Jump to content

Trogre

PC Member
  • Posts

    52
  • Joined

  • Last visited

Everything posted by Trogre

  1. When "phase 1" of the pet reword was announced, they said thre would a second phase coming. Crickets since. When will hear please? Or has LoS issues ixneyed that? Thank you.
  2. I will give a very specific example for this. I am sure it's happening elsewhere as well. Playing Gyre and running with Diriga. When using #1 ability and throwing the Arcosphere, if it hits the tentacles, I will plop there like it hit an enemy, wall, or other object. When IRL if tossing a orb (softball per say) it should never even come close to the tentacles of your friend of "culture" hovering over your head.
  3. I think they have patch day so ingrained, they just are putting it on everything now. :D Whereas Primetime is always on Thursday's and they say Thursday, we infer they mean Primetime will be on Thursday, March 28th @ 6:00 PM EDT. DE Please correct us if we're assuming too much :) Thanks
  4. Sorry I should have clarified. I was cracking relics when attempting to unveil. No open world involved with my bug.
  5. I have had this same issue yesterday with the riven installed on my sentinel weapon. I even went as far as to maintain the 6x counter for several minutes. I tried on Khora and Nekros with Helios. Same issue and used the same strategy to attemp to unveil it both times. Funny thing is I unveiled a similar riven earlier in the day.
  6. for a while at random times with random interactions, spawns, etc... whatever asset I am controlling (Warframe, Drifter, Operator, etc...) the asset is not facing the way it should. ie. When interacting when hacking a console, the warframe will be truned 180 degrees and be facing the wrong way.
  7. Last night while playing with my Family, we were discussing why sentinels get focus lenses but the pets don't, We couldn't come up with a good reason why. although, in the discussion several of us came to the same conclusion. That if pets were to get them, we don't want them surgically implanted, but we want the pets to have a monocle when the focus lens is added. What we'd like: Pets get focus lenses. Pets get lenses as a Monocle for focus in general to better manage it, allow us way to remove, free if destructive, resource cost if not, the lenses from all items. Thank you.
  8. With Prime Resurgence active, I was hoping to finally finish my Kogake Prime. I have bought relic after relic and refined them all, and after 30+ (Sorry don't know the exact number, But Sure DE does ;) ) Still no Gauntlet from the Lith K5 Gold reward. Please investigate and let me know if this is just really bad luck, or if there is a possible bug here as I've never had this much problem with getting even rare rewards from a relic. Thank you.
  9. As we are either buying the forma for plat or farming them and building them, both of which are an investment on our part, I don't see a reason to not have it be additive instead of overwritten. Maybe this would work? For each build, have two pools of Forma points. Standard and Umbra. To gain points you add a forma and re-level the weapon. Then when you are working on the build you consume points by polarizing mod slots. If you wanted to reset the points, it would take another forma that doesn't apply to the pool? This would work with companions as well, just minus the umbra. As for the loadouts, I have every frame and a loadout for each. I just had to buy them for plat. But even with that, there is only one loadout slot per frame. I appreciate the way that I can use this to select the frame I want quickly from Navigation, but it doesn't let me select a build or change a loadout in any way without having to go back to the arsenal. Since we are paying plat to buy loadouts, I feel like it's reasonable to at a minimum, be able to select a build from that loadout or give us more loadout slots so that we can have loadouts for the different factions etc...
  10. A loadout should not be a quick way to just pick a frame. With the current system, if you have one of every frame, you can only have one loadout per frame. With everything that goes into the damage equation, damage type, faction mods , etc. this then becomes a quick frame selection instead of a loadout system.
