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New Ui Feedback From Ui/ux Designer: Visually Nicer, Slower To Use, More Clicks To Do The Same Task


KriLL3
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Then i would love to hear what do you think was the reason behind the new UI? This is the only logical reason - otherwise nobody will be able to excuse this UI. And consequently the new UI would be a total disaster, because it is inferior in nearly every aspect to the old one.

 

And i cannot understand why someone would have something against a console player? this is no contest and we do not even interact with each other. why should there be any hate between the two "factions"?

 

I assume it was because people complained about the star chart so they wanted to make something radically different. Also, I wouldn't say "inferior in every aspect" either.

 

And obviously you haven't seen any threads about exclusives. 

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Just, no. No. This was not the reasoning behind the new UI, and the only people who are saying it are the people who will take any excuse to go after console players. 

 

Why give us a gimped console UI if the UI was not made for the console crowd?  Seems like a lot of trouble to make a clunky inefficient and reduced functionality UI just to tick off the PC crowd, and i doubt DE hates us that much!

Edited by Kyronz
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It's perfectly reasonable. Why can't we have the awesome ship and immersive menus, but also have some quick-link functionality from the old UI? I made a quick mock-up using the new firefox hamburger menu:

 

NNAbLC3.jpg?1

BAM! Functionality! (and puppies too)

for my opinion i dont rllyl ike this style ... its still a pc game not an android game/ MMORPG window menu pop up .. for me the ui is as perfect as it iis now no complains at all i fcking like it ... get used ot it and its GG DE worked there asses off for the new update to release it for us ... and il ike it this way it is now :p

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Why give us a gimped console UI if the UI was not made for the console crowd?  Seems like a lot of trouble to make a clunky inefficient and reduced functionality UI just to tick off the PC crowd, and i doubt DE hates us that much!

 

Because people complained about the starchart so they wanted to make something radically different. I play with a controller on my PC sometimes, and this UI isn't exactly easy to navigate then either. It just needs work, there's no need to start *@##$ing about how PC is being abandoned.

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for my opinion i dont rllyl ike this style ... its still a pc game not an android game/ MMORPG window menu pop up .. for me the ui is as perfect as it iis now no complains at all i fcking like it ... get used ot it and its GG DE worked there asses off for the new update to release it for us ... and il ike it this way it is now :p

 

It was just a quick mock-up example. It would be done in the same menu style, maybe even the escape menu or something. Or as someone suggested earlier, a spot where you can kneel and bring up an "everything" menu laid out with icons. I didn't intend to suggest an android bubble menu or something.

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agree with OP...

 

 

one of the issues i am having is that the game is unfairly gearing towards the convenience of console players and puts PC players at a huge disadvantage

 

 

i feel as though as are the guinea pigs for the advancement of console games and we are not taken seriously....especially when we are the ones who have bought the founders packs and paid a lot of platinum to support this game

 

 

if it were possible maybe separate UI designs for console vs. pc.....the old plantary system worked much better, was much faster, and better visually in terms of accessibility and ease of text scanning

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Thanks for the support people, I highlighted pretty much the same problems after the devstream showing the WIP version and the pictures from the UI team interview and got mostly "it's WIP can't criticize or give feedback to something that isn't finished" for my effort, and it seems sadly my fears were justified, yes it looks nicer than it did but the basic layouts are the same and have the same flaws, mainly no real oversight at a glance, no labels on the planets means you need to hover them in turn to find the one you want, spinning missions means you can't read all of them at the same time, you need to turn the planet 360, or mouse over all the missions one by one. Slower/more convoluted "flow" with the top menu removed from the UI means there is at least one more click needed, possibly more due to the nested nature of the new main menu (I honestly find it less annoying to walk around the ship) and the moving projected menus being hidden by your warframe or plain out of view is infuriating, I can't see all of the foundry UI at the same time, I can't see all of it even if I pan left and right because my big rhino shoulders block the UI even if I angle to the left as much as possible.

 

Nice to know this doesn't just annoy me who works with this on a daily basis and thus have an increased sensitivity to bad UI.

i also found it annoying that when grouping up for a vault run, the UI glitches a lot, and often the key ppl have is obscured (when u first join the grp u cant even see ppls names/keys etc till you start mashing ESC over and over) or in many cases doesnt show at all or shows duplicate keys so nearly every run i did we all had to go back to manually telling each other what keys we had equipped.  the more i use the new UI the more angry i get and just end up doing a ragequit.

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Just, no. No. This was not the reasoning behind the new UI, and the only people who are saying it are the people who will take any excuse to go after console players. 

 

er no its "new menu" system is nearly identical to many games like mass effect and deadspace on PS3, the whole thing screams controller not mouse control its so obvious im not sure how you could even disagree.

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er no its "new menu" system is nearly identical to many games like mass effect and deadspace on PS3, the whole thing screams controller not mouse control its so obvious im not sure how you could even disagree.

 

Because I play with a controller and this UI was obviously not designed with them in mind. I actually switched back to keyboard and mouse.

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er no its "new menu" system is nearly identical to many games like mass effect and deadspace on PS3, the whole thing screams controller not mouse control its so obvious im not sure how you could even disagree.

I agree. The way the UI so massively zoomed in and the size of the main menu entries as well as the oversized tiles in the different item screens is clearly designed for someone sitting a couple of meters away from his tv. It's more than obvious. Yes, it is still buggy and that makes the new UI hard to use no matter if you use a controller or mouse/keyboard but the groundwork is clearly there for making the whole thing almost exclusively controller friendly. If DE say they made this UI to improve the PC experience then they are either dishonest or utterly incompetent. I prefer the third and frankly more plausible explanation. They know what they are doing and they decided to make the game much more controller/console friendly for the soon to happen XB1 release and didn't give a damn about the PC crowd in the process.

