Buzkyl Posted February 22, 2018 Share Posted February 22, 2018 Spectral scream is still bad (even with Vex armor) in both DPS and status chance. However with the changes to beam weps it's possible to make a status beam that also deals respectable damage. So can Spectral Scream work with primary/secondary mods and it's damage be calculated like the newly buffed beam weapons? This can also be passed onto effigy's elemental breath. Thoughts? Link to comment Share on other sites More sharing options...
Sajochi Posted February 22, 2018 Share Posted February 22, 2018 That's actually a good solution. Would bring much needed consistency to the ability itself and make the status chance a nonissue. Link to comment Share on other sites More sharing options...
PsiWarp Posted February 22, 2018 Share Posted February 22, 2018 Ok that might actually do it for me. Would Spectral Scream proc other elemental damage types if affected by mods? Link to comment Share on other sites More sharing options...
Buzkyl Posted February 22, 2018 Author Share Posted February 22, 2018 (edited) 48 minutes ago, PsiWarp said: Ok that might actually do it for me. Would Spectral Scream proc other elemental damage types if affected by mods? Preferably yes, however to maintain the Fire/Ice/Elec/Toxin aspect those respective elements would proc regardless of element. So an electric chroma with corrosive weaponry would proc Corrosive+electric procs. Would allow for more usage as a status tool. Edited February 22, 2018 by Buzkyl Link to comment Share on other sites More sharing options...
DeliciousDoob69 Posted February 22, 2018 Share Posted February 22, 2018 Heck yeah great idea, and probably easy to implement. Link to comment Share on other sites More sharing options...
Aeon94 Posted February 22, 2018 Share Posted February 22, 2018 Hell yes , I loved how beam weapons work. That'd make SS alot better than current colorful useless sprinkler. Link to comment Share on other sites More sharing options...
MrTitan123 Posted February 22, 2018 Share Posted February 22, 2018 Yep, that’s actually a good idea. As someone who wants to see every ability used equally, this idea really sticks. You can’t combine elements with chroma, so it wouldn’t be too overpowered by instant melting corrupted bombards. Yeah, this could work. Link to comment Share on other sites More sharing options...
Buzkyl Posted February 23, 2018 Author Share Posted February 23, 2018 7 hours ago, MrTitan123 said: Yep, that’s actually a good idea. As someone who wants to see every ability used equally, this idea really sticks. You can’t combine elements with chroma, so it wouldn’t be too overpowered by instant melting corrupted bombards. Yeah, this could work. It can't be overpowered when weapons like Amprex melt hoardes in seconds even at higher levels Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted February 23, 2018 Share Posted February 23, 2018 Ability based, shorter range Ignis? I admittedly don't use (nor really care about) Chroma, but I would love to see this done. Link to comment Share on other sites More sharing options...
(PSN)xX-GunHound-Xx Posted February 23, 2018 Share Posted February 23, 2018 I say why not, considering you completely drop your primary to use it in the first place. It seems fitting. Link to comment Share on other sites More sharing options...
Jinryusai Posted February 23, 2018 Share Posted February 23, 2018 (edited) 4 hours ago, Buzkyl said: It can't be overpowered when weapons like Amprex melt hoardes in seconds even at higher levels I say why not be overpowered, considering you completely drop your primary to use it in the first place jus like landslide. It seems fitting. Edited February 23, 2018 by Jinryusai Link to comment Share on other sites More sharing options...
Dark_Chroma_Prime Posted February 23, 2018 Share Posted February 23, 2018 OR change spectral scream to an elemental projectile and make inmission elemental changing possible Link to comment Share on other sites More sharing options...
Buzkyl Posted February 23, 2018 Author Share Posted February 23, 2018 7 hours ago, Jinryusai said: I say why not be overpowered, considering you completely drop your primary to use it in the first place jus like landslide. It seems fitting. Yes making chroma's dragonbreath be a pseudo primary would be a great boost to his usability. 9 minutes ago, Dark_Roxas said: OR change spectral scream to an elemental projectile and make inmission elemental changing possible With that this in the forma of an augment. The method of changing elements is a separate issue. Right now I just want to address Spectral scream being lackluster as a DPS tool and as a status tool. It's usability being able to afford full movement was a great QoL change but it's numbers still need tweaking. Link to comment Share on other sites More sharing options...
