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(PSN)Vexx757

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Everything posted by (PSN)Vexx757

  1. Just to give you a tip, if you can`t stand the speed of the operator, their is a arcane that can boost your sprint speed by 90% which you can get it from the plains. Also out of curiosity can you send an image of what your operator looks like?
  2. I know and now the drifter have melee and I said from time ago that giving them that would make ppl want operators to get it.
  3. Just like why can the drifter use melee but the operators can`t use void melee?
  4. I`m glade the both of you are doing this, maybe the two doing this can show you that the operators needs a lot more than they currently have. Just to ask, what is you guys opinion about the operators in general?
  5. This is a survey about the operator, I want to get an idea of what people (the ones that actually like them) want out of the operators and if they like any ideas that I have for them. Disclaimer: If you don`t like the operators please don`t participate, this is only for the players that actually like using the operators on their own. Here are some hints of what`s in the survey. START HERE https://docs.google.com/forms/d/e/1FAIpQLSezXGNpyXpiwvsdXN9Dx6ZLf33kKOlJ6kghi-NJDaiiCyscKw/viewform
  6. No the marking need to be removed completely, the marking mechanic is bad in general and no one will answer this question, if volt, equinox saryn, ember`s 4th abilities worked just like Ash`s bs would you use it or think it`s better? Stats and ppls actions proves he needs a revisit heck the bloody stalker proves Ash has issues and need a revisit (all his abilities) and if you have to add add-ons to make a frame good that`s a problem and Ash has that issue.
  7. And the worst thing is they showed it on the devstream making ppl think that we were going to get it.
  8. I have been saying this ever since the 2nd dream quest and I agree what better warframe/operator synergy then having your warframe move on it`s own (or even the other way around). It`s called echos of umbra, Here is some gameplay of what it would look like, this needs to be a thing.
  9. Yes they said they were not going to do a music frame and look what happened and no one asked for that...
  10. This sounds like my idea but I agree, operators should have void melee weapons. I also had that similar idea however you`re not restricted to it, If I'm using naramon I can use a hammer however If I use duel dagger with naramon my operator and my weapon will get a passive buff. Imagine this...
  11. There is still thing that need to be reduced like pathos clamps things cost way too much for only one place to get it, either reduce the cost or make more options to get it.
  12. I know what you mean, I said from time ago that mag`s passive is a slap in the face, we asked for vacuum on warframes/operators but we didn`t get it but you make it a passive for a wf? really? Now that DE has different ppl in charge we should ask for uni vac again, I'll keep saying it, Ratchet & Clank can pick up bolts, Sonic can pick up rings why the heck can`t warframes/operators do it? (and yes I know operators can but it`s only 3m).
  13. Make this for the operators too since people have had it for the operator when it came in the game unintended and that their are people that prefer the operator over the drifter (myself included). Yes and that`s how warframe augment should be, to change how you use the ability NOT as a bandade mod.
  14. When I play warframe I always ask people I'm in a squad with this question, I`ve been doing this since 2018 and it`s interesting to see what people`s answer is so much so I know the main warframes people want to get improvements (since I've done it for 5 years), so I decided to make a survey to see what more people say. Disclaimer: I am NOT going to include the warframes the majority would say, their is not point, I'm more interested in the unpopular opinion of warframes that people talk less about so anyone that has an opinion that most people won`t like, now you have the opportunity. Another thing I would like to know is your reasons to why you think said warframe needs improvements so if you can please tell me, If you can bring facts and evidence that that would be better. Unfortunately people don`t know the difference between a REWORK and a REVISIT so here are the differences: Rework - Wanting a warframe to have an ability(s) removed or combined into another and have a completely new ability. Examples: Excalibur, Vauban, Zephyr, Ember Revisit - Improve on the warframe`s current ability(s) without removing or replacing them. Examples: Nezha, Oberon, Titania, Grendel (QOL) Quality of life - Minor improvements to the warframe. Trinity, Nidus, Chroma, Nekros If you want to find the warframe you want to pick press CTRL + F then type the name of said warframe. START HERE https://docs.google.com/forms/d/e/1FAIpQLSdiQLNUNUQjvK4iSS9l1djEenDn7BvqN-sFCJbL1mPs5hSS-w/viewform
