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Oberon Feedback 20.3.1 and beyond


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51 minutes ago, -Defeater- said:

Yea its still possible but from a business stand point theyd have no reason to after PA launches, theyd profit more from making new content. I want to believe DE listens to the community and want to change things according to the majority ( even though these couple tiny buff really havent shown that) but at the end of the day they are a company, they need to write checks as much as any other business. 

If Oberon's PA still doesn't sell well after so many buff, DE might wanna buff him more to attract people XD

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1 hour ago, -Defeater- said:

Yea its still possible but from a business stand point theyd have no reason to after PA launches, theyd profit more from making new content. I want to believe DE listens to the community and want to change things according to the majority ( even though these couple tiny buff really havent shown that) but at the end of the day they are a company, they need to write checks as much as any other business. 

This is especially evident when they make comments such as "we give them an inch and they ask for a mile" in their live streams.

When I make comments that I've been making on this thread, it's with that in mind. They exceeded my expectations. I don't expect DE, given their history, to make significant changes quickly unless money is at stake. Like I mentioned earlier and many others including you have, these changes aren't happening because DE suddenly wants to make the effort to have a balanced game. Prime Access is right around the corner and in order to get sales they need to provide a decent product.

Edit: If Limbo's PA was around the corner do you think they would have left Stasis the way it is despite how much a large portion of the player base dreads playing with Limbo?

If Ash's PA was around the corner do you think they would have left Bladestorm in the state that it's in?

The last 2 Warframes they've released have both been top tier as well. They are moving forward and leaving everyone else behind and won't fix the problems that exist until it poses a threat to their pocket books. I feel bad for people that main frames that already have prime versions and haven't been looked at for a while, because they are very low on the priority list.

Edited by Music4Therapy
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2 hours ago, MarrikBroom said:

I will say that Oberon does great at sorties. He does good in hour long survival. He's been helpful in kuva flood. However I must reiterate even with rage I'm not seeing this 'his energy is fiiiine.' Admittedly this is because I view team armor as something i should keep up as often as possible especially when there are squishy frames. On the flip side if I'm only burst healing and doing occasional armor, I tend to be able to do pretty OK with ability use. So rather than just going 'oh hey he needs more energy.' Renewal itself needs a look. Not 'oh let's examine minion costs.' We need to examine base costs and how it punishes you for being a team player.

Also can anyone confirm reports of renewal counting allied grineer/corpus units on invasion nodes? If that's true then literally the one thing that ISN'T healed are the things i want renewal to heal in the form of defense targets/rescue hostages, escivators, and likely the kavor defetors (though won't know that one til that mode comes back.)

Seriously. Right now Oberon would make a great kavor escort if he can heal them. get guardian derision on melee and enemies will focus on him.

Well it all depends on your build. If Renewal energy drain is crap on your build then yeah, Rage won't really be enough to counteract that. Also how are you treating your abilities? Are you spamming them? If so then stop. Use Reckoning sparingly. Even if you only want to use it for armor stripping. That's still 100 energy at base to knock down an enemy's defense by half. And you'll have to cast it twice to fully strip. That's 200 energy at base. That's almost a 3rd of Oberon's energy pool with Primed Flow. Stahp. Of course you're going to run out of energy if you do that. Even if you build for a healthy mix efficiency and power. which is what I've done, I can't just spam it Willy nilly. I usually use him in stages, depending on the level. Say I'm doing a survival. I typically use Smite and Hallowed Ground to kill everything. In most cases I don't even bother with Renewal. Once it gets to a certain point, however I start using my gun almost religiously. I activate Renewal and use Reckoning in 2 situations.

1. CC radial knockdown. Gives me a bit of breathing room.

2. When there are several highly armor targets around me that I cannot reliably killed with my gun. In these cases I usually use Reckoning once, which allows me to kill them while they try to get back up.

And if I run low on energy for whatever reason I slow my murder spree for a moment and let a couple of lesser enemies or a heavy gunner chip away at my regenerating health to get me a bit of energy. It may seem scary just letting everything hit you, but just keep an eye on your health. Just a heads up, DO NOT DO THIS WITH CORPUS TECHS. I learned that the hard way.

Not sure how you play, but I don't even do bursts of healing. My set up is one and done.

