BoomyGordo Posted September 28, 2017 Share Posted September 28, 2017 so we all know that the plasmor shotguns damage drop off is affected by its projectile speed. as a result zephyr with jet stream and a strength build could turn it into a psudo sniper. just now i bought a strun riven and went to check my build and noticed that even though the strun is a hit scan weapon i can still put fatal acceleration on it... it works.. looks like she might have a few more tricks up her sleeve Link to comment Share on other sites More sharing options...
Sziklamester Posted September 28, 2017 Share Posted September 28, 2017 (edited) Cool. Edited September 28, 2017 by Sziklamester Link to comment Share on other sites More sharing options...
Orblit Posted September 28, 2017 Share Posted September 28, 2017 This has been known. Link to comment Share on other sites More sharing options...
BoomyGordo Posted September 28, 2017 Author Share Posted September 28, 2017 Just now, Orblit said: This has been known. was new to me Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted September 28, 2017 Share Posted September 28, 2017 But here's the thing, sometimes too much flight speed can cause the projectile to miss point blank/short range shot. Its as if the projectile spawn 5m from the tip of the barrel, anything in between dont get hit/damaged. Link to comment Share on other sites More sharing options...
BoomyGordo Posted September 28, 2017 Author Share Posted September 28, 2017 1 minute ago, (PS4)ATreidezz said: But here's the thing, sometimes too much flight speed can cause the projectile to miss point blank/short range shot. Its as if the projectile spawn 5m from the tip of the barrel, anything in between dont get hit/damaged. well we are about to see Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted September 28, 2017 Share Posted September 28, 2017 3 minutes ago, --Laughing-Soul-- said: well we are about to see No, i already tested it. Hence what i said. Link to comment Share on other sites More sharing options...
MadHatHacker Posted September 28, 2017 Share Posted September 28, 2017 5 minutes ago, (PS4)ATreidezz said: But here's the thing, sometimes too much flight speed can cause the projectile to miss point blank/short range shot. Its as if the projectile spawn 5m from the tip of the barrel, anything in between dont get hit/damaged. I've literally never had this problem, and I've been using this gimmick for days. Sounds like client-side lag, possibly. Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted September 28, 2017 Share Posted September 28, 2017 1 minute ago, MadHatHacker said: I've literally never had this problem, and I've been using this gimmick for days. Sounds like client-side lag, possibly. Happened on solo as well Link to comment Share on other sites More sharing options...
phoenix1992 Posted September 28, 2017 Share Posted September 28, 2017 *Plays Ivara and chill* *Remember how often does Plasmor head shot?* *Yeah, sure Zephyr is totally relevant for Arca Plasmor* Link to comment Share on other sites More sharing options...
BoomyGordo Posted September 28, 2017 Author Share Posted September 28, 2017 1 minute ago, phoenix1992 said: *Plays Ivara and chill* *Remember how often does Plasmor head shot?* *Yeah, sure Zephyr is totally relevant for Arca Plasmor* doesn't have to headshot for doubled range to be relevent 3 minutes ago, (PS4)ATreidezz said: Happened on solo as well just tested. doesnt happen at all unless i stand against them so the barrel of the gun is in them. then only some of the pellets hit but some still hit. Link to comment Share on other sites More sharing options...
SilvaDreams Posted September 28, 2017 Share Posted September 28, 2017 This again? How do people keep forgetting about this? Hell people use to use her because it turned the Tonkor into a RPG. Link to comment Share on other sites More sharing options...
BoomyGordo Posted September 28, 2017 Author Share Posted September 28, 2017 (edited) 1 minute ago, SilvaDreams said: This again? How do people keep forgetting about this? Hell people use to use her because it turned the Tonkor into a RPG. yeah! its not like this thread is in relation to shotguns and damage fall off or anything! how dare people forget about her augment! Edited September 28, 2017 by --Laughing-Soul-- Link to comment Share on other sites More sharing options...
(PSN)ATreidezz Posted September 28, 2017 Share Posted September 28, 2017 1 minute ago, --Laughing-Soul-- said: doesn't have to headshot for doubled range to be relevent just tested. doesnt happen at all unless i stand against them so the barrel of the gun is in them. then only some of the pellets hit but some still hit. What gun? I was talking about plasmor tho Link to comment Share on other sites More sharing options...