  11. My two cents. (May not be worth that much.) First, pain in the rear factor. Having to see what faction a mission is, then adjust your build , is a pain. The systems in place do not allow us any way to quickly swap or have a load out. Moving to Exilus slot. Yes frees up a normal slot, but I think I agree that these don't belong there. Solutions?: Move it to the Warframe. Reduces nuisance factor without removing the spirit of the mod. Does eliminate having the ability to have different weapons intentionally for different factions.( Does anyone even do this? With me it's usually accidental due to me not bothering to fix before a mission). Also, if the powers that be make the decision to make it apply to abilities only, no bueno. Have a slot and polarization just for them. Frees up the slot like OP wanted, gives us another slot like we all want. Still a PITA Take the faction out of the faction mod. Just a straight damage buff? Not likely to happen but it would fix having to make new mods for new factions (Murmur)or neglected factions (Sentient). It would also simplify things for the player. Elimination, not a good option as a lot of players like optimizing for when they're going against SP content.
  12. Something needs to be done. The polarization of slots is too static. You polarize for Build A but that polarization doesn't fit or adapt to build B and build B suffers from it or can't even be implemented cause it's completely different then A. Or, new mods are released and you want to use them but can't because the polarization is wrong. There's TONS of examples of where this falls on its face. I've often thought a universal polarization forma, or even allowing Umbra forma to be Umbra + universal polarizations would be a good option . I have even sat on Umbra Forma cause I didn't want to use. It, because it is too restrictive on what mods can go in that slot. Adding the perk that a Umbra polarization would also allow any other polarization would also create more incentive for farming them. That being said, we do need more ways to obtain them. Allowing the polarization from a forma to be different on each build slot, similar to how subsume abilities work, is an option, but still doesn't allow for the flexibility we'd love or need to have. Another annoyance is that Exilus, stance, and Aura polarizations can't be moved. Why? This makes no sense! They're all just mods and hey use the standard polarization. It's enough that they have their own slot and we need need to get adapters for the Exilus. Don't segregate them further by locking them from swapping polarizations. There is also the issue of faction mods, but I'll create another thread for that :)
  13. Ok. I don't want this to be a B**** session. But I really am not understanding what is going on with Prime Resurgence. I just read the notification regarding the special event starting next week and am left frustrated and aggravated. There is no rhyme or reason for what Warframe's and weapons are available. I thought this was presented as a "Way for Tenno to get those hard to get frames that have been vaulted" (Quote is not exact as I am taking it from memory.) What I am seeing is that the same 20 or so primed frames are getting cycled through over and over again. There are things I want to get that aren't being made available. Also why isn't there a set published schedule for these rotations. Is this on a whim for what is being released? Or is it to keep certain things high value over on Warframe market? DE - PLEASE, be transparent with this and help us understand the reasoning and hopeful logic behind Prime Resurgence rotations. I know the main reason for Prime Resurgence is Regal Aya. ($$) Good grief, I may even buy some if the items I wanted were even being made available. I'm even ok with the $$ ascpect as DE needs to make money somehow. If this is out there somewhere, and I just can't find it I will be more then happy to issue a retraction or deletion of this post and an apology. I just haven't been able to find this info anywhere I have looked. Thanks
  14. I don't know if it's the same with the Switch controller, but I use a PS 5 controller. I go to the Library page for the game, click on the controller icon, and find the Official layout for Warframe - Official configuration. Once that is loaded. I edit the configuration and go into each game mode and make the tweaks I need. Not everything is in there, and I can't find some things (like exiting a Railjack turret with the O instead of the square) But this is the best I've found. To be honest, I prefer using a controller, but the headaches from teh Steam input Translation has at times, made me consider going keyboard and mouse. Hope you can figure out what you need.
  15. Trogre

