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A noob's thought on Warframe's endgame


Th3SteAk
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First off, I'm a new player that just started playing 2 weeks ago and after 150 hours I'm surprise by how empty the end-game feels. 9 frames, 18 weapons, and all the story mission finished later I found no aim and nothing to do besides being a treasure goblin that have collect addiction. I've seen some missopportunity on end game content that could and should be improve upon, and i would like to shed some light on it.

P.S. Feel free to correct my mistake, since im only 150 hours in I think I could possibly miss something.
P.P.s English isn't my native language, so the wording could be a little wanky
P.P.P.S. Edited my final thought cuz i think this is more appropriate
P.P.P.P.S. I do realize this game have very little hand holding and i love that. I still remember the first time I discover bullet jump on my own and how happy I was.

P.P.P.P.P.S. After seeing all the reply, all i can say is this is truely unfortunate. Cuz I think DE did a good job at making noob like me extremely invested into the game. However, I just feel blueballed that after making a pretty decent character with extremely nice mods on it. I have no where to use it or showcase it (on the leaderboard or sth). I want to feel rewarded by investing 150 hours in 2 weeks instead of sitting in orbit waiting for the new alert to pop up. Seems like most of the thing i suggested is either impossible or was done and failed. 

 

Sanctuary onslaught

A huge miss opportunity. This mode is basically a glorify elimination at this point. This mode reminds me of diablo 3's greater rift but a dumb down and less rewarding version.

- increase how many levels of onslaught we can pick (make it unlimited will be cool). 

-Increase the difficulty from the start (level 30 is way too easy and slashing through under power enemies could also be really boring.). 7~8 rounds and end with a hard boss fight lot more fun and challenging. It also added an element of RNG (good bosses or bad bosses). Which could make players get extremely excited when they get the right boss, and break the record. 

-Sanctuary specific mods (or other sanctuary specific upgrade) that can only be acquire from the mode. And it also supports the unlimited levels of sanctuary onslaught.

-Reward top 100 groups with exclusive gears.

Some may notice that I'm just suggesting the devs to add Greater rift from D3 to warframe. Funny enough, I am. Greater rift system is one of the greatest grinding system that's supporting the whole D3 game till this day. There are reasons why D3 veterans still occasionally return the game for the sole purpose of dominating the leaderboard again. It's not hard for people who reaches end game to gear up to a specific character to a specific build. However, when you added upgrades thats only specific to that game mode (For example: greater rift stones from D3)? It gives the grind a purpose.

Edit 1: I think the sanctuary idea needs more clearify. making it hard to cheese shouldn't be too hard for the DE devs to do. Moreover, require actual teamwork like healing and shielding timing and debuff timing will allow only the most skillful player to gain those exclusive gears. I feel like teamwork isn't really fully explored in this game. There is so many magical team work moment that can potentially happen in this game that wasn't required (one man army) therefore if wouldn't happen in a million years.

Edit 2: I do realize it may be extremely hard for people to understand what i'm trying to suggest when people never played diablo 3 as competitively as i did and fully understand how the system works. Diablo 3 have gems call Greater Rift stone that could only be upgraded by pushing up the Greater Rift level. For example: you can only upgrade your stone to level 80 when you reach level 80. If you go pass that the possibility to upgrade will be 1%. These stones give purpose to character, it can make a character either a tank/buff dude, tank/healer, dps. These stones serve as ways to make every single build viable on the ladder ( I once use a troll build to climb to top 1000). This is pretty much Riven mod but better since you dont need a godroll for the sake of improving your current weapon. I think implementing a new upgrade system for sanctuary onslaught similar to this system will give purpose for people to grind the level out and try to reach the top level. I'm low-key feeling like one punch man right now. I just walk through the level with shocking speed volt like its nothing, probably died 2 times cuz i forgot to press 4 or out of mana and thats it. There is no intense moment that i was looking for that could sabotage the whole run. 

