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Skoomaseller

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Everything posted by Skoomaseller

  1. the soma Incarnon is strong but it is bloody disappointing. I'm not asking for it to be as crazy as miter/strun/latron/lex incarnon but... having the incarnon be... soma 2: now with less crit! Seriously? Come on. I mean surely you guys over at canada have better ideas than this right? compared to the others the incarnon buff feels very marginal. and the evos themselves feel underwhelming & disappointing. innate punch through, the thing LMG type guns desperately need... but only if you have enough armor for it! Like... come on DE.
  2. they could just replace some of the rewards for incarnon geneses or let us choose minimum 2 IF we still want the other rewards
  3. - Mowing down enemies in a hallway with any LMG-type rifle (think Soma Prime, Prisma Gorgonz Tenora Prime, etc) modded with punch through - Landing directly on top of an enemy as Yareli while aboard Merulina - One shotting low-level enemies with Aquablades while on Merulina (drive-bys) - Multiple instances of red crits - The rapid, overlapping sounds of DEATH and the contact/kill feedback when killing enemies with a chain beam weapon, as mentioned by @Mazifet @Mazifet
  4. SHE WAS INSPIRING THE KIDS GRAAAAHHHHHH AND SHE KILLED HIM AFTERWARDS
  5. YOU WILL NOT DISRESPECT MY QUEEN LIKE THIS all she needs to do is summon a big water vortex and it's game over
  6. rest assured we will have more aoe weapons to commit war crimes more effectively and efficiently speaking of which, we NEED a shoulder-mounted rocket launcher like the SPNKr from halo incarnon atomos
  7. I mean that's what incarnon has always been, changing how the weapon functions not many people were using base furis or lex prime... even then, their base forms gain increased stats from incarnon evos so i dont see why someone who does enjoy using those weapons would turn down incarnon upgrades. that is the whole point behind incarnon genesis anyway as far as i can tell, breathing new life into unpopular/forgotten weapons
  8. yeah as of right now he's just justin trudeau excal. shadow stalker adds a loincloth and pakal armor set, but he's still excal regardless. hopefully stalker (whoever he is) gets a unique frame
  9. i would agree with your points if new players weren't already slowed down by weapon slots, warframe slots, mods, weapons, plat, craft times etc
  10. 1) mesa, no explanation needed 2) baruuk, same as above with reactive storm 3) titania, get status spread decree and it's gg 4) revenant 5) yareli if a good secondary is available 6) zephyr with target fixation is a godsend in this game mode
  11. incarnon quellor where primary fire just becomes its altfire with infinite range and infinite body punch through
  12. some people in this thread are so cute thinking me being separated from my favourite weapons and frames and me getting upset over it means I'm a meta player who can't adapt or I'm using weapons that act as crutches for my supposed lack of skill no. as a yareli main, the randomness is 100x worse than any other frame because I can be given a kuva bramma or tenet arca plasmor but then the options available for secondaries are 1) viper that I don't own 2) stug that I don't own which is pretty bad because yareli is locked to secondary on merulina. there is a reason why I trashed those weapons or don't even bother using them. they suck. this is just 1 example of why the randomness is crap, btw.
  13. Embolist - Incarnon form could have it puke huge corrosive blobs at full auto. Gorgon - Incarnon form where it turns from bullet hose to bullet hose, but shoots bigger, Catchmoon-sized boolet (think phenmor without reverse-spool). Hikou - Incarnon form turns the shurikens into giant fūma shurikens with infinite punch through. Base form gains homing properties. Cestra/Dual Cestra - Incarnon form adds homing properties to projectiles. 5x projectile speed, large magazine. Akzani - Incarnon mode turns into flamethrower, infinite punch through. Vasto/Akvasto - In base form, holding down fire button allows you to lock onto targets' heads/weakspot within aiming reticule. Release to fire, will always hit targets regardless of where you are looking/enemy location. - Incarnon form shoots big laser with infinite punch through.
  14. ah sweet yet another thread where gears loses his mind
  15. inb4 100% is just 99.9% rounded up and you land on the 0.01% chance of not getting tauforged
  16. gun master frame who cannot equip any weapons but instead has 4 different exalted weapons and 1 super death laser akin to a portable forward artillery/tunguska cannon
  17. pour one out for hildryn players, possibly has the worst flying ability in game, in Aegis Storm.
  18. there will likely be more but with the expansion of choice, I hope something is done about lich/sister creation. right now we can only choose 1 per downed faction larvling. 1 weapon out of many. imagine if we're still stuck with 1 when the weapon pool expands, we'd have to rerun missions over and over, more so than we already do just to pick the one we want. hopefully they also do something about the overbearing RNG layering of liches/sisters in general. Personally, hoping for a kuva gorgon with souped up stats and battery ammo mechanics (350 ammo max please DE) that aesthetically draws from an ammo link like a chaingun. Also a kuva sobek. seriously this thing has received no variants AT ALL.
  19. it's actually pretty disgusting how basic gameplay features like transference still break on her then there's broken animations, the disabling bug when hit by certain cc among others. DE can do better.
  20. they better #*!%ing buff butcher's revelry before adding more saws. those combo multipliers are pathetic
  21. defense needs something to spice it up a lil or at least reduce waves per rotation so it doesn't feel so miserable
  22. I must've missed it somewhere in the patch notes but since duviri, the pickup times while aboard merulina for things like datamasses or power cells has been drastically reduced, and yareli actually plays the pickup animation. this is a wonderful move but there's still a long way to go. some actions still cause Yareli to go into default pose. these include hacking any console, or capturing capture targets among others. She still cannot interact with some things while aboard merulina. She can pick up conduit keys in disruption, but cannot put the keys in the conduits. some consoles, like the ones in corpus spy vaults that only disable lasers, also cannot be interacted with. and let's not forget the mountainous pile of bugs still plaguing merulina. she still gets disabled completely, I mean locked out of all actions bar movement, by some CC effects and magnetic procs (most obvious on thrax legatus/centurion magnetic beams for some reason). I am hoping for a swift resolution of these things, and I hope I don't have to wait till Yareli Prime for them to be fixed. thank you.
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