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Althaline

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  1. On top of having an insane number of ads, they load one at a time and displace the page to slot themselves in once they're done. You have to wait about 10 seconds after the page loads for all of the ads to finish their Unholy Capitalism Dance, then they might deign to give you a third of your screen real estate.
  2. I remember good old Parkour 1.0, with the stamina system and all. There are still some vestiges of it on older tilesets. I remember being part of the forum theorycrafting on the nature of Warframes and who or what 'Operator' actually meant before TSD came out. Good memories, that was. In regard to the main topic though, I think it would be good if there were a new Nightmare (or Drift, maybe) mod to round up your Health, Armour, Shields, and Energy to the next 50. An Aura mod could also work there, and that would affect every frame in the mission (which would be extra helpful for people with particularly bad OCD). Overall, I think the new values are better for the game and allow more granularity in difference between frames.
  3. Why is Citrine's primary channel linked to the geode? It doesn't gel with most other equipment. I know DE is historically bad with channels, but this is beyond even their impressively mismatched lineup.
  4. Tell me you don't really want this. Ember's rework ruined her and made her into the exact thing they stated they were trying to prevent players from using her as (PRESS 4). Most of the time balance passes on frames (or entire mechanics, looking at you Archwing and Railjack) make them worse, or clunkier in the name of "ease of use".
  5. I don't like that if I try to smack something that approaches me as Operator (which I do somewhat instinctively, comes of having played for so long before it got removed), I get violently thrown back into my frame. Duviri has shown they're capable of giving melee to the void demon, now we just need that in literally all the other content in the game.
  6. Alternatively, end Nightwave forever and bring back Alerts (yes I am still advocating for this).
  7. If that were the case, it would become optimal to put all of your shards onto whichever frame you're using for the mission, then remove them again when you switch frame. Unless you're also suggesting that the shards be applicable to more than one frame at a time (like the change to Arcanes, which are your point of comparison), which is certainly something I can get behind.
  8. I had a great time one day with 4 sniper rifles on a Kuva Fortress survival. We just sat on the spawn tile and fired down the 3 corridors, it was a great feeling.
  9. Playing Nova you always want massive duration (for Null Star orbit count and Molecular Prime expansion), and it's actually optimal to lose as much range as possible in order to avoid your Null Star wasting itself on something as silly as "hitting stuff". Antimatter Drop isn't affected by range, and Molecular Prime's range is actually affected by duration instead. Wormhole is the obvious choice for Helminthing, personally I replaced it with Aquablades to try to deter melee enemies. As for playing her, you want as much Null Star up at all times as possible. I use the synergy augment to keep it topped off. You'll want a shotgun if you're planning to use Antimatter Drop lots, it's a good way to dump a bunch of damage into the orb very fast. You'll also want to make sure that all the enemies are tagged by Molecular Prime at all times, since it's not just a massive slow, it also makes them take double damage from all sources. She's somewhat energy-hungry, but not massively so (especially with all that duration you'll be using).
  10. I don't know what kind of cross-eyed Thrax you've been fighting, but when I bullet jump over them they just sweep the mag-laser over to me anyway.
  11. It's also really jarring to have the camera bounce up and down if you move slightly (worse for me, since I have a... I won't call it a motor tic since it's undiagnosed, but I have a marked preference for moving in all 4 directions in a certain order rather than standing still).
  12. Please don't remove this, I need it for my incredibly niche riven-clearing build.
  13. Pluto specifically is interesting because you're fighting Corpus. Toxin damage will be your friend there. As for more generic advice, you need good mods for your weapons. Serration, Split Chamber, and your choice of elemental improvement will get you a long way.
  14. Changing the alias of my account has reset all my settings to default. I have attempted to retrieve the settings by moving the old file into the new location and changing it to read-only, but Warframe apparently doesn't care about the local file at all and keeps it there as memorabilia.
  15. Scattered Justice has always been the funky exception. For whatever reason, it's simply not allowed on anything other than standard Hek (probably to avoid some spaghetti shenanigans with applying the Justice effect to Vaykor Hek twice). It's dumb, but that's just how it is.
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