Edit 3:  I think people are confused by why i said it was cap at 16 rounds. Here is what i found on Warframe wiki.:

Efficiency: the means to maintain a Conduit. Once efficiency reaches zero, the run will be over. The deeper the player progresses into the Sanctuary the faster their efficiency drops, capping at Zone 16.

  • Efficiency Stimulus: Pick-ups, which increase the player's efficiency by 10%. The number of Efficiency Stimuli that appears starts at 4, which gradually decreases the deeper the player progresses into the Sanctuary, up until after Zone 15 after which they will stop appearing.

Edit 4: 

I defended Overwatch before and I’m gonna do it again here. Theres nothing wrong at borrowing somthing and than improve it. Apple did it with IBM products back in the day. PUBG did it with the Battle Royale (they copy the idea from a book). Every car company did it with their own cars. Heck, Disney doesnt own snow white, cinderella, and other classic cartoon movies.

 

Plains of Eidolon

Another miss-opportunity

Should've made the plain an open world where people can encounter other people. The fact that while I'm fighting this giant monster at night while there's only 3 squad member low-key kill the immersion. It is also the random encounters that make open world MMORPG great. After playing MMORPG for a long time. What i appreciate the most is when random people try to help out, or the other way around.

It just makes me sad that following encounters will never happen in plains of Eidolon.

-when you struggling with a hard bounty, a random guy decide to join and clear everything for you. Despite the fact he wont be awarded with any of your loots. You later DM that guy and you guys become friends.

-when you and your squad members are slowly withering down the sentient, more and more squad joins the fight. The tables turned and the boss was beaten down by 3 different squads that have never met. 

-After encountering this same guy in Eidolon while fighting the sentient for many times. You guys started to talk and become friends.

 

Final thought: i think making the open world or the upcoming Venus open world more socialize will be great. I also agree on what the post “The Biggest Rework” saids. I’m looking for more challenges, not to become a demi god. If I want that, I won’t invest money in this game. I’ll just go to Dark Souls 3, turn on cheat engine and invade unfortunate kids that have online play on.

Link to the post: 

 

These are just my noob thoughts, plz dont nail me on the cross and burn me. Thank you for reading 😉

Edited by Th3SteAk
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6 minutes ago, (PS4)Taishin_Ishu said:

Let's revisit these points after you get some more playtime under your belt.  There is alot left for you to experience in-game, I assure you.

I love how you low-key ignore what im trying to say cuz im a noob. I feel extremely lost after gathering all the weapon and warframe im interested in. There are also no reason for me to get out of my comfort zone to try out other stuff becuz there is legit no reason to. No meaningful leaderboard to climb, no specific item i need that will greatly improve my warframe experience. Just nothingness and fishing and Fashionframe.

When i first unlock sanctuary onslaught, i was like oh oh, this is over. How can any MMORPG shooter compete with end game as strong as D3's greater rift. Than I realise... no one is even talking about it.

Edited by Th3SteAk
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3 minutes ago, (PS4)Taishin_Ishu said:

Let's revisit these points after you get some more playtime under your belt.  There is alot left for you to experience in-game, I assure you.

pretty much this, but also all your suggestions are just 'take this thing from this other game and put it in warframe' which is not the way to go about it. youve certainly hit a good few points that most of the community agrees with but i dont think taking ideas straight from another game and putting it to warframe is the way to go. an idea inspired by another games mechanics sure, theres something DE has in the works that is like that already but not ripped straight from the game and slapped into warframe

1 minute ago, Th3SteAk said:

I love how you low-key ignore what im trying to say cuz im a noob. I feel extremely lost after gathering all the weapon and warframe im interested in. There are also no reason for me to get out of my comfort zone to try out other stuff becuz there is legit no reason to. No meaningful leaderboard to climb, no specific item i need that will greatly improve my warframe experience. Just nothingness and fishing and Fashionframe.

try sorties, or other high level content, such as kuva floods. gather new mods to try out, test new weapons for the sake of doing it, level your mastery to max. go for long endurance runs in survival....theres alot to do, while yes there is no true 'endgame' in warframe theres still plenty to be done, this coming from a player of 5 years....and i still play daily depending on work and life and such

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2 minutes ago, Th3SteAk said:

I love how you low-key ignore what im trying to say cuz im a noob. I feel extremely lost after gathering all the weapon and warframe im interested in. There are also no reason for me to get out of my comfort zone to try out other stuff becuz there is legit no reason to. No meaningful leaderboard to climb, no specific item i need that will greatly improve my warframe experience. Just nothingness and fishing and Fashionframe.

