[DE]Rebecca Posted November 13, 2014 Share Posted November 13, 2014 (edited) Update 15.2.0 Additions: Tenno Reinforcements: RATHBONE: Archwing Melee Using Archwing’s jets for thrust, this massive hammer crushes anything in its path. VELOCITUS: Archwing Primary When fully charged, the magnetized barrel of the Velocitus accelerates a metal slug to tremendous speeds, piercing hulls and obliterating armor. New Player Quest: Introduction to Infested: Once Awake Intercepted Grineer communications reveal that Grineer have been experimenting with some sort of bio weapon. You must investigate. This new quest will be immediately available to any player who has completed Vor’s Prize, and can be accepted directly from the Codex. It will also be made available to players who skipped Vor’s Prize when the quest system was first implemented, meaning that only players who are yet to complete Vor’s Prize and are brand new to Warframe will need to wait to play! Warframe Changes: Enemies targeted by Nyx’s Mind Control no longer take friendly damage until the duration of the ability ends, at which point all accumulated damage to the target is applied at once. Vauban’s Tesla beam from the Tesla Link Mod has received an improved visual effect to reduce visual clutter when cast multiple times and Vauban’s Tesla beam from the Tesla Link Mod should now properly deal Slash damage. Excalibur’s Radial Javelin and Mag’s Shield Polarize will now check for line of sight when targeting enemies. Trinity’s Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration). Banish / Rift Walk will no longer stack energy regeneration when used on targets in a Cataclysm bubble. Changes: Optimized Dojo memory use to improve performance and load times. Optimized game code to improve loading times and performance. HUD will now display the correct button mapping when using a controller with a remapped button layout. Enemy spawn points are now spread into clusters in Dark Sector Conflicts. Removed brown fog from Archwing missions. Made small adjustments to flaming debris in Archwing Trench Run missions. Previewing the front sigil will now display the default color for the sigil you are viewing without changing the color of your equipped back sigil. Huras Kubrow Hunt Mod will now prompt Kubrow to pick an enemy near other enemies (since the charge is AoE). Added knockdown to Huras Kubrow charge that should make enemies hit suffer an entertaining knockback. Gilded Truth Mod will now provide a multiplier of 1.2 instead of a multiplier of 0.2. Moved Vor’s transmissions during Vor’s Prize to sit on the right hand side of the screen to reduce obstruction. Adjusted timers on special effects particles to prevent lingering FX (ie. smoke from destroyed crates). Removed Neural Sensor Requirements from Large Restore Crafting Recipes. Eximus units in the Void now require 3 scans for a Codex entry, as opposed to the original 20. Changed all entries of ‘Fire’, ‘Poison’ or ‘Freeze’ damage elements to ‘Heat’, ‘Toxin’ and ‘Cold’ respectively to remove inconsistency. 11/13 AM Addition: Archwing Parts (Weapons etc.) are now untradeable. Interception: Points can no longer sit neutral, they must be owned by either AI or players Score now scaled directly by the number of points you have, instead of being reduced if the AI owns more. Abandoned points (eg. was capturing but left point before completing the capture) now start to drain faster (5 seconds after leaving from 10 seconds) and drain back to the original state far quicker (at a rate of 25% per second) Updated all point prefabs so the points will start captured by the AI and must be taken by the player, score does not start accruing until a player captures a point Archwing Fixes: Fixed description for Elytron’s Core Vent ability incorrectly stated that it hurts enemies. Fixed an issue with Archwing melee weapons not extending when viewed in the Arsenal. Fixed color changes on Archwing weapons appearing to revert when modified in Arsenal, changes now correctly saved. Fixed Archwing parts loading into non-archwing missions. Fixed Odonata’s Disarray not affecting Dreg Spheres. Fixed Elytron’s Core Vent not affecting Dreg Spheres. Fixed the activation of Odonata Archwing abilities not properly issuing 25/50/75/100 Affinity respective of ability used (1/2/3/4). Fixes: Fixed an issue with a checkered wall blocking progression on certain areas of the Infested Ship tileset. Fixed a UI Bug that made Affinity Orbs appear to give 100 