  15. @[DE]Momaw I`ve been talking about Ash`s teleprot issurs for years and nothing has been done and even worst DE knows its an issues but are not fixing it but someone talks about nyx`s issues and you are investigating it? that`s not fair. So I'll present Ash`s teleport but and let`s see if it will be fixed in a hotfix or in the echos of duviri update. TYPE: In-Game DESCRIPTION: Ash`s teleport doesn't open enemies up to finishers consistently. REPRODUCTION: Teleport to enemy. EXPECTED RESULT: It should open enemies up to finishers every time you teleport to an enemy. OBSERVED RESULT: Enemy is not affect by the ability. REPRODUCTION RATE: Every time I teleport to a enemy. Proof Issue 2: There is another issue with teleport where the stun is not strong enough to interrupt enemy’s movement or an animation. If an enemy is under a fire or an electric proc and Ash teleports to that enemy it will not open them up for a finisher. Proof Also if Ash casts his Smoke Screen near an enemy, then teleports to it straight after it will not open it up for a finisher. But if I teleport to an enemy then cast Smoke Screen, the stun from smoke screen will override Teleport`s stun animation on the enemy and interrupt it, what does this mean? This means Smoke Screen`s stun has a stronger interruption than teleport. Proof Based on the ppl I have talked to, theses issues are also on Xbox and PC, besides this Ash needs a revisit, he has issues most ppl don`t know about.
  16. I knew this was going to happen I've been saying that this was going to happen, that ppl were going to ask for it in normal mission we have been asking for OPERATOR melee for years, I want to see operator melee. My idea is for them to wield void melee weapons (like excals exalted blade) and if they damage enough enemies they will activate void rage where they temporarily will be stronger and pull off similar moves like the warframes. Also depending on what weapon you use with one of the focus schools will give you an operator buff and a weapon buff, Just imagine how sick that would be.
  17. If anyone has anything to talk about with the update, put it here for DE to address.
  18. Note: Hold ctrl and F to view the the following sections; Issues Stats Look/try for yourself The Ultimate Revisit I have played warframe since Excalibur Prime was able to be purchase at the time so I have played for a long time (my operation scores shows this) and Ash is my main frame. I play him 24% of the time and have a lot of hours with him. And as much as I like Ash there is an unfortunate truth about him... Ash need a revisit. So in this post I'm going to show factual evidence of the issues he has, the stats about Ash, thing you can go do to confirm his issues and a revisit that not only fixes the issues he has but improves is overall gameplay by adding new things to make him what he is... A Ninja. Issues Shuriken Shuriken is only good with its augment, an augment is meant to be used as an option and not to make the ability better, which means on its own it`s not worth using. Because of the way bladestorm works, it makes it redundant due to bs doing more damage and costing less energy. If there are 3 enemies in front of you and you want to kill the one in the right, sometimes it will target the other two enemies instead of the one you want even if you`re aiming at it. The only way it will be affective is if you spam the ability however you will lose out on energy doing so plus you can`t control what enemy you want it to hit and (in other ppl`s eyes) why do that when you can use bs? There is no distinction between the two. Smoke Screen The duration of it is low and even though I don`t have any issue with it I understand why other ppl would (this is an issues depending on who you speak to). Teleport When teleporting to enemies it`s not consistent in opening them up to finishers. People use it`s augment as a bandade coz the bug which means the ability on its own is bad. On consoles it`s changed to where the finisher prompt is separate from the melee button which makes it which kind of brakes the flow of it. There are times where if a enemy is running and you teleport to them, you will be about 2-3m of space between you and the enemy you teleported to which makes you have to run to them to prompted the finisher. If a enemy is under a stun, it can`t interrupt it to be able to open them up to a finisher. Bladestorm… so many issues Stats Here are some stats about Ash. This shows the warframes that are subsumed the most, as you can see Ash`s Shuriken is 4th because once again his augment seeking shuriken. This shows the abilities that are infused the most used (which also means used the most) Ash`s shuriken is called "glaive" and is the 19th ability on the list however the reason it`s on the list as I said before is not of the ability itself but because of it`s augment (seeking shuriken) which means if it wasn`t for the augment it wouldn`t even be on the list which shows the issue of the ability. This shows the warframe abilities that are replaced the most. As you can see Ash`s 1st is within the top 10 which says a lot and his 4th is 22nd on this list, again it`s the marking mechanic that is the reason why it even on here. And the last one that ultimately proves my point... Even though I don`t really care about the helminth system that much, one thing I like about it is that it shows how ppl feel about warframe abilities and what abilities/frames need another lookover and Ash needs it. No matter what ppl say actions speak louder than words. At the time ash was ranked the number #1 favourite warframe