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(PSN)AyinDygra

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  1. I GENERALLY don't consider a frame to "exist" until their PRIME is out. I won't waste resources on something I'm going to be feeding to the Helminth anymore. There are few exceptions (Wisp being one, but now she's Prime, and Styanax.) I don't like Dagath's lore, personally, either. I didn't find her particularly "fun" to play while ranking her up as fodder. Some frames just click with certain people, feeding into the core ways they play the game, or aesthetics that resonate ... I've always loved Egyptian styled sci-fi things, akin to Stargate, and the weapon that is almost universal in the books I'm writing, is the dual bladed polearm... so combine them together with how Inaros' kit works, and I'm sold. Nothing has come close to feeling that good to use, for myself. A new frame has a HUGE uphill battle to force me to stop using Inaros. (I use other frames as "tools" to efficiently get specific tasks done, such as spy missions with Loki, Frost or Wisp for defense missions, etc... so a new frame that fills a "tool" role, will get used when the situation calls for it, but not as a go-to frame for just enjoying the game.)
  2. People put too much importance on that silly number already. No thanks.
  3. When nerfing doesn't work, they just force diversity on you, by randomized loadouts... it's a very consistent trend, and I'm not for it at all.
  4. We're never going to get away from the regular release of new frames, unless DE changes their business model, which relies on regular Prime bundle releases. (well, it's not a firm "never", because there are other ways it can be done, but I don't see them being likely courses of action for DE, so it's basically never.) The most you can hope for, realistically, is a semi-regular rework/rebalance of old frames. They'd get the most bang for the buck if they'd time these reworks/balance passes with their Prime releases, or deluxe skin releases. Of course, that runs the risk of "bait and switch" complaints when they end up nerfing a frame, like in the case of Dante. Keeping the balance patches away from incentives to purchase is likely a more wise business and community relations decision. I would like for DE to keep track of which frames/weapons/etc are nerfed in connection to which issues... so if those same issues are rebalanced in the future, frames/weapons that were nerfed along with those changes could be re-examined in the light of the new state of the game. Plenty of things have been hit by the nerf sledgehammer, only for newer things to be released doing pretty much the same thing the pre-nerfed thing did before, and suddenly, now, it's not a problem for that thing to be happening...
  5. Those sound horrible to me, no offense... just not what I play Warframe for... minigames, quicktime events,... my most dreaded thing in JRPGs... usually reserved for obtaining ultimate weapons and junk... I generally bashed my head/thumbs into the wall until I got it right ONE TIME... let alone making it a core element of a game...
  6. Petition for Line of Sight added to people asking for LoS additions/requirements to other frames. To have this go into effect, the person desiring to place this debuff on their teammate must see them use an ability to have the debuff impact that ability for the duration of the mission, as long as you maintain Line of Sight.
  7. There is a weird mission failure state, even when playing solo, that kicks in some time after you haven't killed anything in some period of time. I had it strike me when I was trying to solve the Lua spy vaults on my own, without watching youtube videos... but since I had taken so long just jumping around and trying to get wall latch shooting and parkour down, it just ended my mission with a 1 minute timer to get to extraction, from deep in a vault... I don't like stuff that can grant false positives. I've never run into a situation where an afk player was detrimental to me. I solo most things, so I build to solo whatever I'm doing... having someone afk isn't a problem for me. Given truly afk people won't get rewards from a mission after certain timers anyway, there's no point in getting mad at them, and wrongly thinking they're benefiting by doing nothing. People in this game seem to get mad over what others are doing FAR too much, IMO. "They're doing TOO MUCH!; killing everything I want to kill!" "They're not doing enough, I have to carry the team!" "They're not going fast enough!" "They're going too slow!"... This is why I solo.
  8. I think the reason for it, was because Overguard is a new "design space" for the dev team to play in, and they're playing with it. They seem to like it as variety, alongside overshields, and it has (or can have) different interactions with status effects and other frames. It opens up new territory, so they don't have the baggage of all the mods and things impacting overshields... like magnetic procs, and now the interaction with rage/adrenaline builds... So, overguard does have its niche, separate from overshields and other forms of party support. I like it.
  9. If you knew the obvious, that the playerbase is divided over issues like this, it should be obvious that the answers you get to your topic would fall into either camp, and both sides will have valid and personal reasons for liking either side of the issue, wishing for their side to be prioritized in decisions of balance. Now, given that DE has added this, and they're expanding into the market most reliant on forgiving mechanics (cell phones!), you can generally gauge which side DE is going to be supporting the most often. You'll still get your challenging content here and there, primarily left to endurance runs that people have to specifically target and plan ahead for in groups, while the surface level game remains a fairly "easy" grind game, where it's not "IF" you get the loot, but "when" you collect enough.
  10. SOME people don't want challenge in their grind. They just want to "veg out" and play the collector game, gathering hundreds of resources to put into building new weapons, frames, and consumables, along with raising standing with factions, focus, and whatever else tickles their fancy for the day. SOME people want every moment of their gameplay to be on the razor's edge of death, where dodging, always staying on the move, and using cover is key to simply SURVIVING... these players won't find the same frames or game modes fun. They might even disagree on how the game should be balanced... crazy, right?
  11. IF I were to use Yareli for some reason, I would be using this skin.
  12. I'm ... not. I'm just happy that the core elements of his kit remained the same, so it didn't "ruin" him for me, like other reworks have ruined other frames' kits for those who liked them before and just wanted buffs/tweaks. (play style, reason for use, etc - arguably, more people like the new uses, so they were "technically" "successes", but I won't touch the new Ember, for instance, with the whole temperature meter mechanic, and Wukong's cloud is now an uncontrollable wreck like Titania with a Volt's speedup... when I used to use it for precise movement.) Anyway, that's off topic.
  13. Frames that don't require energy (or they have sustainability built into their kit) or guns. For me, that's Inaros, Wisp, Styanax and Loki (once he goes invis, you just open lockers once in a while or kill eximus for an energy orb here and there as you rush the spy objectives and/or use Zenurik energy bubble at the start). And I really only Melee... guns don't feel right to me, playing a Space Ninja.
  14. From what I've seen, he has his area lock down ability available without putting up his armor, with a larger range, and enemies killed by the scarabs turn into sand kavats that spread the scarabs, which can lock down areas... so, just like his first, Dessication, Inaros is still a crowd control tank, like he was before, just people don't know, or weren't aware, of what he was capable of...
  15. I mostly remain silent to avoid the ever-moving goalposts. Not that I think anything I'd say would be bad, but because I don't know how anyone else would take it.
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