(XBOX)SweatyPick3L Posted March 6, 2017 Share Posted March 6, 2017 (edited) Considering we have bullet jump now, is there a need for Valkyr's 1? If so can we discuss a new 1 for Valkyr? Or is pulling enemies like mag does good enough? Edited March 6, 2017 by (XB1)FCastle74 Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted March 6, 2017 Share Posted March 6, 2017 We do not. I like Valkyr rip line. Its good for keep you in the air plus moving around in the air at a pretty decent speed. Link to comment Share on other sites More sharing options...
IfritKajiTora Posted March 6, 2017 Share Posted March 6, 2017 In my opinion her 1 is very weak. Her 1 should be very fast, so it will be as running away from a bad situations, because not everyone focus on her 4th ability. Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted March 6, 2017 Author Share Posted March 6, 2017 3 minutes ago, (Xbox One)Cash201293 said: We do not. I like Valkyr rip line. Its good for keep you in the air plus moving around in the air at a pretty decent speed. If we could make it better? like pulling multiple enemies or being able to use it on the run..like ash's 2? Link to comment Share on other sites More sharing options...
RunningTree3 Posted March 6, 2017 Share Posted March 6, 2017 Supposedly, Ripline can bring a select enemy mob into melee range. Unfortunately, it pulls with the power of twenty freight trains, leaving mobs in the outback. (Often same issue with Pull for close mobs) One would imagine it better functioning the way a Grineer Scorpion (or MK Scorpion) or Ancient uses theirs, bringing them in for a Ground or standard Finisher. Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted March 6, 2017 Author Share Posted March 6, 2017 3 minutes ago, IfritKajiTora said: In my opinion her 1 is very weak. Her 1 should be very fast, so it will be as running away from a bad situations, because not everyone focus on her 4th ability. I agree with this also, I feel it could be completely changed or made better. Link to comment Share on other sites More sharing options...
Haxwell Posted March 6, 2017 Share Posted March 6, 2017 Ever since parkour 2.0 there has been many mobility skills that just need to be flatout replaced. Case and point, Zephyr. Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted March 6, 2017 Author Share Posted March 6, 2017 2 minutes ago, RunningTree3 said: ne would imagine it better functioning the way a Grineer Scorpion (or MK Scorpion) or Ancient uses theirs, bringing them in for a Ground or standard Finisher. Awesome! That makes sense. Or getting out of dodge in a dam hurry. Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted March 6, 2017 Share Posted March 6, 2017 2 minutes ago, (Xbox One)FCastle74 said: If we could make it better? like pulling multiple enemies or being able to use it on the run..like ash's 2? Would be nice to use it on the run if your using it as a utility but I always jump before I use it just because she doesnt move when she activates it. Ive gotten so use to it that it doesnt even bother me anymore. Link to comment Share on other sites More sharing options...
Baterial Posted March 6, 2017 Share Posted March 6, 2017 i think she will end like excal, he had bulletjump upward and was changed This skill is just useless as hell, yes she need new One Link to comment Share on other sites More sharing options...
-Amaterasu- Posted March 6, 2017 Share Posted March 6, 2017 7 minutes ago, IfritKajiTora said: In my opinion her 1 is very weak. Her 1 should be very fast, so it will be as running away from a bad situations, because not everyone focus on her 4th ability. Her 1 is actually really strong if you combo it, basically the same as Atlas I use it in hysteria all the time. Link to comment Share on other sites More sharing options...
Weird_Stealth Posted March 6, 2017 Share Posted March 6, 2017 Bullet jump isn't exactly like Rip line, just so I can easily explain the differences, Bullet jump is more like Naruto and Hulk's jumping, and Rip line is more like Spider man, I actually use both bullet jump and rip line when I play Valkyr, most of the time it's to get to places bullet jump can't get me, but at the top of the jump combined with rip line, I can easily get to some of the void loot rooms from the bottom floor without having to even touch a wall. Where as bullet jump, I have to do alot of wall clinging and running to get to loot rooms in high places. Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted March 6, 2017 Share Posted March 6, 2017 3 minutes ago, Haxwell said: Ever since parkour 2.0 there has been many mobility skills that just need to be flatout replaced. Case and point, Zephyr. & Vauban still has his jump pad. I mean yeah you can switch it but its just the fact that he still has it. Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted March 6, 2017 Share Posted March 6, 2017 5 minutes ago, RunningTree3 said: Supposedly, Ripline can bring a select enemy mob into melee range. Unfortunately, it pulls with the power of twenty freight trains, leaving mobs in the outback. (Often same issue with Pull for close mobs) One would imagine it better functioning the way a Grineer Scorpion (or MK Scorpion) or Ancient uses theirs, bringing them in for a Ground or standard Finisher. Althrough this sounds cool. This would leave her wide open with enemy units just firing upon you. Link to comment Share on other sites More sharing options...