by votes on Mogamu`s channel in 2016. Two years later, he is one of the least played warframe stated by DE themselves on life of rio`s video in 2018. Mogamu & Life of Rio And the time of Mogamu`s video was before the "revisit" Ash was both popular online and in-game. Two years later… Look/try for yourself I`m not going to say that I have seen every video on Ash but if you search on YouTube for Ash videos, you won`t find any videos of ppl playing him in a team and staying with that team using bs. In fact, there is one youtuber that`s done just that and despite what he says his video shown the opposite. Go to these time points in the video. I know I`m starting in the mid of the video but it will make sense as you read on. This is him testing bs in the simulacrum. I believe this is why ppl don`t show footage of Ash in a team, because that footage will prove the issues that Ash has. Peoples reviews and showings of Ash`s bs is in the simulacrum BY THEMSELFS. Here is a comment from someone in the comment section on youtube that I copied and pasted from. This person is able to see the issues Ash has. Very good analysis. Go and do a normal Earth defence mission with a team and use bs, to a place where damage doesn’t matter to where even Nekros`s 1st ability can kill them and you will see what will happen to you, better yet try doing it by yourself and see how long it takes you to complete it. Imo warframe abilities (damage abilities) should be usable no matter where you go e.g. Nezha`s 2nd ability. Here is a video which shows that he can`t kill level six enemies with another player because of the marking mechanic. Let’s go into detail what we see in the footage. This makes no sense, he can deal over 2,000 damage but he can`t kill level 6 enemies in a team (or with someone), the way bs is now it only can be used in high level missions and open spaces vs old bs where it can be used anywhere and at any level. If you`re still not convinced after all this just go do a defence mission on Earth with a team and you will see what happens with the amount of kills you will get. I said it once and i`ll say it again, the marking mechanic should never be tied to damage EVER! and if the marking mechanic was given to Saryn, Ember, Equinox, Banshee and Mesa`s 4th NO ONE WOULD USE THEM ANYMORE which proves why it`s bad on Ash. And the part you have been waiting for... The Ultimate Revisit So I have established the issues Ash has with evidence I have presented now we need to come with a solution that addresses his issues. These improves are based on his current issues, the issues from the people I have spoken to over the years and how I think Ash`s abilities should work. Here`s is the goal of what my improvements will do to Ash overall: These improvements to Shuriken with turn seeking shuriken into an option instead of a requirement and make it useful on its own. Smoke Screen will be more diverse, not only turning it into a strategic ability but making it the centre point to help his other abilities. It will fully realise the maximum potential the concept of teleportation and how it`s suppose to work. This will make Bladestorm quick, efficient, useful, fulfil the concept of a edgy Ninja Assassin to take out the T to just make it Ash. Give his abilities actual synergy that improves his gameplay performance. All together these improvements will make Ash much more affective in both stealth and offensive gameplay. If you like my revisit please show support by sharing this post, If you want my idea to be implemented to Ash please sign and share my petition so DE can see this and make Ash way better than he is/was. http://chng.it/TVJnXgZC Listen while you read (loop it) TRUST ME All abilities can be cast while on ziplines. Shuriken Smoke Screen Teleport Bladestorm Why this logically makes blade storm better; Ash`s bs is still slow when it comes to dps however, at lease because it`s an instant activation, he will at least get to the enemies 1st before any other frame`s damage ability does. The current bs we have now made him absolutely useless in a team but with my changes, at least in a high-level mission he can kill more efficiently which in turn make the team less likely to get downed. The choice of whether you want to be in the animations or not is much easier to pull off. The way it is now, if you use bs and you want to join the animation, but you have no energy you can’t join it even through it`s not meant to cost any energy to do so. The indicator lets you know when you can use bs again. Other people can take his kills while bs is still active which won`t matter coz of the amount of enemies he can kill. Interactive blade storm animation (optional) Synergies Smoke Screen + Shuriken, Teleport & Blade Storm: If you use any ability while you`re invisible, enemy bodies will disappear. While smoke screen is active enemies won`t be able to detect Ash or enemies killed when in close proximity. Shuriken + Teleport: Using the 1st ability on an enemy will show their health bar through walls longer, making you able to teleport to them as long as they are continually receiving bleeding ticks. Shuriken + Blade Storm: To increase the damage of bs you must use shuriken. As long as enemies continuously keep receiving bleeding ticks your damage will increase over time with no