booty_hunter Posted February 17, 2017 Share Posted February 17, 2017 The reason why is because when theres a mirage with simulator on your team you arent playing the game, Mirage is. That combonation clears waves too efectively. I just played an alert where 3 of us just sat in the spawn because we all knew there was no point. Link to comment Share on other sites More sharing options...
Trichouette Posted February 17, 2017 Share Posted February 17, 2017 Mirage needs a rework, nerfing part of her abilities isn't possible, you can't say "that ability works that way UNLESS for that particular weapon because that would be too OP" Whatever projectile weapon you're using it's always a mess when it comes to mirage. Also, It's "simulor" not simulator. Link to comment Share on other sites More sharing options...
Vulpei Posted February 17, 2017 Share Posted February 17, 2017 I'm really surprised Hall of Mirrors is still pretty much untouched given that quite a few people complain about this very thing. Link to comment Share on other sites More sharing options...
Nazzami Posted February 17, 2017 Share Posted February 17, 2017 I agreed i would also go and say that projectiles that comes from the clones should not be doing the full damage of the weapon Link to comment Share on other sites More sharing options...
Epilogia Posted February 17, 2017 Share Posted February 17, 2017 This is like the 2427th thread about this. Haven't been changed after all those well-written posts, you really think this 2-line-thread will somehow magically make the Devs do something about the Simulor+Mirage combo? Oh also, it's called SIMULOR, you didn't even get the weapon's name right. Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted February 17, 2017 Share Posted February 17, 2017 Just now, Nazzami said: I agreed i would also go and say that projectiles that comes from the clones should not be doing the full damage of the weapon This! If cloned projectiles combine into a simulor vortex the damage should be considerably lower. Link to comment Share on other sites More sharing options...
Tsukinoki Posted February 17, 2017 Share Posted February 17, 2017 Just now, Nazzami said: I agreed i would also go and say that projectiles that comes from the clones should not be doing the full damage of the weapon This is actually the entire problem of Mirage + Simulor: Its a bug! Without any power strength the damage from your clones is only 20% each. Yet due to a bug in the interaction with the Simulor they deal 100% damage when merging. If DE could fix this bug it would drastically reduce the damage of this combo. DE doesn't need to nerf anything or do a ridiculous idea like the OP proposes. They just need to fix a bug. Link to comment Share on other sites More sharing options...
booty_hunter Posted February 17, 2017 Author Share Posted February 17, 2017 4 minutes ago, ShadowFox14 said: This is like the 2427th thread about this. Haven't been changed after all those well-written posts, you really think this 2-line-thread will somehow magically make the Devs do something about the Simulor+Mirage combo? Oh also, it's called SIMULOR, you didn't even get the weapon's name right. Why is this a personal attack? Link to comment Share on other sites More sharing options...
ArchPhaeton Posted February 17, 2017 Share Posted February 17, 2017 Ohh... It's that thread again. If something bugs me I just look for another squad. Miramulors aren't even as common as afk embers. Link to comment Share on other sites More sharing options...
desdendelle Posted February 17, 2017 Share Posted February 17, 2017 1 minute ago, Tsukinoki said: This is actually the entire problem of Mirage + Simulor: Its a bug! I'm not sure it's a bug. It could be something to do with the way Simulor vortex merges are handled by the code - e.g. it's not flagged as a shot and Hall of Mirrors only affects shots. Link to comment Share on other sites More sharing options...
DarkFlameZealot Posted February 17, 2017 Share Posted February 17, 2017 So all we have to do is nerf properly the actual damage coming from the illusions' shots? Sweet, now we're done here, so stop whining bout Simulor by itself, cause the weapon needs no changes. Link to comment Share on other sites More sharing options...
Trickst3rGawd Posted February 17, 2017 Share Posted February 17, 2017 1 minute ago, booty_hunter said: Why is this a personal attack? It`s just blunt truth lol Link to comment Share on other sites More sharing options...
Guardian1123 Posted February 17, 2017 Share Posted February 17, 2017 All is fair in love and war friends I kinda like using the Prisma Quanta with Mirage Link to comment Share on other sites More sharing options...
(PSN)FriendSharkey Posted February 17, 2017 Share Posted February 17, 2017 (edited) I just leave. Just leave, let them run it by themselves. That's what they're for, themselves. That combo does nothing but say "try to keep up as I kill everything. Get gud scrubs." So no, just take off, find another PUG if you see a Mirage Combo, Let them just enjoy the map by themselves without an audience. Edited February 17, 2017 by (PS4)FriendSharkey Link to comment Share on other sites More sharing options...
Trickst3rGawd Posted February 17, 2017 Share Posted February 17, 2017 1 minute ago, DarkFlameZealot said: So all we have to do is nerf properly the actual damage coming from the illusions' shots? Sweet, now we're done here, so stop whining bout Simulor by itself, cause the weapon needs no changes. ^ Link to comment Share on other sites More sharing options...