Affinity in the ‘pickup ticker’ when a Affinity Booster is active, when 200 Affinity was in fact being rewarded. Fixed pause menu becoming inaccessible when viewing mission progress. Fixed a crash that would occur for players with pending recipes available on login. Fixed an error where Kubrow would still be heard when using Arsenal or when muted. Fixed issue where using the search bar for Mods would always display Fusion Cores in the results. Fixed a game freeze that could occur when selecting an event from the World State Window. Fixed scrollbar inaccuracies in Events tab of World State Window. Fixed inbox messages breaking after transmissions have played. Fixed some profiles appearing incorrectly as Grand Master. Fixed Trench Run minimap issues to correctly display objective marker and load correct room. Fixed issue with Huras Kubrow Hunt Mod where charge would end after 5 frames of no movement. Fixed issue with Huras Kubrow Hunt Mod where all Kubrow in mission would share the same cooldown recharge time. Fixed issue that caused Sigils to never display warframe energy color. Fixed issue that caused planets to not zoom in when on Solar Map, also reduced lingering on the full map once a planet/node has been selected. Fixed dual wielded secondary weapons appearing in players hands in Archwing Arsenal. Fixed menu tabs not displaying correctly when player switches quickly from one tab to the next. Fixed login screen not displaying last used Warframe, should now be corrected after one login. Fixed defense objective on Ceres alerts spawning off the lift, breaking enemy pathing. Fixed loading issue with Grineer shipyard zones. Fixed Europa incorrectly displaying 500-1200 conclave requirement, now properly reads 500-1000. Fixed pathing error on Infested Corpus Ship tileset that would occur when entering certain hallways. Fixed various gameplay freezes and crashes. Fixed continued issues with Stalker not spawning properly. International: Localized the Limbo Theorem and Archwing quest summaries for Russian and Japanese. Localized final Archwing mission transmissions to French. Resized Syndicate names to not be so long in Russian. Various localization fixes and updates. Edited November 13, 2014 by DERebecca updated Link to comment Share on other sites More sharing options...
Fraank Posted November 13, 2014 Share Posted November 13, 2014 (edited) nice! :) Edit: 1st time 1st Edit2: The Velocitus is in the Tenno Lab Edited November 13, 2014 by -ExT-Fraank Link to comment Share on other sites More sharing options...
LoveNot Posted November 13, 2014 Share Posted November 13, 2014 Testing Link to comment Share on other sites More sharing options...
Gurzil Posted November 13, 2014 Share Posted November 13, 2014 (edited) Yay But, still wondering if the recent change to resource boosters takes into consideration the noticeable decline in rare resource drops overall.. Also, in regards to the compensation, how far back were you tracking? Edited November 13, 2014 by Gurzil Link to comment Share on other sites More sharing options...
angrykenji Posted November 13, 2014 Share Posted November 13, 2014 (edited) thanks for your updates, DE but Update 15.2.0 Warframe Changes: Excalibur’s Radial Javelin and Mag’s Shield Polarize will now check for line of sight when targeting enemies. Trinity’s Energy Vampire now only benefits teammates who can see or can be seen by the targeted victim (victims remember who they have seen for a short duration). Banish / Rift Walk will no longer stack energy regeneration when used on targets in a Cataclysm bubble. Interception: Updated all point prefabs so the points will start captured by the AI and must be taken by the player, score does not start accruing until a player captures a point how one node changed the game. along with the 50 mod limit thing, you guys are so quick to nerf but where are all the other changes that we've been asking for so long? who's fault is it? Viver? or the Syndicates that created such a grindwall in the first place. with such a system behind the Syndicates, you can guarantee exploits will be found and abused. if this is a part of your endgame, i hope you put this into consideration. but i am excited to see what comes next, so keep at it! Edited November 13, 2014 by angrykenji 1 Link to comment Share on other sites More sharing options...
NobodysReal Posted November 13, 2014 Share Posted November 13, 2014 Woohoo ty DE Link to comment Share on other sites More sharing options...