I'm not ignoring anything, else I wouldn't have posted at all, would I?

I don't judge anyone for being a "noob".  Hell, my gf is still only MR8 and can barely bullet jump.   I run a clan of 60+ members, most of whom are under MR6.  

All I'm saying is this game is deep, multi-layered, and probably has alot more to offer than you -think- it does when you're basing that assumption on your own self-admitted limited experience.

So, go get MORE experience, play around with modes and planets you might not have before, do other missions for the stories they provide, and if after all of that you don't find a "reason to play" then don't.  Simple as that.  No reason to get mad over it or read into what I, or any other Tenno, may or may not be saying.  

It's a game.  If you're not having fun, don't play.  That's okay.

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1 minute ago, Caobie said:

pretty much this, but also all your suggestions are just 'take this thing from this other game and put it in warframe' which is not the way to go about it. youve certainly hit a good few points that most of the community agrees with but i dont think taking ideas straight from another game and putting it to warframe is the way to go. an idea inspired by another games mechanics sure, theres something DE has in the works that is like that already but not ripped straight from the game and slapped into warframe

try sorties, or other high level content, such as kuva floods. gather new mods to try out, test new weapons for the sake of doing it, level your mastery to max. go for long endurance runs in survival....theres alot to do, while yes there is no true 'endgame' in warframe theres still plenty to be done, this coming from a player of 5 years....and i still play daily depending on work and life and such

This ^

Warframe is not a game that spells it out for you or holds your hand.  While many may criticize that, it's honestly a GOOD thing.  Warframe lets you play it your way, for the most part.  It encourages you to mess around and experiment in a giant Solar sandbox.

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4 minutes ago, Th3SteAk said:

Should've made the plain an open server where people can encounter other people.

You know why other people didn't want PoE like this? Because the veterans know the limitations of the engine and the identity of the game.

This is a game that work with Peer to Peer conection. Open World with multiple players will never exist without dedicated servers.

Its a game about squads, not about free open world areas with dozens of players.

 

7 minutes ago, Th3SteAk said:

i think implementing something similar to Dark Zone from the division will also be awesome. Slaughtering other players and try to outrun the penalty/bounty just feel way too good. Feels like getting away from a crime you committed.

Then play The Division. Warframe is a CooP game. There's a reason why Conclave is played by only 1% of the playerbase.

 

1 minute ago, Th3SteAk said:

I love how you low-key ignore what im trying to say cuz im a noob. I feel extremely lost after gathering all the weapon and warframe im interested in. There are also no reason for me to get out of my comfort zone to try out other stuff becuz there is legit no reason to. No meaningful leaderboard to climb, no specific item i need that will greatly improve my warframe experience. Just nothingness and fishing and Fashionframe.

Then leave. Clearly this game is not for you and the experience you want is killing other players and showing your leaderboard position to the others. Something you will not find here.

Want to kill other players in a open world with dozens of players? The Division

Want leaderboards to climb? Any other e-sports game out there

Super OP specific item to "improve your experience? Destiny 2

 

Warframe is about killing enemies in spetacular ways in a CooP PvE enviroment with a squad for fun. if you don' like it, don't try to change the game in a copy of another game.

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4 minutes ago, -SDM-NerevarCM said:

You know why other people didn't want PoE like this? Because the veterans know the limitations of the engine and the identity of the game.

This is a game that work with Peer to Peer conection. Open World with multiple players will never exist without dedicated servers.

Its a game about squads, not about free open world areas with dozens of players.

 

Then play The Division. Warframe is a CooP game. There's a reason why Conclave is played by only 1% of the playerbase.

