(PSN)Joylesstuna
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Everything posted by (PSN)Joylesstuna
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helminth archon shard removal costs are absurd
(PSN)Joylesstuna replied to Bileygr-'s topic in General
Yellow shards exist too....- 21 replies
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helminth archon shard removal costs are absurd
(PSN)Joylesstuna replied to Bileygr-'s topic in General
I do alot of experimenting with builds (not for archons) so consistently swapping shards is important to me and this is the major reason for still playing this game. Even though I have well over 40 shards, one frame takes up 5 so they dry up rather quickly. Reducing the cost or allowing us to use other resources would be great but not sure of how much engagement shards actually have.- 21 replies
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Death of the Decaying Dragon key !
(PSN)Joylesstuna replied to 0_The_F00l's topic in General Discussion
Unless funny stuff happens with the invulnerability period based off remaining shields, this doesn't seem like a terrible change. Looking forward to testing it out as shield gating has allowed me to play many frames I normally wouldn't enjoy on steel path. -
Death of the Decaying Dragon key !
(PSN)Joylesstuna replied to 0_The_F00l's topic in General Discussion
Thanks Slight and Upl0d. -
Death of the Decaying Dragon key !
(PSN)Joylesstuna replied to 0_The_F00l's topic in General Discussion
I'm a little confused could y'all clarify? So shield gate invulnerability time is effected by total modded shields. Also it doesn't matter how much shields you recover (say you equip a single augur mod) as long as you recover even some shields, you will always get the full invulnerability time? Also how does overshields effect invulnerability time in relation to abilities like condemn and pillage? -
Grendel Prime shield gating concerns
(PSN)Joylesstuna replied to Kaiga's topic in General Discussion
This is an issue that has been going on for three years now and unfortunately we just have to bite the bullet. Wisp prime had increased shields but since her and especially Grendel have such low base shields it doesn't require a drastic change in build to allow shield gating. -
It im using melee I almost always use arcane strike. It's just so nice to be able to offload attack speed to something else other then the weapon.
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URGENT ATTENTION REQUIRED
(PSN)Joylesstuna replied to (PSN)marius007uk's topic in General Discussion
Everyone! Get this man his gun! -
Pets, what do you hope for?
(PSN)Joylesstuna replied to AreeSoothsayer's topic in General Discussion
Hoping for pet survivability without a nerf to smeeta affinity/resource blessing. We shall see. -
I legitimately thought it was intended that magnetize stopped pulling in enemies because of how consistent it doesn't. It is a huge issue for me. Thanks for showing it's actually a bug. Had no idea.
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The price of Heirloom skins is incredibly disappointing.
(PSN)Joylesstuna replied to Kymaeraa's topic in General Discussion
What other good stuff? The $15 dollar skins or the already agreed upon horribly priced regal aya? Do you know how much platinum you get for a similarly priced prime access pack? Over 3000 plus actual frames and weapons. Not just skins. The value simply isn't there no matter how much your post reeks of cope. "Just deal with the real problems...." like the disgusting and sorry state the gaming industry is in right now? -
So I heard zephyr is good for steel path, how?
(PSN)Joylesstuna replied to MaxTunnerX's topic in General Discussion
Gets wrecked by any status effect. As awesome as turbulence is, a pinky slap and any status will wreck her. Turbulence isn't quite like Mesmer skin. -
Too much attack speed on melee weapons skips combos
(PSN)Joylesstuna replied to ExplosiveCurry's topic in Weapons
Duals swords are a big offender including the carving mantis stance. I personally have not seen this issue on other stances that I can recall right now. -
Melee is absolutely fine where it is at. We don't need melee to be the end all be all it was for over 5 years. Sure some stances are garbage and there are issues here and there but melee remains a very strong option. I agree with more mods, exilus slot, and changes to heavy melees though.
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I'm talking about brief respite and augur mods which are affected by efficiency and what most people use to shield gate along with decaying key. Polarize doesn't restore shields instantly and if you use brief respite and a certain efficiency, polarize fully restores shields twice which is why it's one of the best shield gate abilities along with condemn and pillage. However you use her however you want I was just curious.
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With the linked build, how are you fully restoring her shields with 160% efficiency for the full 1.3 sec of invulnerability?