Valafor Posted November 13, 2014 Share Posted November 13, 2014 Link to comment Share on other sites More sharing options...
Lactamid Posted November 13, 2014 Share Posted November 13, 2014 (edited) yeah New stuff to farm :P Edited November 13, 2014 by Lactamid Link to comment Share on other sites More sharing options...
Vorsches Posted November 13, 2014 Share Posted November 13, 2014 I've said this before, but... Heavy weapons got a buff, hammers are heavy weapons... NERF HAMMER BUFF Patch notes: • NERF HAMMER NOW NERFS 100% MORE EFFECTIVELY. • Scott's evil laughter and "better nerf Trinity" sound clips are now implemented on all nerf hammer hit sounds. • Trinity nerfed • Viver nerfed • Excalibur nerfed • Warframe nerfed • Sarcasm added • Don'thurtmethisisjustajoke • Illuminati confirmed • John Prodman now spawns if players gain more than 5000 Syndicate reputation in a mission Link to comment Share on other sites More sharing options...
Reshasis Posted November 13, 2014 Share Posted November 13, 2014 Looks like you broke the img link. Link to comment Share on other sites More sharing options...
Letter13 Posted November 13, 2014 Share Posted November 13, 2014 Archwing. Railgun. All my yes. Link to comment Share on other sites More sharing options...
ndantony Posted November 13, 2014 Share Posted November 13, 2014 Wow. Thanks!! Link to comment Share on other sites More sharing options...
Imaru Posted November 13, 2014 Share Posted November 13, 2014 Yay fixes and new weapons! Link to comment Share on other sites More sharing options...
SYLUX6574 Posted November 13, 2014 Share Posted November 13, 2014 awesome Link to comment Share on other sites More sharing options...
RainbowCandyCat Posted November 13, 2014 Share Posted November 13, 2014 hurray Link to comment Share on other sites More sharing options...
nickelshark Posted November 13, 2014 Share Posted November 13, 2014 (edited) Yay fixes. Interception changes were great and IMO were enough but the nerfs for the frames I feel were unnecessary. Maggy, Asian momma Trin, Excalibro. Three of my most fav frames get kicked in the crotch by an knee jerk reaction.....ouch. Edited November 13, 2014 by nickelshark Link to comment Share on other sites More sharing options...
Sir_Caleb Posted November 13, 2014 Share Posted November 13, 2014 Thanks! Link to comment Share on other sites More sharing options...
Edgedemon Posted November 13, 2014 Share Posted November 13, 2014 OMG! Great Nyx Buff Warframe Changes: Enemies targeted by Nyx’s Mind Control no longer take friendly damage until the duration of the ability ends, at which point all accumulated damage to the target is applied at once. Link to comment Share on other sites More sharing options...
witchrinnie Posted November 13, 2014 Share Posted November 13, 2014 Fixed an issue with a checkered wall blocking progression on certain areas of the Infested Ship tileset. Oh dear DEVgods thank you. Link to comment Share on other sites More sharing options...
Jugganatha Posted November 13, 2014 Share Posted November 13, 2014 Excalibur’s Radial Javelin... will now check for line of sight... Link to comment Share on other sites More sharing options...
Yorinar Posted November 13, 2014 Share Posted November 13, 2014 Well you had to know the Viver farm wasn't going to last forever. :P Link to comment Share on other sites More sharing options...
Jahadaya Posted November 13, 2014 Share Posted November 13, 2014 [size=1]Thanks, Digital Extremes![/size] /thread Link to comment Share on other sites More sharing options...
--MZez-- Posted November 13, 2014 Share Posted November 13, 2014 Woww Link to comment Share on other sites More sharing options...
Climaxstriker Posted November 13, 2014 Share Posted November 13, 2014 ALL THE HYPE! Link to comment Share on other sites More sharing options...
Seanjuju Posted November 13, 2014 Share Posted November 13, 2014 I'll remember you, Viver. Link to comment Share on other sites More sharing options...
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