DarkFlameZealot Posted February 17, 2017 Share Posted February 17, 2017 12 minutes ago, booty_hunter said: The reason why is because when theres a mirage with simulator on your team you arent playing the game, Mirage is. That combonation clears waves too efectively. I just played an alert where 3 of us just sat in the spawn because we all knew there was no point. Also, this is disgusting. Even if one player is capable of doing everything, there's no reason for you to sit at spawn and cry about it. People like you piss me the fvck off. Grow up and at least run to extraction and/or follow the dude to get your free affinity. Link to comment Share on other sites More sharing options...
DxAdder Posted February 17, 2017 Share Posted February 17, 2017 Stay out of PUG's and you will never see one... Problem fixed. Link to comment Share on other sites More sharing options...
Epilogia Posted February 17, 2017 Share Posted February 17, 2017 3 minutes ago, booty_hunter said: Why is this a personal attack? It's not a personal attack, I'm stating that this thread is completely pointless as the Devs are aware of this 'issue' but they didn't do anything about it after thousands of pages of not only rants but actually good, reasonable posts. If those didn't make them change it then this thread won't either. I wanted to point out that you are wasting your time on the forums with this topic. Link to comment Share on other sites More sharing options...
(PSN)rowansprite Posted February 17, 2017 Share Posted February 17, 2017 Proposed nerf for Simulor instead: It deals self-damage like (most) launchers do. People wouldn't be so reckless with it then... plus you'd have to actually (kind of) aim. Link to comment Share on other sites More sharing options...
AtoKitsune Posted February 17, 2017 Share Posted February 17, 2017 8 minutes ago, booty_hunter said: Why is this a personal attack? People are just fed up with seeing this thread in the topic stream, almost as fed up as they are with seeing Mirage and Simulor combos in public games. Honestly, I don't think the combo should be nerfed, I think people should be considerate and not run public with Mirage and Simulor in combination. Of course, getting DE to nerf that would be a lot easier than getting players to stop playing it. Truth is, Mirage with the Simulor is very useful if you actually planned to have her in your squad. However, running public? The same does not apply. Link to comment Share on other sites More sharing options...
DarkFlameZealot Posted February 17, 2017 Share Posted February 17, 2017 Just now, (PS4)rowansprite said: Proposed nerf for Simulor instead: It deals self-damage like (most) launchers do. People wouldn't be so reckless with it then... plus you'd have to actually (kind of) aim. Hell no. Self damage is already scaled stupidly for every single weapon except Tonkor (which deals 30 self dmg no matter what mods or anything you have equipped) and is probably one of the main sources of suiciding other than being trash at the game/having bad judgement. Simulor needs no changes, end of story. Link to comment Share on other sites More sharing options...
Trickst3rGawd Posted February 17, 2017 Share Posted February 17, 2017 1 minute ago, (PS4)rowansprite said: Proposed nerf for Simulor instead: It deals self-damage like (most) launchers do. People wouldn't be so reckless with it then... plus you'd have to actually (kind of) aim. No!! That would be so stupid. There just a bug that needs to be fixed... 15 minutes ago, Tsukinoki said: This is actually the entire problem of Mirage + Simulor: Its a bug! Without any power strength the damage from your clones is only 20% each. Yet due to a bug in the interaction with the Simulor they deal 100% damage when merging. If DE could fix this bug it would drastically reduce the damage of this combo. DE doesn't need to nerf anything or do a ridiculous idea like the OP proposes. They just need to fix a bug. Link to comment Share on other sites More sharing options...
Hemmo67 Posted February 17, 2017 Share Posted February 17, 2017 in public you can do whatever floats your boat i don't care but if i make a private session and ask not to use cheese (i rarely do this) u either listen or i make new group and leave you out Link to comment Share on other sites More sharing options...
(PSN)rowansprite Posted February 17, 2017 Share Posted February 17, 2017 1 minute ago, DarkFlameZealot said: Hell no. Self damage is already scaled stupidly for every single weapon except Tonkor (which deals 30 self dmg no matter what mods or anything you have equipped) and is probably one of the main sources of suiciding other than being trash at the game/having bad judgement. Simulor needs no changes, end of story. It was all in jest, no worries. ... In my serious opinion though, the Tonkor does need self-damage. I find it strange that I can walk up to an enemy and point-blank blast them with no repercussions. Plus, it's the only grenade launcher without any significant amount of self-damage, as well as having one of the highest damage outputs OF launchers, which tilts the balance extremely in its favor. Link to comment Share on other sites More sharing options...
Richtor2415 Posted February 17, 2017 Share Posted February 17, 2017 13 minutes ago, (PS4)FriendSharkey said: I just leave. Just leave, let them run it by themselves. That's what they're for, themselves. That combo does nothing but say "try to keep up as I kill everything. Get gud scrubs." So no, just take off, find another PUG if you see a Mirage Combo, Let them just enjoy the map by themselves without an audience. That's what irritates me about Mirage + Simulor combos. Even when I can keep up with my Nikana Prime + Nidus combo, the Mirage always says 'git gud m8' when there is no skill involved in pressing a number key and just spamming left click wherever enemies show up.. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now