 

Then leave. Clearly this game is not for you and the experience you want is killing other players and showing your leaderboard position to the others. Something you will not find here.

Want to kill other players in a open world with dozens of players? The Division

Want leaderboards to climb? Any other e-sports game out there

Super OP specific item to "improve your experience? Destiny 2

 

Warframe is about killing enemies in spetacular ways in a CooP PvE enviroment with a squad for fun. if you don' like it, don't try to change the game in a copy of another game.

LMFAO, here i am trying to give out suggestion to improve the game and you just straight up tell me to leave. XD

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10 minutes ago, Caobie said:

pretty much this, but also all your suggestions are just 'take this thing from this other game and put it in warframe' which is not the way to go about it. youve certainly hit a good few points that most of the community agrees with but i dont think taking ideas straight from another game and putting it to warframe is the way to go. an idea inspired by another games mechanics sure, theres something DE has in the works that is like that already but not ripped straight from the game and slapped into warframe

try sorties, or other high level content, such as kuva floods. gather new mods to try out, test new weapons for the sake of doing it, level your mastery to max. go for long endurance runs in survival....theres alot to do, while yes there is no true 'endgame' in warframe theres still plenty to be done, this coming from a player of 5 years....and i still play daily depending on work and life and such

I did tried most of the things you suggested here besides raids. Cuz raids lol. I pretty much just login daily and do sorties and get daily reward. I do understand that taking aspect from other games isnt a solution. However, seeing so much potential gone into waste just makes me low-key sad.

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1 minute ago, Th3SteAk said:

LMFAO, here i am trying to give out suggestion to improve the game and you just straight up tell me to leave. XD

Looks like no one here saw any "improvement" in your ideas. All your suggestions was "copy other games I like".

They can look like a improvement to you. Not for me.

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vor 28 Minuten schrieb Th3SteAk:

-when you struggling with a hard bounty, a random guy decide to join and clear everything for you. Despite the fact he wont be awarded with any of your loots. You later DM that guy and you guys become friends. 

 

Would love To be the tenno To pop up an be like leave it to me but i still dont like the plains that mutch

but that reminds me of a mentor programm

Edited by Keiyadan
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2 hours ago, -SDM-NerevarCM said:

Looks like no one here saw any "improvement" in your ideas. All your suggestions was "copy other games I like".

They can look like a improvement to you. Not for me.

I respect the devs because they listen to community and understand that to sustain a MMORPG you need constant update to the game. Since I know the devs are always listening, I posted my first forum post in any video games. If the devs are all like you and tell people who compare their game to other similar game in the genre to leave, DE will just straight up turn into Bungie rn.

Moreover, all the new ideas are built on the previous ideas. Are you gonna accuse every single si-fi shooter game post doom copying Doom? Are you gonna accuse every single MOBA games for copying DOTA 2 and League of legends? I can't believe any human being unable to understand this basic concept of building on top of what people have previously achieved.

I defended Overwatch before and I’m gonna do it again here. Theres nothing wrong at borrowibg somthing and than improve it. Apple did it with IBM products back in the day. PUBG did it with the Battle Royale (they copy an idea from a book). Every car company did it with their own cars. Heck, Disney doesnt own snow white, cinderella, and other classic cartoon movies.

Edited by Th3SteAk
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6 minutes ago, Keiyadan said:

Would love To be the tenno To pop up an be like leave it to me but i still dont like the plains that mutch

right? accuse me of having a hero complex, but it makes me excited just by thinking about it.

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1 minute ago, Th3SteAk said:

right? accuse me of having a hero complex, but it makes me excited just by thinking about it.

You already -can- join in a public squad.... >.>  I've joined many Eidolon hunts where the team was already fighting when I loaded in.

That being said, having 3 squads, as per your example, would just trivialize combat entirely.

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32 minutes ago, Th3SteAk said:

First off, I'm a new player that just started playing 2 weeks ago and after 150 hours I'm surprise by how empty the end-game feels. 9 frames, 18 weapons, and all the story mission finished later I found no aim and nothing to do besides being a treasure goblin that have collect addiction. I've seen some missopportunity on end game content that could and should be improve upon, and i would like to shed some light on it.

