(PSN)zeroexalpha Posted July 24, 2017 Share Posted July 24, 2017 As it stands there are very few niche uses for Quick Thinking, most of the time you'll probably get stuck in a stagger lock (Flamethrower says hi) and you'll be forced to watch your character stagger into death. For 15 points this mod does not have enough pros to outweigh the cons. Can we put a 2 second delay between staggers, so quick thinking can actually allow us to think quickly? Link to comment Share on other sites More sharing options...
Lion Posted July 24, 2017 Share Posted July 24, 2017 Wouldn't mind seeing a change to how it works. As it stands now it's just a one way trip to getting stunlocked. Link to comment Share on other sites More sharing options...
evilfluffy Posted July 24, 2017 Share Posted July 24, 2017 I don't think any stun is needed to be honest. Link to comment Share on other sites More sharing options...
(PSN)zeroexalpha Posted July 24, 2017 Author Share Posted July 24, 2017 I agree, its really bad as is :( I think it should either have no stagger or a cooldown between staggers simply because the mod is already very expensive to use in the first place. Link to comment Share on other sites More sharing options...
Lion Posted July 24, 2017 Share Posted July 24, 2017 2 minutes ago, evilfluffy said: I don't think any stun is needed to be honest. Mhm. Realistically if something is damaging your energy pool you only have a few precious seconds to react, and those seconds are often occupied by the staggers you'll be receiving Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted July 24, 2017 Share Posted July 24, 2017 24 minutes ago, (PS4)zeroexalpha said: As it stands there are very few niche uses for Quick Thinking, most of the time you'll probably get stuck in a stagger lock (Flamethrower says hi) and you'll be forced to watch your character stagger into death. For 15 points this mod does not have enough pros to outweigh the cons. Can we put a 2 second delay between staggers, so quick thinking can actually allow us to think quickly? Or you could equip the exilus mod "pain threshold". Increase stagger recovery by 160%. Link to comment Share on other sites More sharing options...
Airwolfen Posted July 24, 2017 Share Posted July 24, 2017 its really bad at the moment with how intense the stagger is. + you cant roll out of them anymore :/ Link to comment Share on other sites More sharing options...
Wiergate Posted July 24, 2017 Share Posted July 24, 2017 13 minutes ago, (PS4)Magician_NG said: Or you could equip the exilus mod "pain threshold". Increase stagger recovery by 160%. Makes the stagger animation much quicker but it's frequently still a stunlock. It looks a bit funny, but you're still very dead. Link to comment Share on other sites More sharing options...
Wolfdoggie Posted July 24, 2017 Share Posted July 24, 2017 I dunno why this stagger is a thing and I feel like it came out of nowhere because I don't remember it happening before when I started building most of my frames with it. It destroys the point of QT when you get stunlocked forever and die anyways. Link to comment Share on other sites More sharing options...
aligatorno Posted July 24, 2017 Share Posted July 24, 2017 (edited) 36 minutes ago, (PS4)Magician_NG said: Or you could equip the exilus mod "pain threshold". Increase stagger recovery by 160%. It does not affect QT to the best of my knowledge. At least it didn't the last time i tested it. //testing Edited July 24, 2017 by aligatorno Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted July 24, 2017 Share Posted July 24, 2017 2 minutes ago, aligatorno said: It does not affect QT to the best of my knowledge. At least it didn't the last time i tested it. Interesting. But when else would a player stagger? Link to comment Share on other sites More sharing options...
aligatorno Posted July 24, 2017 Share Posted July 24, 2017 (edited) 1 minute ago, (PS4)Magician_NG said: Interesting. But when else would a player stagger? Staggering enemies include: Drahk Master Roller Stalker Tia Mayn Tomb Guardian Ved Xol Volatile Runner When a roller bumbs in to you is the most common. Some guys on the wiki say in the comment that now it works with it, I`ll have to test it. I must have missed this during the Harrow Update. Edited July 24, 2017 by aligatorno Link to comment Share on other sites More sharing options...
(PSN)Magician_NG Posted July 24, 2017 Share Posted July 24, 2017 1 minute ago, aligatorno said: Staggering enemies include: Drahk Master Roller Stalker Tia Mayn Tomb Guardian Ved Xol Volatile Runner When a roller bumbs in to you is the most common. Some guys on the wiki say in the comment that now it works with it, I`ll have to test it. I must have missed this during the Harrow Update. Nice. As a Trinity main I forgot about staggering enemies since I use link fairly often. Link to comment Share on other sites More sharing options...
