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Why are all the PvP rooms dead


VicRockefeller
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The unjustified hate towards conclave is real though.

Sure, if you don't give any solid feedback and tell what you hate it will remain what it is period.
There have been many changes, wich is something. At some point I enjoyed conclave, don't remember when though (maybe it was before letting any warframes in it. There were some limitations).

The unbalance IS real though. There are some warframes (banshee being a completely understimated pick) way better suited towards conclave by any means and weapons that are best to be forgotten.

That's pretty much why I enjoyed quick steel and its christmas counterpart events so much: only weapons and the choice of your actions mattered.
Also, the current parkour we have atm isn't really PvP friendly as it provides way too much freedom... Wich is something that I don't like very much (but surely it's a most welcome change to me over the old parkour with stamina we had and jumps were so incredibly uncontrollable)

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I won't be naming anyone, but there are several "dedicated" conclave gamers who will show up everyday and scare everyone away with thier superhuman gameplay.

Like those bulletjumping/hovering snipers. I'm currently finishing my rank up to typhoon so I try to play whenever I have time and I meet the same people, owning everyone with overhelming skill, they even make it hard not to hate them, but the hate is real and they discourage waves of newcomers everyday.

DE should separate the ultimate pros from the casuals or soon there will be noone to play (till the pros login)

 

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On 24/09/2017 at 1:16 AM, Deshiel said:

I won't be naming anyone, but there are several "dedicated" conclave gamers who will show up everyday and scare everyone away with their* superhuman gameplay.

Like those bulletjumping/hovering snipers. I'm currently finishing my rank up to typhoon so I try to play whenever I have time and I meet the same people, owning everyone with overwhelming* skill, they even make it hard not to hate them, but the hate is real and they discourage waves of newcomers everyday.

DE should separate the ultimate pros from the casuals or soon there will be noone to play (till the pros login)

Can you truly blame them though? They play daily in case they find another of their kind, and for fun. Playing at half-capacity just feels terrible for them, because it means they're cutting their speed, which is exactly what makes it fun. In fact, if they were to be approached by an aspiring conclaver asking for tips, they'll probably respond quite well, on the flipside, if they just get told: "hax! Reported!" or similar hate, they probably won't take it well and might respond with git gud.

Separating them would completely kill the mode, because it'd be borderline impossible to find matches anymore.

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On 23/9/2017 at 8:16 PM, Deshiel said:

I won't be naming anyone, but there are several "dedicated" conclave gamers who will show up everyday and scare everyone away with thier superhuman gameplay.

I won't be naming anyone, but there are several PvE players who will show up everyday to rush their way out of recruit conditioning (the newbies matchmaking option) and then blame the game for matching them with experienced players. There are several PvE players who will beg for help with the daily challenges to those willing to actually have fun playing conclave, ignoring their desires of actually playing, becoming highly toxic towards anyone who doesn't help them in a Player Versus Player environment where none has any compromise with the opposite team (TDM/CtC) nor the player in front of them (FFA).

On 23/9/2017 at 8:16 PM, Deshiel said:

Like those bulletjumping/hovering snipers. I'm currently finishing my rank up to typhoon so I try to play whenever I have time and I meet the same people, owning everyone with overhelming skill, they even make it hard not to hate them, but the hate is real and they discourage waves of newcomers everyday.

As pointed before, newcomers should be in RC until they feel ready to fight against actual players and even then be ready to lose more often than getting victories. If newcomers rush out of RC in order to get the rewards (which happen to be some skins with no gameplay value other than the dumb "fashionframe is the true end game" meme + a syandana with conclave related upkeep ) then it's not fault of the old, experienced, skilled, veteran players (or whatever you wamt to call them) that newcomers get into their arena before being ready for it, but the newcomer's one for expecting to jump there and do as good as he was doing against those on his league. It just doesn't make any sense.

On 23/9/2017 at 8:16 PM, Deshiel said:

DE should separate the ultimate pros from the casuals or soon there will be noone to play (till the pros login)

Again, there are 2 matchmaking tiers , RC and non-RC. The only issues I see with these are: 

A) Being able to stay in RC despite being too good for players there.

B) Being able to leave it despite doing it on your very first match.