P.S. Feel free to correct my mistake, since im only 150 hours in I think I could possibly miss something.
P.P.s English isn't my native language, so the wording could be a little wanky

 

Sanctuary onslaught

A huge miss opportunity. This mode is basically a glorify elimination at this point. This mode reminds me of diablo 3's greater rift but a dumb down and less rewarding version.

-Lower the rounds, 16 round is way too may and boring. And increase how many levels of onslaught we can pick (make it unlimited will be cool).  

-Increase the difficulty from the start (level 30 is way too easy and slashing through under power enemies could also be really boring.). 7~8 rounds and end with a hard boss fight lot more fun and challenging. It also added an element of RNG (good bosses or bad bosses). Which could make players get extremely excited when they get the right boss, and break the record. 

-Sanctuary specific mods (or other sanctuary specific upgrade) that can only be acquire from the mode. And it also supports the unlimited levels of sanctuary onslaught.

-Reward top 100 groups with exclusive gears.

Some may notice that I'm just suggesting the devs to add Greater rift from D3 to warframe. Funny enough, I am. Greater rift system is one of the greatest grinding system that's supporting the whole D3 game till this day. There are reasons why D3 veterans still occasionally return the game for the sole purpose of dominating the leaderboard again. It's not hard for people who reaches end game to gear up to a specific character to a specific build. However, when you added upgrades thats only specific to that game mode (For example: greater rift stones from D3)? It gives the grind a purpose.

 

Plains of Eidolon

Another miss-opportunity

Should've made the plain an open world where people can encounter other people. The fact that while I'm fighting this giant monster at night while there's only 3 squad member low-key kill the immersion. It is also the random encounters that make open world MMORPG great. After playing MMORPG for a long time. What i appreciate the most is when random people try to help out, or the other way around.

It just makes me sad that following encounters will never happen in plains of Eidolon.

-when you struggling with a hard bounty, a random guy decide to join and clear everything for you. Despite the fact he wont be awarded with any of your loots. You later DM that guy and you guys become friends.

-when you and your squad members are slowly withering down the sentient, more and more squad joins the fight. The tables turned and the boss was beaten down by 3 different squads that have never met. 

-After encountering this same guy in Eidolon while fighting the sentient for many times. You guys started to talk and become friends.

 

Final thought: i think implementing something similar to Dark Zone from the division will also be awesome. Slaughtering other players and try to outrun the penalty/bounty just feel way too good. Feels like getting away from a crime you committed.

These are just my noob thoughts, plz dont nail me on the cross and burn me. :)

The sanctuary ideas are ok, except awarding top players with exclusive gear, all this will do is turn every group into a meta nightmare as every group fights to cheese as hard as humanly possible to get that stuff.

For pains as much as I understand your sentiment, it'll never happen for a few reasons. First, when you've reached end game the eidolons are such a joke you can kill all 3 of them multiple times a night cycle. Second, frame rates suffer horribly as it is with all those effects going on with just 4 players, and more would possibly just crash peoples games. Third, having an end game group just flying through killing everything in the plains would leave a lot of players upset and understandably frustrated that they don't get to do anything.

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1 minute ago, (PS4)Taishin_Ishu said:

You already -can- join in a public squad.... >.>  I've joined many Eidolon hunts where the team was already fighting when I loaded in.

That being said, having 3 squads, as per your example, would just trivialize combat entirely.

I just think its different, the choice of helping people and being force by the system is extremely different. In my situation, you chose to be a hero and help people. In the current situation: you got paired with a noob that has no idea whats going on.

