(PSN)Spider_Enigma
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Everything posted by (PSN)Spider_Enigma
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Thoughts/input on new shield gating?
(PSN)Spider_Enigma replied to mubsmubs's topic in General Discussion
all frames r getting shields increased, stop complaining about stupid dragon key -
I can't log in to my account
(PSN)Spider_Enigma replied to skybinkie's question in Players helping Players
y shoud he have to buy plat if someone gifted him a skin? that sounds abuseable as hell -
Thoughts/input on new shield gating?
(PSN)Spider_Enigma replied to mubsmubs's topic in General Discussion
its not that they are downsides, its that the downside of the dragon key was literally meant to be the sacrifice for being able to even open the door the get the mods just because u can make a negative into a positive doesn't mean DE thinks you should without also sacrificing a mod slot your argument is basically ur too lazy to change ur op build to the new op meta build and want DE to revert the changes i have some choice words for people like you but i would get banned its not about weather your right or wrong, its about weather or not DE thinks your build should be on ur gear or not and they have spoken -
Thoughts/input on new shield gating?
(PSN)Spider_Enigma replied to mubsmubs's topic in General Discussion
why do people constantly bring up level cap on the forums like it madders when it doesnt? this is a buff to anyone not playing level cap, and the people playing level cap are a cesspool of ego stroking and opinions of said people should not even be valued because as stated by de multiple times, that that game doesn't revolve around them there is no reason to go level cap and there never will be, im nto trying to be that guy and just flame people the only people that see this a a nurf are those running dragon keys... its literately a buff to any frame with shields at 350 or higher witch cna be done with just 1 mod -
THE NEW WAR - The Wild Hunt - stuck
(PSN)Spider_Enigma replied to SnarkeeWench's question in Players helping Players
i am disabled as well, and i use a controller , it took me a while to finish them myself but it was well worth it -
PSA PSA: Heirloom Collection Platinum Changes & Lessons
(PSN)Spider_Enigma replied to [DE]Megan's topic in PSAs
the issue with the heirloom pack is that it was $75 during a 10 year anniversary and this is before they added more to the bundle, the new value is fine, and they cant change the price and gave platinum for the difference for those that have bought it because console markets wouldnt alow it if this was $45 with just the skins and boosters ect sure, the main thing they thought would be fine was that putting regal aya in to raise the price of the bundle was a good idea in the first place and regal aya cant be used to buy a current prime, only a vaulted prime... granted u can buy vaulted armor but u also have to wait for it to rotate around to it its also not our job to chose the prices, if they want to charge $75 they can if they think the time spent on it would be equaled out by the sales and they are not a charity but we also don't want future skin bundles to be $75 witch is the new price for a full 150+ hours game otherwise they will become blizzard -
Nullifiers should just be an Eximus type
(PSN)Spider_Enigma replied to (PSN)PheonixFontaine's topic in General
portals can open right on top of you without warning- 43 replies
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Nullifiers should just be an Eximus type
(PSN)Spider_Enigma replied to (PSN)PheonixFontaine's topic in General
they said spicificly to make them an eximus effect and not a dedicated unit, witch would mean they would be in every faction im not saying to do it or not to do it, but eximus stronghold would be impossible- 43 replies
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Nullifiers should just be an Eximus type
(PSN)Spider_Enigma replied to (PSN)PheonixFontaine's topic in General
have you ever played a fissure as rhino, have a void portal open on top of u and drop a nulifier and remove ur iron skin and 1 shot u?- 43 replies
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Change Extraction for Survival, Disruption, and Excavation
(PSN)Spider_Enigma replied to Void2258's topic in General
to make it look like they r coming from other parts of the base and moving closer to u, but alot of the spawn rooms are dead ends its y i tell people in survival to stay in 1 room so that they arnt changing the spawn locations and splitting up the mobs and loot (unless its railjack) -
Thoughts/input on new shield gating?
(PSN)Spider_Enigma replied to mubsmubs's topic in General Discussion
only to the dragon key witch should never have been a thing in the first place, and u cant change my mind so dont bother -
Thoughts/input on new shield gating?
(PSN)Spider_Enigma replied to mubsmubs's topic in General Discussion
this is a buff not a nerf.... u dont need full shields to get gating, u get the original shield gating duration at 350 shields and u start recharging shields sooner after the update -
Abyss of Dagath - Dev Workshop: Hydroid Rework
(PSN)Spider_Enigma replied to [DE]Juice's topic in Developer Workshops
the thirds power restores health when it steals armor, and heals team mates in exp range -
and ur not meant to do that in the first place otherwise they would remove health and shields entirely and make it so u cant die if u were meant to fight level 9999 steal path.... this argument is non negotiable, ur argument is invalid, the highest ur meant to go is level 400, just because u can abuse broken mechanics to go higher then that doesn't mean they intend players to go that high
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regarding getting auto melee-ing
(PSN)Spider_Enigma replied to nghoomoine4's topic in General Discussion
nope totally, just didn't also quote the other guy, i miss looking at stars, i in a city