Voltage Posted July 24, 2017 Share Posted July 24, 2017 (edited) It is currently bugged since Chains of Harrow update. Did consoles just get the patch? It staggers a lot more than usual for some reason and it isn't fixed on PC either. Edited July 24, 2017 by --Q--Voltage Link to comment Share on other sites More sharing options...
aligatorno Posted July 24, 2017 Share Posted July 24, 2017 Looks like Pain Threshold does indeed affect QT now. Maybe the longer stagger is intented and not a bug after all, so we`ll have a reason to use PT not? Link to comment Share on other sites More sharing options...
Hecro Posted July 24, 2017 Share Posted July 24, 2017 It still doesn't stagger me at all Link to comment Share on other sites More sharing options...
Kinetos Posted July 24, 2017 Share Posted July 24, 2017 51 minutes ago, aligatorno said: Staggering enemies include: Drahk Master Roller Stalker Tia Mayn Tomb Guardian Ved Xol Volatile Runner When a roller bumbs in to you is the most common. Some guys on the wiki say in the comment that now it works with it, I`ll have to test it. I must have missed this during the Harrow Update. Flameblades Link to comment Share on other sites More sharing options...
Amazerath Posted July 24, 2017 Share Posted July 24, 2017 45 minutes ago, aligatorno said: Looks like Pain Threshold does indeed affect QT now. Maybe the longer stagger is intented and not a bug after all, so we`ll have a reason to use PT not? You could be right about the logic behind it. But I tested that mod prior to Chains of Harrow and I was not impressed. It did offer me some protection against stun locks but I would still get staggered midair while preforming bullet jumps or aim gliding. You try to jump over a group of high level grineer and it feels like trying to fly a blimp over a parade of flak guns. It actually makes you an easier target then if you were just hiding behind a box, which is something you'd expect from Gears of War and not Warframe. Link to comment Share on other sites More sharing options...
BetaNoire Posted July 24, 2017 Share Posted July 24, 2017 I have it on my Inaros just in case but he seldom runs outta health. Lemme try it on something else. Link to comment Share on other sites More sharing options...
Skaleek Posted July 24, 2017 Share Posted July 24, 2017 Been an issue for a while. Link to comment Share on other sites More sharing options...
(PSN)zeroexalpha Posted July 24, 2017 Author Share Posted July 24, 2017 4 hours ago, (PS4)Magician_NG said: Or you could equip the exilus mod "pain threshold". Increase stagger recovery by 160%. Doesn't effect QT Staggers. You can test it Link to comment Share on other sites More sharing options...
torint_man Posted July 24, 2017 Share Posted July 24, 2017 14 minutes ago, (PS4)zeroexalpha said: Doesn't effect QT Staggers. You can test it It does on PC. You still get stunlocked tho. Link to comment Share on other sites More sharing options...
VaricBreem Posted July 24, 2017 Share Posted July 24, 2017 You could equip an actual mod that helps you not the stagger me to death mod... In all seriousness , quick thinking would be hella OP again if they removed the stagger , Back in the day it used to have no stagger , and pretty much all builds were rage +quick thinking LOL i never die spam 4 builds should remove the stagger and Give ita a Cooldown on effect IMO that way it wont be an OP crutch again and it wont stagger you to death Link to comment Share on other sites More sharing options...
Legion-Shields Posted July 24, 2017 Share Posted July 24, 2017 As I've said before, if you want to make the most of a mod that allows you to cheat death you're going to have to pay a heavy price elsewhere in your frame's mod load out. I run my Mag with QT, Pain Threshold, Handspring, and Aviator and I still play carefully because I only intend for her to be slippery, not to compensate for my lack of situational awareness. Link to comment Share on other sites More sharing options...
(PSN)zeroexalpha Posted July 24, 2017 Author Share Posted July 24, 2017 53 minutes ago, Legion-Shields said: As I've said before, if you want to make the most of a mod that allows you to cheat death you're going to have to pay a heavy price elsewhere in your frame's mod load out. I run my Mag with QT, Pain Threshold, Handspring, and Aviator and I still play carefully because I only intend for her to be slippery, not to compensate for my lack of situational awareness. I agree, but my point is that it is too punishing for actually using it. A stagger would be fine if it didnt loop infinitely for each incoming bullet. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now