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SO: 

-16 isn't the limit, there's no limit since it's endless game mode. people usually go for 8 zones since that's where Rotation C is 

-there's an elite SO (ESO) which starts at a pretty hard level. boss fights would be cool but that's not the point of this mode, it's just to kill lots of enemies, plus DE was never that good with creating boss fights....also RNG boss fights is never a good idea

-there are ESO exclusive modes, look up peculiar mods 

-exclusive gear is not a good idea in WF, the only thing exclusive is excalibur prime and his weapons and it should stay that way....plus exclusive gear to 'top' player would encourage cheese and meta to get to the top. there's nothing special or challenging in being in top 100 

PoE: 

 

the servers can't handle that kinda of thing. plus that'll make any content in the plains trivial if anyone could just jump in and take out everything

the game is social enough, it has one of the most engaging communities and being more social doesn't make the experience better 


most of these 'suggestions' don't really belong and fit warframe, you need to understand it better. just don't try to make it a game that fits your preferences and accept it for what it is   

 

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15 minutes ago, (PS4)SCP-100912 said:

The sanctuary ideas are ok, except awarding top players with exclusive gear, all this will do is turn every group into a meta nightmare as every group fights to cheese as hard as humanly possible to get that stuff.

For pains as much as I understand your sentiment, it'll never happen for a few reasons. First, when you've reached end game the eidolons are such a joke you can kill all 3 of them multiple times a night cycle. Second, frame rates suffer horribly as it is with all those effects going on with just 4 players, and more would possibly just crash peoples games. Third, having an end game group just flying through killing everything in the plains would leave a lot of players upset and understandably frustrated that they don't get to do anything.

I think the sanctuary idea needs more clearify. making it hard to cheese shouldn't be too hard for the DE devs to do. Moreover, require actual teamwork like healing and shielding timing and debuff timing will allow only the most skillful player to gain those exclusive gears. I feel like teamwork isn't really fully explored in this game. There is so many magical team work moment that can potentially happen in this game that wasn't required (one man army) therefore if wouldn't happen in a million years.

An idea just come into my mind while typing this reply, how about making it not tradeable and could only be upgraded by passing certain level of onslaught?

Edited by Th3SteAk
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Just now, Th3SteAk said:

I think the sanctuary idea needs more clearify. making it hard to cheese shouldn't be too hard for the DE devs to do. Moreover, require actual teamwork like healing and shielding timing and debuff timing will allow only the most skillful player to gain those exclusive gears.

It still is a bad idea, there's already a huge gap between the vets and the casual/new players, this would just further it and make most of the players who can't get there upset. The only thing that would be acceptable is a badge for their shoulder because anything else would cause the community would burn. Just ask anyone about the Excalibur prime/founders fiasco, or you actually can't because it's such a volatile subject that it guarantees a thread gets locked.

Also, onslaught is about killing things as fast as possible, that much coordination doesn't belong in that kind of mode. This is what the raids/trials were for and they were widely regarded as not worth it.

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52 minutes ago, Th3SteAk said:

Reward top 100 groups with exclusive gears.

 

Oh dear lord please no. 

53 minutes ago, Th3SteAk said:

Plains of Eidolon

Another miss-opportunity

Should've made the plain an open world where people can encounter other people. 

The servers can't handle that. 

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Onslaght is not intended to be an end game content. Create an account, mr2 you can start playing elite onslaught just by talking to simaris although new players have no idea what the hell they’re going into hence we get host migrations a lot more than it should. rip

Edited by (PS4)johnsoigne
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50 minutes ago, Th3SteAk said:

Sanctuary onslaught

A huge miss opportunity. This mode is basically a glorify elimination at this point. This mode reminds me of diablo 3's greater rift but a dumb down and less rewarding version.

-Lower the rounds, 16 round is way too may and boring. And increase how many levels of onslaught we can pick (make it unlimited will be cool).  

it is unlimited its an endless gamemode

51 minutes ago, Th3SteAk said:

-Increase the difficulty from the start (level 30 is way too easy and slashing through under power enemies could also be really boring.). 7~8 rounds and end with a hard boss fight lot more fun and challenging. It also added an element of RNG (good bosses or bad bosses). Which could make players get extremely excited when they get the right boss, and break the record. 

so you want it more like D3 GRifts ? does it matter ? people will still destroy everything that spawns when they spawn.