Since leaving RC is an option and there's no way back in it after certain point, (A) happening is the game's fault for not having a forced graduation system; while (B) being a choice puts the blame on the player making the decision.

But hey! Blaming others by our own mistakes is way easier than sucking it up and carrying on.

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On 2017/9/17 at 10:22 PM, VicRockefeller said:

And why is there only 4 of them?

 

I thought this game was supposed to be popular.

I guess every 8 of 10 players have their PVP experience terminated as soon as they enter Tempest rank. The high rank PVP is dominated by those highly-skillful players arming with tremendous weapon and mods and using tricks only they know about. I know it sounds like prejudice but IT surely makes the Conclave lose almost every fresh blood and remain desolated.

Surely there is no excuse for the lack of practice, but playing games is just a way of entertainment for most players. If WF wants more Tenno to make challenge in the Conclave, it must be optimized in its matchmaking system. And personally I think setting up a ranked game system like DOTA or LOL is not impossible for WF.

I heard from GamingBolt that Digital Expreme would optimize the PVP system. Let's hope they can make it better.

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2 minutes ago, WildLifePapaXin said:

I guess every 8 of 10 players have their PVP experience terminated as soon as they enter Tempest rank. The high rank PVP is dominated by those highly-skillful players arming with tremendous weapon and mods and using tricks only they know about. I know it sounds like prejudice but IT surely makes the Conclave lose almost every fresh blood and remain desolated.

Surely there is no excuse for the lack of practice, but playing games is just a way of entertainment for most players. If WF wants more Tenno to make challenge in the Conclave, it must be optimized in its matchmaking system. And personally I think setting up a ranked game system like DOTA or LOL is not impossible for WF.

I heard from GamingBolt that Digital Expreme would optimize the PVP system. Let's hope they can make it better.

sry wrong spelling for Digital Extreme XD.

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Well, OP, as a person who loved Doom (esp. the 1990s ones), Quake and UT I can safely say that I did not enjoy PVP in Warframe one bit. I still enjoy Overwatch though. Ironic, eh?

Hard to say why WF PVP never took off with me tbh. Ironically for me issues might be exactly Warframe's selling points: abilities, different classes (ahem, frames) with abilities and movement system. Oh, and loadouts.
Another big one would prob. be complete lack of 1HKO stopper mechanics known in simpler shooter titles as "extra armor" and/or "overhealth" any player/class can pick up and use. Yes, abilities can provide that, I get it but not ever frame has one. Also energy.
And another big one would be existence of hard CC including knockdowns. In Doom I can get flung accross the room by an enemy rocket but I can still turn around mid-air and shoot back immideately. Someone ground slammed me in WF? Welp, better spend a few seconds staring at my character being a completely helpless dofus. I'd like to play my game, you know, tyvm. In short robbing people of controls isn't fun.

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I honestly don't understand why the game gets so much PvP-hate. Those frames with insta-gib abilities have a high energy cost, and can be dodged, and once you realize what frames people are playing you just play around their weaknesses and avoid their strenghts.

I find the game to have a decent high skill-ceilling because of the movement you have available. Pair good movement with good aim, and you have a curve that really seperates bad, good, and exceptional players. Anything can be achieved with practice. The movement you can acquire from PvE and refine it in PvP to fit the situation.

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You know what kills PvP for me?

Having to grind out the PvP mod set when I have almost all of the PvE mods, and most of the key ones at R5 or higher (and many at R10).

Nothing like going from a PvE god to a PvP bloodsmear in the span of 5 minutes.

I mean, if I could buy the PvP mods with credits that would help give me a fighting chance... until that happens, I'd rather just PvE.

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6 hours ago, Almagnus1 said:

Having to grind out the PvP mod set

They don't even make a big difference, people can still dominate lobbies with 0 mods. The ones that are most used drops in PvE or you can buy them at the lowest rank from Teshin anyway, like Holster mods.

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On 26/9/2017 at 2:07 PM, --Q--DragonSkllzz said:

Can you truly blame them though? They play daily in case they find another of their kind, and for fun. Playing at half-capacity just feels terrible for them, because it means they're cutting their speed, which is exactly what makes it fun. In fact, if they were to be approached by an aspiring conclaver asking for tips, they'll probably respond quite well, on the flipside, if they just get told: "hax! Reported!" or similar hate, they probably won't take it well and might respond with git gud.