Edited by BlackBird
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Because I play with a controller and this UI was obviously not designed with them in mind. I actually switched back to keyboard and mouse.

That's because DE didn't go the full hog and put in the controller prompts... because really who uses a controller on PC right? Right?

 

The fact that button support isn't there is another sign of just how premature this UI roll out was. However if you take the time, stop, and look at the UI, you can see exactly where button prompts from a controller should go. At least it is to those of us who understand UI (and are also the ones complaining about the new UI).

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That's because DE didn't go the full hog and put in the controller prompts... because really who uses a controller on PC right? Right?

 

The fact that button support isn't there is another sign of just how premature this UI roll out was. However if you take the time, stop, and look at the UI, you can see exactly where button prompts from a controller should go. At least it is to those of us who understand UI (and are also the ones complaining about the new UI).

 

Nice job working a subtle insult in there. Anyways, as you pointed out it isn't quite finished. Once the creases are ironed out I suspect it will be much better than the old UI ever was.

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Would it be alright if I included a couple of extra issues I had with the new menus?  I created a post where I went into more detail about this, but thanks to my pathetic MS paint skills I was able to give the gist of my issues:

 

Jq5qoPP.jpg

 

 

qZpaK6Q.jpg

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Found another issue; you can't use the arsenal while you have the navigation open, I frequently switch setup to suit a mission, and well you can't without first exiting the navigation, opening the arsenal (using esc or the 3 line button) with the navigation open does nothing, until you exit the navigation, then you're catapulted to the arsenal.

 

this is such an annoying issue, i dont know about the rest of you but i frequantly change frame/equip bleeding etc void keys while hosting/joining key missions it takes so much longer to get going and to see what everyones taking. it makes forming a party composition a pain in the arse.

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Absolutely not! This is not something that should be held hostage for Platinum under any circumstance. Why would you even suggest this idea?

Actually, I was kidding about it. ;-) But I left out the smilie then intentionally, because I wanted to make a point:

 

This new UI has but one reason: console users (=more money)

 

And I need to state another thing here: I'm in no way opposed to merging both platforms into one big universe!!! But, PLEASE DE, either make a UI that really fits both of those platforms, or you must allow people to chose between two different UIs.

 

EDIT: 100% agree with OP

Edited by Garuda4711
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Nice job working a subtle insult in there. Anyways, as you pointed out it isn't quite finished. Once the creases are ironed out I suspect it will be much better than the old UI ever was.

And I'll dig in even more. Give me a set of screen shorts of the UI and I'll go ahead and put the controller buttons on there if you're unsure of where they're supposed to go.

 

As I point out they have handed us and unfinished Console UI. Not an unfinished PC UI. Its insulting to the user base that's supported them from the start on many levels.

Edited by Brasten
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this is such an annoying issue, i dont know about the rest of you but i frequantly change frame/equip bleeding etc void keys while hosting/joining key missions it takes so much longer to get going and to see what everyones taking. it makes forming a party composition a pain in the arse.

 

i absolutly understand that. currently i am switching between the keys a lot and it sucks. you are whirling around with this ever moving point of view and this clumsy buttons ... sorry it sucks - i cannot descripe it on another way.

Edited by Atvir
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I took the time to create some examples of how can they modify the UI to make it more accesible and fast like in u13 without changing to much of u14.

 

"Esc Menu"

 

Original:

http://i.imgur.com/BTrOr49.jpg

 

New Version:

http://i.imgur.com/9BGOSKu.jpg

 

As you can see, there isn't much to explain here, only that I made it easier to read by adding a black bar behind every option. It's clearer and it won't cause trouble in bright places.

 

Starchart pt1

 

Original:

http://i.imgur.com/Hu2WBY0.jpg

 

New Version:

http://i.imgur.com/I28HVLL.jpg

 

One of the problems I see in how the starchart is displayed, it's that there's no contrast, bright backgrounds with lots of colors and stuff. This makes it hard to read in some places.

In my version, I added a layer of shadows, leaving only planets as the main focus. I also added the names below each planet so it's easier to identify where we want to go.

Another thing I added is the matchmaking button, there's no reason for it to not be there.

And last I added a navigation bar above to go directly to any part of the ship, I think something like this would make navigatng the menus a lot faster, instead of having to press esc twice to select where we want to go.

This bar should be in every menu, so those who don't want to walk around the ship or press esc each 5 seconds can use it.

 

Starchart pt2

 

Original:

http://i.imgur.com/THwCGNI.jpg

 

New Versión:

http://i.imgur.com/8OUfBo5.jpg

 

This section of the starchart is not bad, but I think adding a few things can make it a lot better.

First, I added these little triangles to quickly identify which missions are completed, imcomplete or locked.

Second, I added two arrows on each side to move between planets without having to press esc.

Third, matchmaking button and navigation bar added.

 

Foundry:

Original:

http://i.imgur.com/w5JbWL5.jpg

 

New Version:

http://i.imgur.com/8Cx9rNI.jpg

 

I don't think this section needs to much explaining, I changed the distribution so that the total amount of resources can be seen at all times, I also changed the layout of the items and I added the navigation bar.

 

If I have more time I will modify mods and arsenal too, but I made this to show what I think about the new UI, it's good, and it works, but it needs some changes to make it even better.

 

Sorry for my english, it's not my main language.

Edited by LeaserResael
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this is such an annoying issue, i dont know about the rest of you but i frequantly change frame/equip bleeding etc void keys while hosting/joining key missions it takes so much longer to get going and to see what everyones taking. it makes forming a party composition a pain in the arse.

 

It's like people who design the UI or someone oversaw the design process don't play the game at high level.  What a failure from DE.  The whole thing screams of a rushed design, no playtesting is done by actual players.

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