52 minutes ago, Th3SteAk said:

-Sanctuary specific mods (or other sanctuary specific upgrade) that can only be acquire from the mode. And it also supports the unlimited levels of sanctuary onslaught.

again it is unlimited

53 minutes ago, Th3SteAk said:

Should've made the plain an open world where people can encounter other people. The fact that while I'm fighting this giant monster at night while there's only 3 squad member low-key kill the immersion. It is also the random encounters that make open world MMORPG great. After playing MMORPG for a long time. What i appreciate the most is when random people try to help out, or the other way around.

you only started 2 weeks ago so you don't know about raids but when there were 8 players in a group it got real laggy. Having 5+ players in plains will have major effects on the servers

57 minutes ago, Th3SteAk said:

Final thought: i think making the game more socialize will be great. You dont want win over the title of the most anti-social social game from Destiny 2.

how are we even close to the most anti-social game ? look at region chat constant stream of people taking, recruiting chat people requesting help or hosting to farm X or Y. We talk in squad chat, clan chat, alliance chat and relay chats. IMO we're a very social community

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4 minutes ago, (PS4)SCP-100912 said:

It still is a bad idea, there's already a huge gap between the vets and the casual/new players, this would just further it and make most of the players who can't get there upset. The only thing that would be acceptable is a badge for their shoulder because anything else would cause the community would burn. Just ask anyone about the Excalibur prime/founders fiasco, or you actually can't because it's such a volatile subject that it guarantees a thread gets locked.

Also, onslaught is about killing things as fast as possible, that much coordination doesn't belong in that kind of mode. This is what the raids/trials were for and they were widely regarded as not worth it.

Well, making it worth it will be DE's job isnt it? This is what the definition of end game is. Something thats worthwhile for players that have fully experience the game excited to do. 

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55 minutes ago, Th3SteAk said:

Plains of Eidolon

 

Another miss-opportunity

Should've made the plain an open world where people can encounter other people. The fact that while I'm fighting this giant monster at night while there's only 3 squad member low-key kill the immersion. It is also the random encounters that make open world MMORPG great. After playing MMORPG for a long time. What i appreciate the most is when random people try to help out, or the other way around.

When I heard of PoE I was thinking it would be like 'Defience' game. It is co-op games everyone on the server goes into one big Map. Everyoine present in the area will goes into the same Mission together. The mission will be harder if more and more people goes into the area. Or if user with high level gear go into the area. Player with very low level gear will get buff upto power level 4500 (pretty much veteran player level).

Problem is that there will be like 200-300 player in the area if there are any event mission. Making the game very lag. Although the game will only display player avatar and enemies (no other player avatar) there are still a lag in doing damage to the enemies. Some boss will be taken down very fast (and by fast I mean like 1 or 2 minute). The EXP and item drop you'll get from enemies you have damage them not all of them like how Warframe does.

So, I did think that it's s*ck that we don't really have a true open world where we can meet and help each other in Warframe. But Warframe is fast-pace game. I think the current PoE it is good for the moment.

PS. I don't really like the exclusive reward to top player too. It is Co-Op not Competitive after all.

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4 minutes ago, Th3SteAk said:

Well, making it worth it will be DE's job isnt it? This is what the definition of end game is. Something thats worthwhile for players that have fully experience the game excited to do. 

Therein lies the problem though, if it's good then they're locking millions of players out of something they may never have even a chance at even at end game levels. But if it's not good enough then vets will whine about it not being enough for them. And right now as it stands, new and casual players take priority cause majority rule. This is a ftp loot centered game, having any loot that's unobtainable except to the people who can't get a perfect group and everything together is bad and alienates the community. This is why wraith and vandal variants are so easy to get now, they used to be awarded for doing well in events, but they started allowing them to be gotten other ways because people were getting mad that there were weapons they couldn't get. I've still got my og gorgon wraith from one of the first ps4 events, as well as my wraith twin vipers and a ton more, they used to be badges of honor for those who kicked ass in those events, but now are just dished out to whoever is patient enough to grind for them in invasions.

So as much as you think it's a good idea, it's never gonna happen, it's been tried and it's failed horribly.

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