SilvaDreams Posted September 28, 2017 Share Posted September 28, 2017 2 minutes ago, --Laughing-Soul-- said: yeah! its not like this thread is in relation to shotguns and damage fall off or anything! how dare people forget about her augment! This isn't even a new thing , there is a new thread about it every few days since the Corpus shotgun was released. And it's not like it is even new, been doing this for years now. Link to comment Share on other sites More sharing options...
BoomyGordo Posted September 28, 2017 Author Share Posted September 28, 2017 (edited) 5 minutes ago, (PS4)ATreidezz said: What gun? I was talking about plasmor tho talking about strun wraith just tested plasmor. even against them with the barrel in them every shot hits Edited September 28, 2017 by --Laughing-Soul-- Link to comment Share on other sites More sharing options...
BoomyGordo Posted September 28, 2017 Author Share Posted September 28, 2017 (edited) 3 minutes ago, SilvaDreams said: This isn't even a new thing , there is a new thread about it every few days since the Corpus shotgun was released. And it's not like it is even new, been doing this for years now. except one doesnt expect projectile speed to do anything to hitscan weapons. i only just noticed it did something. i havent seen any threads about hitscan weapons being effected either, just about the plasmor Edited September 28, 2017 by --Laughing-Soul-- Link to comment Share on other sites More sharing options...
SilvaDreams Posted September 28, 2017 Share Posted September 28, 2017 2 minutes ago, --Laughing-Soul-- said: except one doesnt expect projectile speed to do anything to hitscan weapons. i only just noticed it did something. And why would hitscan weapons be excluded from the range and damage fall off increase? Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted September 28, 2017 Share Posted September 28, 2017 nothing can make Zephyr relevant, not even a wide open expanse of ground where you can fight giant Sentients. she NEEDS a rework, and she needs it NOW. I hope DE get right on it after PoE is finished. Link to comment Share on other sites More sharing options...
TrickshotMcGee Posted September 28, 2017 Share Posted September 28, 2017 All sarcasm and condescension aside, good that you (and a lot of other people recently) took note of this. Zephyr needs more love. I am actually really hoping it has an effect on the sniper rifle falloff damage as well, since it seems to be the same mechanic. Would make her a fantastic Plains sniper with Jet Stream as an excellent ranged defense AND a buff to the effective combat range of pretty much all guns. Kinda looking forward to it. Link to comment Share on other sites More sharing options...
BoomyGordo Posted September 28, 2017 Author Share Posted September 28, 2017 (edited) 6 minutes ago, SilvaDreams said: And why would hitscan weapons be excluded from the range and damage fall off increase? because they are hitscan weapons and not projectile weapons this game has both and you cant equip flight speed increase mods on any other hitscan weapon except shotguns Edited September 28, 2017 by --Laughing-Soul-- Link to comment Share on other sites More sharing options...
Kurokoz Posted September 28, 2017 Share Posted September 28, 2017 There is a lack of chill and pointless arguing going on down here ._. If I didn't want to fly around as Titania on the Plains so much, I would try using her augment for my Lanka. I mean, I'm probably gonna use my kestrel a few times. Whirlwind, Entropy Flight and Zephyr with max power strength. It goes sooooooo far. Link to comment Share on other sites More sharing options...
(PSN)OmegaSlayer Posted September 28, 2017 Share Posted September 28, 2017 I wonder if it'll glitch like launchers with too much punchthrough that don't explode like my Ogris and Torid with +4 punch through riven. Rockets goes through enemies that don't even enough armor and through the floor of many tilesets. In fact it works "as intended" but counterproductive. Link to comment Share on other sites More sharing options...
(PSN)watt4hem Posted September 28, 2017 Share Posted September 28, 2017 1 hour ago, Orblit said: This has been known. 1 hour ago, --Laughing-Soul-- said: was new to me These snarky convo made me almost burst laughing mid lecture.. Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted September 28, 2017 Share Posted September 28, 2017 1 hour ago, (PS4)ATreidezz said: But here's the thing, sometimes too much flight speed can cause the projectile to miss point blank/short range shot. Its as if the projectile spawn 5m from the tip of the barrel, anything in between dont get hit/damaged. That's DE's shoddy implementation of projectile weapons as they insist the projectile must originate from the barrel (or each hand in case of thrown secondaries) instead of more consistent way that actually makes sense, like making projectile weapons hitscan within 10m or so and then spawning the projectile if the ray was uninterrupted. Link to comment Share on other sites More sharing options...
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