Separating them would completely kill the mode, because it'd be borderline impossible to find matches anymore.

^ This 100%. I started out as a new player, played with the RC mode active and thought I was hot S#&$ because I could get 25 kills and max 1-3 deaths every game and thought this was the PvP community, until I realized I had such a mode as RC activated. I jumped into the conclave discord and talked with a few people, got some tips here and there and even 1v1'd one of them to get some taste of the dedicated player-base. Needless to say I got my fkn &#! handed to me. But the experience gained from it is something you would gain from countless games without RC mode. It has for sure been leading to an improvement on my part, making me tweak my settings A LOT to fit the style of play that this game have.

I came from traditional FPS games where you played with 400 DPI and low ingame sense to do arm movements for increased muscle memory. However, this game does force you to have a higher sense due to people flying around you 24/7. The amount of times you have to flip a 180 is staggering.

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LUNARO is nice, but lag too much due to local hosting server.

Pvp is just a stomping fiesta, be stomped or stomp, depend on connection, ther eis not balance at all.

 

and is not fun.

Much better was the Valentine Event, same weapon and server hosted ,max balance and a lot of fun.

Lovely and immersive.

Edited by KeLaRo
epic fail
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Lately I started to like Conclave a bit more, I think that maybe one big problem it has is the different weapon balance that in PvE, I literally didn't know what to bring to fight (Tried going with War once, a truly bad decission, you have to either bring a fast melee weapon or either die before even completing a swing).

Though it may be true it's somewhat a flawed decission to introduce PvP in Warframe. There are people that complains that Conclave rewards have no use beyond Conclave itself... but have Conclave giving rewards useful for PvE, and several people'd cheat helping each other to gather easy resources.

Edited by Alangme
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9 hours ago, MealeaYing said:

I understood the word "stupid" and "or", what did you just say?

Non telegraphed is there is nothing showing it's going to happen, like when you go to punch someone you wind your fist back (If it was non telegraphed ya fist would just instantly be in their face). 

Invul = invulnerability.

Insta gib isn't something in PVP, but basically means as soon as it lands your dead.

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14 hours ago, MealeaYing said:

I understood the word "stupid" and "or", what did you just say?

basically what @Deathbricked said below is a good explanation ; i was going on a tangent about how the NPC enemy designs in WF dont lend the DEv team to having a good freedom of design space when it comes to PVP ; ie there are too many 'bosses' that revolve around too few/narrow/shallow mechanics, ala the 'juggernaut' aka the mini-juggs ; which has near invul for the majority of its hitbox and has a completely non-telegraphed 'insta-gib' shotgun atk ; compare this to the 'hitbox porn' that is a game like Dark Souls 3 : 

https://imgur.com/gallery/4k4uDsd

TL-DR ; WF has limited design space in PVP becuz they have painted themselves into a corner in the PVE game with poor/shallow decisions

5 hours ago, Deathbricked said:

Non telegraphed is there is nothing showing it's going to happen, like when you go to punch someone you wind your fist back (If it was non telegraphed ya fist would just instantly be in their face). 

Invul = invulnerability.

Insta gib isn't something in PVP, but basically means as soon as it lands your dead.

 

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You know what would be neat? PvP on the Plains. I think this would lead to some amazing sniper fights and all sorts of other stuff, especially if it were swarming like it is now with all sorts of other dangerous critters and bad guys.

On 10/25/2017 at 7:01 PM, Deathbricked said:
 
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39 minutes ago, MealeaYing said:

You know what would be neat? PvP on the Plains. I think this would lead to some amazing sniper fights and all sorts of other stuff, especially if it were swarming like it is now with all sorts of other dangerous critters and bad guys.

Uuuh.. I can't exactly see what ya quoted mate.

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the pvp is unbalance that's all, mastery 10 with 2k hours on the game dude how i'm suppose to fight there, plus is only a jump jump, too painfull to play, i go to paladin or overwath for some pvp (almost balanced) with super powa, no warframe, DE isn't really wasting time to make the pvp more fun so screw that, they don't care? i don't either for sure XD

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