Jinryusai Posted February 23, 2018 Share Posted February 23, 2018 5 hours ago, Dark_Roxas said: OR change spectral scream to an elemental projectile and make inmission elemental changing possible His scream seems fitting for a dragon, though your change could be one of the modes he can switch to much like Ivara. Link to comment Share on other sites More sharing options...
SixDimensions Posted February 23, 2018 Share Posted February 23, 2018 This is definitely an idea worth exploring. I'm sure they can find a way to balance it whether it's affected by primary/secondary mods or not (wondering how critical would work) and after they get the beam weapons rework under control. 10/10 would support this change Link to comment Share on other sites More sharing options...
TKDancer Posted February 25, 2018 Share Posted February 25, 2018 i've been asking for this for a long time maybe when they look at chroma again we'll see smth like this, hopefully Link to comment Share on other sites More sharing options...
Ghostin21 Posted February 25, 2018 Share Posted February 25, 2018 YASSSSS!! Link to comment Share on other sites More sharing options...
SixDimensions Posted March 13, 2018 Share Posted March 13, 2018 bump Link to comment Share on other sites More sharing options...
Leqesai Posted March 13, 2018 Share Posted March 13, 2018 How does spectral scream not deal damage like beam weapons... Isn't spectral scream essentially a skill-based ignis? Link to comment Share on other sites More sharing options...
SixDimensions Posted March 13, 2018 Share Posted March 13, 2018 1 hour ago, Leqesai said: How does spectral scream not deal damage like beam weapons... Isn't spectral scream essentially a skill-based ignis? Right? It sure should be. Although they did change Ignis as well supposedly. Now it's not a cone of damage apparently but a beam with an AoE attack at the end. Which, lame Link to comment Share on other sites More sharing options...
GUAGUAMA Posted March 13, 2018 Share Posted March 13, 2018 Yes please. Bump. Link to comment Share on other sites More sharing options...
Buzkyl Posted March 13, 2018 Author Share Posted March 13, 2018 2 hours ago, Leqesai said: How does spectral scream not deal damage like beam weapons... Isn't spectral scream essentially a skill-based ignis? Probably when DE was revisitng beam weapons they forgot to revisit things emulating beam weapons, such as Operator Amps and Chroma Spectral Scream. Both of those things are still in thier Pre-rework state. Also i'm delighted this idea caught on so quick. Link to comment Share on other sites More sharing options...
TKDancer Posted March 13, 2018 Share Posted March 13, 2018 (edited) 1 hour ago, Buzkyl said: Probably when DE was revisitng beam weapons they forgot to revisit things emulating beam weapons, such as Operator Amps and Chroma Spectral Scream. Both of those things are still in thier Pre-rework state. Also i'm delighted this idea caught on so quick. i wonder how scream would have worked with the beam update considering its high(base) dmg/low fire rate Edited March 13, 2018 by TKDancer Link to comment Share on other sites More sharing options...
CorporalHicks Posted March 14, 2018 Share Posted March 14, 2018 On 22/02/2018 at 12:39 PM, Buzkyl said: Spectral scream is still bad (even with Vex armor) in both DPS and status chance. However with the changes to beam weps it's possible to make a status beam that also deals respectable damage. So can Spectral Scream work with primary/secondary mods and it's damage be calculated like the newly buffed beam weapons? This can also be passed onto effigy's elemental breath. Thoughts? So a bit more like an actual beam "breath" e.g. With a final flourish of Link to comment Share on other sites More sharing options...
BigPapiPimp Posted March 14, 2018 Share Posted March 14, 2018 (edited) On 3/13/2018 at 3:13 PM, TKDancer said: i wonder how scream would have worked with the beam update considering its high(base) dmg/low fire rate It would be really strong for most of the games content damage-wise. The problem is its range is abysmal, so it would basically be the shotgun class of the beam weapon world. the fact that we can do more then hobble around now while it’s active helps with the maneuverability problem immensely, but we would still need to be point blank to do damage, and since his rework to be a weaker self buffer, that’s a little risky unless you sink all mods into strength, making him an even better killer with it (since it scales with vex armor’s buff now) but ensuring you have no power range mods. This is all assuming you decide to not go the narrow minded route for more duration as well lol. Lightning chroma feels this pain the worst, on top of being inately weaker then fire and ice. edit: just to be clear I like his 1 potentially becoming a high damage shotgun compared to the other beams, I was just stating the inherent trade offs to chroma’s builds. Thanks for your patience! Edited March 15, 2018 by BigPapiPimp Link to comment Share on other sites More sharing options...
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