As for what gets healed from Renewal: Allied units (Grineer and Corpus invasion units), Allied Summons like Shadows of the Dead, Kavats, Kubrow, Sentinels, Rescue Hostages and I'm almost certain Kavor Defectors now that the behavior of Renewal has been changed.

Extractors, Defense Cryopods and by extension even Defense Targets that are people do not get healed for obvious gameplay reasons. Not even Trinity can. Plus these objects already have rapid health regen.

Edited by (XB1)DRG JupiterIvan
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15 hours ago, MarrikBroom said:

If the trend goes as it has, the next three are Oberon, Hydroid, and Zephyr. Three frames that have.... OK they have fans, but all three are considered pretty 'meh.' 

I honestly do not think they will do anything else. They MIGHT, I stress, MIGHT do one more roll out of buffs day of Prime Access to generate buzz. I don't want to sound ultra jaded and cynical, as DE even with their faults are still miles ahead of other gaming companies. I don't ant them ot think we hate them or anything, just that we understand the reason theyr'e making the time for this isn't out of the goodness of their hearts, but because money is at stake.

I seriously wish I had transient fort so I could test a few other builds since I'm constantly having problems mantaining energy unless i'm at sortie level constantly getting punched in the face.

And even with feeling like Oberon could use a few slight nudges (mostly a way to generate energy or at the VERY least moving reckoning's health orb drop mechanic over to on hit rather than on kill.) A few other things. The thing is DE is oddly insistaint on keeping what i see as bad dependence labeling it as synergy. Remove that dependance and he INSTANTLY becomes better. However what they did with the last buff makes it... bearable. I'd rather they have hallowed ground be radial instead of pacman. I can think of two or three other things but... I keep going over the same ground over and over again.

He is better though. Make no mistake guys, Oberon is a LOT better than where he started. It just feels like there's that missing lego brick. I feel kinda scummy saying that because before I said 'just another nudge' so even though I honestly feel he isn't THERE constantly going 'a little bit more' feels like i'm being passive aggressive in asking for the moon. Ecept i don't think i am. I just don't think the latest round of buffs go far enough. THey HELP, gretly. They just don't do enough.

Oberon, hydroid then zephyr and mirage

Edited by (PS4)big_eviljak
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I dont think Mag needs to strip armor completely, but they could at least make it scale better and increase the damage from her shards.

Shards created by polarizes needs to greatly increase the damage done by crush, and the shards should do finisher damage. I think not making her shards combine with crush is truly a missed synergy opportunity. 

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I'm really enjoying Oberon now. He's becoming one of my favorite frames. His JoaT playstyle is very good, without regulating him to a boring support character. Now that he strips armor, he can do tons of damage. His flat armor buff helps squishy frames, and his CC is good enough to give the team a breather to regroup. Theres not a mission i cant bring him to now.

He's still not meta.....but so what. i think hes fun

Edited by Hypernaut1
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1 hour ago, MarrikBroom said:

I generally stick to smite use when i have renewal going unless i'm getting shot at on all sides.

Basically while renewal is up if i"m at half energy or higher I will use hallowed ground on chokepoints or to try armor striping. Below half energy I stick to smite for enemy destabilization.

I note I have a bad habit of using smite instead of my guns because I want to try staying mobile, and smite is more acurate than I am.

I also use either rakta cernos or supra vandal due to syndicate procs giving energy buffs.

As I have said Oberon is in a better place than he was, and I won't shed tears or scream at people to not buy prime access. I just think he needs a little something extra, and i think moving reckoning's on kill behavior to an on hit + duration woulddo a lot. Even more so if it turned into granting Energy instead of health. Nekros drops health orbs, nobody else drops energy orbs. So he would have a place in a nekros farming squad of nekros, hydroid, and whoever you want as your fourth.

Mag's pull has the extra energy orb drops in its ability.

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6 minutes ago, MarrikBroom said:

He is what I would call a 'pub group friendly' frame.

Which is a darn shame because I've already run into several snowflakes that refuse to help me just because I play Oberon. Case in point, was doing a Kuva Flood. I and another guy went down. The other two picked him up and left me to die despite the fact that my bleed out timer was like 30+ seconds. I messaged, "What was that about?" And they responded with, "Lol, Oberon."

