs out xD I would love to see a lot of enemies, while I play solo too :/ Link to comment Share on other sites More sharing options...
Phatose Posted January 19, 2017 Share Posted January 19, 2017 I've wanted such a toggle for quite some time. It would benefit nearly everyone, I think, simply because players capable of killing everything themselves in a 4 man group could play solo without reducing their spawns and thus reward, which means less players steamrolling content and boring other players. Link to comment Share on other sites More sharing options...
Devinee Posted January 19, 2017 Share Posted January 19, 2017 maybe if more people pay attention to it they change they're mind about the unwanted game style Link to comment Share on other sites More sharing options...
ComCray Posted January 19, 2017 Share Posted January 19, 2017 To force meta-AoE players into public matches so that other players can complain about them on the forums. That's why!! ....what? :D Link to comment Share on other sites More sharing options...
Littlerift Posted January 19, 2017 Share Posted January 19, 2017 I'd love a toggle ability, or even just a permanent item/insignia that we could equip - "Transference Amplifier" or something - that would increase the number of spawns in a solo mission. Also, thread title should have been "Why are enemy spawns in solo so low?" Link to comment Share on other sites More sharing options...
(XBOX)Graysmog Posted January 19, 2017 Share Posted January 19, 2017 Yeah, having to play as Nekros while also needing to constantly destroy containers is pretty bland. Link to comment Share on other sites More sharing options...
ChuckMaverick Posted January 19, 2017 Share Posted January 19, 2017 Could be brutal to newer players still ranking up their frames and mods. Making spawns scale with MR would solve that and give an added benefit to mastery. Link to comment Share on other sites More sharing options...
RoboticApplesWithLasers Posted January 19, 2017 Author Share Posted January 19, 2017 1 minute ago, ChuckMaverick said: Could be brutal to newer players still ranking up their frames and mods. Making spawns scale with MR would solve that and give an added benefit to mastery. then you have an issue where a high MR player could overwhelm new players, I think it's best as a toggle or consumable item. Link to comment Share on other sites More sharing options...
ChuckMaverick Posted January 19, 2017 Share Posted January 19, 2017 3 minutes ago, RoboticApplesWithLasers said: then you have an issue where a high MR player could overwhelm new players, I think it's best as a toggle or consumable item. It could still cap at the current numbers for a full squad, just if you run with a less than full squad or solo your MR could close that gap a bit. Link to comment Share on other sites More sharing options...
Senpai-Valkyr Posted January 19, 2017 Share Posted January 19, 2017 Just did a 50 minute survival with Valkyr and Ohma in Axi fissure. For the most part, life support stayed around 40% consistantly, but you had to pop one every now and then Link to comment Share on other sites More sharing options...
RoboticApplesWithLasers Posted January 19, 2017 Author Share Posted January 19, 2017 1 minute ago, Senpai-Valkyr said: Just did a 50 minute survival with Valkyr and Ohma in Axi fissure. For the most part, life support stayed around 40% consistantly, but you had to pop one every now and then the problem is that axi survivals aren't always available like t4's used to be. Link to comment Share on other sites More sharing options...
._.-._. Posted January 19, 2017 Share Posted January 19, 2017 (edited) i played assur (uranus), the surrvival mission, and that place is soooooooooooooo crowded. yet it has a high spawn rate... my preference when farming a resources, especially dark sectors with survival missions... (except the derelict (survival), where it will eventually increase the spawn rate) Edited January 19, 2017 by Primbone Link to comment Share on other sites More sharing options...
Chewarette Posted January 19, 2017 Share Posted January 19, 2017 2 hours ago, ChuckMaverick said: Could be brutal to newer players still ranking up their frames and mods. Making spawns scale with MR would solve that and give an added benefit to mastery. Just keep the same spawn rate as it is today for "Solo", and increase it for "Invite only", "Friends only" and "Online" then. Link to comment Share on other sites More sharing options...
