(PSN)GER_SIGNUM Posted October 31, 2018 Share Posted October 31, 2018 DE what are you doing! With the latest Update on PS4, DE Changed the Melee dounds (for whatever reasons). Now my lovely Dual Keres sounds so "unsharp"! It Sounds Iam hitting against metal wall and not infested flesh.... Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted October 31, 2018 Share Posted October 31, 2018 I think the new sounds are awesome and much better than they used to be. I can actually hear when im hitting an enemy with my Dagger now. Link to comment Share on other sites More sharing options...
Dark_RRiderr Posted October 31, 2018 Share Posted October 31, 2018 Yeah i wouldnt say new sounds are horrible, they are not bad, just for some weapons feel inappropiate... Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted October 31, 2018 Share Posted October 31, 2018 (edited) I personally dig the new melee sounds. It’s definitely a lot more clean and actually nice to hear for a change. Edited October 31, 2018 by xXDeadsinxX Link to comment Share on other sites More sharing options...
hellodownthere Posted October 31, 2018 Share Posted October 31, 2018 You'll get used to it, it's like when they changed the sounds on all the guns in csgo. People didn't like it at first and now nobody cares. Link to comment Share on other sites More sharing options...
(XBOX)Erudite Prime Posted November 1, 2018 Share Posted November 1, 2018 8 hours ago, hellodownthere said: You'll get used to it, it's like when they changed the sounds on all the guns in csgo. People didn't like it at first and now nobody cares. That's not exactly a good thing Link to comment Share on other sites More sharing options...
(PSN)GER_SIGNUM Posted November 1, 2018 Author Share Posted November 1, 2018 For me the Dual Keres sounds not like a dual sword... more likely Tofas.... So I dont use my favourite Melee no more. Unable DE Sound Engineers 😞 Link to comment Share on other sites More sharing options...
KillerSiri Posted November 1, 2018 Share Posted November 1, 2018 Personally, I like the new sounds. I like the metallic swinging "whoosh" over the old "whoosh". However, I do thing the "contact" sounds could use some work, I feel like a great sword would not make such a light "clink" when it hits a metal wall for instance. Link to comment Share on other sites More sharing options...
(PSN)Double991 Posted November 1, 2018 Share Posted November 1, 2018 The heavy blade slams sound more like a whip now to me. Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted November 1, 2018 Share Posted November 1, 2018 I dunno. Hitting Infested sounds appropriately meaty, and hitting Proxies sounds vaguely metallic. I like the new sounds for the most part, though it seems like daggers didn't really change. Link to comment Share on other sites More sharing options...
(XBOX)SteelDrifter468 Posted November 1, 2018 Share Posted November 1, 2018 I like most of them. But my sancti magistar makes a sword swing sound when i slam attack. really? Why a *shing* sound and not a *clank* sound? Link to comment Share on other sites More sharing options...
DiabolusUrsus Posted November 1, 2018 Share Posted November 1, 2018 15 minutes ago, (XB1)Dr3am Watcher said: I like most of them. But my sancti magistar makes a sword swing sound when i slam attack. really? Why a *shing* sound and not a *clank* sound? Possibly WIP or bugged...? Link to comment Share on other sites More sharing options...
MirageKnight Posted November 1, 2018 Share Posted November 1, 2018 19 minutes ago, (XB1)Dr3am Watcher said: But my sancti magistar makes a sword swing sound when i slam attack. At least they improved the regular Magistar. which now has a much more satisfying whoosh when swinging and metallic crunch. The original sounds were so anemic that I promptly sold my 1st Magistar after leveling it. But yes, it should be more of a metallic crunch / clank. 18 hours ago, BiancaRoughfin said: I think the new sounds are awesome and much better than they used to be. Seconded - for the most part they're a HUGE improvement, but some others could probably benefit from some minor tweaking. 30 minutes ago, DiabolusUrsus said: though it seems like daggers didn't really change. I kind of got that impression too. On the subject of melee sounds, is it just me or is the Parchesis a bit too noisy? Link to comment Share on other sites More sharing options...
(PSN)GER_SIGNUM Posted November 2, 2018 Author Share Posted November 2, 2018 OK, I want to say most of the Melees sounds good but not my Dual Keres.... Plesse DE fix this and turn this weapon to a Dual Sword again. Link to comment Share on other sites More sharing options...
Renjykk Posted November 4, 2018 Share Posted November 4, 2018 (edited) The new sounds fit some weapons but not all. For heavy blades and hammers they are absolutely horrendous. Something that should sound heavy, visceral and "metal" now sounds flimsy and weak. Please give us the option to revert to the old sounds, perhaps even on a weapon by weapon basis, that'd be cool. Edited November 5, 2018 by Renjykk Link to comment Share on other sites More sharing options...
(XBOX)Volker9549 Posted November 10, 2018 Share Posted November 10, 2018 On 2018-11-01 at 6:31 AM, (PS4)GER_SIGNUM said: For me the Dual Keres sounds not like a dual sword... more likely Tofas.... So I dont use my favourite Melee no more. Unable DE Sound Engineers 😞 Those were never my favorite so i haven't used them since 3.0 but I recall them already sounding very destinct. Especially compared to my Dual Kamas Link to comment Share on other sites More sharing options...
(XBOX)Volker9549 Posted November 10, 2018 Share Posted November 10, 2018 On 2018-11-04 at 3:24 PM, Renjykk said: The new sounds fit some weapons but not all. For heavy blades and hammers they are absolutely horrendous. Something that should sound heavy, visceral and "metal" now sounds flimsy and weak. Please give us the option to revert to the old sounds, perhaps even on a weapon by weapon basis, that'd be cool. The Galive literally makes a sound before you throw it. It's awful and it happens before your supposed to throw it. So its start charging up, schink, then throw a second after. So weird Link to comment Share on other sites More sharing options...
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