Amanecer_Plateado Posted October 16, 2018 Share Posted October 16, 2018 (edited) We have seen the first version of this blade and its sheath before it released. Some of us suspected it to be a one handed sword or katana such as a sheathed skana or nikana respectively. When the Paracesis came out some players complained that we where getting yet another heavy blade, others looked at its stats and lack of status chance and considered it a wall hanger, some of us simply wanted something more interesting. Collectively, we have ideas that may make the Paracesis more unique! Some fellow players and I have been talking abut this weapon sense it was first teased, after such a stretch of time some forgot about it but those who didn't thought this weapon would be a one handed sword. I was surprised that we where getting yet another heavy blade and found it odd that it started off with more capacity then other weapons. I thought that and its anti sentient stats were all that there was to the weapon until I applied my first forma. I was going to make that first forma my last until I noticed that the sentient damage increased and one of my friends told me that this blade needs 5 forma to get all the mastery from it. I found the number of forma necessary to fit all the mods some one could ever want on the blade if built practically. I looked around to sate my curiosity on what everyone else thought of the blade and what other secrets it held. I found some interesting statements. Out of the many comments, one stuck out in my mind the most. A poster on the warframe wikia on the Paracesis' page pointed out how this weapon has a long handle yet a some what shorter then usual blade for a great sword weapon. He compared it to a hand and a half sword, or a bastard sword. The poster was hoping that this weapon would continue the trend that the dark split sword started. They where hoping to be able to use heavy blade stance mods and one handed sword stance mod for this weapon. The more I thought and talked about this idea the more sense it made and the more attractive it became. With this post I'm hoping to chat with those who like this idea or those with other interesting comments about the Paracesis and what they would change. Hopefully we can even catch the eyes of the developers. This idea can help set this weapon apart from other recent heavy blade weapons. Edited October 16, 2018 by Amanecer_Plateado Grammar Check Link to comment Share on other sites More sharing options...
GinKenshin Posted October 16, 2018 Share Posted October 16, 2018 Pretty sure this is a two handed katana, but since DE doesn’t wanna release the stance, it’s just a heavy blade for now, wait after the melee rework and see And the length of the blade or handle isn’t really a good excuse for this tbh Link to comment Share on other sites More sharing options...
Amanecer_Plateado Posted October 16, 2018 Author Share Posted October 16, 2018 I also thought of it has a strange looking nikana at first due to no other sword type appearing with a sheath;yet, I would have thought the blades overall shape would have changed the developers minds. Some players thought it would have been another machete. Who needs an excuse for weapon functionality in a video game? Most designs outside of games focused on realism lean to the rule of cool trope. Either way, I have to say I like the way this sword looks. Link to comment Share on other sites More sharing options...
hellodownthere Posted October 16, 2018 Share Posted October 16, 2018 what's more unique than being the only thing in the game that can reach rank 40 ? Link to comment Share on other sites More sharing options...
Loza03 Posted October 16, 2018 Share Posted October 16, 2018 (edited) 30 minutes ago, hellodownthere said: what's more unique than being the only thing in the game that can reach rank 40 ? Being the only thing in the game that can reach rank 40 and also being able to use more stances! I'm in favour of this. I like this weapon as a heavy blade, but I'd like to see the Dark Split-Sword mechanic as well. Although, if they wind up using the Odachi stances for it, that'd scratch the same itch I guess. Edited October 16, 2018 by Loza03 Link to comment Share on other sites More sharing options...
Amanecer_Plateado Posted October 16, 2018 Author Share Posted October 16, 2018 The odatchi stance. That is something I have thought of but would it look right? I guess we will have to wait and see when melee 3.0 comes out. Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted October 16, 2018 Share Posted October 16, 2018 Given that Void damage is a separate damage type now in the game, I kind of would have liked to see this quest weapon that is hyped to be about killing sentients to have some void damage, perhaps instead of puncture. Or maybe after formaing it the X required times change the puncture dmg to void dmg. Link to comment Share on other sites More sharing options...
Destiny2Captain Posted October 16, 2018 Share Posted October 16, 2018 (edited) They just have to add a gas cloud mechanic.Make it so after each second attack it will release an AOE cloud like zakti Edited October 16, 2018 by RichBoyCaptain Link to comment Share on other sites More sharing options...