ThunderZsolt Posted January 19, 2017 Share Posted January 19, 2017 6 hours ago, Chewarette said: Just keep the same spawn rate as it is today for "Solo", and increase it for "Invite only", "Friends only" and "Online" then. No plz, you can only pause when in "solo" mode, not in "invite only", even if you play alone Link to comment Share on other sites More sharing options...
Ciaus Posted January 19, 2017 Share Posted January 19, 2017 The problems everyone is having with this idea could be easily solved with a toggle. Next to or after clicking 'SOLO' for matchmaking, there could be a dialogue that let you choose spawn numbers from 1-4 or 1-8 or something. Then you just click say "4" and get a 4 person survival mission to go solo. EZ. DE PLS MAEK DIS GUD FEATURE HAPPEN! Link to comment Share on other sites More sharing options...
Ailissa Posted January 19, 2017 Share Posted January 19, 2017 I agree, having a toggle or option before the match starts to choose spawn rates would be ideal. I like to plow through mobs, I won't deny that, I love the power but having more mobs to plow through would be great. Newer players could go in with regular spawns while "older" players could choose from a set of spawn rules. From having more mob spawns to higher level spawns or both. That way, those of us just looking to play for fun can still do so and those looking for more of a challenge can do that also. It's a win/win for everyone. Link to comment Share on other sites More sharing options...
(PSN)H3x3wahn Posted January 19, 2017 Share Posted January 19, 2017 ^this Link to comment Share on other sites More sharing options...
ChuckMaverick Posted January 19, 2017 Share Posted January 19, 2017 There is a slight downside to these suggestions, although it may be worth suffering it regardless. Every time you introduce more options for missions, you further divide the population for matchmaking purposes, meaning it takes longer or makes it harder to get a full group. Even if you run solo, if you're doing that because of the new mechanic when previously you would have run public, you're still diluting the matchmaking options. Link to comment Share on other sites More sharing options...
Ciaus Posted January 19, 2017 Share Posted January 19, 2017 1 hour ago, ChuckMaverick said: Even if you run solo, if you're doing that because of the new mechanic when previously you would have run public, you're still diluting the matchmaking options. However particularly for AoE loadouts that's not necessarily a bad thing. If I run my 255% str avalanche frost on Draco survival to farm cells and players come in with anything that has less immediate AoE 4K damage nonsense it's not gonna be a fun run for them at all. Also for nodes and missions like sorties and whatever that can present a challenge, you want more players anyway sometimes. Matching with others shouldn't be forced, because then you get people making sandwiches on Akkad while someone's fine-tuned AoE damage frame gets 85% of the kills. I think having recruiting and region chat be slightly more integrated somehow, make a player aware of who they can squad with specifically, could reduce nodes emptying up? Link to comment Share on other sites More sharing options...
(PSN)watt4hem Posted January 19, 2017 Share Posted January 19, 2017 Just came here to say this, i love op's ign Link to comment Share on other sites More sharing options...
DxAdder Posted January 19, 2017 Share Posted January 19, 2017 14 hours ago, RoboticApplesWithLasers said: It's incredibly annoying to go into a survival and either, deal with the default single player spawns, or have teammates running around killing their share of the enemies. Just let me play every mission with enough enemies for 8 players. So you can't solo focus farm or grind at a reasonable pace Link to comment Share on other sites More sharing options...
(PSN)SupeBoss Posted January 19, 2017 Share Posted January 19, 2017 (edited) yeah. sometimes i just want to wipe the map and see lovely affinity numbers all over the screen. However, to do that, I basically have to make the game less fun for my squadmates. My favorite frame is Chroma, and I usually end up sitting around in front of the 1-3 enemies that spawn around me just to charge up my armor.....it's so boring. I'd love to play solo so that I can go at my own pace with the amount of spawns that fit my playstyle A toggle on spawn rate would be absolutely amazing. Even if it's some sort of slider in the options ("Enemy spawn rate in solo mode: 0-4") Edited January 19, 2017 by (PS4)SupeBoss Link to comment Share on other sites More sharing options...
(PSN)SKRIMP-N-GRITZ Posted January 19, 2017 Share Posted January 19, 2017 +1 to this. It's a big deal imo. Link to comment Share on other sites More sharing options...
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