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On 5/25/2017 at 7:19 PM, cookieknife said:

I know DE wont remove hallowed ground or rework it. but It is the BIGGEST issue in oberon's kit. It restricts allies in such a small cone and ON THE GROUND, it should be an ring that effects enemies and allies in the air also. it being ground exclusive is one of it's biggest faults. 

 

 

I think oberon's hallowed ground should be like the radiation hazards in Sortie Missions. But thats just my idea. Doing an 8 Person raid and having an oberon heal everyone is pretty hard let alone 3 other people. But what do you guys think about it?

 

 

And Also, after casting Renewal to get iron renewal. theres basically no reason for an oberon to be standing on HIS hallowed ground because theres no other buff. i think standing on hallowed ground should give a percentage buff (iron renewal keeps it's flat 200 buff) and it would be great.

 

 

also a suggestion for DE, if you want to make sales on oberon prime make him a bit more better at what he does :)

there is a reason for him to stand there.  it takes away all status chance for enemies, which means that toxic ancients cannot poison him, enemies cannot knock him down, cannot be grappled etc.  pretty handy when dealing with a horde of toxic ancients

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5 minutes ago, MarrikBroom said:
 

Reminds me of the time I got paired with two chroma (months ago so pre-revisit) that went on and on at how trash oberon was. Not only did I have the highest kill count and highest damage count but I also kept reviving both of them. So it isn't really the frame so much as the user.

I've gotten a lot of thanks from squishy frames for armor buffs. I've even had a chroma thank me fot giving him more armor so he has more between vex casts.

Then there's the time I was farming saryn parts and mods at rathuum and EVERYONE was 'how are you bursting so high' vs kela. Hi meet the new oberon.

Yesterday's sortie showed how Oberon has some flaws though (though I would say more user error.) I rushed into the raptor room because the past few times it was a case of easy peasy smite and bomb drop. I got swarmed and the raptor stayed low enough smite secondaries kept fragmenting. Once the rest of the team showed up and gave me some breathing room it turned into a cakewalk.

i found that smite worked quite well against sortie Raptor, and his armor and healing held up too

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3 minutes ago, MarrikBroom said:

Like I said, user error. I bullrushed the room and got swarmed. Basically nullifier showed up, then i kept getting one shot.

i think nullifiers are a huge weakness for Oberon. Corpus is his weakest faction

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Oberon after the update 20.6.1. I am happy about the changes. But I have a comment / request. To Oberon became a member of the team, it is necessary to open access to the influx of energy under the influence of Renewal from Energy Vampire. This will enable Oberon to prove himself on the Raid and other missions.

I apologize if this issue was raised above, I do not know English well.

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On 26/5/2017 at 6:43 AM, Bronjun said:

Probably because armor stripping is not her selling point?

Maybe stripping armor it's not her selling point, but then what is it?

The magnetic frame is uncapable of having a magnetic proc, has low energy for a caster and her 1 does not mark enemies to get power on their death, as if pull can easily get kills. Even oberon has more energy and energy gains with rage. DE should stop making skills that do not mark enemies for rewards on death, this could also help Oberon with his 4. Other 2 days and probably Oberon prime will have more health armor and energy than mag and volt.

Edited by giovanniluca
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On 5/26/2017 at 0:27 AM, Arandabido said:
Spoiler

 

So, Today Oberon got a nice buff with his ult and hallowed Ground: He now removes armor considering the base armor of enemies. That is awesome! With 200% Power Strength i got rid of lvl 145 bombards and heavy gunners armor on 1-2 casts. That is beautiful. Also the expanded range for hallowed ground is pretty nice. But i don't wanna start a heavy analysis on Oberon here. The other warframe who was buffed today, was Mag. She got a lot more mobile now that she can cast her first 3 powers while moving. The fact that i can shoot weapons while using magnetize or pull helps a lot. Both of these things increased my survivability somehow.

Still, Mag and her own Armor stripping abilities aren't as good as Oberon's.

