(PSN)Joylesstuna
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Everything posted by (PSN)Joylesstuna
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"Free". Genshin Impact is free too. Their monetization methods should also be praised.
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Blizzard makes apologies all the time but it doesn't make a difference. Don't put your trust in a company that is owned by one of the largest gaming companies in the world. DE is better then some absolutely, but they are given too much leeway and positivity in regards to this.
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Wouldn't this just make the new player experience even worse? Just pay to skip everything? It doesn't really effect the people like most of us who have been playing for years but it seems like an odd choice and an easy way to continue putting no effort into the new player experience. Warframe has been stagnating for years and this isn't going to help in that regard. I honestly don't have an opinion on this being a way to make profit because it seems like a new player isn't really gaining anything from it unless it's bundled with stuff.
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DE please just increase the base duration of link and blessing. Trinity is cool for real tho.
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Anyone try out the new Archon Hunt?
(PSN)Joylesstuna replied to Aruquae's topic in General Discussion
Definitely a nerf for the meta choices but it still doesn't feel horribly slow. Now if you were able to one hit kill them, that probably sucks. -
That's actually a great solution.
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Absolutely agreed. Btw op thanks for the incredible write up.
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Capacity-Efficient Flawed Mods
(PSN)Joylesstuna replied to Aerophobius's topic in General Discussion
Very weird, didn't know they removed them from players inventory but yet you can just go buy em from iron wake. -
He has one fantastic ability while his other three are still quite bad. Luckily that one ability does just about everything you need. People definitely exaggerate his usefulness because if you take his only good ability away (which also requires an augment mod) you have one horrible warframe. Really wish snowglobe could be removed with both his first and second ability. I have been using him a lot lately and really enjoy him but only because of avalanche.
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Thoughts/input on new shield gating?
(PSN)Joylesstuna replied to mubsmubs's topic in General Discussion
Maybe I haven't played with it enough but shield gating feels alot less reliable and some of that feels completely out of our control unlike original shield gating. Meh, maybe we just have to get used to it. -
Thoughts/input on new shield gating?
(PSN)Joylesstuna replied to mubsmubs's topic in General Discussion
With higher shields we have less control over how much gets taken away from a hit and augur mods/brief respite are not going to regenerate enough to hit even the 325 shields for the original 1.3 secs in some cases even with tanked efficiency. How are we supposed to recover that much shield without condemn or pillage. Perhaps you misunderstood my questions/ concerns. -
Thoughts/input on new shield gating?
(PSN)Joylesstuna replied to mubsmubs's topic in General Discussion
You can get up to 2.5 sec of invulnerability with more shields now. It's capped at 1125 shields I think which gives the 2.5 sec. -
Loving the companion changes so far
(PSN)Joylesstuna replied to 0_The_F00l's topic in General Discussion
You used to be able to use link shields and condemn to shield gate kavats. Wasn't exactly fun but interesting. Anyways thanks again. -
Loving the companion changes so far
(PSN)Joylesstuna replied to 0_The_F00l's topic in General Discussion
Appreciate the ideas. I still have a lot to try out on my builds but healing seems to have not alot of options. So reducing down timer>healing? -
Loving the companion changes so far
(PSN)Joylesstuna replied to 0_The_F00l's topic in General Discussion
I'm having issues healing pets especially when using heavy attack weapons and glaives. Not sure what the solution is for that. Enjoying the new mods. While utility of the companions have been greatly improved, their survivability has not. -
Thoughts/input on new shield gating?
(PSN)Joylesstuna replied to mubsmubs's topic in General Discussion
I'm going to post this here too incase some people have solutions or ideas. if we build more shields which DE wants, then we are im less in control of our shield gate duration. At a certain point our shields will get one shot regardless of what hit it but on base sp not everything will do that especially with buff to shields. If we are not using condemn or pillage, how are we supposed to have control over this as augur mods and brief respite are less effective with more shields. While it sucks catalyzing shields is a mod now I'm happy we can still use old shield gating. -
Dagath Survivability
(PSN)Joylesstuna replied to MaleniaBladeofMiquella's topic in General Discussion
Noone plays a game and wants to die. -
Dagath Survivability
(PSN)Joylesstuna replied to MaleniaBladeofMiquella's topic in General Discussion
Sounds good thanks 👍