Echorion Posted March 6, 2017 Share Posted March 6, 2017 I would be happy if it had an instant cast time. Sometimes I fall and try to use it to recover; but it always takes too long and the game respawns me back on the platform with my ult reset. That is the only time I really try to use it, so if I could actually use it for that it would be nice. Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted March 6, 2017 Author Share Posted March 6, 2017 11 minutes ago, (Xbox One)Cash201293 said: Althrough this sounds cool. This would leave her wide open with enemy units just firing upon you. Finishing enemies don't take too long to do, but your point is still valid. Link to comment Share on other sites More sharing options...
Jackviator Posted March 6, 2017 Share Posted March 6, 2017 3 minutes ago, (Xbox One)Cash201293 said: & Vauban still has his jump pad It still has its niche uses, anyone who's stuck a few around an Interception terminal can tell you as much. :P Bounce is still functional, if rather niche. Then again, that could be said of every mine in Minelayer. Anyhow, back on topic: --- Yeah, Ripline has its issues, but its mobility is just an additional feature of the ability. The main problem I see is that it doesn't really mesh well with the rest of her melee-oriented kit, by failing to fulfill its purpose. If it were more reliable, I could appreciate its "pulls enemies into melee range" properties, but as it is it... Well, 90% of the time it just does this to them: So IMO it just needs to be more reliable, AKA have the physics of the pulling effect adjusted. If that happened, it'd be a quick and dirty bit of single-target CC that opens priority targets like Bombards, Techs, and Heavy Gunners up to Ground Finishers. Link to comment Share on other sites More sharing options...
AerinSol Posted March 6, 2017 Share Posted March 6, 2017 You misspelled "Zephyr" there. I just remade her and trolled the event with a rank 0 version of her(didn't get downed so no clue why people rage quited). Her 1st is absolutely useless. At least her 2 can be used all the time for some melee CC. Link to comment Share on other sites More sharing options...
Rolunde Posted March 6, 2017 Share Posted March 6, 2017 I've been using Ripline to: -Attack an enemy while reloading a weapon -Ranged CC (Bombard?! Ripline!) -Adjust and augment Bullet jumps. A quick and timely ripline can pull you farther along or help you tweak your course while airborne. It's a "#1" ability and they do mostly tend towards being fairly weak so it's probably about as good as it's going to get unless someday DE decides to take a look at #1's in general. Ah, and Bonus Utility sometimes if you're in a mission with an AFK leecher. You just might be able to drag them off to some exotic location, most hopefully somewhere out of Affinity sharing range, haha =p Cheers! ~R~ Link to comment Share on other sites More sharing options...
(PSN)CoolD2108 Posted March 7, 2017 Share Posted March 7, 2017 She rather needs a new ult if you ask me... Link to comment Share on other sites More sharing options...
RunningTree3 Posted March 7, 2017 Share Posted March 7, 2017 2 hours ago, (Xbox One)Cash201293 said: Althrough this sounds cool. This would leave her wide open with enemy units just firing upon you. Currently, Ripline cast on an enemy already locks Valkyr in place in the animation. The suggestion was for a fix in the 'physics' of the pull. Think like the way Inaros Devour can pull in a mob, but quicker, and opening to some sort of Finisher. Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted March 7, 2017 Share Posted March 7, 2017 2 minutes ago, RunningTree3 said: Currently, Ripline cast on an enemy already locks Valkyr in place in the animation. The suggestion was for a fix in the 'physics' of the pull. Think like the way Inaros Devour can pull in a mob, but quicker, and opening to some sort of Finisher. I never understood why Ripline and Mag's Pull flings enemies instead of actually pulling them. This bug me so much. Especially with Mag. Link to comment Share on other sites More sharing options...
(XBOX)SweatyPick3L Posted March 7, 2017 Author Share Posted March 7, 2017 Just now, (Xbox One)Cash201293 said: I never understood why Ripline and Mag's Pull flings enemies instead of actually pulling them. This bug me so much. Especially with Mag. Link to comment Share on other sites More sharing options...
Sloan441 Posted March 7, 2017 Share Posted March 7, 2017 Ripline ain't just about mobility. It's an attack and can be leveraged as CC as well. It's more reliable than bullet jumping in tight spaces and looks cooler into the bargain. It's fine as is. More refined physics wouldn't be unwelcome, but it's perfectly usable in its present state. Link to comment Share on other sites More sharing options...
main_antagonist Posted March 7, 2017 Share Posted March 7, 2017 8 hours ago, RunningTree3 said: Supposedly, Ripline can bring a select enemy mob into melee range. Unfortunately, it pulls with the power of twenty freight trains, leaving mobs in the outback. (Often same issue with Pull for close mobs) One would imagine it better functioning the way a Grineer Scorpion (or MK Scorpion) or Ancient uses theirs, bringing them in for a Ground or standard Finisher. This Link to comment Share on other sites More sharing options...
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