With tons of Power Strength, lots of casts of my third and the fourth (using the augment) she's still not able to (completely) strip enemy armor. And she's the magnetic user, the one that can manipulate metals and the energy of corpus shields. Heck, the first thing you think with "Mag" and her powers is of a certain comic book villain who can levitate cars and throw them at you. And I have to say, i'm not asking "buff mag with better numbers" or "oberon does what mag should be doing, that is wrong". But her rework needs more tweaking. So! Working with what we have i her kit:

-We could add a Tap/Hold mechanic to one of her skills? I can imagine Pull having a second use where Mag canalizes her powers to maintain enemies prone to the ground, or walls. Perhaps Magnetize bubbles could be manually detonated or a Polarize that strips more % of armor the more it is holded (The animation could be something like the Staticor, with mag building a sphere of pure energy and releasing it as a wave?)

-Is there a way to inform the player how much armor is stripping from enemies? That way we could have numbers on our side, some more information. We could know how many casts we need to completely drain our enemies defenses. How much power we should use in the next cast, or if we can just use our weapons to finish the job.

-Perhaps add more and better synergy between her skills. Allow her to do more than reduce enemies' armor. Perhaps temporarily disarm enemies (as a certain comic book character) combining Magnetize and Pull. Perhaps Crush could have a stronger, longer knockdown (just like some bursas do with us) on enemies inside a magnetize bubble. Adding more versatile ways for her kit to really shine.

-Augments should be playing a big role on helping her do more CC or Damage. The concept behind Crush's augment is very good, but somehow it needs a bit more. Just stopping enemies from moving isn't enough (and sometimes i've noticed that they move anyways). And her Polarize augment also needs some tweaking. I find the quantity of overshields isn't very good when stripping armored enemies. It ends being better adding another mod for survivability rather than relying on little increments of ~200 overshield (and even so, shield is not very good nowadays)

-On top of all this, Mag probably needs a better energy pool. Her HP is low, her mobility is "standard", her armor is quite little... and her energy is very low. With Magnetize and Polarize she more or less could survive more. The thing is that she is in a state where she needs to be a heavy caster, but doesn't really have that much energy to Pull (pun intended) it off with her skills.

 


So, that are some of my ideas. I might be wrong, or perhaps asking too much with these. The thing is, i'm not really a Mag player, but i always liked her concept. And for a long time i felt the same with Oberon, and now i can say that i can enjoy both the concept and mechanics with him. Warframe has so many cool and diverse characters, i just want all of them to be equally good.

 

 

Mag could definitely use a slightly higher energy pool, and Crush could certainly use something to make it feel more significant (at least against non-Corpus foes). That said though, I see Polarize as completely finished and a lovely ability. Stripping Armor effectively up until around Level 40-50 is awesome, and since the skill also restores ally shielding and prepares extra damage for Magnetize, I'm happy with letting Polarize be one of those late-game-switch powers (like WoF and Overload) that works less aggressively and more supportively in later levels, not destroying enemy defenses anymore but handily weakening them.

I'm glad you made the comparison between Mag and Oberon, I'd never really made a connection between them. They both work on controlling specific areas of the map. While Oberon is utility first and damage second, Mag is damage first and utility second (at least the way I play them).

Edited by SenorClipClop
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So as some people seem to not want to skim through patch notes, and understandably so, along with some things not being told due to some reason or an unintentional bug perhaps I was hoping to spread the info here so here we go.

 Renewal no longer needs to be cast on Hallowed Ground to get the armor buff, all you have to is cast renewal and any time after step on any Hallowed Ground from any Oberon to receive the Armor buff.

Renewal once cast sticks around and any ally after any amount of time(in what little testing I did allies were able to get the buff 10 minutes after initial cast) can go back to were you initially cast it to gain the health regen buff. If any player enters a nullifier bubble or falls off the map getting all of their buffs reset Renewal will have to be recast in order for them to regain the heal buff.

Reckoning's Armor removal works off of an Enemy's base Armor effectively allowing you to completely strip armor from any level enemy now that can be affected by Reckoning.

 

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It's not so much a "little known fact", but rather a bunch of nuances and footnote-exceptions to Oberon's abilities that people are still trying to get used to.  But that's just semantics. He's had a major rework and then two significant tweaks since that rework in response to community feedback.  Kind of hard to keep up with if you don't play Oberon regularly.

Edited by Retequizzle
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