limit. Enemies need to be alive and bleeding from the 1st ability for bs to build up damage. If no enemies are affected by slash, you will have five seconds before the damage is lost. If the five seconds timer reaches zero, the stored-up damage will decay overtime. There will be an indicator showing the amount of damage you are accumulating and the amount of time you have left. If you get downed, the timer won`t start until you are revived. Fixes As much as I like my improvements to bladestorm, if I was thinking like DE I would have to make some changes to make it more balanced (I would like to know your opinion on this). Balance Changes: To see more things I say relating to Ash go to each, press CTRL + F then type Vexx-info to view them and follow the post to see them. If you like my revisit please show support by sharing this post, If you want my idea to be implemented to Ash please sign and share my petition so DE can see this and make Ash way better than he is/was. http://chng.it/TVJnXgZC I love Ash I play him 24% of the time but I'm not going to ignore the facts, all I want is for Ash to get a revisit on the level of Nezha`s revisit or better, If Ash is like this it would make doing things like this fun as heck.
  19. @[DE]Megan @[DE]Rebecca I use to get 75% discounts from the login rewords but the year is nearly up and I haven`t got it, did you remove it? if so please add it back in. I could be wrong so I ask (mainly PS players) have you gotten the 75% discount from the login rewards?
  20. Content: Press CTRL + F and type content title. Out of the fractions I think the infested are going to be the most interesting to see. So, before DE even start on developing this I’m going to give my two senses on what I would like to see from this system. The head of the infested Firstly, if you have noticed there is some sort of higher up, a boss, someone that is pulling the strings. We have the Grinner queens and Parvos so based on that logic dictates that there will be one for the infested, I don`t want something lame like the Lephantis being the boss I want a new character so let`s give it a name… There should be a build up for Harbinger by having its own quest which is possible since the Grinner queens were introduced in the war within quest and Parvos was introduced in the deadlock protocol quest so Harbinger should have one too, for some examples of introductions, this could have been a rejected failed experiment spawned from the orokin creating warframes, it could be someone from the mycona colony (from the glast gambit quest) that has a love for the infested and ends up becoming the hive leader that can communicate with the infested or when Nidus was created he reproduce life, a spawn of Nidus (give some lore to him). This is something that should be a thing and makes sense for it to happen. Creating a lich The creation of an infested lich could have the process of phagogenesis. Phagogenesis - The ability to self-reproduce by devouring other organisms. When consumed, the next offspring will contain the genes and abilities from the consumed organism. If anyone has watched hunter x hunter you know where I’m going with this. The process can be similar to this: The infested lich you go after is a brood mother, when defeated, interacting with it will show a short cinematic where it opens its chest and jaws come out trying to devour you, you try to break free and there is a QTE which gives you the option of difficulty. If you break free of it, it takes a bite out of you (normal difficulty), if you do nothing it will grab you inside and then spits you out (hard difficulty) however the difficulty does not affect the rewards you get. Instead of it disappearing it mutates into a charger and escapes with ludicrous speed. The process is the brood mother giving birth of the infested lich and then dying after since it has served its purpose. This can be shown as the introduction of the infested liches. After completing the mission and viewing your lich it will visually have some body part from the warframe you used to capture it, it could be the arms, legs or body of the warframe mixed with infested parts with the warframe`s helmet imbedded in its chest or on a part of its body it also could have animal traits since it has consumed them as well. We have seen this in terms of their abilities but not in visual form so this would be interesting to see if this gets implemented. Infested liches design This is the part I’m excited for the most there is so much you can do this them visually. For the first time ever (actually 2nd time), they can be humanoid enemies, it makes sense since we are getting guns from them. The potential of this is endless… However, they all don`t have to be humanoid they can be other shapes but most of them should be humanoid. If it`s a humanoid enemy it can hold the gun, if it`s non-humanoid then the weapon can be fused onto a part of its body. Nidus Connection I`d like them to be some sort of connection to Nidus somehow when using him to hunt for the lich whether it`s big or small. It could be from some of the infested not attacking him due to him being an apex predator or in a cutscene a lich mentions him by name and tries to talk to him like when Baro sees Inaros. Strengths and weaknesses I strongly believe this should be