    Better Foundry

    I would like it like the selling interface where you can increase/decrease and max/min the number being built.
  16. Trogre

    Loadouts

    The current load out system doesn't work. could be better It was great for a while when I only had a couple of primary use frames and I was selling unused frames for credits to build something else, rank up a mod, etc... . Now though, it allows me to have one load out per frame as I have one of each frame. I have really been enjoying going at random and playing the different frames to learn their kit and strengths and weaknesses. But it is no longer a load out system but which frame do I want to play system. If I do need to change the load out, I still have to go to the armoury which nullifies the value that the load out system is supposed to provide. This problem is exacerbated by the fact that I had to dump platinum to purchase so many of the load out slots. Again exacerbated by the fact that I play a lot of random mission types that also require checking the mission faction and then running back to the Armoury and swapping out my faction mods or elemental damage type to accommodate the mission. Now, I see that this aggravation could be furthered by the introduction of the bond mods for the pets, where for example for Zephyr, I would have have to go swap mods and so on. I do understand that load out slots and forma are a significant source of income for DE. I don't want to take away from that. After all if you're going to keep developing the game you have to have a source of income. Could be maybe have the load out selection from Navigation be phased or drop downs or menus, or something, where we can quickly select our frame, then the weapons, pets, etc... from builds that we've previously created in the armoury? Either that have an option to go to the armoury from navigation and then have it return us to navigation once we're done selecting what we want? I know these suggestions aren't optimal. I am just getting this out there so maybe through this and similar threads a better system can be created. Thank you EDIT : Please also give us a way to make builds for the operator.
  17. This is just my opinion on the subject, for Citrine, Dagath, and Voruna, all the acquisition has been a dedicated node(s) with GRINDING resources and no other use for the node. The beacons were, I feel, I great concept, but wasted on the one node. What if instead you used the beacon to summon a feral, cursed, or otherwise broken version of the frame you're farming and by defeating it or cleansing it, you get the resources or blueprints. Although, I would argue that the resources dropped needs to be increased slightly. Overall, I would prefer a way to spread the acquisition out over different mission types or even with the beacon idea let us decide when to summon and farm. There has been a movement in the game design to reduce excessive grind, but yet, you still implement an excessive grind for these frames? Seems counter intuitive. It seems as though the intent is to get away from things like bosses or specific nodes dropping the blueprints like with the older frames. I get that. But I know you can do better then this. I believe in you DE. After all I love playing Warframe. Thanks for reading.
  18. I've been thinking about these mods as well. Here's my thoughts: Pain in the A** to swap out every mission. A lot of my gameplay is random missions. random factions. Having to go see what the mission is then drop back out and go to my Armoury to swap is tedious as best and honestly, sometime I forget to do it and instantly regret it. Load outs would be an option if we either had enough, or they were easier to pick or customize from navigation. I think an easy soultion would be to have a option like they have for loadouts in navigation that would take us the armoury and then once we exit return us to navigation. I thought about the option of making them Exilus mods, but doesn't fix the P.I.T.A part of having to swap them all the time. Thought about not using them at all. That is a lot of lost damage though as they are multiplicative. Still thinking about it and trying to figure out a good solution. The lower universal is an interesting idea, but then again, it's not truly a faction mod at that point. But I understand the intent behind it, and agree that would be a fair way to compromise, though I think the damage boost would probably be lower to accommodate. Just my two cents.
  19. Trogre

    Grendel emote

    I just watched the Grendel Prime release trailer. Awesome as always. At the end Grendel had a little laugh, I would love that as an emote. Any chance of that? I mean after all, we get the Uwu when we subsume his Nourish and I love it on the frames where it is so out of place. Having that laugh as an emote as well would just be amazing. Thanks
  20. I'd be happy if we just knew the rotation, or if it's random, or if it's based on utilization like Rivens
  21. I second this and would like to elaborate that I would like to see ALL such cosmetics be made available year round instead of just during the holiday. Thank you.
  22. I was wondering if that was the case, but the mission rewards after the abort mission makes it seem like you loose everything. Thank you for the clarification.
  23. There was no mention of how the companion re-work was going to impact the Vulpaphyla. Where they are already don't die, and this is one of their major features that makes them one of the most used companions, I thought addressing them specifically would have mentioned in the devstream. Unless this is in the Dev workshops and I just didn't know about it. Thank youi.
×
×
  • Create New...