peterc3 Posted October 16, 2018 Share Posted October 16, 2018 3 minutes ago, RichBoyCaptain said: They just have to add a gas cloud mechanic.Make it so after each second attack it will release an AOE cloud like zakti What does that have to do with Sentients, Ballas, anything regarding the quest? 37 minutes ago, SnuggleBuckets said: Given that Void damage is a separate damage type now in the game, I kind of would have liked to see this quest weapon that is hyped to be about killing sentients to have some void damage, perhaps instead of puncture. Or maybe after formaing it the X required times change the puncture dmg to void dmg. A damage type with no mods to affect it? How would that be a good idea? Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted October 16, 2018 Share Posted October 16, 2018 Just now, peterc3 said: A damage type with no mods to affect it? How would that be a good idea? Because it's a sentient slayer, and still affected by all your regular dmg mods. Do I really need to spell it out for you? It's not meant to be the best because I'm sure in the future we will be getting more effective tools, and maybe even mods when the story/war progresses, but currently Void damage is meant to be unique, not allowed to be modded willy nilly into anything, and Paracesis has a story reason for being unique and built for sentient killing. You would still have mostly slash dmg, and some impact, and you'd gain that forma buff for capacity and extra dmg to sentients, then if you'd add on top of that this void dmg for the occasional void proc, plus it would guarantee some dmg to all sentients (affected by that passive +#% dmg to sentients), the ones on the Plains included, then it'd feel pretty unique, even if it wouldn't be dealing as much void damage as our operators even with regular mote amps, it would still feel like it was meant to be taken out when you're hunting for sentients. Until more sentient killing gear is introduced. Link to comment Share on other sites More sharing options...
peterc3 Posted October 16, 2018 Share Posted October 16, 2018 1 minute ago, SnuggleBuckets said: but currently Void damage is meant to be unique Sure, as it is only used by Operators. This would make it less unique. The weapon already has a quirk, why does it need even more? Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted October 16, 2018 Share Posted October 16, 2018 1 minute ago, peterc3 said: The weapon already has a quirk, why does it need even more? ... Because that's the name of the topic? I was just throwing out a suggestion based on the topic, if you disagree then disagree with the OP, why are you fixated with my suggestion in particular? 2 minutes ago, peterc3 said: Sure, as it is only used by Operators. This would make it less unique. One quest-given sword does not make it less unique, the context makes it even more unique. We are talking about taking out 11.5 Puncture damage and replacing it with anything between 10-50 Void damage, mainly for thematic story reasons and a minor added gameplay change to interact with all sentients and utilize occasional Void procs. It's a weapon you only get after already progressing through the story a bit and having Operators and amps and Excalibur Umbra by then, and this would make it a bit more unique from Skiajati with Umbra Sacrifice mods. Link to comment Share on other sites More sharing options...
MickThejaguar Posted October 17, 2018 Share Posted October 17, 2018 On 2018-10-16 at 6:57 AM, GinKenshin said: Pretty sure this is a two handed katana, but since DE doesn’t wanna release the stance, it’s just a heavy blade for now, wait after the melee rework and see That seems like a really stupid decision, especially considering the two handed katana that we already knew was coming got delayed until Melee 3.0. So why would they not just delay this weapon as well if it's also intended to be a two handed katana? On 2018-10-16 at 6:57 AM, GinKenshin said: And the length of the blade or handle isn’t really a good excuse for this tbh Yea but nothing about it's size or shape really screams "2 handed katana" aside from it being a large single edged sword. Link to comment Share on other sites More sharing options...
GinKenshin Posted October 17, 2018 Share Posted October 17, 2018 30 minutes ago, MickThejaguar said: That seems like a really stupid decision, especially considering the two handed katana that we already knew was coming got delayed until Melee 3.0. So why would they not just delay this weapon as well if it's also intended to be a two handed katana? Yea but nothing about it's size or shape really screams "2 handed katana" aside from it being a large single edged sword. They simply needed ‘content’ to shut us up, that’s my take on it anyway Well, I guess we’ll make it a dagger then Link to comment Share on other sites More sharing options...
Darkuhn Posted October 17, 2018 Share Posted October 17, 2018 more unique? Its the only Weapon with 40 Ranks, has innate +60% Damage vs Sentiens and takes their damage resistances with each hit. Statwise its a bit behind the Gram Prime but with the mentioned bonuses it is a amazing weapon when fighting Sentiens. The only addition that would make it more unique would be letting it harm Eidolons while their shield is up. And I don't see that being added. Link to comment Share on other sites More sharing options...
MickThejaguar Posted October 17, 2018 Share Posted October 17, 2018 3 hours ago, GinKenshin said: They simply needed ‘content’ to shut us up, that’s my take on it anyway The patch had already given us content and nobody was expecting this sword any time soon. If this were the case, it'd make far more sense to do it with the sword we already knew we'd be getting. Especially since the sword is several months late as is. Link to comment Share on other sites More sharing options...
Salenstormwing Posted October 18, 2018 Share Posted October 18, 2018 I got an idea on how to make the Paracesis better. And it just requires one little change You can kill all sentients with the weapon, except Vomvalysts, where you still have to use your Operator to kill them. Let the weapon kill their spirit/energy/whatever form. Let me have a melee weapon that I can kill those SOBs with. Let the Parabolasis do that. And if other enemy sentients show up that do that too... let the Parasitesis kill them too. Do that, we good. Link to comment Share on other sites More sharing options...
voltocitygel Posted October 22, 2018 Share Posted October 22, 2018 I'm actually the one who posted about being able to use multiple stances on it (on the wiki). So yes, I 100% endorse this. Sure, heavy blades are nice, but what about everything else? Link to comment Share on other sites More sharing options...
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