a big part of the gameplay, some of them could have something to do with what they have experienced in their past lives. Here are some examples of strengths and weakness they could possess and why they have them: Strengths Weaknesses Personality/dialog These infested have evolved to the point where they are able to communicate and comprehend different languages. The dialog between them and you should be interesting, they could talk about how they were once weak and now they are strong, they could talk about what they were before becoming infested or they can just talk about devouring you. The point is their dialog needs to be scary, sadistic and insane. Since they are corrupt physically and mentally, their personality can be all over the place, they could be sadistic, psychotic, have an inferiority complex or have split personalities or one even could have their mind go back to their human mind before their transformation. Murma Section The environment can have hazards in them however doing a parazon finisher can give you a temporary buff and/or immunity to the environmental hazards. However, Nidus is immune to most of the hazards or can receive buffs from it instead. Final Confrontation The location of the final confrontation can either be on random maps or it can be on Demos. These infested lichs need to different to other bosses when it comes to their fighting behaviour. Different behaviours I also think dealing with these bosses need to be mostly melee focus but not the way you`re thinking. It`s not you putting damage and speed mods to take them down, instead it`s all about timing and combo combinations for example you can`t pull of the same combo multiple times, different combos will be what deals damage to them, you have to actually use the dodge, side doges and backflips to avoid attacks and even a fly-kick to stun it, we have them but barely use them in normal gameplay. Visually when on the last third health bar they can evolve and look even worse than before. Some boss fights could be similar to Doom gameplay where you have to mix defeating them with guns and melee. They need to be interactive and not all about dealing a lot of damage to it, defeating them is based on skill not what mods you have. In my opinion the Darksiders series is an example of having the most interactive boss battles due to locking-on to enemies, camara angel, cutscenes, epic music, being immersive and sick combat. Here are two examples of boss battles. I hope these pics will be inspiring to make the infested liches. Weapons This one is a hard one for me, there is a 50/50 chance that these weapons are all going to be ugly due to them being infested, I don`t like asymmetrical objects and I don`t use ugly weapons I don`t care if it kills level 10,000 enemies in one hit if it`s ugly I’m not touching it so I hope most if not all of the weapons look pleasing to my tastes. That being said I`m glad that I finale get weapons that I can use for Nidus, visually they can have an infested glow similar to the kuva weapons and I hope they have some interesting mechanics to them. Here are some weapons I would like to see for rewards. Since they are infested weapons, they also could take advantage of the incarnon system but instead of you having to press the secondary fire mode to get the incarnon form, the second form is available to you as a skin so just in case you don`t like the way the weapon looks visually, you can just use the incarnon skin plus it also gives it room to have a secondary fire as well. There are two different looking skins so you will have other visual options to choose from. Rewards One type of reward you can receive are two parasites; one for your warframe and one for your operator that latches onto their arm (nothing visually too distracting) that gives you a buff which the process it done from helminth. The buff can be from invigoration and other buffs, nothing too big but something that`s useful. Maybe it could last a week or be something that can be switched out. Just imagine having them fighting at your side? That would be sick as heck! Also, it could make sense to have a reward where a strain giving your warframe the ability to move on its own like echoes of umbra. Improvements to the whole lich system If you want to know how I would improve the lich system you can look at this post here, imagine these ideas for the infested liches. If my ideas were to be implemented I believe the (infested) lich system as a whole will be better than ever.
  21. Press CTRL + F then type the title from contents. Contents: Movement Focus System Revisit Void Melee Weapons Operator Game-Modes Operator Cosmetics QOL, Bugs, Changes & Improvements What I want out of Duviri Paradox Also to see more ideas and discussions about this (starting from page 3) type VEXX-INFO to view them and follow this post to be updated on THURSDAYS or FRIDAYS. https://forums.warframe.com/topic/1261597-operators-the-improvements-the-tenno-needs/page/3/ On the last devstream someone asked a question about operator content, they didn`t say much but from their reaction it looks like we will finally (the operator lovers) getting some operator content. Since this is the case I want to give some ideas of what I would like to see them get
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